register_bitmap_file_type man page on DragonFly

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register_bitmap_file_type(3)	Allegro manual	  register_bitmap_file_type(3)

NAME
       register_bitmap_file_type  -  Registers	custom	bitmap	loading/saving
       functions. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void register_bitmap_file_type(const char *ext,	BITMAP	*(*load)(const
       char  *filename,	 RGB  *pal),  int (*save)(const char *filename, BITMAP
       *bmp, const RGB *pal));

DESCRIPTION
       Informs the load_bitmap() and save_bitmap() functions  of  a  new  file
       type,  providing	 routines  to  read  and  write	 images in this format
       (either function may be NULL). The functions you supply must follow the
       same prototype as load_bitmap() and save_bitmap(). Example:

	  BITMAP *load_dump(const char *filename, RGB *pal)
	  {
	     ...
	  }

	  int save_dump(const char *filename, BITMAP *bmp, const RGB *pal)
	  {
	     ...
	  }

	     register_bitmap_file_type("dump", load_dump, save_dump);

SEE ALSO
       load_bitmap(3), save_bitmap(3)

Allegro				 version 4.4.2	  register_bitmap_file_type(3)
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