ROBOTFINDSKITTEN(6)ROBOTFINDSKITTEN(6)NAMErobotfindskitten - help robot find kitten
SYNOPSISrobotfindskitten [ -nnumber ] [ -sseed ]
DESCRIPTION
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten
(collectively known as Non Kitten Items or NKIs). Robot must touch
items to determine if they are kitten or not. The game ends when robot
finds kitten.
You can move robot with the arrow keys, the EMACS keys (^N, ^P, ^B and
^F for down, up, left and right), the keypad keys (all 8 directions),
and the nethack keys (all 8 directions; hjklyubn is left, down, up,
right, up-left, up-right, down-left and down-right).
You can press Ctrl-L at any time to redraw the screen. You can press q
at any time to quit. A good old-fashioned Ctrl-C quits too.
OPTIONS
You can optionally specify the number of Non Kitten Items to use with
the -s option. The default is 20.
You can set the random-number seed, normally initialized from the sys‐
tem clock, with the -t option. This may be useful for debugging.
FILESrobotfindskitten(6) reads all of the files in the ~/.robotfindskitten
and /usr/local/share/robotfindskitten directories. Each line of each
file becomes the description of a Non Kitten Item.
ENVIRONMENTrobotfindskitten(6) uses the HOME environment variable to find the
~/.robotfindskitten directory.
EXIT STATUS
The exit status is 0 if robot found kitten; 1 if you quit or there was
a problem; and the signal number if robotfindskitten(6) exits grace‐
fully due to a signal.
AUTHOR
Written by Alexey Toptygin <alexeyt@freeshell.org> based on sources by
Leonard Richardson and others.
October 11, 2005 ROBOTFINDSKITTEN(6)