dyncallback(3) BSD Library Functions Manual dyncallback(3)NAMEdyncallback — callback interface of dyncall
SYNOPSIS
#include <dyncall_callback.h>
DCCallback *
dcbNewCallback(const char * signature, DCCallbackHandler * funcptr,
void * userdata);
void
dcbInitCallback(DCCallback * pcb, const char * signature,
DCCallbackHandler * funcptr, void * userdata);
void
dcbFreeCallback(DCCallback * pcb);
void
dcbGetUserData(DCCallback * pcb);
DESCRIPTION
The dyncallback dyncall library has an interface to create callback
objects, that can be passed to functions as callback arguments. In other
words, a pointer to the callback object can be "called", directly. The
callback handler then allows iterating dynamically over the arguments
once called back.
dcbNewCallback() creates a new callback object, where signature is a sig‐
nature string describing the function to be called back (see manual for
format). This is needed for dyncallback dyncallback to correctly prepare
the arguments passed in by the function that calls the callback handler.
Note that the handler doesn't return the value specified in the signa‐
ture, directly, but simply 'i' or 'f' depending on whether it is a inte‐
gral or floating point type. The return value itself is stored where the
handler's 3rd parameter points to (see example). funcptr is a pointer to
the dyncallback dyncallback callback handler (see below), and userdata a
pointer to arbitrary user data you want to use in the callback handler.
Use the returned pointer as callback argument in functions requiring a
callback function pointer.
dcbInitCallback() (re)initialize the callback object.
dcbFreeCallback() destroys and frees the callback handler.
dcbGetUserData() returns a pointer to the userdata passed to the callback
object on creation or initialization.
Declaration of a dyncallback handler (following function pointer defini‐
tion in dyncallback/dyncall_callback.h):
char cbHandler(DCCallback* cb,
DCArgs* args,
DCValue* result,
void* userdata);
cb is a pointer to the DCCallback object in use dyncallback result is a
pointer to a DCValue object in order to store the callback's return value
(output, to be set by handler). Finally, userdata is a pointer to some
user defined data that can be set when creating the callback object. The
handler itself returns a signature character (see manual for format)
specifying the data type used for result.
EXAMPLE
Let's say, we want to create a callback object and call it. For simplic‐
ity, this example will omit passing it as a function pointer to a func‐
tion (e.g. compar in qsort(), etc.) and demonstrate calling it, directly.
First, we need to define our callback handler - the following handler
illustrates how to access the passed- in arguments:
char cbHandler(DCCallback* cb,
DCArgs* args,
DCValue* result,
void* userdata)
{
int* ud = (int*)userdata;
int arg1 = dcbArgInt (args);
float arg2 = dcbArgFloat (args);
short arg3 = dcbArgShort (args);
double arg4 = dcbArgDouble (args);
long long arg5 = dcbArgLongLong(args);
// .. do something ..
result->s = 1244;
return 'i';
}
Note that the return value of the handler is a signature character, not
the actual return value, itself, and note that the actual return value is
of type short. Now, let's call it through a DCCallback object:
DCCallback* cb;
short result = 0;
int userdata = 1337;
cb = dcbNewCallback("ifsdl)s", &cbHandler, &userdata);
result = ((short(*)(int, float, short, double, long long))cb)
(123, 23.f, 3, 1.82, 9909ll);
dcbFreeCallback(cb);
SEE ALSOdyncall(3), dynload(3) and the dyncall manual (available in PDF format)
for a way more detailed documentation of this library.
AUTHORS
Daniel Adler ⟨dadler@uni-goettingen.de⟩
Tassilo Philipp ⟨tphilipp@potion-studios.com⟩
BSD May 15, 2024 BSD