extrans man page on DragonFly

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extrans(3)			Allegro manual			    extrans(3)

NAME
       extrans	-  Lighting and translucency effects. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>

       Example extrans

DESCRIPTION
       This program demonstrates how to	 use  the  lighting  and  translucency
       functions.  The first part of the example will show a dark screen illu‐
       minated by a spotlight you can move with your mouse. After a key	 press
       the  example  shows  the	 full bitmap and the spotlight changes to be a
       reduced version of the background with 50% of translucency.

       The translucency effect is easy to do in all  color  depths.   However,
       the lighting effect has to be performed in a different way depending on
       whether the screen is in 8bit mode or  another  color  depth.  This  is
       because	additive  drawing  mode	 uses  a different set of routines for
       truecolor modes.

SEE ALSO
       BITMAP(3),   COLOR_MAP(3),    END_OF_MAIN(3),	PALETTE(3),    RGB(3),
       RGB_MAP(3),    SCREEN_H(3),    SCREEN_W(3),   allegro_error(3),	 alle‐
       gro_init(3), allegro_message(3), bitmap_color_depth(3),	blit(3),  cir‐
       clefill(3), clear_bitmap(3), clear_keybuf(3), color_map(3), create_bit‐
       map(3),	create_bitmap_ex(3),   create_light_table(3),	create_rgb_ta‐
       ble(3), create_trans_table(3), destroy_bitmap(3), draw_trans_sprite(3),
       drawing_mode(3),		install_keyboard(3),	     install_mouse(3),
       install_timer(3),     keypressed(3),	load_bitmap(3),	   mouse_x(3),
       mouse_y(3), poll_mouse(3), rectfill(3),	replace_filename(3),  rest(3),
       rgb_map(3),  screen(3), set_alpha_blender(3), set_gfx_mode(3), set_pal‐
       ette(3),	      set_trans_blender(3),	   set_write_alpha_blender(3),
       stretch_blit(3)

Allegro				 version 4.4.2			    extrans(3)
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