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xboard(6)							     xboard(6)

NAME
       xboard - X graphical user interface for chess

SYNOPSIS
       xboard [options]
       xboard -ics -icshost hostname [options]
       xboard -ncp [options]
       |pxboard
       cmail [options]

DESCRIPTION
       XBoard  is a graphical chessboard that can serve as a user interface to
       chess engines (such as GNU Chess), the Internet	Chess  Servers,	 elec‐
       tronic  mail  correspondence  chess,  or	 your  own collection of saved
       games.

       This manual documents version 4.7.1 of XBoard.

MAJOR MODES
       XBoard always runs in one of four major modes.  You  select  the	 major
       mode from the command line when you start up XBoard.

       xboard [options]
	      As  an interface to GNU Chess or another chess engine running on
	      your machine, XBoard lets you play a game against	 the  machine,
	      set  up  arbitrary  positions,  force  variations,  watch a game
	      between two chess engines,  interactively	 analyze  your	stored
	      games or set up and analyze arbitrary positions.	(Note: Not all
	      chess engines support analysis.)

       xboard -ics -icshost hostname [options]
	      As Internet Chess Server (ICS) interface, XBoard lets  you  play
	      against  other  ICS  users,  observe  games they are playing, or
	      review games that have  recently	finished.   Most  of  the  ICS
	      "wild" chess variants are supported, including bughouse.

       xboard -ncp [options]
	      XBoard  can  also	 be used simply as an electronic chessboard to
	      play through games. It will read and write game files and	 allow
	      you  to  play  through  variations  manually.  You can use it to
	      browse games off the net or review games you have saved.	 These
	      features are also available in the other modes.

       |pxboard
	      If  you  want  to pipe games into XBoard, use the supplied shell
	      script `pxboard'.	 For example, from the news reader `xrn', find
	      a	 message  with one or more games in it, click the Save button,
	      and type `|pxboard' as the file name.

       cmail [options]
	      As an interface to electronic mail correspondence chess,	XBoard
	      works with the cmail program. See CMail below for instructions.

BASIC OPERATION
       To move a piece, you can drag it with the left mouse button, or you can
       click the left mouse button once on the piece, then once	 more  on  the
       destination  square.  In crazyhouse, bughouse or shogi you can drag and
       drop pieces to the board from the holdings squares  displayed  next  to
       the board.

       Old  behavior, where right-clicking a square brings up a menu where you
       can select what piece to drop on it can still be selected  through  the
       `Drop Menu' option.  Only in Edit Position mode right and middle click‐
       ing a square is still used to put a piece on it, and the piece to  drop
       is selected by sweeping the mouse vertically with the button held down.

       The  default  function  of  the right mouse button in other modes is to
       display the position the chess program thinks it will end up in.	 While
       moving  the  mouse vertically with this button pressed XBoard will step
       through the principal variation to  show	 how  this  position  will  be
       reached.	  Lines	 of play displayed in the engine-output window, or PGN
       variations in the comment window can similarly be  played  out  on  the
       board, by right-clicking on them.  Only in Analysis mode, when you walk
       along a PV, releasing the mouse button will forward the game upto  that
       point,  like  you entered all previous PV moves.	 As the display of the
       PV in that case starts after the first move a simple  right-click  will
       play the move the engine indicates.

       In  Analysis mode you can also make a move by grabbing the piece with a
       double-click of the left mouse button (or while keeping	the  Ctrl  key
       pressed).  In this case the move you enter will not be played, but will
       be excluded from the analysis of the current position.  (Or included if
       it  was already excluded; it is a toggle.)  This only works for engines
       that support this feature.

       When connected to an ICS, it is possible to call up a graphical	repre‐
       sentation  of  players seeking a game in stead of the chess board, when
       the latter is not in use (i.e. when you are not playing or  observing).
       Left-clicking  the  display  area will switch between this 'seek graph'
       and the chess board.  Hovering the mouse pointer over a dot  will  show
       the details of the seek ad in the message field above the board.	 Left-
       clicking the dot will challenge that player.  Right-clicking a dot will
       'push  it  to the back', to reveal any dots that were hidden behind it.
       Right-clicking off dots will refresh the graph.

       Most other XBoard commands are available from the menu  bar.  The  most
       frequently  used commands also have shortcut keys or on-screen buttons.
       These shortcut keystrokes are mostly non-printable characters.	Typing
       a  letter  or  digit  while  the board window has focus will bring up a
       type-in box with the typed letter already in it.	 You can use  that  to
       type  a move in siuations where it is your turn to enter a move, type a
       move number to call up the position after that move in the display, or,
       in  Edit	 Position  mode,  type a FEN.  Some rarely used parameters can
       only be set through options on the command line used to invoke XBoard.

       XBoard uses a settings file, in which it can remember  any  changes  to
       the  settings  that  are made through menus or command-line options, so
       they will still apply when you restart XBoard for another session.  The
       settings	 can  be saved into this file automatically when XBoard exits,
       or on explicit request of the user.  The default name for the  settings
       file is /etc/xboard/xboard.conf, but in a standard install this file is
       only used as a master settings file  that  determines  the  system-wide
       default	settings, and defers reading and writing of user settings to a
       user-specific file like ~/.xboardrc in the user's home directory.

       When XBoard is iconized, its graphical icon is a white knight if it  is
       White's turn to move, a black knight if it is Black's turn.

MENUS, BUTTONS, AND KEYS
   File Menu
       New Game
	      Resets  XBoard  and  the	chess engine to the beginning of a new
	      chess game. The `Ctrl-N' key is a keyboard equivalent. In Inter‐
	      net  Chess Server mode, clears the current state of XBoard, then
	      resynchronizes with the ICS by sending a refresh command. If you
	      want  to	stop playing, observing, or examining an ICS game, use
	      an appropriate command from the Action  menu,  not  `New	Game'.
	      See Action Menu.

       New Shuffle Game
	      Similar  to  `New	 Game', but allows you to specify a particular
	      initial position (according to a standardized numbering  system)
	      in  chess	 variants which use randomized opening positions (e.g.
	      Chess960).  You can also press the `Pick Fixed'  button  to  let
	      XBoard  generate	a  random  number  for you.  The thus selected
	      opening position will then persistently be chosen on any follow‐
	      ing  New Game command until you use this menu to select another.
	      Selecting position number -1 (or pushing the `Randomize' button)
	      will produce a newly randomized position on any new game.	 Using
	      this menu item in variants that normally do  not	shuffle	 their
	      opening  position	 does  cause  these variants to become shuffle
	      variants until you use the `New Shuffle Game' menu to explicitly
	      switch the randomization off, or select a new variant.

       New Variant
	      Allows  you  to select a new chess variant in non-ICS mode.  (In
	      ICS play, the ICS is responsible for deciding which variant will
	      be  played,  and	XBoard	adapts	automatically.)	  The  shifted
	      `Alt+V' key is a	keyboard  equivalent.  If  you	play  with  an
	      engine, the engine must be able to play the selected variant, or
	      the command will be ignored.  XBoard supports  all  major	 vari‐
	      ants, such as xiangqi, shogi, chess, chess960, Capablanca Chess,
	      shatranj, crazyhouse, bughouse.  But not every  board  size  has
	      built-in	bitmaps for un-orthodox pieces!	 Only sizes bulky (72)
	      and middling (49) have all pieces, while size  petite  (33)  has
	      most.   These  sizes would have to be set at startup through the
	      `size' command-line option when you start	 up  XBoard  for  such
	      variants to be playable.

	      You  can overrule the default board format of the selected vari‐
	      ant, (e.g. to play suicide chess on a 6 x 6 board), in this dia‐
	      log, but normally you would not do that, and leave them at '-1',
	      which means 'default'.

       Load Game
	      Plays a game from a record file. The `Ctrl-O' key is a  keyboard
	      equivalent.   A  pop-up dialog prompts you for the file name. If
	      the file contains more than one game,  a	second	pop-up	dialog
	      displays	a list of games (with information drawn from their PGN
	      tags, if any), and you can select the  one  you  want.  Alterna‐
	      tively,  you can load the Nth game in the file directly, by typ‐
	      ing the number `N' after the file name, separated by a space.

	      The game file parser will accept PGN (portable  game  notation),
	      or  in  fact  almost  any	 file that contains moves in algebraic
	      notation.	 Notation of the form `P@f7' is	 accepted  for	piece-
	      drops in bughouse games; this is a nonstandard extension to PGN.
	      If the file includes a PGN position (FEN tag), or	 an  old-style
	      XBoard  position diagram bracketed by `[--' and `--]' before the
	      first move, the game starts from that position. Text enclosed in
	      parentheses,  square  brackets, or curly braces is assumed to be
	      commentary and is displayed in a pop-up window. Any  other  text
	      in the file is ignored. PGN variations (enclosed in parentheses)
	      also are treated as comments; however, if you rights-click  them
	      in  the comment window, XBoard will shelve the current line, and
	      load the the selected variation, so you  can  step  through  it.
	      You can later revert to the previous line with the `Revert' com‐
	      mand.  This way you can walk quite complex varation  trees  with
	      XBoard.	The  nonstandard PGN tag [Variant "varname"] functions
	      similarly to  the	 -variant  command-line	 option	 (see  below),
	      allowing	games  in  certain  chess variants to be loaded.  Note
	      that it must appear before any FEN tag for XBoard	 to  recognize
	      variant FENs appropriately.  There is also a heuristic to recog‐
	      nize chess variants from the  Event  tag,	 by  looking  for  the
	      strings  that  the  Internet Chess Servers put there when saving
	      variant ("wild") games.

       Load Position
	      Sets up a position  from	a  position  file.   A	pop-up	dialog
	      prompts  you  for	 the file name.	 The shifted `Ctrl-O' key is a
	      keyboard equivalent. If the file contains more  than  one	 saved
	      position,	 and  you  want to load the Nth one, type the number N
	      after the file name, separated by a space. Position  files  must
	      be in FEN (Forsythe-Edwards notation), or in the format that the
	      Save Position command writes when oldSaveStyle is turned on.

       Load Next Position
	      Loads the next position from the last position file you  loaded.
	      The shifted `PgDn' key is a keyboard equivalent.

       Load Previous Position
	      Loads  the  previous  position  from  the last position file you
	      loaded. The shifted `PgUp' key is a  keyboard  equivalent.   Not
	      available if the last position was loaded from a pipe.

       Save Game
	      Appends  a  record  of the current game to a file.  The `Ctrl-S'
	      key is a keyboard equivalent.  A pop-up dialog prompts  you  for
	      the  file	 name.	If  the	 game  did not begin with the standard
	      starting position, the game file includes the starting  position
	      used.  Games  are saved in the PGN (portable game notation) for‐
	      mat, unless the oldSaveStyle option is true, in which case  they
	      are  saved  in  an older format that is specific to XBoard. Both
	      formats are human-readable, and both can be  read	 back  by  the
	      `Load  Game'  command.   Notation of the form `P@f7' is accepted
	      for piece-drops in bughouse games; this is a nonstandard	exten‐
	      sion to PGN.

       Save Position
	      Appends  a  diagram  of  the  current  position  to a file.  The
	      shifted `Ctrl+S' key is a keyboard equivalent.  A pop-up	dialog
	      prompts  you  for	 the  file  name.  Positions  are saved in FEN
	      (Forsythe-Edwards notation)  format  unless  the	`oldSaveStyle'
	      option is true, in which case they are saved in an older, human-
	      readable format that is specific to XBoard. Both formats can  be
	      read back by the `Load Position' command.

       Save Games as Book
	      Creates  an  opening  book  from the currently loaded game file.
	      The book will be saved on the  file  specified  in  the  `Common
	      Engine'  options dialog.	The value of `Book Depth' specified in
	      that same dialog will be used to determine  how  many  moves  of
	      each  game will be added to the internal book buffer.  This com‐
	      mand can take a long time to process, and the size of the buffer
	      is  currently limited.  At the end the buffer will be saved as a
	      Polyglot book, but the buffer will ot be cleared,	 so  that  you
	      can continue adding games from other game files.

       Mail Move
       Reload CMail Message
	      See CMail.

       Exit   Exits from XBoard. The `Ctrl-Q' key is a keyboard equivalent.

   Edit Menu
       Copy Game
	      Copies  a record of the current game to an internal clipboard in
	      PGN format and sets the X selection to the game text. The `Ctrl-
	      C'  key  is  a  keyboard	equivalent.  The game can be pasted to
	      another application (such as a text editor or  another  copy  of
	      XBoard)  using  that  application's  paste  command.   In many X
	      applications, such as xterm and emacs, the middle	 mouse	button
	      can  be used for pasting; in XBoard, you must use the Paste Game
	      command.

       Copy Position
	      Copies the current position to an internal clipboard in FEN for‐
	      mat  and	sets the X selection to the position text. The shifted
	      `Ctrl-C' key is a keyboard  equivalent.	The  position  can  be
	      pasted  to another application (such as a text editor or another
	      copy of XBoard) using that application's paste command.  In many
	      X applications, such as xterm and emacs, the middle mouse button
	      can be used for pasting; in XBoard, you must use the Paste Posi‐
	      tion command.

       Copy Game List
	      Copies  the  current  game list to the clipboard, and sets the X
	      selection to this text.  A  format  of  comma-separated  double-
	      quoted  strings is used, including all tags, so it can be easily
	      imported into spread-sheet programs.

       Paste Game
	      Interprets the current X selection as a game  record  and	 loads
	      it,  as  with  Load Game. The `Ctrl-V' key is a keyboard equiva‐
	      lent.

       Paste Position
	      Interprets the current X selection as a FEN position  and	 loads
	      it,  as  with  Load Position. The shifted `Ctrl-V' key is a key‐
	      board equivalent.

       Edit Game
	      Allows you to make moves for both Black and White, and to change
	      moves  after  backing up with the `Backward' command. The clocks
	      do not run. The `Ctrl-E' key is a keyboard equivalent.

	      In chess engine mode, the chess engine continues to check	 moves
	      for legality but does not participate in the game. You can bring
	      the chess engine into the game  by  selecting  `Machine  White',
	      `Machine Black', or `Two Machines'.

	      In  ICS  mode,  the  moves  are not sent to the ICS: `Edit Game'
	      takes XBoard out of ICS Client mode  and	lets  you  edit	 games
	      locally.	 If  you want to edit games on ICS in a way that other
	      ICS users can see, use the ICS `examine' command or start an ICS
	      match against yourself.

       Edit Position
	      Lets you set up an arbitrary board position.  The shifted `Ctrl-
	      E' key is a keyboard equivalent.	Use mouse  button  1  to  drag
	      pieces  to  new squares, or to delete a piece by dragging it off
	      the board or dragging an empty square on top of it.  To  drop  a
	      new  piece  on  a	 square,  press	 mouse	button 2 or 3 over the
	      square.  This puts a white or black pawn in the square,  respec‐
	      tively, but you can change that to any other piece type by drag‐
	      ging the mouse down before you release  the  button.   You  will
	      then  see	 the  piece  on	 the  originally  clicked square cycle
	      through  the  available  pieces  (including  those  of  opposite
	      color),  and  can	 release the button when you see the piece you
	      want.  To alter the side to move, you can click the  clock  (the
	      words  White  and Black above the board) of the side you want to
	      give the move to.	 To clear the board you can click the clock of
	      the  side	 that  alread  has  the	 move (which is highlighted in
	      black).  The old behavior with a piece menu can still be config‐
	      ured  with  the  aid of the `pieceMenu' option.  Selecting `Edit
	      Position' causes XBoard to discard all remembered moves  in  the
	      current game.

	      In ICS mode, changes made to the position by `Edit Position' are
	      not sent to the ICS: `Edit Position' takes XBoard	 out  of  `ICS
	      Client' mode and lets you edit positions locally. If you want to
	      edit positions on ICS in a way that other ICS users can see, use
	      the  ICS	`examine' command, or start an ICS match against your‐
	      self.  (See also the ICS Client topic above.)

       Edit Tags
	      Lets you edit the PGN (portable game notation) tags for the cur‐
	      rent game. After editing, the tags must still conform to the PGN
	      tag syntax:

		  <tag-section> ::= <tag-pair> <tag-section>
					  <empty>
		  <tag-pair> ::= [ <tag-name> <tag-value> ]
		  <tag-name> ::= <identifier>
		  <tag-value> ::= <string>

	      See the PGN Standard for full details. Here is an example:

		  [Event "Portoroz Interzonal"]
		  [Site "Portoroz, Yugoslavia"]
		  [Date "1958.08.16"]
		  [Round "8"]
		  [White "Robert J. Fischer"]
		  [Black "Bent Larsen"]
		  [Result "1-0"]

	      Any characters that  do  not  match  this	 syntax	 are  silently
	      ignored.	Note  that the PGN standard requires all games to have
	      at least the seven tags shown above. Any that you omit  will  be
	      filled in by XBoard with `?' (unknown value), or `-' (inapplica‐
	      ble value).

       Edit Comment
	      Adds or modifies a comment on the current position. Comments are
	      saved by `Save Game' and are displayed by `Load Game', PGN vari‐
	      ations will also be printed in this window, and can be  promoted
	      to main line by right-clicking them.  `Forward', and `Backward'.

       Edit Book
	      Pops  up	a  window  listing the moves available in the GUI book
	      (specified in the `Common Engine Settings' dialog) from the cur‐
	      rently  displayed	 position,  together  with  their  weights and
	      (optionally in braces) learn info.  You can then edit this list,
	      and  the	new  list  will	 be stored back into the book when you
	      press OK.	 Note that the listed percentages  are	neither	 used,
	      nor  updated when you change the weights; they are just there as
	      an optical aid.

       Revert
       Annotate
	      If you are examining an ICS game and Pause mode is  off,	Revert
	      issues  the  ICS command `revert'.  In local mode, when you were
	      editing or analyzing a game, and the `-variations'  command-line
	      option  is switched on, you can start a new variation by holding
	      the Shift key down while entering a move not at the end  of  the
	      game.   Variations  can also become the currently displayed line
	      by clicking a PGN variation displayed  in	 the  Comment  window.
	      This  can be applied recursively, so that you can analyze varia‐
	      tions on variations; each time you create	 a  new	 variation  by
	      entering an alternative move with Shift pressed, or select a new
	      one from the Comment  window,  the  current  variation  will  be
	      shelved.	 `Revert'  allows  you	to return to the most recently
	      shelved variation.  The difference between `Revert'  and	`Anno‐
	      tate'  is	 that with the latter, the variation you are now aban‐
	      doning will be added as a comment (in PGN variation syntax, i.e.
	      between  parentheses)  to	 the original move where you deviated,
	      for later recalling.  The `Home' key is a keyboard equivalent to
	      `Revert'.

       Truncate Game
	      Discards	all  remembered	 moves	of the game beyond the current
	      position. Puts XBoard into `Edit Game' mode if it was not	 there
	      already.	The `End' key is a keyboard equivalent.

       Backward
	      Steps  backward through a series of remembered moves.  The `[<]'
	      button and the `Alt+LeftArrow' key are equivalents, as is	 turn‐
	      ing the mouse wheel towards you.	In addition, pressing the Con‐
	      trol key steps back one move, and	 releasing  it	steps  forward
	      again.

	      In  most	modes, `Backward' only lets you look back at old posi‐
	      tions; it does not retract moves. This is the case  if  you  are
	      playing  against	a chess engine, playing or observing a game on
	      an ICS, or loading a game.  If you select `Backward' in  any  of
	      these  situations,  you  will not be allowed to make a different
	      move. Use `Retract Move' or `Edit Game' if you  want  to	change
	      past moves.

	      If  you  are  examining  an ICS game, the behavior of `Backward'
	      depends on whether XBoard is in Pause mode.  If  Pause  mode  is
	      off,  `Backward' issues the ICS backward command, which backs up
	      everyone's view of the game and allows you to make  a  different
	      move.  If	 Pause mode is on, `Backward' only backs up your local
	      view.

       Forward
	      Steps forward through a series of remembered moves (undoing  the
	      effect  of `Backward') or forward through a game file. The `[>]'
	      button and the `Alt+RightArrow' key are equivalents, as is turn‐
	      ing the mouse wheel away from you.

	      If  you  are  examining  an  ICS	game,  the behavior of Forward
	      depends on whether XBoard is in Pause mode.  If  Pause  mode  is
	      off,  `Forward'  issues  the  ICS	 forward  command, which moves
	      everyone's view of the game forward along the current  line.  If
	      Pause  mode is on, `Forward' only moves your local view forward,
	      and it will not go past the position that the game was  in  when
	      you paused.

       Back to Start
	      Jumps  backward  to  the	first remembered position in the game.
	      The `[<<]' button and the `Alt+Home' key are equivalents.

	      In most modes, Back to Start only lets  you  look	 back  at  old
	      positions;  it  does  not retract moves. This is the case if you
	      are playing against a local chess engine, playing or observing a
	      game  on	a chess server, or loading a game. If you select `Back
	      to Start' in any of these situations, you will not be allowed to
	      make  different  moves. Use `Retract Move' or `Edit Game' if you
	      want to change past moves; or use Reset to start a new game.

	      If you are examining an ICS game, the behavior of @samp{Back  to
	      Start} depends on whether XBoard is in Pause mode. If Pause mode
	      is off, `Back to Start' issues the ICS  `backward	 999999'  com‐
	      mand,  which  backs  up everyone's view of the game to the start
	      and allows you to make different moves. If  Pause	 mode  is  on,
	      @samp{Back to Start} only backs up your local view.

       Forward to End
	      Jumps  forward  to the last remembered position in the game. The
	      `[>>]' button and the `Alt+End' key are equivalents.

	      If you are examining an ICS game, the behavior of	 @samp{Forward
	      to  End}	depends	 on  whether XBoard is in Pause mode. If Pause
	      mode is off, `Forward to End' issues the	ICS  `forward  999999'
	      command,	which moves everyone's view of the game forward to the
	      end of the current line. If Pause mode is on, `Forward  to  End'
	      only  moves your local view forward, and it will not go past the
	      position that the game was in when you paused.

   View Menu
       Flip View
	      Inverts your view of the chess board for	the  duration  of  the
	      current  game.  Starting a new game returns the board to normal.
	      The `F2' key is a keyboard equivalent.

       Show Engine Output
	      Shows or hides a window in which	the  thinking  output  of  any
	      loaded  engines  is displayed. The shifted `Alt+O' key is a key‐
	      board equivalent.	 XBoard will display lines of thinking	output
	      of  the  same  depth  ordered  by score, (highest score on top),
	      rather than in the order the engine produced them.  Usually this
	      amounts  to  the	same, as a normal engine search will only find
	      new PV (and emit it as thinking output) when it searches a  move
	      with  a  higher score than the previous variation.  But when the
	      engine is in multi-variation mode this needs not always be true,
	      and it is more convenient for someone analyzing games to see the
	      moves sorted by score.  The order in which the engine found them
	      is  only	of  interest  to  the  engine author, and can still be
	      deduced from the time or	node  count  printed  with  the	 line.
	      Right-clicking  a line in this window, and then moving the mouse
	      vertically with the right button kept  down,  will  make	XBoard
	      play  through  the PV listed there.  The use of the board window
	      as 'variation board' will normally  end  when  you  release  the
	      right button, or when the opponent plays a move.	But beware: in
	      Analysis mode, moves thus played out will be added to the	 game.
	      The  Engine-Output  pane	for  each engine will contain a header
	      displaying the multi-PV status and a list of excluded  moves  in
	      Analysis mode, which are also responsive to right-clicking.

       Show Move History
	      Shows or hides a list of moves of the current game.  The shifted
	      `Alt+H' key is a keyboard equivalent.  This list allows  you  to
	      move the display to any earlier position in the game by clicking
	      on the corresponding move.

       Show Evaluation Graph
	      Shows or hides a window which displays a graph of how the engine
	      score(s)	evolved as a function of the move number.  The shifted
	      `Alt+E' key is a keyboard equivalent.   Clicking	on  the	 graph
	      will bring the corresponding position in the board display.

       Show Game List
	      Shows  or	 hides	the  list of games generated by the last `Load
	      Game' command. The shifted `Alt+G' key is a keyboard equivalent.

       Tags   Pops up a window which shows the PGN  (portable  game  notation)
	      tags  for	 the current game.  For now this is a duplicate of the
	      `Edit Tags' item in the `Edit' menu.

       Comments
	      Pops up a window which shows any comments to  or	variations  on
	      the current move.	 For now this is a duplicate of the `Edit Com‐
	      ment' item in the `Edit' menu.

       ICS Input Box
	      If this option is set in ICS mode, XBoard creates an extra  win‐
	      dow  that you can use for typing in ICS commands.	 The input box
	      is especially useful if you want to type in something long or do
	      some  editing on your input, because output from ICS doesn't get
	      mixed in with your typing as it would in the main terminal  win‐
	      dow.

       Open Chat Window
	      This  menu  item	opens a window in which you can conduct upto 5
	      chats with other ICS users (or channels).	 To  use  the  window,
	      write  the name of your chat partner, the channel number, or the
	      words 'shouts', 'whispers', 'cshouts' in the upper field	(clos‐
	      ing with <Enter>).  Everything you type in the lowest field will
	      then automatically be sent to the mentioned party, while	every‐
	      thing  that  party  sends to you will appear in the central text
	      box, rather than appear in the ICS console.  The row of  buttons
	      allow  you  to  choose  between  chat; to start a new chat, just
	      select an empty button, and complete the `Chat partner' field.

       Board  Summons a dialog where you can customize the look of  the	 chess
	      board.   Here  you  can  specify	the directory from which piece
	      images should be taken, when you don't want to use the  built-in
	      piece images (see `pieceImageDirectory' option), external images
	      to be used for  the  board  squares  (`liteBackTextureFile'  and
	      `darkBackTextureFile'  options), and square and piece colors for
	      the default pieces.

       Game List Tags
	      a duplicate of the Game List dialog in the Options menu.

   Mode Menu
       Machine White
	      Tells the chess engine to play White.  The  `Ctrl-W'  key	 is  a
	      keyboard equivalent.

       Machine Black
	      Tells  the  chess	 engine	 to play Black.	 The `Ctrl-B' key is a
	      keyboard equivalent.

       Two Machines
	      Plays a game between two chess engines.  The `Ctrl-T' key	 is  a
	      keyboard equivalent.

       Analysis Mode
	      XBoard  tells  the  chess	 engine to start analyzing the current
	      game/position and shows you the  analysis	 as  you  move	pieces
	      around.	The `Ctrl-A' key is a keyboard equivalent.  Note: Some
	      chess engines do not support Analysis mode.

	      To set up a position to analyze, you do the following:

	      1. Select Edit Position from the Mode Menu

	      2. Set up the position.  Use the middle  and  right  buttons  to
	      bring up the white and black piece menus.

	      3.  When	you  are  finished, click on either the Black or White
	      clock to tell XBoard which side moves first.

	      4. Select Analysis Mode from the Mode Menu to start  the	analy‐
	      sis.

	      You  can	now play legal moves to create follow-up positions for
	      the engine to analyze, while the moves will be remembered	 as  a
	      stored  game,  and  then step backward through this game to take
	      the moves back.  Note that you can also click on the  clocks  to
	      set the opposite side to move (adding a so-called `null move' to
	      the game).

	      You can also tell the engine to exclude some moves  from	analy‐
	      sis.   (Engines  that  do	 not support the exclude-moves feature
	      will ignore this, however.)  The general way to do  this	is  to
	      play  the	 move you want to exclude starting with a double click
	      on the piece.  When you use drag-drop moving, the piece you grab
	      with  a double click will also remain on its square, to show you
	      that you are not really making the move, but just forbid it from
	      the  current  position.	Playing	 a thus excluded move a second
	      time will include it again.  Excluded moves will	be  listed  as
	      text  in	a header line in the Engine Output window, and you can
	      also re-include them by right-clicking them there.  This	header
	      line will also contain the words 'best' and 'tail'; right-click‐
	      ing those will exclude the currently best move, or all moves not
	      explicitly  listed  in the header line.  Once you leave the cur‐
	      rent position all memory of excluded moves will be lost when you
	      return there.

	      Selecting	 this  menu item while already in `Analysis Mode' will
	      toggle the participation of the second engine in	the  analysis.
	      The  output  of this engine will then be shown in the lower pane
	      of the Engine Output window.  The analysis function can also  be
	      used when observing games on an ICS with an engine loaded (zippy
	      mode); the engine then will analyse the positions as they	 occur
	      in the observed game.

       Analyze Game
	      This  option  subjects  the  currently  loaded game to automatic
	      analysis by the loaded engine.  The `Ctrl-G' key is  a  keyboard
	      equivalent.   XBoard  will  start auto-playing the game from the
	      currently displayed position, while the engine is analyzing  the
	      current  position.   The game will be annotated with the results
	      of these analyses.  In particlar, the score and  depth  will  be
	      added as a comment, and the PV will be added as a variation.

	      Normally	the  analysis would stop after reaching the end of the
	      game.  But when a game is loaded from a  multi-game  file	 while
	      `Analyze	Game'  was already switched on, the analysis will con‐
	      tinue with the next game in the file until the end of  the  file
	      is reached (or you switch to another mode).

	      The  time	 the  engine spends on analyzing each move can be con‐
	      trolled through the command-line option `-timeDelay', which  can
	      also  be	set  from  the `Load Game Options' menu dialog.	 Note:
	      Some chess engines do not support Analysis mode.

       Edit Game
	      Duplicate of the item in the Edit menu.  Note that  `Edit	 Game'
	      is  the  idle  mode of XBoard, and can be used to get you out of
	      other modes. E.g. to stop analyzing, stop	 a  game  between  two
	      engines or stop editing a position.

       Edit Position
	      Duplicate of the item in the Edit menu.

       Training
	      Training	mode  lets you interactively guess the moves of a game
	      for one of the players. You guess the next move of the  game  by
	      playing  the  move  on the board. If the move played matches the
	      next move of the game, the move is accepted and  the  opponent's
	      response	is  auto-played.   If the move played is incorrect, an
	      error message is displayed.  You can select this mode only while
	      loading  a  game	(that is, after selecting `Load Game' from the
	      File menu).  While XBoard is in `Training' mode, the  navigation
	      buttons are disabled.

       ICS Client
	      This  is	the  normal  mode  when XBoard is connected to a chess
	      server.  If you have moved into Edit Game or Edit Position mode,
	      you can select this option to get out.

	      To  use  xboard  in  ICS mode, run it in the foreground with the
	      -ics option, and use the terminal you started it	from  to  type
	      commands	and receive text responses from the chess server.  See
	      Chess Servers below for more information.

	      XBoard activates some  special  position/game  editing  features
	      when  you	 use the `examine' or `bsetup' commands on ICS and you
	      have `ICS Client' selected on the Mode  menu.   First,  you  can
	      issue  the  ICS  position-editing commands with the mouse.  Move
	      pieces by dragging with mouse button 1.  To drop a new piece  on
	      a	 square,  press	 mouse	button	2  or 3 over the square.  This
	      brings up a menu of white pieces	(button	 2)  or	 black	pieces
	      (button 3).  Additional menu choices let you empty the square or
	      clear the board.	Click on the White or Black clock to  set  the
	      side to play.  You cannot set the side to play or drag pieces to
	      arbitrary squares while examining on ICC, but you can do	so  in
	      `bsetup'	mode  on  FICS.	  In addition, the menu commands `For‐
	      ward', `Backward', `Pause', and `Stop  Examining'	 have  special
	      functions in this mode; see below.

       Machine Match
	      Starts  a	 match	between	 two  chess programs, with a number of
	      games and other parameters set through the `Match Options'  menu
	      dialog.	When  a	 match is already running, selecting this item
	      will make XBoard drop out of match mode after the	 current  game
	      finishes.

       Pause  Pauses  updates  to  the board, and if you are playing against a
	      chess engine,  also  pauses  your	 clock.	 To  continue,	select
	      `Pause'  again, and the display will automatically update to the
	      latest position.	The `P' button and keyboard  `Pause'  key  are
	      equivalents.

	      If  you select Pause when you are playing against a chess engine
	      and it is not your move, the chess engine's clock will  continue
	      to  run  and it will eventually make a move, at which point both
	      clocks will stop. Since board updates are paused,	 however,  you
	      will  not see the move until you exit from Pause mode (or select
	      Forward).	 This behavior is meant to simulate adjournment with a
	      sealed move.

	      If  you select Pause while you are observing or examining a game
	      on a chess server, you can step backward and forward in the cur‐
	      rent  history  of	 the examined game without affecting the other
	      observers and examiners, and without having  your	 display  jump
	      forward  to the latest position each time a move is made. Select
	      Pause again to reconnect yourself to the current	state  of  the
	      game on ICS.

	      If  you  select  `Pause'	while you are loading a game, the game
	      stops loading. You can load more	moves  manually	 by  selecting
	      `Forward',  or  resume  automatic	 loading  by selecting `Pause'
	      again.

   Action Menu
       Accept Accepts a pending match offer.   The  `F3'  key  is  a  keyboard
	      equivalent.   If	there is more than one offer pending, you will
	      have to type in a more specific command instead  of  using  this
	      menu choice.

       Decline
	      Declines a pending offer (match, draw, adjourn, etc.).  The `F4'
	      key is a keyboard equivalent. If there is more  than  one	 offer
	      pending,	you  will  have	 to  type  in  a more specific command
	      instead of using this menu choice.

       Call Flag
	      Calls your opponent's flag, claiming a win on time, or  claiming
	      a	 draw if you are both out of time.  The `F5' key is a keyboard
	      equivalent.  You can also call your opponent's flag by  clicking
	      on his clock.

       Draw   Offers  a	 draw  to  your opponent, accepts a pending draw offer
	      from your opponent, or  claims  a	 draw  by  repetition  or  the
	      50-move rule, as appropriate. The `F6' key is a keyboard equiva‐
	      lent.

       Adjourn
	      Asks your opponent to agree to adjourning the current  game,  or
	      agrees  to  a pending adjournment offer from your opponent.  The
	      `F7' key is a keyboard equivalent.

       Abort  Asks your opponent to agree to aborting  the  current  game,  or
	      agrees  to  a  pending abort offer from your opponent.  The `F8'
	      key is a keyboard equivalent. An aborted game  ends  immediately
	      without affecting either player's rating.

       Resign Resigns  the  game  to your opponent. The `F9' key is a keyboard
	      equivalent.

       Stop Observing
	      Ends your participation in observing a game, by issuing the  ICS
	      observe command with no arguments. ICS mode only.	 The `F10' key
	      is a keyboard equivalent.

       Stop Examining
	      Ends your participation in examining a game, by issuing the  ICS
	      unexamine	 command.  ICS mode only.  The `F11' key is a keyboard
	      equivalent.

       Upload to Examine
	      Create an examined game of the proper variant on	the  ICS,  and
	      send  the	 game  there  that  is currenty loaded in XBoard (e.g.
	      through pasting or loading from file).  You must be connected to
	      an ICS for this to work.

       Adjudicate to White
       Adjudicate to Black
       Adjudicate Draw
	      Terminate	 an ongoing game in Two-Machines mode (including match
	      mode), with as result a win for white, for  black,  or  a	 draw,
	      respectively.   The  PGN	file  of  the  game will accompany the
	      result string by the comment "user adjudication".

   Engine Menu
       Load Engine
	      Pops up a dialog where you can select or specify an engine to be
	      loaded.	You  will  always have to indicate whether you want to
	      load the engine as first or second  engine,  through  the	 ‘Load
	      menitioned  engine  as’ drop-down list at the bottom of the dia‐
	      log.  You can even replace engines during a game,	 without  dis‐
	      turbing that game.  (Beware that after loading an engine, XBoard
	      will always be in Edit Game mode, so you will have to  tell  the
	      new engine what to do before it does anything!)  When you select
	      an already installed engine from the ‘Select Engine  from	 List’
	      drop-down	 list, all other fields of the dialog will be ignored.
	      In other cases, you have to specify the engine executable,  pos‐
	      sible  arguments	on the engine command line (if the engine docs
	      say the engine needs any), and the directory  where  the	engine
	      should  look  for its files (if this cannot be deduced automati‐
	      cally from the specification of  the  engine  executable).   You
	      will  also  have	to specify (with the aid of checkboxes) if the
	      engine is UCI.  If ‘Add this  engine  to	the  list’  is	ticked
	      (which  it  is by default), the engine will be added to the list
	      of installed engines in your settings file, (provided  you  save
	      the  settings!),	so  that  next time you can select it from the
	      drop-down list.  You can also specify a ‘nickname’, under	 which
	      the  engine  will	 then  appear in that drop-down list, and even
	      choose to use that nickname for it  in  PGN  files  for  engine-
	      engine  games.   The info you supply with the checkboxes whether
	      the engine should use GUI book, or (for variant  engines)	 auto‐
	      matically	 switch	 to the current variant when loaded, will also
	      be included in the list.	For  obsolete  XBoard  engines,	 which
	      would normally take a long delay to load because XBoard is wait‐
	      ing for a response they will not give, you can tick ‘WB protocol
	      v1’ to speed up the loading process.

       Engine #N Settings
	      Pop  up  a  menu	dialog	to  alter the settings specific to the
	      applicable engine.  (The second engine is only  accessible  once
	      it  has been used in Two-Machines mode.)	For each parameter the
	      engine allows to be set, a control element will appear  in  this
	      dialog  that  can	 be used to alter the value.  Depending on the
	      type of parameter (text string, number, multiple choice,	on/off
	      switch,  instantaneous  signal)  the  appropriate	 control  will
	      appear, with a description next to it.  XBoard has no idea  what
	      these  values  mean;  it just passes them on to the engine.  How
	      this dialog looks is completely determined by  the  engine,  and
	      XBoard  just passes it on to the user.  Many engines do not have
	      any parameters that can be set by the user, and in that case the
	      dialog  will  be	empty  (except for the OK and cancel buttons).
	      UCI engines usually have many parameters. (But  these  are  only
	      visible  with  a	sufficiently  modern  version  of the Polyglot
	      adapter needed to run UCI engines, e.g. Polyglot	1.4.55b.)  For
	      native XBoard engines this is less common.

       Hint   Displays a move hint from the chess engine.

       Book   Displays	a list of possible moves from the chess engine's open‐
	      ing book.	 The exact format depends on what chess engine you are
	      using.  With GNU Chess 4, the first column gives moves, the sec‐
	      ond column gives one possible response for each  move,  and  the
	      third  column shows the number of lines in the book that include
	      the move from the first column. If you select  this  option  and
	      nothing happens, the chess engine is out of its book or does not
	      support this feature.

       Move Now
	      Forces the chess engine to move immediately. Chess  engine  mode
	      only.  The `Ctrl-M' key is a keyboard equivalent.

       Retract Move
	      Retracts	your  last move. In chess engine mode, you can do this
	      only after the chess engine has replied to  your	move;  if  the
	      chess  engine  is	 still	thinking, use `Move Now' first. In ICS
	      mode, `Retract Move' issues the command `takeback 1'  or	`take‐
	      back  2'	depending  on  whether	it  is your opponent's move or
	      yours.  The `Ctrl-X' key is a keyboard equivalent.

       Recently Used Engines
	      At the bottom of the engine menu there can be a list of names of
	      engines  that  you  recently loaded through the Load Engine menu
	      dialog in previous sessions.  Clicking on such a name will  load
	      that  engine as first engine, so you won't have to search for it
	      in your list of installed engines, if that is  very  long.   The
	      maximum  number  of displayed engine names is set by the `recen‐
	      tEngines'command-line option.

   Options Menu
       The following items to set option values appear in the dialog  summoned
       by the general Options menu item.

       Absolute Analysis Scores
	      Controls	if  scores on the Engine Output window during analysis
	      will be printed from the white  or  the  side-to-move  point-of-
	      view.

       Almost Always Queen
	      If  this	option is on, 7th-rank pawns automatically change into
	      Queens when you pick them up, and when you drag them to the pro‐
	      motion square and release them there, they will promote to that.
	      But when you drag such a pawn backwards first, its identity will
	      start  to	 cycle	through the other available pieces.  This will
	      continue until you start to move it forward; at which point  the
	      identity	of the piece will be fixed, so that you can safely put
	      it down on the promotion square.	If this option	is  off,  what
	      happens  depends	on  the	 option	 `alwaysPromoteToQueen', which
	      would force promotion to	Queen  when  true.   Otherwise	XBoard
	      would bring up a dialog box whenever you move a pawn to the last
	      rank, asking what piece you want to promote to.

       Animate Dragging
	      If Animate Dragging is on, while you are dragging a  piece  with
	      the  mouse,  an image of the piece follows the mouse cursor.  If
	      Animate Dragging is off, there is no visual feedback  while  you
	      are dragging a piece, but if Animate Moving is on, the move will
	      be animated when it is complete.

       Animate Moving
	      If Animate Moving is on, all piece moves are animated.  An image
	      of  the  piece  is  shown	 moving from the old square to the new
	      square when the move is completed (unless the move  was  already
	      animated	by  Animate  Dragging).	  If  Animate Moving is off, a
	      moved piece instantly disappears from its old square  and	 reap‐
	      pears  on its new square when the move is complete.  The shifted
	      `Ctrl-A' key is a keyboard equivalent.

       Auto Flag
	      If this option is on and one player runs out of time before  the
	      other,  XBoard  will automatically call his flag, claiming a win
	      on time.	The shifted `Ctrl-F' key is a keyboard equivalent.  In
	      ICS  mode,  Auto	Flag  will only call your opponent's flag, not
	      yours, and the ICS may award you a draw instead of a win if  you
	      have  insufficient mating material.  In local chess engine mode,
	      XBoard may call either player's flag and will not take  material
	      into account (?).

       Auto Flip View
	      If  the  Auto  Flip View option is on when you start a game, the
	      board will be automatically oriented so  that  your  pawns  move
	      from the bottom of the window towards the top.

	      If  you  are  playing a game on an ICS, the board is always ori‐
	      ented at the start of the game so that your pawns move from  the
	      bottom  of  the  window towards the top. Otherwise, the starting
	      orientation is determined by the `flipView' command line option;
	      if  it is false (the default), White's pawns move from bottom to
	      top at the start of each game; if it is true, Black's pawns move
	      from bottom to top. See User interface options.

       Blindfold
	      If  this	option	is  on, XBoard displays the board as usual but
	      does not display pieces or move highlights.  You can still  move
	      in  the  usual  way  (with  the  mouse or by typing moves in ICS
	      mode), even though the pieces are invisible.

       Drop Menu
	      Controls if right-clicking the board in  crazyhouse  /  bughouse
	      will  pop	 up a menu to drop a piece on the clicked square (old,
	      deprecated behavior) or allow you to step through an  engine  PV
	      (new, recommended behavior).

       Enable Variation Trees
	      If  this	option	is  on, playing a move in Edit Game or Analyze
	      mode while keeping the Shift key pressed will start a new varia‐
	      tion.   You  can	then  recall  the  previous  line  through the
	      `Revert' menu item.  When off, playing a move will truncate  the
	      game and append the move irreversibly.

       Hide Thinking
	      If  this	option	is off, the chess engine's notion of the score
	      and best line of play from the current position is displayed  as
	      it  is thinking. The score indicates how many pawns ahead (or if
	      negative, behind) the chess engine  thinks  it  is.  In  matches
	      between  two  machines,  the  score is prefixed by `W' or `B' to
	      indicate whether it is showing White's thinking or Black's,  and
	      only  the	 thinking of the engine that is on move is shown.  The
	      shifted `Ctrl-H' key is a keyboard equivalent.

       Highlight Last Move
	      If Highlight Last Move is on, after a move is made, the starting
	      and  ending  squares  remain highlighted. In addition, after you
	      use Backward or Back to Start, the starting and  ending  squares
	      of the last move to be unmade are highlighted.

       Highlight with Arrow
	      Causes  the  highlighting described in Highlight Last Move to be
	      done by drawing an arrow between	the  highlighted  squares,  so
	      that  it is visible even when the width of the grid lines is set
	      to zero.

       Move Sound
	      Enables the sounding of an audible signal when the computer per‐
	      forms  a	move.	For  the  selection  of	 the sound, see `Sound
	      Options'.	 If you turn on this option when using XBoard with the
	      Internet	Chess  Server, you will probably want to give the `set
	      bell 0' command to the ICS, since otherwise the  ICS  will  ring
	      the  terminal  bell  after  every	 move  (not  just yours). (The
	      `.icsrc' file is a good place for this; see ICS options.)

       One-Click Moving
	      If this option is on, XBoard does not wait for you to click both
	      the  from-  and the to-square, or drag the piece, but performs a
	      move as soon as it is uniqely specified.	This applies to click‐
	      ing  an own piece that only has a single legal move, clicking an
	      empty square or opponent piece where only one of your pieces can
	      move  (or	 capture)  to.	Furthermore, a double-click on a piece
	      that can only make a single capture will cause that  capture  to
	      be  made.	  Promoting a Pawn by clicking its to-square will sup‐
	      press the promotion popup or  other  methods  for	 selecting  an
	      under-promotion, and make it promote to Queen.

       Periodic Updates
	      If  this	option is off (or if you are using a chess engine that
	      does not support periodic updates),  the	analysis  window  will
	      only be updated when the analysis changes. If this option is on,
	      the Analysis Window will be updated every two seconds.

       Play Move(s) of Clicked PV
	      If this option is on, right-clicking a PV in the	Engine	Output
	      window  during Analyze mode will cause the first move of that PV
	      to be played.  You could also play more than one (or no) PV move
	      by  moving the mouse to engage in the PV walk such a right-click
	      will start, to seek out another position along the PV where  you
	      want  to	continue the analysis, before releasing the mouse but‐
	      ton.

       Ponder Next Move
	      If this option is off, the chess engine will think only when  it
	      is  on  move.   If  the option is on, the engine will also think
	      while waiting for you to make your move.	The  shifted  `Ctrl-P'
	      key is a keyboard equivalent.

       Popup Exit Message
	      If  this	option	is  on, when XBoard wants to display a message
	      just before exiting, it brings up a modal dialog box  and	 waits
	      for  you	to  click  OK  before  exiting.	 If the option is off,
	      XBoard prints the message to standard error (the	terminal)  and
	      exits immediately.

       Popup Move Errors
	      If this option is off, when you make an error in moving (such as
	      attempting an illegal move or moving the wrong color piece), the
	      error  message  is displayed in the message area.	 If the option
	      is on, move errors are displayed in small	 pop-up	 windows  like
	      other  errors.  You can dismiss an error pop-up either by click‐
	      ing its OK button or by clicking anywhere on the board,  includ‐
	      ing down-clicking to start a move.

       Scores in Move List
	      If this option is on, XBoard will display the depth and score of
	      engine moves in the Move List, in the format of a PGN comment.

       Show Coords
	      If this option is	 on,  XBoard  displays	algebraic  coordinates
	      along the board's left and bottom edges.

       Show Target Squares
	      If  this	option	is on, all squares a piece that is 'picked up'
	      with the mouse can legally move to are  highighted  with	a  fat
	      colored dot in the highlightColor (non-captures) or premoveHigh‐
	      lightColor (captures).  Legality testing must be on  for	XBoard
	      to know how the piece moves.

       Test Legality
	      If  this option is on, XBoard tests whether the moves you try to
	      make with the mouse are legal and refuses to  let	 you  make  an
	      illegal  move.   The  shifted `Ctrl-L' key is a keyboard equiva‐
	      lent.  Moves loaded from	a  file	 with  `Load  Game'  are  also
	      checked.	If the option is off, all moves are accepted, but if a
	      local chess engine or the ICS is active, they will still	reject
	      illegal  moves.	Turning	 off  this option is useful if you are
	      playing a chess variant with rules that XBoard does  not	under‐
	      stand.  (Bughouse, suicide, and wild variants where the king may
	      castle after starting on the d file are generally supported with
	      Test Legality on.)

       Flash Moves
       Flash Rate
	      If  this	option	is non-zero, whenever a move is completed, the
	      moved piece flashes the specified number of times.   The	flash-
	      rate setting determines how rapidly this flashing occurs.

       Animation Speed
	      Determines  the  duration	 (in  msec) of an animation step, when
	      `Animate Moving' is swiched on.

       Zoom factor in Evaluation Graph
	      Sets the valueof the `evalZoom' option, indicating the factor by
	      which the score interval (-1,1) should be blown up on the verti‐
	      cal axis of the Evaluation Graph.

       Pops up a sub-menu where you can set the time-control parameters inter‐
       actively.  Allows you to select classical or incremental time controls,
       set the moves per session, session duration, and time increment.	  Also
       allows  specification of time-odds factors for one or both engines.  If
       an engine is given a time-odds factor N, all time quota it gets, be  it
       at  the	beginning  of a session or through the time increment or fixed
       time per move, will be divided by N.  The shifted `Alt+T' key is a key‐
       board equivalent.

       Pops  up	 a sub-menu where you can set some engine parameters common to
       most engines, such as hash-table size, tablebase	 cache	size,  maximum
       number  of  processors  that SMP engines can use, and where to find the
       Polyglot adapter needed to run UCI engines under	 XBoard.  The  feature
       that  allows setting of these parameters on engines is new since XBoard
       4.3.15, so not many XBoard/WinBoard engines respond to it yet, but  UCI
       engines should.

       It is also possible to specify a GUI opening book here, i.e. an opening
       book that XBoard consults for any position a playing  engine  gets  in.
       It  then	 forces the engine to play the book move, rather than to think
       up its own, if that position is	found  in  the	book.	The  book  can
       switched	 on  and  off  independently  for either engine.  The way book
       moves are chosen can be influenced through the settings of  book	 depth
       and  variety.   After both sides have played more moves than the speci‐
       fied depth, the book will no longer be consulted.  When the variety  is
       set  to	50, moves will be played with the probability specified in the
       book.  When set to 0, only the move(s)  with  the  highest  probability
       will  be played.	 When set to 100, all listed moves will be played with
       equal  pobability.   Other  settings  interpolate  between  that.   The
       shifted `Alt+U' key is a keyboard equivalent.

       Pops  up	 a  sub-menu where you can enable or disable various adjudica‐
       tions that XBoard can perform  in  engine-engine	 games.	  The  shifted
       `Alt+J'	key  is	 a  keyboard  equivalent.   You can instruct XBoard to
       detect and terminate the game on checkmate or stalemate,	 even  if  the
       engines	would  not  do	so, to verify engine result claims (forfeiting
       engines that make false claims),	 rather	 than  naively	following  the
       engine, to declare draw on positions which can never be won for lack of
       mating material, (e.g. KBK), or which are impossible to win unless  the
       opponent	 seeks its own demise (e.g. KBKN).  For these adjudications to
       work, `Test Legality' should be switched on.  It is  also  possible  to
       instruct XBoard to enforce a 50-move or 3-fold-repeat rule and automat‐
       ically declare  draw  (after  a	user-adjustable	 number	 of  moves  or
       repeats)	 even if the engines are prepared to go on.  It is also possi‐
       ble to have XBoard declare draw on games that seem to drag on  forever,
       or  adjudicate  a  loss if both engines agree (for 3 consecutive moves)
       that one of them is behind more than a user-adjustable score threshold.
       For  the latter adjudication to work, XBoard should be able to properly
       understand the engine's scores.	To  facilitate	the  latter,  you  can
       inform  xboard  here if the engines report scores from the viewpoint of
       white, or from that of their own color.

       The following options occur in a dialog summoned	 by  the  ICS  Options
       menu item.

       Auto Kibitz
	      Setting  this option when playing with or aginst a chess program
	      on an ICS will cause the last line of  thinking  output  of  the
	      engine  before  its  move to be sent to the ICS in a kibitz com‐
	      mand.  In addition, any kibitz message received through the  ICS
	      from  an	opponent chess program will be diverted to the engine-
	      output window, (and suppressed in the console),  where  you  can
	      play through its PV by right-clicking it.

       Auto Comment
	      If  this	option	is  on,	 any remarks made on ICS while you are
	      observing or playing a game are recorded as  a  comment  on  the
	      current  move.  This includes remarks made with the ICS commands
	      `say', `tell', `whisper',	 and  `kibitz'.	  Limitation:  remarks
	      that you type yourself are not recognized; XBoard scans only the
	      output from ICS, not the input you type to it.

       Auto Observe
	      If this option is on and you add a player to your `gnotify' list
	      on  ICS,	XBoard will automatically observe all of that player's
	      games, unless you are doing something else (such as observing or
	      playing a game of your own) when one starts.  The games are dis‐
	      played from the point of view of	the  player  on	 your  gnotify
	      list;  that  is,	his  pawns  move from the bottom of the window
	      towards the top.	Exceptions:  If both players in a game are  on
	      your gnotify list, if your ICS `highlight' variable is set to 0,
	      or if the ICS you are using does not properly support  observing
	      from  Black's  point of view, you will see the game from White's
	      point of view.

       Auto Raise Board
	      If this option is on, whenever a new game begins, the chessboard
	      window is deiconized (if necessary) and raised to the top of the
	      stack of windows.

       Auto Save
	      If this option is true, at the end of every game XBoard  prompts
	      you for a file name and appends a record of the game to the file
	      you specify.  Disabled if the `saveGameFile' command-line option
	      is  set,	as  in	that case all games are saved to the specified
	      file.  See Load and Save options.

       Background Observe
	      Setting this option will make XBoard  suppress  display  of  any
	      boards  from observed games while you are playing.  In stead the
	      last such board will be remembered, and shown to	you  when  you
	      right-click the board.  This allows you to peek at your bughouse
	      partner's game when you want, without disturbing your  own  game
	      too much.

       Dual Board
	      Setting  this  option  in	 combination with `Background Observe'
	      will display boards of observed games while you are playing on a
	      second board next to that of your own game.

       Get Move List
	      If  this	option is on, whenever XBoard receives the first board
	      of a new ICS game (or a different game from the one it  is  cur‐
	      rently displaying), it retrieves the list of past moves from the
	      ICS.  You can then review	 the  moves  with  the	`Forward'  and
	      `Backward'  commands  or	save them with `Save Game'.  You might
	      want to turn off this option if you are observing several	 blitz
	      games  at	 once, to keep from wasting time and network bandwidth
	      fetching the move lists over  and	 over.	 When  you  turn  this
	      option  on  from	the  menu, XBoard immediately fetches the move
	      list of the current game (if any).

       Quiet Play
	      If this option is on, XBoard will	 automatically	issue  an  ICS
	      `set shout 0' command whenever you start a game and a `set shout
	      1' command whenever you finish one.  Thus, you will not be  dis‐
	      tracted by shouts from other ICS users while playing.

       Seek Graph
	      Setting  this  option  will  cause XBoard to display an graph of
	      currently active seek ads when you left-click  the  board	 while
	      idle and logged on to an ICS.

       Auto-Refresh Seek Graph
	      In  combination  with  the  `Seek	 Graph' option this will cause
	      automatic update of the seek graph while it is  up.   This  only
	      works on FICS and ICC, and requires a lot of bandwidth on a busy
	      server.

       Premove
       Premove White
       Premove Black
       First White Move
       First Black Move
	      If this option is on while playing a game on  an	ICS,  you  can
	      register	your  next  planned move before it is your turn.  Move
	      the piece with the mouse in the ordinary way, and	 the  starting
	      and ending squares will be highlighted with a special color (red
	      by default).  When it is your turn, if your registered  move  is
	      legal,  XBoard  will send it to ICS immediately; if not, it will
	      be ignored and you can make a different  move.   If  you	change
	      your  mind  about your premove, either make a different move, or
	      double-click on any piece to cancel the move entirely.

	      You can also enter premoves for the first white and black	 moves
	      of the game.

       ICS Alarm
       ICS Alarm Time
	      When this option is on, an alarm sound is played when your clock
	      counts down to the icsAlarmTime in an ICS	 game.	 (By  default,
	      the  time is 5 seconds, but you can pecify other values with the
	      Alarm Time spin control.)	 For games  with  time	controls  that
	      include  an  increment, the alarm will sound each time the clock
	      counts down to the icsAlarmTime.	By default, the alarm sound is
	      the  terminal  bell,  but on some systems you can change it to a
	      sound file using the soundIcsAlarm option; see below.

       Colorize Messages
	      Ticking this options causes various types of ICS messages do  be
	      displayed	 with different foreground or background colors in the
	      console.	The colors can be individually selected for each type,
	      through the accompanying text edits.

       Summons	a dialog where you can set options important for playing auto‐
       matic matches between two chess programs (e.g. by  using	 the  `Machine
       Match' menu item in the `Mode' menu).

       Tournament file
	      To run a tournament, XBoard needs a file to record its progress,
	      so it can resume the tourney when it is interrupted.   When  you
	      want  to	conduct anything more complex than a simple two-player
	      match with the currently loaded engines, (i.e. when you select a
	      list  of	participants),	you  must  not leave this field blank.
	      When you enter the name of an existing tournament	 file,	XBoard
	      will  ignore  all	 other input specified in the dialog, and will
	      take them from that tournament file.   This  resumes  an	inter‐
	      rupted  tournament,  or  adds another XBoard agent playing games
	      for it to those that are already doing so.   Specifying  a  not-
	      yet-existing  file  will cause XBoard to create it, according to
	      the tournament parameters specified in the rest of  the  dialog,
	      before  it  starts  the  tournament  on ‘OK’.  Provided that you
	      specify participants; without participants  no  tournament  file
	      will  be	made, but other entered values (e.g. for the file with
	      opening positions) will take effect.  Default: configured by the
	      `defaultTourneyName' option.

       Sync after round
       Sync after cycle
	      The  sync	 options, when on, will cause WinBoard to refrain from
	      starting games of the next round or cycle before	all  games  of
	      the  previous round or cycle are finished.  This guarantees cor‐
	      rect ordering in the  games  file,  even	when  multiple	XBoard
	      instances	 are  concurrently playing games for the same tourney.
	      Default: sync after cycle, but not after round.

       Select Engine
       Tourney participants
	      With the Select Engine drop-down list you	 can  pick  an	engine
	      from  your list of installed engines in the settings file, to be
	      added to the tournament.	The engines selected so	 far  will  be
	      listed in the ‘Tourney participants’ memo.  The latter is a nor‐
	      mal text edit, so you can use normal text-editing	 functions  to
	      delete  engines you selected by accident, or change their order.
	      Do not type names yourself there,	 because  names	 that  do  not
	      exactly match one of the names from the drop-down list will lead
	      to undefined behavior.

       Tourney type
	      Here you can specify the type of tournament you want.   XBoard’s
	      intrinsic	 tournament  manager  support round-robins (type = 0),
	      where  each  participant	plays  every  other  participant,  and
	      (multi-)gauntlets,  where	 one  (or  a  few) so-called ‘gauntlet
	      engines’ play an independent set of opponents.   In  the	latter
	      case,  you  specify the number of gauntlet engines.  E.g. if you
	      specified 10 engines, and tourney type = 2, the first 2  engines
	      each  play  the  remaining 8.  A value of -1 instructs XBoard to
	      play Swiss; for this to work an external pairing engine must  be
	      specified	 through the `pairingEngine' option.  Each Swiss round
	      will be considered a tourney cycle in that case.	Default:0

       Number of tourney cycles
       Default number of Games
	      You can specify tourneys where every  two	 opponents  play  each
	      other  multiple  times.	Such multiple games can be played in a
	      row, as specified by the ‘number of games per  pairing’,	or  by
	      repeating	 the  entire  tournament  schedule  a  number of times
	      (specified by the ‘number of tourney cycles’).  The total number
	      of  times	 two  engine  meet  will  be the product of these two.
	      Default is 1 cycle; the number of games per pairing is the  same
	      as  the  default	number of match games, stored in your settings
	      file through the `defaultMatchGames' option.

       Save Tourney Games
	      File where the tournament games are saved (duplicate of the item
	      in the `Save Game Options').

       Game File with Opening Lines
       File with Start Positions
       Game Number
       Position Number
       Rewind Index after
	      These  items  optionally specify the file with move sequences or
	      board positions the tourney games should start from.  The corre‐
	      sponding	numbers	 specify the number of the game or position in
	      the file.	 Here a value -1 means automatic stepping through  all
	      games  on	 the file, -2 automatic stepping every two games.  The
	      Rewind-Index parameter causes a stepping index to reset  to  one
	      after  reaching a specified value.  A setting of -2 for the game
	      number will also be effective in a tournament without specifying
	      a	 game  file,  but  playing from the GUI book instead.  In this
	      case the first (odd) games will randomly select from  the	 book,
	      but  the second (even) games will select the same moves from the
	      book as the previous game.  (Note this leads to the same opening
	      only  if	both  engines  use the GUI book!)  Default: No game or
	      position file will be used. The default index if such a file  is
	      used is 1.

       Disable own engine bools be default
	      Setting  this  option  reverses the default situation for use of
	      the GUI opening book in tournaments from what  it	 normally  is,
	      namely  not using it.  So unless the engine is installed with an
	      option to explicitly specify it should  not  use	the  GUI  book
	      (i.e.  `-firstHasOwnBookUCI  true'),  it will be made to use the
	      GUI book.

       Replace Engine
       Upgrade Engine
	      With these two buttons you can  alter  the  participants	of  an
	      already  running	tournament.   After  opening the Match Options
	      dialog on an XBoard that is playing for the  tourney,  you  will
	      see  all	the  tourney parameters in the dialog fields.  You can
	      then replace the name of one engine by that of another by	 edit‐
	      ing  the	`participants'	field.	(But preserve the order of the
	      others!)	Pressing the button after that will cause the  substi‐
	      tution.	With the `Upgrade Engine' button the substitution will
	      only affect future games.	 With `Replace Engine' all  games  the
	      substituted  engine  has already played will be invalidated, and
	      they will be replayed with the substitute engine.	 In this  lat‐
	      ter  case	 the  engine must not be playing when you do this, but
	      otherwise there is no need to pause the tournament play for mak‐
	      ing a substitution.

       Clone Tourney
	      Pressing	this button after you have specified an existing tour‐
	      nament file will copy the contents of the latter to the  dialog,
	      and  then puts the originally proposed name for the tourney file
	      back.  You can then run a tourney with the same parameters (pos‐
	      sibly  after  changing the proposed name of the tourney file for
	      the new tourney) by pressing 'OK'.

       Summons a  dialog  where	 you  can  set	the  `autoDisplayComment'  and
       `autoDisplayTags'  options,  (which  control popups when viewing loaded
       games), and specify the rate at which loaded games are auto-played,  in
       seconds per move (which can be a fractional number, like 1.6).  You can
       also set search criteria for determining which games will be  displayed
       in  the Game List for a multi-game file, and thus be eligible for load‐
       ing:

       Elo of strongest player
       Elo of weakest player
       year   These numeric fields set thresholds (lower limits)  on  the  Elo
	      rating of the mentioned player, or the date the game was played.
	      Defaults: 0

       Search mode
	      This setting determines which positions in a game will  be  con‐
	      sidered a match to the position currently displayed in the board
	      window when you press the `find position'	 button	 in  the  Game
	      List.   You  can	search for an exact match, a position that has
	      all shown material in the same place, but	 might	contain	 addi‐
	      tional  material,	 a  position  that  has	 all Pawns in the same
	      place, but can have the  shown  material	anywhere,  a  position
	      that     can  have  all  shown  material anywhere, or a position
	      that has material between certain limits anywhere.  For the lat‐
	      ter  you	have to place the material that must be present in the
	      four lowest ranks of the board, and optional additional material
	      in  the  four  highest  ranks of the board.  You can request the
	      optional material to be balanced.	 The `narrow' button is	 simi‐
	      lar  in fuction to the `find position' button, but only searches
	      in the already selected games, rather  than  the	complete  game
	      file,  and can thus be used to refine a search based on multiple
	      criteria.

       number of consecutive positions
	      When you are searching by material, rather  than	for  an	 exact
	      match,  this  parameter  indicates  forhowmany  consecutive game
	      positions the same amount of  material  must  be	on  the	 board
	      before it is considered a match.

       Also match reversed colors
       Also match left-right flipped position
	      When  looking  for  matching  positions rather than by material,
	      these settings determine whether mirror images  (in  case	 of  a
	      vertical	flip  in combination with color reversal) will be also
	      considered a match.  The	left-right  flipping  is  only	useful
	      after all castling rights have expired (or in Xiangqi).

       Summons a dialog where you can specify the files on which XBoard should
       automatically save any played or	 entered  games,  (the	`saveGameFile'
       option),	 or  the  final position of such games (the `savePositionfile'
       option).	 You can also select 'auto-save' without a file name, in which
       case  XBoard  will prompt the user for a file name after each game.  In
       ICS mode you can limit the auto-saving to your own games (i.e. suppress
       saving  of observed games).  You can also set the default value for the
       PGN Event tag that will be used for each new game you  start.   Various
       options	for  the  format of the game can be specified as well, such as
       whether scores and depths of engine games should be saved as  comments,
       and  if	a tag with info about the score with which the engine came out
       of book should be included.  For Chess, always set the format  to  PGN,
       rather than "old save stye"!

       Pops  up	 a dialog where you can select the PGN tags that should appear
       on the lines in the game list, and their order.

       Summons a dialog where you can specify the sounds that should accompany
       various events that can occur XBoard.  Most events are only relevant to
       ICS play, but the move sound is an important exception.	For each event
       listed in the dialog, you can select a standard sound from a menu.  You
       can also select a user-supplied sound file, by typing its name into the
       designated  text-edit  field first, and then selecting "Above WAV File"
       from the menu for the event.  A dummy event has been provided for  try‐
       ing  out	 the  sounds with the "play" button next to it.	 The directory
       with standard sounds, and the external program for playing  the	sounds
       can  be	specified  too,	 but  normally	you would not touch these once
       XBoard is properly installed.  When a move sound other than  'None'  is
       selected,  XBoard  alerts  you by playing that sound after each of your
       opponent's moves (or after every move if you are observing  a  game  on
       the  Internet  Chess  Server).  The sound is not played after moves you
       make or moves read from a saved game file.

       Selecting this menu item causes the current XBoard settings to be writ‐
       ten  to	the settings file, so they will also apply in future sessions.
       Note that some settings are 'volatile',	and  are  not  saved,  because
       XBoard  considers  it  too  unlikely  that you want those to apply next
       time.  In particular this applies to the Chess program names,  and  all
       options	giving	information  on	 those	Chess  programs (such as their
       directory, if they have their own opening book,	if  they  are  UCI  or
       native  XBoard),	 or  the  variant you are playing.  Such options would
       still be understood when they appear in the settings file in case  they
       were  put there with the aid of a text editor, but they would disappear
       from the file as soon as you save the settings.

       Note that XBoard no longer pays attention to options  values  specified
       in  the	.Xresources  file.   (Specifying key bindings there will still
       work, though.)  To alter the default of volatile options, you  can  use
       the  following  method:	Rename	your  ~/.xboardrc  settings  file  (to
       ~/.yboardrc, say), and create a new file ~/.xboardrc, which  only  con‐
       tains the options

	   -settingsFile  ~/.yboardrc
	   -saveSettingsFile  ~/.yboardrc

       This will cause your settings to be saved on ~/.yboardrc in the future,
       so that ~/.xboardrc is no longer	 overwritten.	You  can  then	safely
       specify	volatile  options  in  ~/.xboardrc, either before or after the
       settingsFile options.  Note that when you  specify  persistent  options
       after  the  settingsFile	 options  in ~/.xboardrc, you will essentially
       turn them into volatile options with the specified  value  as  default,
       because	that  value  will  overrule the value loaded from the settings
       file (being read later).

       Setting this option has no immediate effect, but causes the settings to
       be saved when you quit XBoard. What happens then is otherwise identical
       to what happens when you use select "Save Settings Now", see there.

   Help Menu
       Info XBoard
	      Displays the XBoard documentation in info format.	 For this fea‐
	      ture  to	work,  you must have the GNU info program installed on
	      your system, and the file `xboard.info' must either  be  present
	      in  the current working directory, or have been installed by the
	      `make install' command when you built XBoard.

       Man XBoard
	      Displays the XBoard documentation in man page format.  The  `F1'
	      key  is  a  keyboard  equivalent.	 For this feature to work, the
	      file `xboard.6' must have been installed by the  `make  install'
	      command  when  you built XBoard, and the directory it was placed
	      in must be on the search path for your system's `man' command.

       About XBoard
	      Shows the current XBoard version number.

   Other Shortcut Keys
       Show Last Move
	      By hitting `Enter' the last move will be re-animated.

       Load Next Game
	      Loads the next game from the last game record file  you  loaded.
	      The `Alt+PgDn' key triggers this action.

       Load Previous Game
	      Loads  the  previous  game  from	the  last game record file you
	      loaded.  The `Alt+PgUp' key triggers this action.	 Not available
	      if the last game was loaded from a pipe.

       Reload Same Game
	      Reloads  the  last  game	you loaded.  Not available if the last
	      game was loaded from a pipe.  Currently no keystroke is assigned
	      to this ReloadGameProc.

       Reload Same Position
	      Reloads the last position you loaded.  Not available if the last
	      position was loaded from a  pipe.	  Currently  no	 keystroke  is
	      assigned to this ReloadPositionProc.

       You  can add or remove shortcut keys using the X resources `form.trans‐
       lations'. Here is an example of what would  go  in  your	 `.Xresources'
       file:

	   XBoard*form.translations: \
	     Shift<Key>?: AboutGameProc() \n\
	     <Key>y: AcceptProc() \n\
	     <Key>n: DeclineProc() \n\
	     <Key>i: NothingProc()

       Binding a key to `NothingProc' makes it do nothing, thus removing it as
       a shortcut key. The XBoard commands that can be bound to keys are:

	   AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
	   AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
	   AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
	   AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
	   BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
	   DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
	   EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
	   FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
	   HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
	   InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
	   LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
	   LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
	   ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
	   PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
	   PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
	   PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
	   ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
	   ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
	   SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
	   StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
	   ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.

OPTIONS
       This section documents the command-line options to XBoard.  You can set
       these options in two ways: by typing them on the shell command line you
       use  to	start  XBoard,	or  by	editing	 the  settings	file  (usually
       ~/.xboardrc)  to	 alter	the value of the setting that was saved there.
       Some of the options cannot be changed while XBoard is  running;	others
       set  the	 initial  state	 of items that can be changed with the Options
       menu.

       Most of the options have both a long name and a short name. To  turn  a
       boolean	option	on  or off from the command line, either give its long
       name followed by the value true or false (`-longOptionName  true'),  or
       give  just  the short name to turn the option on (`-opt'), or the short
       name preceded by `x' to turn the option off (`-xopt'). For options that
       take strings or numbers as values, you can use the long or short option
       names interchangeably.

   Chess Engine Options
       -tc or -timeControl minutes[:seconds]
	      Each player begins with  his  clock  set	to  the	 `timeControl'
	      period.  Default: 5 minutes.  The additional options `movesPerS‐
	      ession' and `timeIncrement' are mutually exclusive.

       -mps or -movesPerSession moves
	      When both players	 have  made  `movesPerSession'	moves,	a  new
	      `timeControl'  period  is	 added	to  both  clocks.  Default: 40
	      moves.

       -inc or -timeIncrement seconds
	      If this  option  is  specified,  `movesPerSession'  is  ignored.
	      Instead,	after  each player's move, `timeIncrement' seconds are
	      added to his clock.  Use `-inc 0' if you	want  to  require  the
	      entire  game  to	be played in one `timeControl' period, with no
	      increment.  Default: -1, which specifies `movesPerSession' mode.

       -clock/-xclock or -clockMode true/false
	      Determines whether or not to display the chess clocks. If clock‐
	      Mode is false, the clocks are not shown, but the side that is to
	      play next is still highlighted.  Also,  unless  `searchTime'  is
	      set,  the	 chess	engine still keeps track of the clock time and
	      uses it to determine how fast to make its moves.

       -st or -searchTime minutes[:seconds]
	      Tells the chess engine to spend at most the given amount of time
	      searching	 for each of its moves. Without this option, the chess
	      engine chooses its search time based on the number of moves  and
	      amount  of  time remaining until the next time control.  Setting
	      this option also sets clockMode to false.

       -depth or -searchDepth number
	      Tells the chess engine to look ahead at most the given number of
	      moves  when  searching  for a move to make. Without this option,
	      the chess engine chooses its search depth based on the number of
	      moves  and amount of time remaining until the next time control.
	      With the option, the engine will cut off its search early if  it
	      reaches the specified depth.

       -firstNPS number
       -secondNPS number
	      Tells the chess engine to use an internal time standard based on
	      its node count, rather then wall-clock time, to make its	timing
	      decisions.   The	time  in virtual seconds should be obtained by
	      dividing the node count through the given number, like the  num‐
	      ber  was	a  rate	 in  nodes per second.	Xboard will manage the
	      clocks in accordance with this, relying on the number  of	 nodes
	      reported by the engine in its thinking output. If the given num‐
	      ber equals zero, it can obviously not be used to	convert	 nodes
	      to  seconds,  and	 the  time  reported  by the engine is used to
	      decrement the XBoard clock in stead. The engine is  supposed  to
	      report in CPU time it uses, rather than wall-clock time, in this
	      mode. This option can  provide  fairer  conditions  for  engine-
	      engine  matches  on  heavily  loaded machines, or with very fast
	      games (where the wall clock is too inaccurate).	`showThinking'
	      must be on for this option to work. Default: -1 (off).  Not many
	      engines might support this yet!

       -firstTimeOdds factor
       -secondTimeOdds factor
	      Reduces the time given to the mentioned engine by the given fac‐
	      tor.   If pondering is off, the effect is indistinguishable from
	      what would happen if the engine was running on an n-times slower
	      machine. Default: 1.

       -timeOddsMode mode
	      This  option  determines	how  the  case	is  handled where both
	      engines have a time-odds handicap.  If mode=1, the  engine  that
	      gets  the	 most time will always get the nominal time, as speci‐
	      fied by the time-control options, and  its  opponent's  time  is
	      renormalized  accordingly.   If  mode=0,	both play with reduced
	      time. Default: 0.

       -hideThinkingFromHuman true/false
	      Controls the Hide Thinking option. See  Options  Menu.  Default:
	      true.   (Replaces	 the Show-Thinking option of older xboard ver‐
	      sions.)

       -thinking/-xthinking or -showThinking true/false
	      Forces the engine to send thinking output to xboard.  Used to be
	      the  only	 way  to  control  if thinking output was displayed in
	      older xboard versions, but as the thinking output in xboard  4.3
	      is  also	used for several other purposes (adjudication, storing
	      in PGN file) the display of it is	 now  controlled  by  the  new
	      option Hide Thinking. See Options Menu. Default: false.  (But if
	      xboard needs the thinking output for some purpose, it makes  the
	      engine send it despite the setting of this option.)

       -ponder/-xponder or -ponderNextMove true/false
	      Sets  the	 Ponder	 Next  Move  menu  option.  See	 Options Menu.
	      Default: true.

       -smpCores number
	      Specifies the maximum number of CPUs an SMP engine is allowed to
	      use.   Only  works for engines that support the XBoard/WinBoard-
	      protocol cores feature.

       -mg or -matchGames n
	      Automatically runs an n-game match between  two  chess  engines,
	      with  alternating	 colors.   If the `loadGameFile' or `loadPosi‐
	      tionFile' option is set, XBoard starts each game with the	 given
	      opening  moves or the given position; otherwise, the games start
	      with the standard initial chess position.	 If the `saveGameFile'
	      option  is  set,	a move record for the match is appended to the
	      specified file. If the `savePositionFile'	 option	 is  set,  the
	      final  position reached in each game of the match is appended to
	      the specified file. When the match is over, XBoard displays  the
	      match score and exits. Default: 0 (do not run a match).

       -mm/-xmm or -matchMode true/false
	      Setting	`matchMode'   to   true	  is   equivalent  to  setting
	      `matchGames' to 1.

       -sameColorGames n
	      Automatically runs an n-game match between  two  chess  engines,
	      without  alternating  colors.  Otherwise the same applies as for
	      the `-matchGames' option, over which it takes precedence if both
	      are specified. (See there.)  Default: 0 (do not run a match).

       -fcp or -firstChessProgram program
	      Name of first chess engine.  Default: `Fairy-Max'.

       -scp or -secondChessProgram program
	      Name  of	second chess engine, if needed.	 A second chess engine
	      is started only in Two Machines (match) mode.  Default:  `Fairy-
	      Max'.

       -fe or -firstEngine nickname
	      This  is	an  alternative to the `fcp' option for specifying the
	      first engine, for engines that were  already  configured	(using
	      the  `Load  Engine'  dialog) in XBoard's settings file.  It will
	      not only retrieve the real name of  the  engine,	but  also  all
	      options  configured  with	 it.   (E.g.  if it is UCI, whether it
	      should use book.)

       -se or -secondEngine nickname
	      As `fe', but for the second engine.

       -fb/-xfb or -firstPlaysBlack true/false
	      In games between two chess engines,  firstChessProgram  normally
	      plays  white.   If  this option is true, firstChessProgram plays
	      black.  In a multi-game match, this option  affects  the	colors
	      only  for	 the  first  game;  they still alternate in subsequent
	      games.

       -fh or -firstHost host
       -sh or -secondHost host
	      Hosts on which the chess engines are to  run.  The  default  for
	      each  is	`localhost'.  If you specify another host, XBoard uses
	      `rsh' to run the chess engine there. (You can substitute a  dif‐
	      ferent  remote  shell  program  for  rsh using the `remoteShell'
	      option described below.)

       -fd or -firstDirectory dir
       -sd or -secondDirectory dir
	      Working directories in which the chess engines are  to  be  run.
	      The  default  is	"", which means to run the chess engine in the
	      same working directory as	 XBoard	 itself.   (See	 the  CHESSDIR
	      environment  variable.)	This option is effective only when the
	      chess engine is being run on the local host; it does not work if
	      the engine is run remotely using the -fh or -sh option.

       -initString string or -firstInitString
       -secondInitString string
	      The  string  that	 is sent to initialize each chess engine for a
	      new game.	 Default:

		  new
		  random

	      Setting this option from the command line is tricky, because you
	      must  type in real newline characters, including one at the very
	      end.  In most shells you can do this by entering a `\' character
	      followed by a newline.  Using the character sequence `\n' in the
	      string should work too, though.

	      If you change this option, don't remove the `new' command; it is
	      required by all chess engines to start a new game.

	      You  can	remove	the `random' command if you like; including it
	      causes GNU Chess 4 to randomize its move selection  slightly  so
	      that it doesn't play the same moves in every game.  Even without
	      `random', GNU Chess 4 randomizes its choice of  moves  from  its
	      opening  book.   Many  other  chess  engines ignore this command
	      entirely and always (or never) randomize.

	      You can also try adding other commands to	 the  initString;  see
	      the documentation of the chess engine you are using for details.

       -firstComputerString string
       -secondComputerString string
	      The  string  that is sent to the chess engine if its opponent is
	      another computer chess engine.   The  default  is	 `computer\n'.
	      Probably	the  only useful alternative is the empty string (`'),
	      which keeps the engine from knowing that it is  playing  another
	      computer.

       -reuse/-xreuse or -reuseFirst true/false
       -reuse2/-xreuse2 or -reuseSecond true/false
	      If  the option is false, XBoard kills off the chess engine after
	      every game and starts it again for the next game.	 If the option
	      is  true (the default), XBoard starts the chess engine only once
	      and uses it repeatedly to play multiple games.  Some  old	 chess
	      engines  may not work properly when reuse is turned on, but oth‐
	      erwise games will start faster if it is left on.

       -firstProtocolVersion version-number
       -secondProtocolVersion version-number
	      This option specifies which version of the chess engine communi‐
	      cation  protocol	to  use.  By default, version-number is 2.  In
	      version 1, the "protover" command is not	sent  to  the  engine;
	      since  version 1 is a subset of version 2, nothing else changes.
	      Other values for version-number are not supported.

       -firstScoreAbs true/false
       -secondScoreAbs true/false
	      If this option is set, the score reported by the engine is taken
	      to  be that in favor of white, even when the engine plays black.
	      Important when XBoard uses the score for	adjudications,	or  in
	      PGN reporting.

       -niceEngines priority
	      This  option allows you to lower the priority of the engine pro‐
	      cesses, so that the generally insatiable hunger for CPU time  of
	      chess  engines  does not interfere so much with smooth operation
	      of XBoard (or the rest of your system).  Negative	 values	 could
	      increase the engine priority, which is not recommended.

       -firstOptions string
       -secondOptions string
	      The   given   string   is	 a  comma-separated  list  of  (option
	      name=option  value)   pairs,   like   the	  following   example:
	      "style=Karpov,blunder  rate=0".	If  an option announced by the
	      engine  at  startup  through  the	 feature   commands   of   the
	      XBoard/WinBoard  protocol	 matches one of the option names (i.e.
	      "style" or "blunder rate"), it would be set to the  given	 value
	      (i.e.  "Karpov"  or 0) through a corresponding option command to
	      the engine.  This provided that the type of the value  (text  or
	      numeric) matches as well.

       -firstNeedsNoncompliantFEN string
       -secondNeedsNoncompliantFEN string
	      The  castling rights and e.p. fields of the FEN sent to the men‐
	      tioned engine with the setboard command will be replaced by  the
	      given  string. This can for instance be used to run engines that
	      do not understand Chess960 FENs in variant fischerandom, to make
	      them  at	least understand the opening position, through setting
	      the string to "KQkq -". (Note you also have  to  give  the  e.p.
	      field!)  Other possible applications are to provide work-arounds
	      for engines that want to see castling and e.p. fields  in	 vari‐
	      ants  that  do  not  have	 castling or e.p.  (shatranj, courier,
	      xiangqi, shogi) so that XBoard would normally omit them  (string
	      =	 "-  -"),  or  to add variant-specific fields that are not yet
	      supported by XBoard (e.g. to indicate the number	of  checks  in
	      3check).

       -shuffleOpenings
	      Forces  shuffling of the opening setup in variants that normally
	      have a fixed initial position.   Shufflings  are	symmetric  for
	      black and white, and exempt King and Rooks in variants with nor‐
	      mal castling.  Remains in force until a new variant is selected.

   UCI + WB Engine Settings
       -fUCI or -firstIsUCI true/false
       -sUCI or -secondIsUCI true/false
	      Indicates if the mentioned engine	 executable  file  is  an  UCI
	      engine,  and  should be run with the aid of the Polyglot adapter
	      rather than directly.  Xboard  will  then	 pass  the  other  UCI
	      options and engine name to Polyglot on its command line, accord‐
	      ing to the option `adapterCommand'.

       -fUCCI
       -sUCCI
       -fUSI
       -sUSI  Options similar to `fUCI' and `sUCI', except that they  use  the
	      indicated	 engine	 with  the  protocol  adapter specified in the
	      `uxiAdapter' option.  This can then be configured for running an
	      UCCI or USI adapter, as the need arises.

       -adapterCommand string
	      The  string conatins the command that should be issued by XBoard
	      to start an engine that is accompanied  by  the  `fUCI'  option.
	      Any  identifier  following  a  percent sign in the command (e.g.
	      %fcp) will be considered the name of an XBoard  option,  and  be
	      replaced	by  the value of that option at the time the engine is
	      started.	For starting the second engine,	 any  leading  "f"  or
	      "first"  in  the	option	name  will first be replaced by "s" or
	      "second", before finding its value.  Default:  'polyglot	-noini
	      -ec "%fcp" -ed "%fd"'

       -uxiAdapter string
	      Similar to `adapterCommand', but used for engines accompanied by
	      the `fUCCI' or `fUSI' option, so you can configure XBoard to  be
	      ready  to	 handle	 more than one flavor of non-native protocols.
	      Default: ""

       -polyglotDir filename
	      Gives the name of the directory in which	the  Polyglot  adapter
	      for UCI engines resides.	Default: "".

       -usePolyglotBook true/false
	      Specifies if the Polyglot book should be used as GUI book.

       -polyglotBook filename
	      Gives  the  filename of the opening book.	 The book is only used
	      when the `usePolyglotBook' option is set to true, and the option
	      `firstHasOwnBookUCI'  or	`secondHasOwnBookUCI'  applying to the
	      engine is set to false.  The engine will be kept in  force  mode
	      as  long	as  the	 current  position is in book, and XBoard will
	      select the book moves for it. Default: "".

       -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
       -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
	      Indicates if the mentioned engine has its own  opening  book  it
	      should  play  from,  rather than using the external book through
	      XBoard.  Default: depends on setting of the option  `discourage‐
	      OwnBooks'.

       -discourageOwnBooks true/false
	      When  set,  newly	 loaded engines will be assumed to use the GUI
	      book, unless they	 explicitly  specify  differently.   Otherwise
	      they will be assumed to not use the GUI book, unless the specify
	      differently (e.g. with `firstXBook').  Default: false.

       -bookDepth n
	      Limits the use of the GUI book to the  first  n  moves  of  each
	      side.  Default: 12.

       -bookVariation n
	      A	 value	n from 0 to 100 tunes the choice of moves from the GUI
	      books from totally random to best-only. Default: 50

       -mcBookMode
	      When this volatile option is specified, the probing algorithm of
	      the  GUI	book is altered to always select the move that is most
	      under-represented based on its performance.  When all moves  are
	      played  in  approximately the right proportion, a book miss will
	      be reported, to give the engine opportunity  to  explore	a  new
	      move.  In addition score of the moves will be kept track of dur‐
	      ing the session in a book buffer.	 By playing an match  in  this
	      mode,  a	book  will be built from scratch.  The only output are
	      the saved games, which can be converted to an actual book later,
	      with the `Save Games as Book' command.  This command can also be
	      used to pre-fill the book buffer before adding new  games	 based
	      on the probing algorithm.

       -fn string or -firstPgnName string
       -sn string or -secondPgnName string
	      Indicates	 the  name  that  should be used for the engine in PGN
	      tags of engine-engine games.  Intended to allow you  to  install
	      verions  of  the	same engine with different settings, and still
	      distinguish them.	 Default: "".

       -defaultHashSize n
	      Sets the size of the hash table to n  MegaBytes.	Together  with
	      the  EGTB	 cache	size this number is also used to calculate the
	      memory setting of XBoard/WinBoard engines, for those  that  sup‐
	      port   the  memory  feature  of  the  XBoard/WinBoard  protocol.
	      Default: 64.

       -defaultCacheSizeEGTB n
	      Sets the size of the EGTB cache to n  MegaBytes.	Together  with
	      the  hash-table  size  this number is also used to calculate the
	      memory setting of XBoard/WinBoard engines, for those  that  sup‐
	      port   the  memory  feature  of  the  XBoard/WinBoard  protocol.
	      Default: 4.

       -defaultPathEGTB filename
	      Gives the name of the directory where  the  end-game  tablebases
	      are      installed,      for	UCI	engines.      Default:
	      "/usr/local/share/egtb".

       -egtFormats string
	      Specifies which end-game tables are installed on	the  computer,
	      and  where.   The	 argument  is a comma-separated list of format
	      specifications, each specification consisting of a format	 name,
	      a	   colon,    and   a   directory   path	  name,	  e.g.	 "nal‐
	      imov:/usr/local/share/egtb".  If the name part matches that of a
	      format  that  the	 engine	 requests  through  a feature command,
	      xboard will relay the path name for this format  to  the	engine
	      through an egtpath command.  One egtpath command for each match‐
	      ing format will be sent.	 Popular  formats  are	"nalimov"  DTM
	      tablebases and "scorpio" bitbases.  Default: "".

       -firstChessProgramNames={names}
	      This  option  lets  you  customize  the  drop-down list of chess
	      engine names that	 appears  in  the  `Load  Engine'  and	`Match
	      Options'	dialog.	  It  consists	of  a list of strings, one per
	      line.  When an engine is loaded, the corresponding line is  pre‐
	      fixed  with  "-fcp ", and processed like it appeared on the com‐
	      mand line.  That means that apart from the  engine  command,  it
	      can contain any list of XBoard options you want to use with this
	      engine.  (Commonly  used	options	 here  are  -fd,  -firstXBook,
	      -fUCI, -variant.)

	      The  value  of  this  option  is gradually built as you load new
	      engines through the `Load Engine'	 menu  dialog,	with  `Add  to
	      list'  ticked.   To  change  it,	edit your settings file with a
	      plain text editor.

   Tournament options
       -defaultMatchGames n
	      Sets the number of games that will be used for a	match  between
	      two  engines  started from the menu to n. Also used as games per
	      pairing in other tournament formats.  Default: 10.

       -matchPause n
	      Specifies the duration of the pause between two games of a match
	      or  tournament  between  engines	as n milliseconds.  Especially
	      engines that do not support ping need this  option,  to  prevent
	      that the move they are thinking on when an opponent unexpectedly
	      resigns will be counted for the next game, (leading  to  illegal
	      moves there).  Default: 10000.

       -tf filename or -tourneyFile filename
	      Specifies	 the name of the tournament file used in match mode to
	      conduct a multi-player tournament.  This file is a special  set‐
	      tings  file,  which  stores  the	description  of the tournament
	      (including progress info), through normal options (e.g. for time
	      control,	load and save files), and through some special-purpose
	      options listed below.

       -tt number or -tourneyType number
	      Specifies	 the  type  of	tourney:  0  =	round-robin,   N>0   =
	      (multi-)gauntlet	with  N	 gauntlet  engines, -1 = Swiss through
	      external pairing engine.	Volatile option, but stored in tourney
	      file.

       -cy number or -tourneyCycles number
	      Specifies	 the  number of cycles in a tourney.  Volatile option,
	      but stored in tourney file.

       -participants list
	      The list is a multi-line	text  string  that  specifies  engines
	      occurring	 in  the  `firstChesProgramNames' list in the settings
	      file by their  (implied  or  explicitly  given)  nicknames,  one
	      engine  per  line.  The mentioned engines will play in the tour‐
	      ney.  Volatile option, but stored in tourney file.

       -results string
	      The string of +=- characters lists  the  result  of  all	played
	      games  in	 a  toruney.  Games currently playing are listed as *,
	      while a space indicates a game that is not yet played or playing
	      .	 Volatile option, but stored in tourney file.

       -defaultTourneyName string
	      Specifies	 the name of the tournament file XBoard should propose
	      when the `Match Options' dialog is opened.  Any %y, %M, %d,  %h,
	      %m,  %s  in  the string are replaced by the current year, month,
	      day of the month, hours, minutes, seconds of the	current	 time,
	      respectively,  as	 two-digit  number.  A %Y would be replaced by
	      the year as 4-digit number. Default: empty string.

       -pairingEngine filename
	      Specifies the external program to be used to pair	 the  partici‐
	      pants  in	 Swiss tourneys.  XBoard communicates with this engine
	      in the same way as it communicates with Chess engines.  The only
	      commands	sent  to  the  pairing	engine are “results N string”,
	      (where N is the number of participants, and string  the  results
	      so  far  in  the format of the results option), and “pairing N”,
	      (where N is the number of the tourney game).  To the latter  the
	      pairing  engine should answer with “A-B”, where A and B are par‐
	      ticipant numbers (in the range 1-N).  (There should be no	 reply
	      to the results command.) Default: empty string.

       -afterGame string
       -afterTourney string
	      When  non-empty,	the  given string will be executed as a system
	      command after each  tournament  game,  orafterthe	 tourney  com‐
	      pletes, respectively.  This can be used, for example, to autmat‐
	      ically run a cross-table generator on the PGN file  where	 games
	      are saved, to update the tourney standings.  Default: ""

       -syncAfterRound true/false
       -syncAfterCycle true/false
	      Controls whether different instances of XBoard concurrently run‐
	      ning the same tournament will wait for  each  other.   Defaults:
	      sync after cycle, but not after round.

       -seedBase number
	      Used  to store the seed of the pseudo-random-number generator in
	      the tourneyFile, so that separate instances of XBoard working on
	      the  same	 tourney can take coherent 'random' decisions, such as
	      picking an opening for a given game number.

   ICS options
       -ics/-xics or -internetChessServerMode true/false
	      Connect with an Internet Chess Server to play chess against  its
	      other  users,  observe  games  they are playing, or review games
	      that have recently finished. Default: false.

       -icshost or -internetChessServerHost host
	      The Internet host name or address of the chess server to connect
	      to  when in ICS mode. Default: `chessclub.com'.  Another popular
	      chess server to try is `freechess.org'.  If  your	 site  doesn't
	      have  a  working	Internet  name server, try specifying the host
	      address in numeric form.	You  may  also	need  to  specify  the
	      numeric  address	when using the icshelper option with timestamp
	      or timeseal (see below).

       -icsport or -internetChessServerPort port-number
	      The port number to use when connecting to a chess server in  ICS
	      mode. Default: 5000.

       -icshelper or -internetChessServerHelper prog-name
	      An  external  helper  program used to communicate with the chess
	      server.  You would set it to "timestamp" for ICC (chessclub.com)
	      or "timeseal" for FICS (freechess.org), after obtaining the cor‐
	      rect version of timestamp or timeseal for	 your  computer.   See
	      "help  timestamp"	 on  ICC  and  "help  timeseal" on FICS.  This
	      option is shorthand for `-useTelnet -telnetProgram program'.

       -telnet/-xtelnet or -useTelnet true/false
	      This option is poorly named; it should be called useHelper.   If
	      set  to  true, it instructs XBoard to run an external program to
	      communicate with the Internet Chess Server.  The program to  use
	      is  given	 by  the telnetProgram option.	If the option is false
	      (the default), XBoard opens a TCP socket and uses its own inter‐
	      nal  implementation  of  the telnet protocol to communicate with
	      the ICS. See Firewalls.

       -telnetProgram prog-name
	      This option is poorly named; it should be called	helperProgram.
	      It  gives	 the  name  of	the telnet program to be used with the
	      `gateway' and `useTelnet' options.  The default is `telnet'. The
	      telnet   program	 is   invoked	with   the  value  of  `inter‐
	      netChessServerHost' as its  first	 argument  and	the  value  of
	      `internetChessServerPort'	 as  its  second  argument.  See Fire‐
	      walls.

       -gateway host-name
	      If this option is set to a host name, XBoard  communicates  with
	      the  Internet Chess Server by using `rsh' to run the `telnetPro‐
	      gram' on the given host,	instead	 of  using  its	 own  internal
	      implementation of the telnet protocol. You can substitute a dif‐
	      ferent remote shell program for `rsh'  using  the	 `remoteShell'
	      option described below.  See Firewalls.

       -internetChessServerCommPort or -icscomm dev-name
	      If  this option is set, XBoard communicates with the ICS through
	      the given character I/O device instead of opening a TCP  connec‐
	      tion.   Use this option if your system does not have any kind of
	      Internet connection itself (not even a SLIP or PPP  connection),
	      but you do have dial-up access (or a hardwired terminal line) to
	      an Internet service provider from which you can  telnet  to  the
	      ICS.

	      The  support  for	 this option in XBoard is minimal. You need to
	      set all communication parameters and tty modes before you	 enter
	      XBoard.

	      Use a script something like this:

		  stty raw -echo 9600 > /dev/tty00
		  xboard -ics -icscomm /dev/tty00

	      Here  replace `/dev/tty00' with the name of the device that your
	      modem is connected to.  You  might  have	to  add	 several  more
	      options to these stty commands. See the man pages for `stty' and
	      `tty' if you run into problems. Also, on many systems stty works
	      on its standard input instead of standard output, so you have to
	      use `<' instead of `>'.

	      If you are using linux, try  starting  with  the	script	below.
	      Change it as necessary for your installation.

		  #!/bin/sh -f
		  # configure modem and fire up XBoard

		  # configure modem
		  (
		    stty 2400 ; stty raw ; stty hupcl ; stty -clocal
		    stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff
		    stty -iexten ; stty -echo
		  ) < /dev/modem
		  xboard -ics -icscomm /dev/modem

	      After  you  start XBoard in this way, type whatever commands are
	      necessary to dial out to your  Internet  provider	 and  log  in.
	      Then  telnet  to ICS, using a command like `telnet chessclub.com
	      5000'.  Important: See the paragraph below about	extra  echoes,
	      in Limitations.

       -icslogon or -internetChessServerLogonScript file-name
	      Whenever	XBoard	connects  to  the Internet Chess Server, if it
	      finds a file with the name given in this option,	it  feeds  the
	      file's contents to the ICS as commands. The default file name is
	      `.icsrc'.	 Usually the first two lines of	 the  file  should  be
	      your  ICS	 user  name  and  password.  The file can be either in
	      $CHESSDIR, in XBoard's working directory if CHESSDIR is not set,
	      or in your home directory.

       -msLoginDelay delay
	      If  you  experience  trouble logging on to an ICS when using the
	      `-icslogon' option, inserting some delay between	characters  of
	      the logon script may help. This option adds `delay' milliseconds
	      of delay between characters. Good values to try are 100 and 250.

       -icsinput/-xicsinput or -internetChessServerInputBox true/false
	      Sets the ICS Input Box menu  option.  See	 Mode  Menu.  Default:
	      false.

       -autocomm/-xautocomm or -autoComment true/false
	      Sets  the	 Auto  Comment menu option. See Options Menu. Default:
	      false.

       -autoflag/-xautoflag or -autoCallFlag true/false
	      Sets the Auto Flag menu  option.	 See  Options  Menu.  Default:
	      false.

       -autobs/-xautobs or -autoObserve true/false
	      Sets  the	 Auto Observe menu option.  See Options Menu. Default:
	      false.

       -autoKibitz
	      Enables kibitzing of the engines last  thinking  output  (depth,
	      score,  time,  speed,  PV)  before it moved to the ICS, in zippy
	      mode. The option `showThinking' must be  switched	 on  for  this
	      option  to  work.	 Also diverts similar kibitz information of an
	      opponent engine that is playing  you  through  the  ICS  to  the
	      engine-output window, as if the engine was playing locally.

       -seekGraph true/false or -sg
	      Enables  displaying of the seek graph by left-clicking the board
	      when you are logged on to an ICS and currently idle.   The  seek
	      graph show all players currently seeking games on the ICS, plot‐
	      ted according to their rating and the time control of  the  game
	      they  seek,  in  three  different colors (for rated, unrated and
	      wild games).  Computer ads are displayed as squares,  human  ads
	      are dots.	 Default: false.

       -autoRefresh true/false
	      Enables  automatic updating of the seek graph, by having the ICS
	      send a running update of all newly placed and removed seek  ads.
	      This  consumes  a substantial amount of communication bandwidth,
	      and is only supported for FICS and ICC.  Default: false.

       -backgroundObserve true/false
	      When true, boards sent to you by the ICS from other games	 while
	      you  are	playing (e.g. because you are observing them) will not
	      be automatically displayed.  Only a summary  of  time  left  and
	      material	of both players will appear in the message field above
	      the board.  XBoard will remember the last board it has  received
	      this  way,  and will display it in stead of the position in your
	      own game when you press the right mouse button.  No other infor‐
	      mation  is  stored on such games observed in the background; you
	      cannot save such a game later, or step through its moves.	  This
	      feature  is provided solely for the benefit of bughouse players,
	      to enable them to peek at their partner's game without the  need
	      to logon twice.  Default: false.

       -dualBoard true/false
	      In  combination  with  -backgroundObserve true, this option will
	      display the board of the background game side by side with  that
	      of  your	own game, so you can have it in view permanently.  Any
	      board or holdings info coming in will be displayed on  the  sec‐
	      ondary  board  immediately.   This feature is still experimental
	      and largely unfinished.  There is no animation  or  highlighting
	      of moves on the secondary board.	Default: false.

       -disguisePromotedPieces true/false
	      When  set	 promoted  Pawns  in crazyhouse/bughouse are displayed
	      identical to primordial pieces of the  same  type,  rather  than
	      distinguishable.	Default: true.

       -moves/-xmoves or -getMoveList true/false
	      Sets the Get Move List menu option.  See Options Menu.  Default:
	      true.

       -alarm/-xalarm or -icsAlarm true/false
	      Sets the ICS Alarm menu  option.	 See  Options  Menu.  Default:
	      true.

       -icsAlarmTime ms
	      Sets  the	 time  in  milliseconds for the ICS Alarm menu option.
	      See Options Menu. Default: 5000.

       lowTimeWarning true/false
	      Controls a color change of the board as a warning your  time  is
	      running out.  See Options Menu. Default: false.

       -pre/-xpre or -premove true/false
	      Sets the Premove menu option. See Options Menu. Default: true.

       -prewhite/-xprewhite or -premoveWhite
       -preblack/-xpreblack or -premoveBlack
       -premoveWhiteText string
       -premoveBlackText string
	      Set  the	menu  options for specifying the first move for either
	      color.  See Options Menu. Defaults: false and empty strings,  so
	      no pre-moves.

       -quiet/-xquiet or -quietPlay true/false
	      Sets  the	 Quiet	Play menu option.  See Options Menu.  Default:
	      false.

       -colorizeMessages or -colorize/-xcolorize
	      Setting colorizeMessages to true tells XBoard  to	 colorize  the
	      messages received from the ICS.  Colorization works only if your
	      xterm supports ISO 6429 escape sequences for changing text  col‐
	      ors.  Default: true.

       -colorShout foreground,background,bold
       -colorSShout foreground,background,bold
       -colorCShout foreground,background,bold
       -colorChannel1 foreground,background,bold
       -colorChannel foreground,background,bold
       -colorKibitz foreground,background,bold
       -colorTell foreground,background,bold
       -colorChallege foreground,background,bold
       -colorRequest foreground,background,bold
       -colorSeek foreground,background,bold
       -colorNormal foreground,background,bold
	      These  options set the colors used when colorizing ICS messages.
	      All ICS messages are  grouped  into  one	of  these  categories:
	      shout,  sshout,  channel	1,  other channel, kibitz, tell, chal‐
	      lenge, request (including abort, adjourn, draw, pause, and take‐
	      back), or normal (all other messages).

	      Each foreground or background argument can be one of the follow‐
	      ing: black, red, green, yellow, blue, magenta, cyan,  white,  or
	      default.	Here ``default'' means the default foreground or back‐
	      ground color of your xterm.  Bold can be 1 or 0.	If  background
	      is  omitted,  ``default''	 is  assumed; if bold is omitted, 0 is
	      assumed.

       -soundProgram progname
	      If this option  is  set  to  a  sound-playing  program  that  is
	      installed	 and  working  on  your	 system, XBoard can play sound
	      files when certain events occur, listed below.  The default pro‐
	      gram name is "play".  If any of the sound options is set to "$",
	      the event rings the terminal bell by sending a ^G	 character  to
	      standard	output, instead of playing a sound file.  If an option
	      is set to the empty string "",  no  sound	 is  played  for  that
	      event.

       -soundDirectory directoryname
	      This  option  specifies  where XBoard will look for sound files,
	      when these are not given as an absolute path name.

       -soundShout filename
       -soundSShout filename
       -soundCShout filename
       -soundChannel filename
       -soundChannel1 filename
       -soundKibitz filename
       -soundTell filename
       -soundChallenge filename
       -soundRequest filename
       -soundSeek filename
	      These sounds are triggered in the same way as  the  colorization
	      events described above.  They all default to "", no sound.  They
	      are played only if the colorizeMessages is on.  CShout  is  syn‐
	      onymous with SShout.

       -soundMove filename
	      This sound is used by the Move Sound menu option.	 Default: "$".

       -soundIcsAlarm filename
	      This sound is used by the ICS Alarm menu option.	Default: "$".

       -soundIcsWin filename
	      This  sound is played when you win an ICS game.  Default: "" (no
	      sound).

       -soundIcsLoss filename
	      This sound is played when you lose an ICS game.  Default: "" (no
	      sound).

       -soundIcsDraw filename
	      This sound is played when you draw an ICS game.  Default: "" (no
	      sound).

       -soundIcsUnfinished filename
	      This sound is played when an ICS game that you are participating
	      in  is  aborted,	adjourned,  or	otherwise ends inconclusively.
	      Default: "" (no sound).

   Load and Save options
       -lgf or -loadGameFile file
       -lgi or -loadGameIndex index
	      If the `loadGameFile' option is set, XBoard loads the  specified
	      game  file  at startup. The file name `-' specifies the standard
	      input. If there is more than one game in the file,  XBoard  pops
	      up  a  menu  of the available games, with entries based on their
	      PGN (Portable  Game  Notation)  tags.   If  the  `loadGameIndex'
	      option  is  set to `N', the menu is suppressed and the N th game
	      found in the file is loaded immediately.	The menu is also  sup‐
	      pressed if `matchMode' is enabled or if the game file is a pipe;
	      in these cases the first game in the file is loaded immediately.
	      Use  the `pxboard' shell script provided with XBoard if you want
	      to pipe in files containing multiple games  and  still  see  the
	      menu.  If the loadGameIndex specifies an index -1, this triggers
	      auto-increment of the index in  `matchMode',  which  means  that
	      after  every  game the index is incremented by one, causing each
	      game of the match to be played from the next game in  the	 file.
	      Similarly,  specifying  an index value of -2 causes the index to
	      be incremented every two games, so that each game in the file is
	      used  twice  (with  reversed  colors).  The `rewindIndex' option
	      causes the index to be reset to the first game of the file  when
	      it has reached a specified value.

       -rewindIndex n
	      Causes  a position file or game file to be rewound to its begin‐
	      ning after n positions or games in  auto-increment  `matchMode'.
	      See  `loadPositionIndex'	and  `loadGameIndex'.	default: 0 (no
	      rewind).

       -td or -timeDelay seconds
	      Time delay between moves during `Load Game' or  `Analyze	File'.
	      Fractional  seconds  are	allowed;  try `-td 0.4'.  A time delay
	      value of -1 tells XBoard not to step through game files automat‐
	      ically. Default: 1 second.

       -sgf or -saveGameFile file
	      If  this	option	is  set, XBoard appends a record of every game
	      played to the specified file. The file name  `-'	specifies  the
	      standard output.

       -autosave/-xautosave or -autoSaveGames true/false
	      Sets  the	 Auto  Save  menu option.  See Options Menu.  Default:
	      false.  Ignored if `saveGameFile' is set.

       -onlyOwnGames true/false
	      Suppresses auto-saving of ICS observed games. Default: false.

       -lpf or -loadPositionFile file
       -lpi or -loadPositionIndex index
	      If the `loadPositionFile' option is set, XBoard loads the speci‐
	      fied  position  file at startup. The file name `-' specifies the
	      standard input. If the `loadPositionIndex' option is set	to  N,
	      the  Nth	position  found	 in  the file is loaded; otherwise the
	      first position is loaded.	 If the loadPositionIndex specifies an
	      index  -1,  this triggers auto-increment of the index in `match‐
	      Mode', which means that after every game	the  index  is	incre‐
	      mented  by one, causing each game of the match to be played from
	      the next position in the file. Similarly,	 specifying  an	 index
	      value  of -2 causes the index to be incremented every two games,
	      so that each position in	the  file  is  used  twice  (with  the
	      engines  playing	opposite  colors).   The  `rewindIndex' option
	      causes the index to be reset to the first position of  the  file
	      when it has reached a specified value.

       -spf or -savePositionFile file
	      If this option is set, XBoard appends the final position reached
	      in every game played to the specified file. The  file  name  `-'
	      specifies the standard output.

       -pgnExtendedInfo true/false
	      If  this	option is set, XBoard saves depth, score and time used
	      for each move that the engine found as  a	 comment  in  the  PGN
	      file.  Default: false.

       -pgnEventHeader string
	      Sets  the	 name  used  in the PGN event tag to string.  Default:
	      "Computer Chess Game".

       -pgnNumberTag true/false
	      Include the (unique) sequence number of a tournament  game  into
	      the saved PGN file as a 'number' tag.  Default: false.

       -saveOutOfBookInfo true/false
	      Include  the  information	 on  how the engine(s) game out of its
	      opening book in a special 'annotator' tag	 with  the  PGN	 file.
	      Default: true.

       -oldsave/-xoldsave or -oldSaveStyle true/false
	      Sets  the	 Old  Save  Style  menu	 option.   See	Options	 Menu.
	      Default: false.

       -gameListTags string
	      The character string lists the PGN tags that should  be  printed
	      in  the  Game List, and their order. The meaning of the codes is
	      e=event, s=site, d=date, o=round, p=players,  r=result,  w=white
	      Elo, b=black Elo, t=time control, v=variant, a=out-of-book info,
	      c=result comment.	 Default: "eprd"

       -ini or -settingsFile filename
       -saveSettingsFile filename
       @filename
	      When XBoard encounters an	 option	 -settingsFile	(or  -ini  for
	      short),  or  @filename, it tries to read the mentioned file, and
	      substitutes the contents	of  it	(presumaby  more  command-line
	      options)	in  place of the option.  In the case of -ini or -set‐
	      tingsFile, the name of a successfully read settings file is also
	      remembered as the file to use for saving settings (automatically
	      on exit, or on user command).  An option of the  form  @filename
	      does not affect saving.  The option -saveSettingsFile does spec‐
	      ify a name of the file to use for saving,	 without  reading  any
	      options  from  it,  and is thus also effective when the file did
	      not exist yet.  So the settings will be saved to the file speci‐
	      fied in the last -saveSettingsFile or succesfull -settingsFile /
	      -ini command, if any, and in /etc/xboard/xboard.conf  otherwise.
	      Usualy  the latter is only accessible for the system administra‐
	      tor, though, and will be used  to	 contain  system-wide  default
	      setings,	amongst	 which	a  -saveSettingsFile and -settingsFile
	      options to specify a settings file accessible to the  individual
	      user, such as ~/.xboardrc in the user's home directory.

       -saveSettingsOnExit true/false
	      Controls	saving	of  options on the settings file.  See Options
	      Menu.  Default: true.

   User interface options
       -display
       -geometry
       -iconic
       -name  These and most other standard Xt options are accepted.

       -noGUI Suppresses all GUI functions of XBoard (to  speed	 up  automated
	      ultra-fast  engine-engine games, which you don't want to watch).
	      There will be no board or clock updates, no printing  of	moves,
	      and no update of the icon on the task bar in this mode.

       -logoSize N
	      This  option  controls  the  drawing of player logos next to the
	      clocks.  The integer N specifies the width of the logo  in  pix‐
	      els; the logo height will always be half the width.  When N = 0,
	      no logos will be diplayed.  Default: 0.

       -firstLogo imagefile
       -secondLogo imagefile
	      Specify the images to be used as player logos when `logoSize' is
	      non-zero, next to the white and black clocks, respectively.

       -autoLogo true/false

       -logoDir filename
	      When  `autoLogo' is set, XBoard will search for a PNG image file
	      with the name of the engine or ICS in the directory specified by
	      `logoDir'.

       -recentEngines number
       -recentEngineList list
	      When  the	 number	 is  larger  than zero, it determines how many
	      recently used engines will be appended  at  the  bottom  of  the
	      `Engines' menu.  The engines will be saved in your settings file
	      as the option `recentEngineList', by their  nicknames,  and  the
	      most recently used one will always be sorted to the top.	If the
	      list after that is longer than the specified  number,  the  last
	      one  is discarded.  Changes in the list will only become visible
	      the next session, provided you saved the settings.  Default: 6.

       -oneClickMove true/false
	      When set, this option allows you to enter moves by only clicking
	      the to- or from-square, when only a single legal move to or from
	      that square is possible.	Double-clicking a piece	 (or  clicking
	      an  already selected piece) will instruct that piece to make the
	      only capture it can legally do.  Default: false.

       -movesound/-xmovesound or -ringBellAfterMoves true/false
	      Sets the Move Sound menu option.	See  Options  Menu.   Default:
	      false.  For compatibility with old XBoard versions, -bell/-xbell
	      are also accepted as abbreviations for this option.

       -exit/-xexit or -popupExitMessage true/false
	      Sets the Popup Exit Message  menu	 option.   See	Options	 Menu.
	      Default: true.

       -popup/-xpopup or -popupMoveErrors true/false
	      Sets  the	 Popup	Move  Errors  menu  option.  See Options Menu.
	      Default: false.

       -queen/-xqueen or -alwaysPromoteToQueen true/false
	      Sets the Always Queen menu option.  See Options Menu.   Default:
	      false.

       -sweepPromotions true/false
	      Sets  the	 `Almost  Always  Promote  to Queen' menu option.  See
	      Options Menu.  Default: false.

       -legal/-xlegal or -testLegality true/false
	      Sets the Test Legality menu option.  See Options Menu.  Default:
	      true.

       -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
	      Determines  how  large the board will be, by selecting the pixel
	      size of the pieces and setting a few  related  parameters.   The
	      sizeName	can  be	 one of: Titanic, giving 129x129 pixel pieces,
	      Colossal 116x116, Giant 108x108, Huge 95x95,  Big	 87x87,	 Large
	      80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54,
	      Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37,	Petite
	      33x33, Dinky 29x29, Teeny 25x25, or Tiny 21x21.  Xboard installs
	      with a set of scalable (svg) piece images, which	it  scales  to
	      any of the requested sizes.  The square size can further be con‐
	      tinuously scaled by sizing  the  board  window,  but  this  only
	      adapts the size of the pieces, and has no effect on the width of
	      the grid lines or the font choice (both of which would depend on
	      he selected boardSize).  The default depends on the size of your
	      screen; it is approximately the largest size that will fit with‐
	      out clipping.

	      You  can	select	other sizes or vary other layout parameters by
	      providing a list of comma-separated values (with no  spaces)  as
	      the  argument.   You  do not need to provide all the values; for
	      any you omit from the end of the list, defaults are  taken  from
	      the nearest built-in size.  The value `n1' gives the piece size,
	      `n2' the width of the black border  between  squares,  `n3'  the
	      desired  size  for  the clockFont, `n4' the desired size for the
	      coordFont, `n5' the desired size for the messageFont,  `n6'  the
	      smallLayout  flag	 (0  or 1), and `n7' the tinyLayout flag (0 or
	      1).  All dimensions  are	in  pixels.   If  the  border  between
	      squares  is  eliminated (0 width), the various highlight options
	      will not work, as there is nowhere to draw  the  highlight.   If
	      smallLayout  is 1 and `titleInWindow' is true, the window layout
	      is rearranged to make more room for the title.  If tinyLayout is
	      1,  the  labels on the menu bar are abbreviated to one character
	      each and the buttons in the button bar are made narrower.

       -overrideLineGap n
	      When n >= 0, this forces the width of the black  border  between
	      squares  to n pixels for any board size. Mostly used to suppress
	      the grid entirely by setting n = 0, e.g. in xiangqi or just get‐
	      ting  a  prettier	 picture.  When	 n < 0 this the size-dependent
	      width of the grid lines is used. Default: -1.

       -coords/-xcoords or -showCoords true/false
	      Sets the Show Coords menu option.	 See Options  Menu.   Default:
	      false.  The `coordFont' option specifies what font to use.

       -autoraise/-xautoraise or -autoRaiseBoard true/false
	      Sets  the	 Auto  Raise  Board  menu  option.   See Options Menu.
	      Default: true.

       -autoflip/-xautoflip or -autoFlipView true/false
	      Sets  the	 Auto  Flip  View  menu	 option.   See	Options	 Menu.
	      Default: true.

       -flip/-xflip or -flipView true/false
	      If  Auto	Flip  View is not set, or if you are observing but not
	      participating in a game, then the positioning of	the  board  at
	      the  start  of  each  game  depends  on the flipView option.  If
	      flipView is false (the default), the board is positioned so that
	      the  white  pawns	 move from the bottom to the top; if true, the
	      black pawns move from the bottom to the top.  In any  case,  the
	      Flip  menu  option  (see	Options	 Menu) can be used to flip the
	      board after the game starts.

       -title/-xtitle or -titleInWindow true/false
	      If this option is true, XBoard displays player  names  (for  ICS
	      games)  and  game	 file  names (for `Load Game') inside its main
	      window. If the option is false (the default),  this  information
	      is  displayed only in the window banner. You probably won't want
	      to set this option unless the information is not showing	up  in
	      the banner, as happens with a few X window managers.

       -buttons/-xbuttons or -showButtonBar True/False
	      If  this option is False, xboard omits the [<<] [<] [P] [>] [>>]
	      button bar from the window, allowing  the	 message  line	to  be
	      wider.   You  can still get the functions of these buttons using
	      the menus or their keyboard shortcuts.  Default: true.

       -evalZoom factor
	      The score interval (-1,1) is blown up on the  vertical  axis  of
	      the Evaluation Graph by the given factor.	 Default: 1

       -evalThreshold n
	      Score  below  n  (centiPawn)  are plotted as 0 in the Evaluation
	      Graph.  Default: 25

       -mono/-xmono or -monoMode true/false
	      Determines whether XBoard displays its pieces and	 squares  with
	      two colors (true) or four (false). You shouldn't have to specify
	      `monoMode'; XBoard will determine if it is necessary.

       -showTargetSquares true/false
	      Determines whether XBoard can highlight the squares a piece  has
	      legal  moves  to,	 when  you  grab  that	piece  with the mouse.
	      Default: false.

       -flashCount count
       -flashRate rate
       -flash/-xflash
	      These options enable flashing of pieces when they land on	 their
	      destination square.  `flashCount' tells XBoard how many times to
	      flash  a	piece  after  it  lands	 on  its  destination  square.
	      `flashRate' controls the rate of flashing (flashes/sec).	Abbre‐
	      viations: `flash' sets flashCount to 3.	`xflash'  sets	flash‐
	      Count to 0.  Defaults:  flashCount=0 (no flashing), flashRate=5.

       -highlight/-xhighlight or -highlightLastMove true/false
	      Sets  the	 Highlight  Last  Move	menu option. See Options Menu.
	      Default: false.

       -highlightMoveWithArrow true/false
	      Sets the Highlight with Arrow menu  option.  See	Options	 Menu.
	      Default: false.

       -blind/-xblind or -blindfold true/false
	      Sets  the	 Blindfold  menu  option.  See Options Menu.  Default:
	      false.

       -periodic/-xperiodic or -periodicUpdates true/false
	      Controls updating of current move	 andnode  counts  in  analysis
	      mode. Default: true.

       -fSAN
       -sSAN  Causes  the  PV in thinking output of the mentioned engine to be
	      converted to SAN before it is further processed.	Warning:  this
	      might  lose engine output not understood by the parser, and uses
	      a lot of CPU power.  Default: the PV is displayed exactly as the
	      engine produced it.

       -showEvalInMoveHistory true/false
	      Controls	whether	 the  evaluation  scores  and  search depth of
	      engine moves are displayed with the  move	 in  the  move-history
	      window.  Default: true.

       -clockFont font
	      The  font	 used for the clocks. If the option value is a pattern
	      that does not specify the font size, XBoard tries to  choose  an
	      appropriate  font	 for  the  board  size	being  used.  Default:
	      -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.

       -coordFont font
	      The font used for rank and file coordinate  labels  if  `showCo‐
	      ords'  is	 true.	If the option value is a pattern that does not
	      specify the font size, XBoard tries  to  choose  an  appropriate
	      font for the board size being used.  Default: -*-helvetica-bold-
	      r-normal--*-*-*-*-*-*-*-*.

       -messageFont font
	      The font used for popup dialogs, menus, comments, etc.   If  the
	      option  value  is a pattern that does not specify the font size,
	      XBoard tries to choose an appropriate font for  the  board  size
	      being	  used.	      Default:	    -*-helvetica-medium-r-nor‐
	      mal--*-*-*-*-*-*-*-*.

       -fontSizeTolerance tol
	      In the font selection algorithm, a nonscalable font will be pre‐
	      ferred  over a scalable font if the nonscalable font's size dif‐
	      fers by `tol' pixels or less from the desired size.  A value  of
	      -1  will force a scalable font to always be used if available; a
	      value of 0 will use a nonscalable font only if it is exactly the
	      right  size;  a  large value (say 1000) will force a nonscalable
	      font to always be used if available.  Default: 4.

       -pid or -pieceImageDirectory dir
	      This options control what piece images xboard uses.  XBoard will
	      look  in the specified directory for an image in png or svg for‐
	      mat for  every  piece  type,  with  names	 like  BlackQueen.svg,
	      WhiteKnight.svg  etc.   When  neither  of	 these is found (or no
	      valid directory is specified) XBoard will use the svg piece that
	      was  installed  with  it (from the source-tree directory `svg').
	      Both svg and png images will be scaled by XBoard to the required
	      size,  but  the  png pieces lose much in quality when scaled too
	      much.

       -whitePieceColor color
       -blackPieceColor color
       -lightSquareColor color
       -darkSquareColor color
       -highlightSquareColor color
       -preoveHighlightColor color
       -lowTimeWarningColor color
	      Colors to use for the pieces, squares,  and  square  highlights.
	      Defaults:

		  -whitePieceColor	 #FFFFCC
		  -blackPieceColor	 #202020
		  -lightSquareColor	 #C8C365
		  -darkSquareColor	 #77A26D
		  -highlightSquareColor	 #FFFF00
		  -premoveHighlightColor #FF0000
		  -lowTimeWarningColor	 #FF0000

	      On a grayscale monitor you might prefer:

		  -whitePieceColor	 gray100
		  -blackPieceColor	 gray0
		  -lightSquareColor	 gray80
		  -darkSquareColor	 gray60
		  -highlightSquareColor	 gray100
		  -premoveHighlightColor gray70
		  -lowTimeWarningColor	 gray70

	      The  PieceColor  options	only  work properly if the image files
	      defining the pieces were pure  black  &  white  (possibly	 anti-
	      aliased  to produce gray scales and semi-transparancy), like the
	      pieces images that come with the install.	 Their effect on  col‐
	      ored  pieces  is undefined.  The SquareColor option only have an
	      effect when no board textures are used.

       -trueColors true/false
	      When set, this option suppresses the effect  of  the  PieceColor
	      options  mentioned  above.   This is recommended for images that
	      are already colored.

       -useBoardTexture true/false
       -liteBackTextureFile filename
       -darkBackTextureFile filename
	      Indicate the png image files to be used for  drawing  the	 board
	      squares,	and  if	 they  should be used rather than using simple
	      colors.  The algorithm for cutting squares out of a given bitmap
	      is  such	that the picture is perfectly reproduced when a bitmap
	      the size of the complete board is given.	Default: false and ""

       -drag/-xdrag or -animateDragging true/false
	      Sets  the	 Animate  Dragging  menu  option.  See	Options	 Menu.
	      Default: true.

       -animate/-xanimate or -animateMoving true/false
	      Sets the Animate Moving menu option. See Options Menu.  Default:
	      true.

       -animateSpeed n
	      Number of milliseconds delay between each animation  frame  when
	      Animate Moves is on.

       -autoDisplayComment true/false
       -autoDisplayTags true/false
	      If  set  to  true,  these options cause the window with the move
	      comments, and the window with PGN tags, respectively, to pop  up
	      automatically  when such tags or comments are encountered during
	      the replaying a stored or loaded game.  Default: true.

       -pasteSelection true/false
	      If this option is set to true, the Paste Position and Paste Game
	      options  paste from the currently selected text.	If false, they
	      paste from the clipboard.	 Default: false.

       -autoCopyPV true|false
	      When this option is set, the position  displayed	on  the	 board
	      when  you	 terminate  a  PV  walk (initiated by a right-click on
	      board or engine-output window) will be automatically put on  the
	      clipboard as FEN.	 Default: false.

       -dropMenu true|false
	      This  option allows you to emulate old behavior, where the right
	      mouse button brings up the (now  deprecated)  drop  menu	rather
	      than  displaying the position at the end of the principal varia‐
	      tion.  Default: False.

       -pieceMenu true|false
	      This option allows you to emulate old behavior, where the	 right
	      mouse  button  brings up the (now deprecated) piece menu in Edit
	      Position mode.  From this menu you can select the piece  to  put
	      on  the square you clicked to bring up the menu, or select items
	      such as `clear board'.  You can also  `promote'  or  `demote'  a
	      clicked piece to convert it into an unorthodox piece that is not
	      directly in the menu, or give the move to `black' or `white'.

       -variations true|false
	      When this option is on, you can start  new  variations  in  Edit
	      Game  or Analyze mode by holding the Shift key down while enter‐
	      ing a move.  When it is off, the	Shift  key  will  be  ignored.
	      Default: False.

       -appendPV true|false
	      When this option is on, right-clicking a PV in the Engine Output
	      window will play the first move of that PV in Analyze  mode,  or
	      as many moves as you walk through by moving the mouse.  Default:
	      False.

       -absoluteAnalysisScores true|false
	      When true, scores on the Engine Output  window  during  analysis
	      will  be	printed	 from the white point-of-view, rather than the
	      side-to-move point-of-view.  Default: False.

       -scoreWhite true|false
	      When true, scores will always be printed from the	 white	point-
	      of-view,	rather	than the side-to-move point-of-view.  Default:
	      False.

   Adjudication Options
       -adjudicateLossThreshold n
	      If the given value is non-zero, XBoard adjudicates the game as a
	      loss  if	both engines agree for a duration of 6 consecutive ply
	      that the score is below  the  given  score  threshold  for  that
	      engine.  Make  sure the score is interpreted properly by XBoard,
	      using  `-firstScoreAbs'	and   `-secondScoreAbs'	  if   needed.
	      Default: 0 (no adjudication)

       -adjudicateDrawMoves n
	      If the given value is non-zero, XBoard adjudicates the game as a
	      draw if after the given number of moves it was not yet  decided.
	      Default: 0 (no adjudication)

       -checkMates true/false
	      If  this option is set, XBoard detects all checkmates and stale‐
	      mates, and ends the game as soon as they occur.	Legality-test‐
	      ing must be switched on for this option to work.	Default: true

       -testClaims true/false
	      If this option is set, XBoard verifies all result claims made by
	      engines, and those who send false claims will forfeit  the  game
	      because  of  it.	 Legality-testing must be switched on for this
	      option to work. Default: true

       -materialDraws true/false
	      If this option is set, XBoard adjudicates games  as  draws  when
	      there  is	 no  sufficient	 material left to inflict a checkmate.
	      This applies to KBKB with like bishops (any  number,  actually),
	      and  to  KBK,  KNK and KK.  Legality-testing must be switched on
	      for this option to work. Default: true

       -trivialDraws true/false
	      If this option is set, XBoard adjudicates games  as  draws  that
	      cannot be usually won without opponent cooperation. This applies
	      to KBKB with unlike bishops, and to KBKN, KNKN, KNNK,  KRKR  and
	      KQKQ.  The  draw	is called after 6 ply into these end-games, to
	      allow quick mates that can occur in some	exceptional  positions
	      to be found by the engines.  KQKQ does not really belong in this
	      category, and might be taken out in the future.  (When  bitbase-
	      based  adjudications are implemented.)  Legality-testing must be
	      on for this option to work. Default: false

       -ruleMoves n
	      If the given value is non-zero, XBoard adjudicates the game as a
	      draw  after  the	given  number of consecutive reversible moves.
	      Engine draw claims are always accepted after 50 moves, irrespec‐
	      tive of the given value of n.

       -repeatsToDraw n
	      If the given value is non-zero, xboard adjudicates the game as a
	      draw if a position  is  repeated	the  given  number  of	times.
	      Engines draw claims are always accepted after 3 repeats, (on the
	      3rd occurrence, actually),  irrespective	of  the	 value	of  n.
	      Beware that positions that have different castling or en-passant
	      rights do not  count  as	repeats,  XBoard  is  fully  e.p.  and
	      castling aware!

   Other options
       -ncp/-xncp or -noChessProgram true/false
	      If  this option is true, XBoard acts as a passive chessboard; it
	      does not start a chess engine at all.  Turning  on  this	option
	      also turns off clockMode. Default: false.

       -viewer
       -viewerOptions string
	      Presence	of  the	 volatile  option `viewer' on the command line
	      will cause the value of the persistent option `viewerOptions' as
	      stored  in the settings file to be appended to the command line.
	      The `view' option will be used by desktop associations with game
	      or  position  file types, so that `viewerOptions' can be used to
	      configure the exact mode XBoard will start in when it should act
	      on  such	a  file	 (e.g.	in  -ncp  mode, or analyzing with your
	      favorite engine). The options are	 also  automatically  appended
	      when Board is invoked with a single argument not being an option
	      name, which is then assumed to be the name of  a	`loadGameFile'
	      or  (when the name ends in .fen) a `loadPositionFile'.  Default:
	      "-ncp -engineOutputUp false -saveSettingsOnExit false".

       -tourneyOptions string
	      When XBoard is invoked with a single argument  that  is  a  file
	      with  .trn  extension,  it  will	assume this argument to be the
	      value of a `tourneyFile' option, and apped the value of the per‐
	      sistent  option  `tourneyOptions' as stored in the settings file
	      to the command line.  Thus the value of `tourneyOptions' can  be
	      used  to configure XBoard to automatically start running a tour‐
	      nament when it should act on such a file.	  Default:  "-ncp  -mm
	      -saveSettingsOnExit false".

       -mode or -initialMode modename
	      If  this option is given, XBoard selects the given modename from
	      the Mode menu after starting and (if applicable) processing  the
	      loadGameFile  or loadPositionFile option. Default: "" (no selec‐
	      tion).  Other supported values are  MachineWhite,	 MachineBlack,
	      TwoMachines,  Analysis, AnalyzeFile, EditGame, EditPosition, and
	      Training.

       -variant varname
	      Activates preliminary, partial support for playing  chess	 vari‐
	      ants against a local engine or editing variant games.  This flag
	      is not needed in ICS mode.  Recognized variant names are:

		  normal	Normal chess
		  wildcastle	Shuffle chess, king can castle from d file
		  nocastle	Shuffle chess, no castling allowed
		  fischerandom	Fischer Random shuffle chess
		  bughouse	Bughouse, ICC/FICS rules
		  crazyhouse	Crazyhouse, ICC/FICS rules
		  losers	Lose all pieces or get mated (ICC wild 17)
		  suicide	Lose all pieces including king (FICS)
		  giveaway	Try to have no legal moves (ICC wild 26)
		  twokings	Weird ICC wild 9
		  kriegspiel	Opponent's pieces are invisible
		  atomic	Capturing piece explodes (ICC wild 27)
		  3check	Win by giving check 3 times (ICC wild 25)
		  shatranj	An ancient precursor of chess (ICC wild 28)
		  xiangqi	Chinese Chess (on a 9x10 board)
		  shogi		Japanese Chess (on a 9x9 board & piece drops)
		  capablanca	Capablanca Chess (10x8 board, with Archbishop
				and Chancellor pieces)
		  gothic	similar, with a better initial position
		  caparandom	An FRC-like version of Capablanca Chess (10x8)
		  janus		A game with two Archbishops (10x8 board)
		  courier	Medieval intermediate between shatranj and
				modern Chess (on 12x8 board)
		  falcon	Patented 10x8 variant with two Falcon pieces
		  berolina	Pawns capture straight ahead, and move diagonal
		  cylinder	Pieces wrap around the board edge
		  knightmate	King moves as Knight, and vice versa
		  super		Superchess (shuffle variant with 4 exo-pieces)
		  makruk	Thai Chess (shatranj-like, P promotes on 6th rank)
		  spartan	Spartan Chess (black has unorthodox pieces)
		  fairy		A catchall variant in which all piece types
				known to XBoard can participate (8x8)
		  unknown	Catchall for other unknown variants

	      NOT ALL BOARDSIZES PROVIDE A COMPLETE SET	 OF  BUILT-IN  BITMAPS
	      FOR ALL UN-ORTHODOX PIECES, though. Only in `boardSize' middling
	      and bulky all 22 piece  types  are  provided,  while  -boardSize
	      petite  has  most of them. Archbishop, Chancellor and Amazon are
	      supported in every size from petite to bulky. Kings  or  Amazons
	      are substituted for missing bitmaps. You can still play variants
	      needing un-orthodox pieces in other board sizes  providing  your
	      own  bitmaps  through the `bitmapDirectory' or `pixmapDirectory'
	      options.

	      In the shuffle variants, XBoard now  does	 shuffle  the  pieces,
	      although	you can still do it by hand using Edit Position.  Some
	      variants are supported only in ICS mode, including bughouse, and
	      kriegspiel.   The winning/drawing conditions in crazyhouse (off-
	      board interposition on  mate)  are  not  fully  understood,  but
	      losers,  suicide,	 giveaway,  atomic,  and  3check should be OK.
	      Berolina and cylinder chess can only  be	played	with  legality
	      testing  off.  In crazyhouse, XBoard now does keep track of off-
	      board pieces.  In shatranj it does  implement  the  baring  rule
	      when mate detection is switched on.

       -boardHeight N
	      Allows  you  to  set a non-standard number of board ranks in any
	      variant.	If the height is given as -1, the default  height  for
	      the variant is used.  Default: -1

       -boardWidth N
	      Allows  you  to  set a non-standard number of board files in any
	      variant.	If the width is given as -1, the default width for the
	      variant  is  used.  With a non-standard width, the initial posi‐
	      tion will always be an empty board, as the usual	opening	 array
	      will not fit.  Default: -1

       -holdingsSize N
	      Allows  you  to  set a non-standard size for the holdings in any
	      variant.	If the size is given as -1, the default holdings  size
	      for  the	variant is used.  The first N piece types will go into
	      the holdings on capture, and you will be able to	drop  them  on
	      the  board  in  stead of making a normal move. If size equals 0,
	      there will be no holdings.  Default: -1

       -defaultFrcPosition N
	      Specifies the number of the opening position  in	shuffle	 games
	      like  Chess960.	A  value  of -1 means the position is randomly
	      generated by XBoard at the beginning of every game.  Default: -1

       -pieceToCharTable string
	      The characters that are used to represent the piece types XBoard
	      knows  in FEN diagrams and SAN moves. The string argument has to
	      have an even length (or it will be ignored), as white and	 black
	      pieces  have  to	be  given separately (in that order). The last
	      letter for each color will be the King.  The letters before that
	      will  be PNBRQ and then a whole host of fairy pieces in an order
	      that has not fully crystallized yet (currently FEACWMOHIJGDVSLU,
	      F=Ferz,  Elephant,  A=Archbishop,	 C=Chancellor, W=Wazir, M=Com‐
	      moner, O=Cannon, H=Nightrider). You should  list	at  least  all
	      pieces  that  occur  in the variant you are playing. If you have
	      less than 44 characters in the string, the pieces not  mentioned
	      will  get assigned a period, and you will not be able to distin‐
	      guish them in FENs. You can  also	 explicitly  assign  pieces  a
	      period, in which case they will not be counted in deciding which
	      captured pieces can go into the holdings.	  A  tilde  '~'	 as  a
	      piece  name does mean this piece is used to represent a promoted
	      Pawn in crazyhouse-like games, i.e. on  capture  it  turns  back
	      onto  a  Pawn.   A '+' similarly indicates the piece is a shogi-
	      style promoted piece, that should	 revert	 to  its  non-promoted
	      version  on capture (rather than to a Pawn).  Note that promoted
	      pieces are represented by pieces 11 further in  the  list.   You
	      should  not  have to use this option often: each variant has its
	      own default setting for the piece representation in  FEN,	 which
	      should be sufficient in normal use.  Default: ""

       -pieceNickNames string
	      The  characters in the string are interpreted the same way as in
	      the `pieceToCharTable' option. But on  input,  piece-ID  letters
	      are  first  looked  up in the nicknames, and only if not defined
	      there, in the normal pieceToCharTable. This allows you  to  have
	      two  letters designate the same piece, (e.g. N as an alternative
	      to H for Horse in Xiangqi), to  make  reading  of	 non-compliant
	      notations easier.	 Default: ""

       -colorNickNames string
	      The  side-to-move	 field	in a FEN will be first matched against
	      the letters in the string (first character for white, second for
	      black),  before  it is matched to the regular 'w' and 'b'.  This
	      makes it easier to read non-compliant FENs, which, say, use  'r'
	      for white.  Default: ""

       -debug/-xdebug or -debugMode true/false
	      Turns on debugging printout.

       -debugFile filename or -nameOfDebugFile filename
	      Sets  the	 name of the file to which XBoard saves debug informa‐
	      tion (including all communication to and from the	 engines).   A
	      `%d' in the given file name (e.g. game%d.debug) will be replaced
	      by the unique sequence number of a tournament game, so that  the
	      debug output of each game will be written on a separate file.

       -engineDebugOutput number
	      Specifies	 how  XBoard should handle unsolicited output from the
	      engine, with respect to saving it in the debug file.  The output
	      is  further  (hopefully)	ignored.  If number=0, XBoard refrains
	      from writing such spurious output to the debug  file.   If  num‐
	      ber=1,  all  engine  output  is  written faithfully to the debug
	      file.  If number=2, any protocol-violating line is prefixed with
	      a	 '#'  character,  as  the engine itself should have done if it
	      wanted to submit info for inclusion in  the  debug  file.	  This
	      option  is provided for the benefit of applications that use the
	      debug file as a source of information, such as  the  broadcaster
	      of  live	games TLCV / TLCS.  Such applications can be protected
	      from spurious engine output that might otherwise confuse them.

       -rsh or -remoteShell shell-name
	      Name of the command used to run programs remotely.  The  default
	      is  `rsh'	 or  `remsh', determined when XBoard is configured and
	      compiled.

       -ruser or -remoteUser user-name
	      User name on the remote system when running  programs  with  the
	      `remoteShell'. The default is your local user name.

       -userName username
	      Name  under  which  the  Human  player will be listed in the PGN
	      file.  Default is the login name on your local computer.

       -delayBeforeQuit number
       -delayAfterQuit number
	      These options specify how long XBoard has to wait before sending
	      a termination signal to rogue engine processes, that do not want
	      to react to the 'quit' command. The second  one  determines  the
	      pause after killing the engine, to make sure it dies.

       -searchMode n
	      The integer n encodes the mode for the `find position' function.
	      Default: 1 (= Exact position match)

       -eloThresholdBoth elo
       -eloThresholdAny elo
	      Defines a lower limit for the Elo rating, which has to  be  sur‐
	      passed  before  a	 game  will be considered when searching for a
	      board position.  Default: 0

       -dateThreshold year
	      Only games not played before the given year will	be  considered
	      when searching for a board position

CHESS SERVERS
       An  "Internet Chess Server", or "ICS", is a place on the Internet where
       people can get together to play chess, watch other people's  games,  or
       just chat.  You can use either `telnet' or a client program like XBoard
       to connect to the server.  There are thousands of registered  users  on
       the  different  ICS  hosts,  and	 it is not unusual to meet 200 on both
       chessclub.com and freechess.org.

       Most people can just type `xboard -ics'	to  start  XBoard  as  an  ICS
       client.	Invoking XBoard in this way connects you to the Internet Chess
       Club (ICC), a commercial ICS.  You can log in there as a guest even  if
       you  do	not  have  a paid account.  To connect to the largest Free ICS
       (FICS), use the command `xboard -ics -icshost  freechess.org'  instead,
       or  substitute  a  different host name to connect to your favorite ICS.
       For a full description of command-line options that control the connec‐
       tion  to	 ICS  and  change  the	default values of ICS options, see ICS
       options.

       While you are running XBoard as an ICS client,  you  use	 the  terminal
       window  that you started XBoard from as a place to type in commands and
       read information that is not available on the chessboard.

       The first time you need to use the terminal is to enter your login name
       and  password,  if  you	are a registered player. (You don't need to do
       this manually; the `icsLogon' option  can  do  it  for  you.   See  ICS
       options.)   If  you are not registered, enter `g' as your name, and the
       server will pick a unique guest name for you.

       Some useful ICS commands include

       help <topic>
	      to get help on the given <topic>. To get a list of possible top‐
	      ics  type "help" without topic.  Try the help command before you
	      ask other people on the server for help.

	      For example `help register' tells you how to become a registered
	      ICS player.

       who <flags>
	      to see a list of people who are logged on.  Administrators (peo‐
	      ple you should talk to if you have a problem)  are  marked  with
	      the character `*', an asterisk. The <flags> allow you to display
	      only selected players: For example, `who of'  shows  a  list  of
	      players  who  are interested in playing but do not have an oppo‐
	      nent.

       games  to see what games are being played

       match <player> [<mins>] [<inc>]
	      to challenge another player to a game. Both opponents get <mins>
	      minutes for the game, and <inc> seconds will be added after each
	      move.  If another player challenges you, the server asks if  you
	      want to accept the challenge; use the `accept' or `decline' com‐
	      mands to answer.

       accept
       decline
	      to accept or decline another player's offer.  The offer  may  be
	      to  start	 a  new	 game,	or  to agree to a `draw', `adjourn' or
	      `abort' the current game. See Action Menu.

	      If you have more than one pending offer (for  example,  if  more
	      than  one	 player is challenging you, or if your opponent offers
	      both a draw and to adjourn the game), you have to	 supply	 addi‐
	      tional  information, by typing something like `accept <player>',
	      `accept draw', or `draw'.

       draw
       adjourn
       abort  asks your opponent to terminate  a  game	by  mutual  agreement.
	      Adjourned	 games	can  be	 continued  later.   Your opponent can
	      either `decline' your offer or accept it	(by  typing  the  same
	      command  or typing `accept').  In some cases these commands work
	      immediately, without asking your opponent to agree.   For	 exam‐
	      ple, you can abort the game unilaterally if your opponent is out
	      of time, and you can claim a draw by repetition or  the  50-move
	      rule if available simply by typing `draw'.

       finger <player>
	      to  get  information  about  the given <player>. (Default: your‐
	      self.)

       vars   to get a list of personal settings

       set <var> <value>
	      to modify these settings

       observe <player>
	      to observe an ongoing game of the given <player>.

       examine
       oldmoves
	      to review a recently completed game

       Some special XBoard features are activated when you are in examine mode
       on  ICS.	  See  the descriptions of the menu commands `Forward', `Back‐
       ward', `Pause', `ICS Client', and `Stop Examining' on  the  Edit	 Menu,
       Mode Menu, and Action Menu.

FIREWALLS
       By  default, XBoard communicates with an Internet Chess Server by open‐
       ing a TCP socket directly from the machine it is running on to the ICS.
       If  there  is  a	 firewall between your machine and the ICS, this won't
       work. Here are some recipes for getting around common  kinds  of	 fire‐
       walls using special options to XBoard.  Important: See the paragraph in
       the below about extra echoes, in Limitations.

       Suppose that you can't telnet directly to ICS, but you can telnet to  a
       firewall	 host,	log  in, and then telnet from there to ICS.  Let's say
       the firewall is called `firewall.example.com'. Set command-line options
       as follows:

	   xboard -ics -icshost firewall.example.com -icsport 23

       Then when you run XBoard in ICS mode, you will be prompted to log in to
       the firewall host. This works because port 23 is	 the  standard	telnet
       login  service. Do so, then telnet to ICS, using a command like `telnet
       chessclub.com 5000', or whatever command the firewall provides for tel‐
       netting to port 5000.

       If  your	 firewall  lets	 you  telnet  (or  rlogin) to remote hosts but
       doesn't let you telnet to port 5000, you may be able to connect to  the
       chess  server  on port 23 instead, which is the port the telnet program
       uses by default.	 Some chess servers  support  this  (including	chess‐
       club.com and freechess.org), while some do not.

       If  your	 chess	server	does not allow connections on port 23 and your
       firewall does not allow you to connect to other ports, you may be  able
       to  connect  by	hopping through another host outside the firewall that
       you have an account on.	For instance, suppose you have a shell account
       at  `foo.edu'.  Follow  the recipe above, but instead of typing `telnet
       chessclub.com 5000' to the firewall, type `telnet foo.edu' (or  `rlogin
       foo.edu'), log in there, and then type `telnet chessclub.com 5000'.

       Suppose	that  you can't telnet directly to ICS, but you can use rsh to
       run programs on a firewall host, and  that  host	 can  telnet  to  ICS.
       Let's  say  the	firewall is called `rsh.example.com'. Set command-line
       options as follows:

	   xboard -ics -gateway rsh.example.com -icshost chessclub.com

       Then when you run XBoard in ICS mode, it will connect  to  the  ICS  by
       using  `rsh'  to	 run  the  command `telnet chessclub.com 5000' on host
       `rsh.example.com'.

       Suppose that you can telnet anywhere you want, but you have  to	run  a
       special program called `ptelnet' to do so.

       First,  we'll  consider	the easy case, in which `ptelnet chessclub.com
       5000' gets you to the chess server.  In	this  case  set	 command  line
       options as follows:

	   xboard -ics -telnet -telnetProgram ptelnet

       Then  when you run XBoard in ICS mode, it will issue the command `ptel‐
       net chessclub.com 5000' to connect to the ICS.

       Next, suppose that `ptelnet chessclub.com 5000' doesn't work; that  is,
       your `ptelnet' program doesn't let you connect to alternative ports. As
       noted above, your chess server may allow you  to	 connect  on  port  23
       instead.	  In that case, just add the option `-icsport ""' to the above
       command.	 But if your chess server doesn't let you connect on port  23,
       you  will  have	to  find  some other host outside the firewall and hop
       through	it.  For  instance,  suppose  you  have	 a  shell  account  at
       `foo.edu'. Set command line options as follows:

	   xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""

       Then  when you run XBoard in ICS mode, it will issue the command `ptel‐
       net foo.edu' to connect to your account at  `foo.edu'.  Log  in	there,
       then type `telnet chessclub.com 5000'.

       ICC  timestamp  and  FICS  timeseal do not work through some firewalls.
       You can use them only if your firewall gives  a	clean  TCP  connection
       with  a	full  8-bit wide path.	If your firewall allows you to get out
       only by running a special telnet program, you can't  use	 timestamp  or
       timeseal	 across it.  But if you have access to a computer just outside
       your firewall, and you have much lower netlag when talking to that com‐
       puter  than to the ICS, it might be worthwhile running timestamp there.
       Follow the instructions above for hopping through a  host  outside  the
       firewall	 (foo.edu  in  the  example), but run timestamp or timeseal on
       that host instead of telnet.

       Suppose that you have a SOCKS firewall that will give you a clean 8-bit
       wide  TCP  connection to the chess server, but only after you authenti‐
       cate yourself via the SOCKS protocol.  In that case, you could  make  a
       socksified  version of XBoard and run that.  If you are using timestamp
       or timeseal, you will to socksify it, not XBoard; this may be difficult
       seeing that ICC and FICS do not provide source code for these programs.
       Socksification is beyond the scope of this document, but see the	 SOCKS
       Web  site  at  http://www.socks.permeo.com/.  If you are missing SOCKS,
       try http://www.funbureau.com/.

ENVIRONMENT VARIABLES
       Game and position files are found in a directory named by  the  `CHESS‐
       DIR'  environment  variable.  If	 this variable is not set, the current
       working directory is  used.  If	`CHESSDIR'  is	set,  XBoard  actually
       changes	its  working directory to `$CHESSDIR', so any files written by
       the chess engine will be placed there too.

LIMITATIONS AND KNOWN BUGS
       There is no way for two people running copies of XBoard	to  play  each
       other without going through an Internet Chess Server.

       Under  some circumstances, your ICS password may be echoed when you log
       on.

       If you are connecting to the ICS	 by  running  telnet  on  an  Internet
       provider	 or  firewall  host,  you  may find that each line you type is
       echoed back an extra time after	you  hit  <Enter>.  If	your  Internet
       provider is a Unix system, you can probably turn its echo off by typing
       `stty -echo' after you log in, and/or typing <^E><Enter>	 (Ctrl+E  fol‐
       lowed  by  the  Enter  key) to the telnet program after you have logged
       into ICS.  It is a good idea to do this if you can, because  the	 extra
       echo can occasionally confuse XBoard's parsing routines.

       The game parser recognizes only algebraic notation.

       Many of the following points used to be limitations in XBoard 4.2.7 and
       earlier, but are now fixed: The internal move legality tester in XBoard
       4.3.xx does look at the game history, and is fully aware of castling or
       en-passant-capture rights. It permits castling with the king on	the  d
       file  because  this  is	possible  in  some "wild 1" games on ICS.  The
       piece-drop menu does not check piece drops in bughouse to  see  if  you
       actually	 hold  the piece you are trying to drop. But this way of drop‐
       ping pieces should be considered an obsolete feature, now  that	pieces
       can be dropped by dragging them from the holdings to the board. Anyway,
       if you would attempt an illegal move when using a chess engine  or  the
       ICS,  XBoard  will  accept  the error message that comes back, undo the
       move, and let you try  another.	 FEN  positions	 saved	by  XBoard  do
       include	correct	 information  about whether castling or en passant are
       legal, and also handle the 50-move counter.  The mate detector does not
       understand  that	 non-contact mate is not really mate in bughouse.  The
       only problem this causes while playing is minor: a "#" (mate indicator)
       character  will	show  up  after	 a non-contact mating move in the move
       list. XBoard will not assume the game is over at that point,  not  even
       when  the  option  Detect  Mates is on.	Edit Game mode always uses the
       rules of the selected variant, which can be a variant that  uses	 piece
       drops.	You  can  load	and  edit games that contain piece drops.  The
       (obsolete) piece menus are not active, but you can perform piece	 drops
       by dragging pieces from the holdings.  Fischer Random castling is fully
       understood.  You can enter castlings by dragging the  King  on  top  of
       your  Rook.   You can probably also play Fischer Random successfully on
       ICS by typing castling moves into the ICS Interaction window.

       The menus may not work if your keyboard is in Caps  Lock	 or  Num  Lock
       mode.   This  seems to be a problem with the Athena menu widget, not an
       XBoard bug.

       Also see the ToDo file included with the distribution  for  many	 other
       possible	 bugs,	limitations,  and ideas for improvement that have been
       suggested.

REPORTING PROBLEMS
       You can report bugs and problems with XBoard using the bug  tracker  at
       `https://savannah.gnu.org/projects/xboard/'   or	 by  sending  mail  to
       `<bug-xboard@gnu.org>'.	It can also be useful  to  report  or  discuss
       bugs  in	 the  WinBoard	Forum at `http://www.open-aurec.com/wbforum/',
       WinBoard development section.

       Please use the `script' program to start a typescript, run XBoard  with
       the `-debug' option, and include the typescript output in your message.
       Also tell us what kind of machine and what operating system version you
       are using.  The command `uname -a' will often tell you this.

       If you improve XBoard, please send a message about your changes, and we
       will get in touch with you about merging them in to the	main  line  of
       development.

AUTHORS AND CONTRIBUTORS
       Chris Sears and Dan Sears wrote the original XBoard.  They were respon‐
       sible for versions 1.0 through 1.2.  The color scheme  was  taken  from
       Wayne Christopher's `XChess' program.

       Tim  Mann  was  primarily  responsible  for XBoard versions 1.3 through
       4.2.7, and for WinBoard (a port of XBoard to Microsoft Win32) from  its
       inception through version 4.2.7.

       John  Chanak  contributed the initial implementation of ICS mode.  Evan
       Welsh wrote `CMail', and Patrick Surry helped  in  designing,  testing,
       and  documenting	 it.   Elmar  Bartel contributed the new piece bitmaps
       introduced in version 3.2.  Jochen Wiedmann converted the documentation
       to  texinfo.   Frank  McIngvale	added click/click moving, the Analysis
       modes, piece flashing, ZIICS  import,  and  ICS	text  colorization  to
       XBoard.	 Hugh Fisher added animated piece movement to XBoard, and Hen‐
       rik Gram added it to WinBoard.  Mark Williams contributed  the  initial
       (WinBoard-only)	implementation	of  many  new  features	 added to both
       XBoard and WinBoard in version 4.1.0,  including	 copy/paste,  premove,
       icsAlarm,  autoFlipView, training mode, auto raise, and blindfold.  Ben
       Nye contributed X copy/paste code for XBoard.

       In a fork from version 4.2.7, Alessandro Scotti added many elements  to
       the  user interface of WinBoard, including the board textures and font-
       based rendering, the evaluation-graph, move-history  and	 engine-output
       window.	He was also responsible for adding the UCI support.

       H. G. Muller continued this fork of the project, producing version 4.3.
       He made WinBoard castling- and e.p.-aware, added variant	 support  with
       adjustable  board sizes, the crazyhouse holdings, and the fairy pieces.
       In addition he added most of the adjudication  options,	made  WinBoard
       more  robust  in	 dealing with buggy and crashing engines, and extended
       time control with a time-odds and node-count-based modes.  Most of  the
       options	that initially were WinBoard only have now been back-ported to
       XBoard.

       Michel van den Bergh provided the code  for  reading  Polyglot  opening
       books.

       Meanwhile,  some work continued on the GNU XBoard project maintained at
       savannah.gnu.org,  but  version	4.2.8  was  never  released.	Daniel
       Mehrmann was responsible for much of this work.

       Most  recently,	Arun Persaud worked with H. G. Muller to merge all the
       features of the never-released XBoard/WinBoard 4.2.8 of the GNU	XBoard
       project	and the never-released 4.3.16 from H. G.'s fork into a unified
       XBoard/WinBoard 4.4, which  is  now  available  both  from  the	savan‐
       nah.gnu.org web site and the WinBoard forum.

CMAIL
       The  `cmail' program can help you play chess by email with opponents of
       your choice using XBoard as an interface.

       You will usually run `cmail' without giving any options.

   CMail options
       -h     Displays `cmail' usage information.

       -c     Shows the conditions of the GNU  General	Public	License.   See
	      Copying.

       -w     Shows  the  warranty  notice  of the GNU General Public License.
	      See Copying.

       -v
       -xv    Provides or inhibits verbose output  from	 `cmail'  and  XBoard,
	      useful  for  debugging.  The  `-xv' form also inhibits the cmail
	      introduction message.

       -mail
       -xmail Invokes or inhibits the sending of a mail message containing the
	      move.

       -xboard
       -xxboard
	      Invokes or inhibits the running of XBoard on the game file.

       -reuse
       -xreuse
	      Invokes  or  inhibits the reuse of an existing XBoard to display
	      the current game.

       -remail
	      Resends the last mail message for that game. This inhibits  run‐
	      ning XBoard.

       -game <name>
	      The name of the game to be processed.

       -wgames <number>
       -bgames <number>
       -games <number>
	      Number of games to start as White, as Black or in total. Default
	      is 1 as white and none as black. If only one color is  specified
	      then  none  of the other color is assumed. If no color is speci‐
	      fied then equal numbers of White and Black  games	 are  started,
	      with  the	 extra	game  being as White if an odd number of total
	      games is specified.

       -me <short name>
       -opp <short name>
	      A one-word alias for yourself or your opponent.

       -wname <full name>
       -bname <full name>
       -myname <full name>
       -oppname <full name>
	      The full name of White, Black, yourself or your opponent.

       -wna <net address>
       -bna <net address>
       -na <net address>
       -oppna <net address>
	      The email address of White, Black, yourself or your opponent.

       -dir <directory>
	      The directory in which `cmail' keeps its files. This defaults to
	      the  environment variable `$CMAIL_DIR' or failing that, `$CHESS‐
	      DIR', `$HOME/Chess' or `~/Chess'. It will be created if it  does
	      not exist.

       -arcdir <directory>
	      The   directory  in  which  `cmail'  archives  completed	games.
	      Defaults to the environment variable `$CMAIL_ARCDIR' or, in  its
	      absence,	the  same  directory  as cmail keeps its working files
	      (above).

       -mailprog <mail program>
	      The program used by cmail to send email messages. This  defaults
	      to  the  environment  variable `$CMAIL_MAILPROG' or failing that
	      `/usr/ucb/Mail', `/usr/ucb/mail' or `Mail'. You will need to set
	      this variable if none of the above paths fit your system.

       -logFile <file>
	      A	 file  in  which  to  dump verbose debugging messages that are
	      invoked with the `-v' option.

       -event <event>
	      The PGN Event tag (default `Email correspondence game').

       -site <site>
	      The PGN Site tag (default `NET').

       -round <round>
	      The PGN Round tag (default `-', not applicable).

       -mode <mode>
	      The PGN Mode tag (default `EM', Electronic Mail).

       Other options
	      Any option flags not listed above are passed through to  XBoard.
	      Invoking	XBoard through CMail changes the default values of two
	      XBoard options:  The  default  value  for	 `-noChessProgram'  is
	      changed to true; that is, by default no chess engine is started.
	      The default value for `-timeDelay' is changed to 0; that is,  by
	      default XBoard immediately goes to the end of the game as played
	      so far, rather than stepping through the moves one by one.   You
	      can  still  set  these  options to whatever values you prefer by
	      supplying them on CMail's command line.  See Options.

   Starting a CMail Game
       Type `cmail' from a shell to start a game as white.  After  an  opening
       message,	 you will be prompted for a game name, which is optional -- if
       you simply press <Enter>, the game name will  take  the	form  `you-VS-
       opponent'.  You	will next be prompted for the short name of your oppo‐
       nent. If you haven't played  this  person  before,  you	will  also  be
       prompted	 for his/her email address. `cmail' will then invoke XBoard in
       the background. Make your first move and select `Mail  Move'  from  the
       `File' menu. See File Menu. If all is well, `cmail' will mail a copy of
       the move to your opponent. If you select `Exit' without having selected
       `Mail Move' then no move will be made.

   Answering a Move
       When you receive a message from an opponent containing a move in one of
       your games, simply pipe the message through `cmail'.  In	 some  mailers
       this  is	 as simple as typing `| cmail' when viewing the message, while
       in others you may have to save the message to a file and	 do  `cmail  <
       file' at the command line. In either case `cmail' will display the game
       using XBoard. If you didn't exit XBoard when you made your  first  move
       then  `cmail'  will  do	its best to use the existing XBoard instead of
       starting a new one. As before, simply make  a  move  and	 select	 `Mail
       Move'  from the `File' menu. See File Menu. `cmail' will try to use the
       XBoard that was most recently used to display the  current  game.  This
       means  that many games can be in progress simultaneously, each with its
       own active XBoard.

       If you want to look at the history or explore a	variation,  go	ahead,
       but  you	 must  return to the current position before XBoard will allow
       you to mail a move. If you edit the  game's  history  you  must	select
       `Reload	Same  Game'  from  the `File' menu to get back to the original
       position, then make the move you	 want  and  select  `Mail  Move'.   As
       before,	if you decide you aren't ready to make a move just yet you can
       either select `Exit' without sending a move or just leave  XBoard  run‐
       ning until you are ready.

   Multi-Game Messages
       It  is  possible	 to  have  a `cmail' message carry more than one game.
       This feature was implemented to handle IECG (International Email	 Chess
       Group)  matches, where a match consists of one game as white and one as
       black, with moves transmitted simultaneously. In case  there  are  more
       general	uses,  `cmail'	itself	places	no  limit  on  the  number  of
       black/white games contained in a message; however, XBoard does.

   Completing a Game
       Because XBoard can detect checkmate and stalemate, `cmail' handles game
       termination  sensibly. As well as resignation, the `Action' menu allows
       draws to be offered and accepted for `cmail' games.

       For multi-game messages, only unfinished and just-finished  games  will
       be  included  in	 email messages. When all the games are finished, they
       are archived in the user's archive  directory,  and  similarly  in  the
       opponent's  when he or she pipes the final message through `cmail'. The
       archive file name includes the date the game was started.

   Known CMail Problems
       It's possible that a strange conjunction of conditions may occasionally
       mean  that `cmail' has trouble reactivating an existing XBoard. If this
       should happen, simply trying it again should work.  If not, remove  the
       file  that  stores  the	XBoard's PID (`game.pid') or use the `-xreuse'
       option to force `cmail' to start a new XBoard.

       Versions of `cmail' after 2.16 no longer understand the old file format
       that XBoard used to use and so cannot be used to correspond with anyone
       using an older version.

       Versions of `cmail' older than 2.11 do not handle multi-game  messages,
       so  multi-game  correspondence  is not possible with opponents using an
       older version.

OTHER PROGRAMS YOU CAN USE WITH XBOARD
       Here are some other programs you can use with XBoard

   GNU Chess
       The GNU Chess engine is available from:

       ftp://ftp.gnu.org/gnu/gnuchess/

       You can use XBoard to play a game against GNU Chess,  or	 to  interface
       GNU Chess to an ICS.

   Fairy-Max
       Fairy-Max  is a derivative from the once World's smallest Chess program
       micro-Max, which measures only about 100 lines  of  source  code.   The
       main difference with micro-Max is that Fairy-Max loads its move-genera‐
       tor tables from a file, so that the rules for  piece  movement  can  be
       easily configured to implement unorthodox pieces.  Fairy-Max can there‐
       fore play a large number of variants, normal Chess being one of	those.
       In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj,
       Courier Chess, Cylinder chess, Berolina Chess, while the user can  eas‐
       ily define new variants.	 It can be obtained from:

       http://home.hccnet.nl/h.g.muller/dwnldpage.html

   HoiChess
       HoiChess	 is  a not-so-very-strong Chess engine, which comes with a de‐
       rivative HoiXiangqi, able to play Chinese Chess.	 It  can  be  obtained
       from the standard Linux repositories through:

       sudo apt-get install hoichess

   Crafty
       Crafty  is  a chess engine written by Bob Hyatt.	 You can use XBoard to
       play a game against Crafty, hook Crafty up to an ICS, or use Crafty  to
       interactively analyze games and positions for you.

       Crafty  is a strong, rapidly evolving chess program. This rapid pace of
       development is good, because it means Crafty is always getting  better.
       This  can  sometimes  cause  problems with backwards compatibility, but
       usually the latest version of Crafty will work  well  with  the	latest
       version	of XBoard.  Crafty can be obtained from its author's FTP site:
       ftp://ftp.cis.uab.edu/hyatt/.

       To use Crafty with XBoard, give the -fcp and -fd	 options  as  follows,
       where  <crafty's	 directory>  is	 the  directory in which you installed
       Crafty and placed its book and other support files.

   zic2xpm
       The ``zic2xpm'' program is used to import chess sets from the  ZIICS(*)
       program	into  XBoard.  ``zic2xpm'' is part of the XBoard distribution.
       ZIICS is available from:

       ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe

       To import ZIICS pieces, do this:

       1. Unzip ziics131.exe into a directory:

		  unzip -L ziics131.exe -d ~/ziics

       2. Use zic2xpm to convert a set of pieces to XBoard format.

	      For example, let's say you want to use  the  FRITZ4  set.	 These
	      files are named ``fritz4.*'' in the ZIICS distribution.

		  mkdir ~/fritz4
		  cd ~/fritz4
		  zic2xpm ~/ziics/fritz4.*

       3. Give XBoard the ``-pixmap'' option when starting up, e.g.:

		  xboard -pixmap ~/fritz4

       (*)  ZIICS  is  a  separate  copyrighted	 work  of Andy McFarland.  The
       ``ZIICS pieces'' are copyrighted works of  their	 respective  creators.
       Files  produced by ``zic2xpm'' are for PERSONAL USE ONLY and may NOT be
       redistributed without explicit permission from the original  creator(s)
       of the pieces.

COPYRIGHT
       Copyright  (C)  1991  Digital Equipment Corporation, Maynard, Massachu‐
       setts.

       All Rights Reserved.

       Permission to use, copy, modify, and distribute this software  and  its
       documentation  for  any purpose and without fee is hereby granted, pro‐
       vided that the above copyright notice appear in	all  copies  and  that
       both  that  copyright  notice and this permission notice appear in sup‐
       porting documentation, and that the name of  Digital  not  be  used  in
       advertising  or	publicity  pertaining  to distribution of the software
       without specific, written prior permission.

       Digital disclaims all warranties with regard to this software,  includ‐
       ing all implied warranties of merchantability and fitness.  In no event
       shall Digital be liable for any special, indirect or consequential dam‐
       ages  or	 any  damages  whatsoever  resulting from loss of use, data or
       profits, whether in an action of contract, negligence or other tortious
       action,	arising out of or in connection with the use or performance of
       this software.

       Enhancements copyright (C) 1992-2003, 2004,  2005,  2006,  2007,	 2008,
       2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.

       Published by the Free Software Foundation
       59 Temple Place - Suite 330
       Boston, MA 02111-1307 USA

       Permission  is  granted	to make and distribute verbatim copies of this
       manual provided the copyright notice and	 this  permission  notice  are
       preserved on all copies.

       Permission  is granted to copy and distribute modified versions of this
       manual under the conditions for verbatim copying,  provided  also  that
       the  section  entitled  ``GNU  General  Public  License,''  is included
       exactly as in the original, and	provided  that	the  entire  resulting
       derived	work  is  distributed  under  the terms of a permission notice
       identical to this one.

       Permission is granted to copy and distribute translations of this  man‐
       ual into another language, under the above conditions for modified ver‐
       sions, except that the section entitled ``GNU General Public License,''
       and this permission notice, may be included in translations approved by
       the Free Software Foundation instead of in the original English.

GNU GENERAL PUBLIC LICENSE
       Copyright (C) 2007 Free Software Foundation, Inc. `http://fsf.org/'

       Everyone is permitted to copy and distribute verbatim copies of this
       license document, but changing it is not allowed.

       The GNU General Public License is a free, copyleft license for software
       and other kinds of works.

       The  licenses  for most software and other practical works are designed
       to take away your freedom to share and change the works.	 By  contrast,
       the GNU General Public License is intended to guarantee your freedom to
       share and change all versions of a program -- to make sure  it  remains
       free software for all its users.	 We, the Free Software Foundation, use
       the GNU General Public License for most of  our	software;  it  applies
       also to any other work released this way by its authors.	 You can apply
       it to your programs, too.

       When we speak of free software, we are referring to freedom, not price.
       Our General Public Licenses are designed to make sure that you have the
       freedom to distribute copies of free software (and charge for  them  if
       you  wish),  that you receive source code or can get it if you want it,
       that you can change the software or use pieces of it in new  free  pro‐
       grams, and that you know you can do these things.

       To  protect  your  rights,  we  need to prevent others from denying you
       these rights or asking you to surrender	the  rights.   Therefore,  you
       have certain responsibilities if you distribute copies of the software,
       or if you modify it: responsibilities to respect the freedom of others.

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       Additional Terms.
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	      When you convey a copy of a covered work, you may at your option
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       Acceptance Not Required for Having Copies.
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       Automatic Licensing of Downstream Recipients.
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       Patents.
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	      If  you  convey  a  covered  work, knowingly relying on a patent
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       No Surrender of Others' Freedom.
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       Use with the GNU Affero General Public License.
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	      permission to link or combine  any  covered  work	 with  a  work
	      licensed	under  version	3  of  the  GNU	 Affero General Public
	      License into a single combined work, and to convey the resulting
	      work.   The  terms of this License will continue to apply to the
	      part which is the covered work, but the special requirements  of
	      the  GNU	Affero	General Public License, section 13, concerning
	      interaction through a network will apply to the  combination  as
	      such.

       Revised Versions of this License.
	      The Free Software Foundation may publish revised and/or new ver‐
	      sions of the GNU General Public License from time to time.  Such
	      new  versions  will be similar in spirit to the present version,
	      but may differ in detail to address new problems or concerns.

	      Each version is given a distinguishing version number.   If  the
	      Program  specifies  that	a  certain numbered version of the GNU
	      General Public License ``or any later version'' applies  to  it,
	      you have the option of following the terms and conditions either
	      of that numbered version or of any later	version	 published  by
	      the Free Software Foundation.  If the Program does not specify a
	      version number of the GNU General Public License, you may choose
	      any version ever published by the Free Software Foundation.

	      If  the  Program	specifies that a proxy can decide which future
	      versions of the GNU General Public License  can  be  used,  that
	      proxy's  public statement of acceptance of a version permanently
	      authorizes you to choose that version for the Program.

	      Later license versions may give you additional or different per‐
	      missions.	 However, no additional obligations are imposed on any
	      author or copyright holder as a result of your choosing to  fol‐
	      low a later version.

       Disclaimer of Warranty.
	      THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
	      APPLICABLE LAW.  EXCEPT WHEN OTHERWISE  STATED  IN  WRITING  THE
	      COPYRIGHT	 HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM ``AS
	      IS'' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR  IMPLIED,
	      INCLUDING,  BUT  NOT  LIMITED TO, THE IMPLIED WARRANTIES OF MER‐
	      CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.   THE	ENTIRE
	      RISK  AS	TO  THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH
	      YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
	      ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

       Limitation of Liability.
	      IN  NO  EVENT  UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
	      WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO	 MODI‐
	      FIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO
	      YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,	INCIDENTAL  OR
	      CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
	      THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA  OR  DATA
	      BEING  RENDERED  INACCURATE  OR LOSSES SUSTAINED BY YOU OR THIRD
	      PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE  WITH  ANY	 OTHER
	      PROGRAMS),  EVEN	IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED
	      OF THE POSSIBILITY OF SUCH DAMAGES.

       Interpretation of Sections 15 and 16.
	      If the disclaimer of warranty and limitation of  liability  pro‐
	      vided  above  cannot  be	given  local legal effect according to
	      their terms, reviewing courts shall apply local  law  that  most
	      closely  approximates  an absolute waiver of all civil liability
	      in connection with the Program, unless a warranty or  assumption
	      of  liability  accompanies a copy of the Program in return for a
	      fee.

	      If you develop a new program, and you  want  it  to  be  of  the
	      greatest	possible  use  to  the public, the best way to achieve
	      this is to make it free software which everyone can redistribute
	      and change under these terms.

	      To  do  so,  attach the following notices to the program.	 It is
	      safest to attach them to the start of each source file  to  most
	      effectively  state  the  exclusion  of  warranty;	 and each file
	      should have at least the ``copyright'' line  and	a  pointer  to
	      where the full notice is found.

	      ONE LINE TO GIVE THE PROGRAM'S NAME AND A BRIEF IDEA OF WHAT IT DOES.
	      Copyright (C) YEAR NAME OF AUTHOR

	      This program is free software: you can redistribute it and/or modify
	      it under the terms of the GNU General Public License as published by
	      the Free Software Foundation, either version 3 of the License, or (at
	      your option) any later version.

	      This program is distributed in the hope that it will be useful, but
	      WITHOUT ANY WARRANTY; without even the implied warranty of
	      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	      General Public License for more details.

	      You should have received a copy of the GNU General Public License
	      along with this program.	If not, see `http://www.gnu.org/licenses/'.

	      Also  add	 information  on  how to contact you by electronic and
	      paper mail.

	      If the program does terminal interaction, make it output a short
	      notice like this when it starts in an interactive mode:

	      PROGRAM Copyright (C) YEAR NAME OF AUTHOR
	      This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
	      This is free software, and you are welcome to redistribute it
	      under certain conditions; type `show c' for details.

	      The  hypothetical commands `show w' and `show c' should show the
	      appropriate parts of the General	Public	License.   Of  course,
	      your program's commands might be different; for a GUI interface,
	      you would use an ``about box''.

	      You should also get your employer (if you work as a  programmer)
	      or  school,  if  any, to sign a ``copyright disclaimer'' for the
	      program, if necessary.  For more information on this, and how to
	      apply	  and	   follow      the	GNU	 GPL,	   see
	      `http://www.gnu.org/licenses/'.

	      The GNU General Public License  does  not	 permit	 incorporating
	      your  program  into  proprietary programs.  If your program is a
	      subroutine library, you may consider it more  useful  to	permit
	      linking  proprietary  applications with the library.  If this is
	      what you want to do, use the GNU Lesser General  Public  License
	      instead	 of    this   License.	  But	first,	 please	  read
	      `http://www.gnu.org/philosophy/why-not-lgpl.html'.

GNU				    $Date:			     xboard(6)
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