exmouse man page on DragonFly

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exmouse(3)			Allegro manual			    exmouse(3)

NAME
       exmouse	-  Getting  input  from	 the  mouse.  Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>

       Example exmouse

DESCRIPTION
       This program demonstrates how to get mouse input. The first part of the
       test  retrieves	the raw mouse input data and displays it on the screen
       without using any mouse cursor. When  you  press	 a  key	 the  standard
       arrow-like mouse cursor appears.	 You are not restricted to this shape,
       and a second key press modifies the cursor  to  be  several  concentric
       colored	circles.  They	are  not joined together, so you can still see
       bits of what's behind when you move the cursor over  the	 printed  text
       message.

SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
       allegro_error(3),     allegro_init(3),	  allegro_message(3),	  bit‐
       map_mask_color(3),  circle(3), clear_keybuf(3), clear_to_color(3), cre‐
       ate_bitmap(3),	 desktop_palette(3),	destroy_bitmap(3),    font(3),
       get_mouse_mickeys(3),	   install_keyboard(3),	     install_mouse(3),
       install_timer(3),  key(3),   keypressed(3),   makecol(3),   mouse_b(3),
       mouse_w(3),   mouse_x(3),   mouse_y(3),	mouse_z(3),  palette_color(3),
       poll_mouse(3),	   readkey(3),	    release_screen(3),	    screen(3),
       set_gfx_mode(3),	    set_mouse_sprite(3),    set_mouse_sprite_focus(3),
       set_palette(3),	show_mouse(3),	textout_centre_ex(3),	textout_ex(3),
       textprintf_centre_ex(3),	   textprintf_ex(3),   textprintf_right_ex(3),
       vsync(3)

Allegro				 version 4.4.2			    exmouse(3)
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