xmemory(1)xmemory(1)NAMExmemory - game of memory for several players
SYNOPSISxmemory <options>
DESCRIPTION
XMemory is a multi player memory game. It is played simultaenously on
several X Displays, which have to be listed on the command-line. To
run properly, the access to the selected X Displays must be allowed.
This can be achieved in the usual manner by running xhost on the
desired displays.
RULES
Like in the traditional memory game, the players have to find similar
tiles on the table to get the tiles. The main change in this version
is, that the players play simultaenously and therefor the whole game
gets some kind of an action game.
Opening a tile leads to a lock of the tile for about 3 seconds when
opening the first tile. 1 second after opening the second tile, both
tiles flip back and therefor are accessable again for all other play‐
ers. (In synchronous mode the 1st tile remains opened until the second
tile is selected)
Winner is the player who collected the most matching tiles.
OPTIONS
Tile Selection
-pictures The tiles are switched from the default Smileys to the
default set of picture tiles. Use -help to check, if there
are any picture packages installed on your system.
-file name Use the picture file name for creating the tiles
-letter The tiles are switched from the default Smileys to a normal
letter mode.
Game Selection
-small small amount of tiles
-normal normal amount of tiles (default)
-big large amount of tiles
-remain leave tiles on screen after match. Tiles will only remain
on the screen of the player who found the match.
-sync play the traditional game where only one player can select
at a time.
-tile <w>x<h>
set number of tiles explicitly, which overrides the other
size selection options. The total amount of tiles has to
be even.
-lock <n> locks the size of picture images to n perecent of the orig‐
inal size. This might be usefull for better results, since
the images are stored in an pre-dithered format and are
scaled in the most primitive way, so that there might be
undesired effects, when scaling to odd amounts.
Fonts
-font name Override the default pattern '-adobe-courier-bold-r-nor‐
mal-*' to search for a different set of fonts in letter or
smiley game. The program tries to use scalable fonts on the
displays, when bitmap fonts in the necessary size can't be
found. If the fonts don't look pretty, check out if the
fontserver fs (or xfs) is running on the display.
Player Selection
<display> Each name of a display (containing a colon) activates a
player on that screen. The total amount of players is
internally limited to 10.
<display>/<color>
A display name can be extended by a color specification.
Otherwise, a default color is selected for that player.
-color<n> <name>
The color for player n can be set explicitly to name even
so previous option is the easier way to achive this.
EXAMPLExmemory-big / barcley:0.0/ genesis:0.0/green
SEE ALSOxhost(1)xfs(1)X(1)COPYRIGHT
Copyright 1993,1995,1996, Helmut Hoenig, Heiligenhaus
email (for any comments):
Helmut.Hoenig@hub.de
smail (for gifts):
Helmut Hoenig
Hopfenstrasse 8a
65520 Bad Camberg
GERMANY
********************************************************
By the way, I am collecting banknotes! If you want
to join into my collection, get any bill of your
country, sign it on the backside and send it to me
so I will pin it on my world map.
(Don't forget the exact location for the pin :-)
But you can also just send me a picture postcard ...
********************************************************
Permission to use, copy, modify, and distribute this software for any
purpose and without fee is hereby granted, provided that the above
copyright notice appear in all copies.
other fancy things from the author
xcol (1990) - color selector for editing text-files
flying (94/95) - pool billard simulation
xdefmap (1995) - enhanced tool for setting up standard colormaps
xjig (1996) - jigsaw puzzle with texture mapping animations
available at ftp.x.org and its mirrors
X Version 11 July-17-1996 xmemory(1)