rotate_sprite_v_flip_trans man page on DragonFly

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rotate_sprite_v_flip_trans(3)	Allegro manual	 rotate_sprite_v_flip_trans(3)

NAME
       rotate_sprite_v_flip_trans  -  Rotates and flips a sprite. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>

       void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int
       y, fixed angle);

DESCRIPTION
       Like  rotate_sprite_trans, but flips the image vertically before rotatā€
       ing it.	To flip horizontally, use this routine but add itofix(128)  to
       the  angle.  To	flip  in  both directions, use rotate_sprite() and add
       itofix(128) to its angle.

SEE ALSO
       rotate_sprite_trans(3),		 rotate_scaled_sprite_v_flip_trans(3),
       pivot_sprite_v_flip_trans(3),	  pivot_scaled_sprite_v_flip_trans(3),
       exsprite(3)

Allegro				 version 4.4.2	 rotate_sprite_v_flip_trans(3)
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