stop_sample(3) Allegro manual stop_sample(3)NAMEstop_sample - Stops a sample from playing. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
DESCRIPTION
Stop a sample from playing, which is required if you have set a sample
going in looped mode. If there are several copies of the sample play‐
ing, it will stop them all. You must still destroy the sample using
destroy_sample().
SEE ALSOplay_sample(3), destroy_sample(3)Allegro version 4.4.2 stop_sample(3)