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giram(1)		      Giram manual pages		      giram(1)

NAME
       giram - Giram Is Really A Modeller

SYNOPSIS
       giram [options]

DESCRIPTION
       giram  is  a  simple  volumic  (as  opposed as meshed) 3D modeller.  It
       allows you to create a 3D scene which you can save as a POV-Ray	source
       file or AutoCAD DXF.

FRAMES AND VIEWS
       When Giram starts, only the Giram Toolbox is open.  Choosing File, then
       New View presents a dialog box offering to display several viewports.

       View X-Y
	      "Front View", with the X and Y axis of the  frame	 corresponding
	      to  the  X  and  Y axis of the monitor.  Allows you to adjust an
	      object's horizontal and vertical position.

       View X-Z
	      "Top View", with the frame's Z axis placed along the monitor's Y
	      axis.  Allows you to move an object left/right and forward/back‐
	      ward.

       View Z-Y
	      "Side View", with the Z axis of the frame	 placed	 along	the  X
	      axis of the monitor, and the Y axis placed normally.  Allows you
	      to change the depth and height of objects.

       Camera View
	      Shows the frame  in  3  dimensions.   Unlike  the	 other	views,
	      objects  cannot  be  translated,	rotated,  or  scaled using the
	      mouse.   The  position  and  direction  of  the  camera  can  be
	      adjusted.

       If  you	leave  the drop-down list at its default setting of New Frame,
       the viewports will show a newly created, empty Frame.  Other  currently
       open  frames are also available.	 When a frame is first opened, all the
       views are shown.

       To pan in any of the viewports (except the camera), use the  scrollbars
       along  both sides of the window.	 Zooming can be done by right-clicking
       within the window and selecting View, then Zoom in or Zoom out.	Fit to
       Selection  and  Fit  to	Scene will pan and zoom the viewport appropri‐
       ately.

SELECTIONS
       Before you can modify a scene, you have to tell Giram which objects are
       going  to be modified. This is what the Selection Tool is for.  With it
       you can select an object or group of objects, or change the contents of
       the  current  selection.	  Once	selected, objects can be a translated,
       rotated or scaled.

       To select an object, just click on it.  By default, all	objects	 under
       the  cursor are selected. As scenes can get quite complicated when dis‐
       played in 2D, and shapes	 are  displayed	 stacked  up  on  top  of  one
       another,	 this  may  not be what you want. So with Giram you can modify
       the way objects are selected with the [Shift],  the  [Ctrl]  and	 [Alt]
       Modifier keys.

       No Modifier
	      All  the objects under the cursor are selected.  Previous selec‐
	      tions are forgotten.

       [Shift]
	      All the objects under the cursor are added to the selection.

       [Ctrl] All the objects under the cursor are removed from	 the	selec‐
	      tion.

       [Ctrl]+[Shift]
	      Select  only  the	 objects that are under the cursor AND were in
	      the previous selection.

       [Alt]  The selection is made by the 'first' object under the  cursor  -
	      the  'first'  object  being the one that is higher up in the CSG
	      heiracy (basically the one that was created  first).   Following
	      clicks  in  the  same spot, with the [Alt] modifier, will select
	      the next object under the cursor and so on...

       [Alt]+[Shift]
	      The 'first' object under the cursor  is  added  to  the  current
	      selection.    Following  clicks  in  the	same  spot,  with  the
	      [Alt]+[Shift] modifier, will add the next object under the  cur‐
	      sor  to  what  were the selection before the first click, and so
	      on...

       [Alt]+[Ctrl]
	      The 'first' object under the cursor is removed from the  current
	      selection.    Following  clicks  in  the	same  spot,  with  the
	      [Alt]+[Ctrl] modifier, will removed the next  object  under  the
	      cursor  from the selection as it was before the first click, and
	      so on...

       [Alt]+[Ctrl]+[Shift]
	      The 'first' object under the cursor will become the  new	selec‐
	      tion, but only if it was already in the previous selection, oth‐
	      erwise nothing is selected.  Following clicks in the same	 spot,
	      with  the	 [Alt]+[Ctrl]+[Shift]  modifer, will do the same thing
	      but with the 'next' object.

THE TOOLBOX
       The toolbox is the first window to open when Giram  starts.   Items  in
       its dropdown menu apply to the program as a whole, though some commands
       will affect the most recently opened file.  Giram's toolbox can be  set
       to either static or dynamic mode; to change between them choose Prefer‐
       ences from the File menu.

       The "Static Toolbox" shows all the icons in one large block. The	 prob‐
       lem  is	that there are quite a few tools to pick from, and the toolbox
       can take up quite a bit of screen real estate.

       The "Dynamic Toolbox" tries to use as little screen space as  possible.
       It puts the tools into categories. The selection tool and the transfor‐
       mations (i.e. move, rotate, and scale) remain in place.	The shapes are
       grouped	into  categories:  3D  shapes,	2D  shapes, lathes, lights and
       patches.	 To pick a shape from the Dynamic Toolbox which is  not	 visi‐
       ble,  right-click  on  an icon that is in the same class and select the
       desired shape. A small black triangle in the  top-right	corner	of  an
       icon indicates that it contains shapes other than the one visible.

       To  align  shapes preciscely, use the Snap option located in the pop-up
       menu's Edit submenu.  A grid with the specified sizes can be  displayed
       and objects can be set to "snap" to it.

       When the Rotate Tool or Scale Tool is active, a green cross will appear
       near the currently selected object.  This indicates the whereabouts  of
       the  'pivot  point'  or	'scale	centre point' of an object or group of
       objects.

       Move   To move the current selection, simply drag and drop  it  to  the
	      desired location.	 Translations can also be performed non-inter‐
	      activly using the choosing Operations, Translate from the pop-up
	      menu.

       Rotate To  rotate  the current selection, press and hold the left mouse
	      button while moving the mouse.  The selection will rotate around
	      the  pivot point in the plane of the active view.	 To adjust the
	      pivot point, hold [Ctrl] and click at the new pivot point	 while
	      the Rotate Tool is active.  Choosing Operations, Rotate from the
	      pop-up menu allows rotating a specific number of degrees.

       Scale  To grow or shrink an object, press and hold the left mouse  but‐
	      ton  while  moving the mouse.  The center (i.e. the  point which
	      does not move while scaling) can be set by  holding  [Ctrl]  and
	      clicking.	  It  is  also possible to scale an object by choosing
	      Operations, Scale from the pop-up menu and  entering  the	 scale
	      amount.

       Box    To  create  a  new  rectangular  prism, click the left button to
	      place the first corner, move the cursor, and release the	button
	      to place the second corner.

       Cylinder
	      To  create  a  new  cylinder,  click  to place the center of the
	      cylinder's base, and drag the mouse pointer  vertically  to  set
	      the length and horizontally to set the radius.

       Plane  To  create  a  new  infinite  plane, click anywhere the viewport
	      which resembles the desired plane. For example, a click  in  the
	      X-Y  view	 will create an infinite X-Y plane (i.e. with a normal
	      toward the Z vector).

       Sphere To create a new sphere, click to place the center of the sphere,
	      then drag to choose the radius.

       SuperEllipsoid
	      Left click to choose the center of the SuperEllipsoid.  A dialog
	      box appears asking for  two  exponents  of  the  superellipsoid.
	      Exponents	 near  zero  lead to sharp edge, and exponents greater
	      than two lead to pinchy objects.

       Sor    Left click to place the Surface of Revolution, and a dialog  box
	      appears, allowing modification of the key points and a choice of
	      splines connecting them rather than straight lines.

CSG TREE
       The CSG Tree is a window gives you an insight as to how the objects are
       connected  and  related.	 Clicking  on an object's name in the CSG Tree
       selects or deselects the object.	 Currently its only other  use	is  to
       allow  you to make specific objects invisible by clicking on the eye at
       the left of each object's row in the "Visible" column. Note that it  is
       possible	 to  have  an object invisible but selected. If you modify the
       selected shapes at this point, the invisible ones will be affected too.
       The  objects  dimensions are in the far right column marked "Info", and
       the centre "Tree" shows the graphic artist's  version  of  a  directory
       tree,  and  you will find that it works a lot like a File Manager util‐
       ity. Logical branches of a complex object can  be  individually	opened
       and closed much as directories are on a hard disk.

       Eventually  this	 will be a powerful tool showing the structure of your
       model and allowing you to assign portions of models to specific	groups
       and boolean operations.

OPTIONS
       giram accepts the following options:

	-h, --help
	      Display this list of commandline options.

       -v, --version
	      Output version information.

       -g, --giramrc giramrc
	      Use an alternate giramrc file.

       --system-gimprc gimprc
	      Use an alternate system gimprc file.

       --verbose
	      Show startup messages.

       -c, --console-messages
	      Display warnings to console instead of a dialog box.

       --debug-handlers
	      Enable non-fatal debugging signal handlers.

       --enable-stack-trace [never | query | always>
	      Debugging mode for fatal signals.

       --display display
	      Use the designated X display.

FILES
       $HOME/.giram-0.3/giramrc

COPYRIGHT
       Copyright ©  2001 DindinX

       Permission  to  use, copy, modify, and distribute this software and its
       documentation for any purpose and without fee is hereby	granted,  pro‐
       vided  that  the	 above	copyright notice appear in all copies and that
       both that copyright notice and this permission notice  appear  in  sup‐
       porting documentation.

SEE ALSO
       povray(1), x-povray(1), giramrc(5)

AUTHOR
       The primary author of Giram is

	 David	Odin,  a.k.a.  DindinX,	 who can be reached at David.Odin@big‐
       foot.com.

Version 0.3.5			11 October 2001			      giram(1)
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