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cdk_button(3)							 cdk_button(3)

NAME
       cdk_button - create and manage a curses button widget.

SYNOPSIS
       cc [ flag ... ] file ...	 -lcdk [ library ... ]

       #include <cdk.h>

       typedef void (*tButtonCallback)(struct SButton *button);

       int activateCDKButton (
		      CDKBUTTON *button,
		      chtype * actions);

       void destroyCDKButton (
		      CDKBUTTON *button);

       void drawCDKButton (
		      CDKBUTTON *b,
		      boolean box);

       void eraseCDKButton (
		      CDKBUTTON *button);

       boolean getCDKButtonBox (
		      CDKBUTTON *b);

       chtype *getCDKButtonMessage (
		      CDKBUTTON *b);

       int injectCDKButtonbox (
		      CDKBUTTON *buttonbox,
		      chtype input);

       CDKBUTTON *newCDKButton(
		      CDKSCREEN *cdkscreen,
		      int xpos,
		      int ypos,
		      const char *message,
		      tButtonCallback callback,
		      boolean box,
		      boolean shadow);

       void setCDKButton(
		      CDKBUTTON *b,
		      const char *message,
		      boolean box);

       void setCDKButtonBackgroundAttrib (
		      CDKBUTTON *b,
		      chtype attribute);

       void setCDKButtonBackgroundColor (
		      CDKBUTTON *b,
		      const char * color);

       void setCDKButtonBox (
		      CDKBUTTON *button,
		      boolean box);

       void setCDKButtonBoxAttribute (
		      CDKBUTTON *b,
		      chtype c);

       void setCDKButtonHorizontalChar (
		      CDKBUTTON *b,
		      chtype c);

       void setCDKButtonLLChar (
		      CDKBUTTON *b,
		      chtype c);

       void setCDKButtonLRChar (
		      CDKBUTTON *b,
		      chtype c);

       void setCDKButtonMessage (
		      CDKBUTTON *b,
		      const char *message);

       void setCDKButtonULChar (
		      CDKBUTTON *b,
		      chtype c);

       void setCDKButtonURChar (
		      CDKBUTTON *b,
		      chtype c);

       void setCDKButtonVerticalChar (
		      CDKBUTTON *b,
		      chtype c);

       void moveCDKButton(
		      CDKBUTTON *b,
		      int xpos,
		      int ypos,
		      boolean relative,
		      boolean refresh);

       void positionCDKButton (
		      CDKBUTTON *b);

       void waitCDKButton (
		      CDKBUTTON *button,
		      char key);

DESCRIPTION
       The Cdk button widget displays a message string and executes a callback
       when the user presses enter or space.  As such, it is only useful on  a
       screen  that  is being managed by some external screen traversal engine
       such as traverseCDKScreen().  The button will be highlighted  when  the
       widget has the focus.  The following functions create or manipulate the
       Cdk button widget.

AVAILABLE FUNCTIONS
       activateCDKButton
	    activates the button widget and lets the user  interact  with  the
	    widget.   The  parameter  button is a pointer to a non-NULL button
	    widget.  If the actions parameter is passed with a non-NULL value,
	    the	 characters in the array will be injected into the widget.  To
	    activate the widget interactively  pass  in	 a  NULL  pointer  for
	    actions.   If  the character entered into this widget is RETURN or
	    TAB then this function will return a value from 0 to the number of
	    buttons  -1,  representing	the button selected.  It will also set
	    the widget data exitType to vNORMAL.   If  the  character  entered
	    into this widget was ESCAPE then the widget will return a value of
	    -1 and the widget data exitType will be set to vESCAPE_HIT.

       destroyCDKButton
	    removes the widget from the screen and frees  up  any  memory  the
	    object used.

       drawCDKButton
	    draws  the	button	widget on the screen.  If the box parameter is
	    true, the widget is drawn with a box.

       eraseCDKButton
	    removes the widget from the screen.	 This  does  NOT  destroy  the
	    widget.

       getCDKButtonBox
	    returns true if the widget will be drawn with a box around it.

       getCDKButtonMessage
	    returns the contents of the button widget.

       injectCDKButton
	    injects  a single character into the widget.  The parameter button
	    is a pointer to a non-NULL button widget.  The parameter character
	    is	the character to inject into the widget.  The return value and
	    side-effect (setting the widget data  exitType)  depend  upon  the
	    injected character:

	    RETURN or TAB
		   this	 function returns 0, representing the button selected.
		   The widget data exitType is set to vNORMAL.

	    ESCAPE the function returns -1.  The widget data exitType  is  set
		   to vESCAPE_HIT.

	    Otherwise
		   unless  modified  by	 preprocessing,	 postprocessing or key
		   bindings, the function returns -1.  The widget  data	 exit‐
		   Type is set to vEARLY_EXIT.

       moveCDKButton
	    moves the given widget to the given position.  The parameters xpos
	    and ypos are the new position of the widget.  The  parameter  xpos
	    may	 be  an	 integer or one of the pre-defined values TOP, BOTTOM,
	    and CENTER.	 The parameter ypos may be an integer or  one  of  the
	    pre-defined	 values	 LEFT, RIGHT, and CENTER.  The parameter rela‐
	    tive states whether the xpos/ypos pair is a relative  move	or  an
	    absolute move.  For example, if xpos = 1 and ypos = 2 and relative
	    = TRUE, then the widget would move one row down  and  two  columns
	    right.   If	 the value of relative was FALSE then the widget would
	    move to the position (1,2).	 Do not use the	 values	 TOP,  BOTTOM,
	    LEFT,  RIGHT,  or  CENTER when relative = TRUE.  (weird things may
	    happen).  The final parameter refresh is  a	 boolean  value	 which
	    states whether the widget will get refreshed after the move.

       newCDKButton
	    creates a pointer to a buttonbox widget.  Parameters:

	    The screen parameter
		 is the screen you wish this widget to be placed in.

	    xpos controls  the	placement  of  the object along the horizontal
		 axis.	It may be an integer or one of the pre-defined	values
		 LEFT, RIGHT, and CENTER.

	    ypos controls the placement of the object along the vertical axis.
		 It be an integer or one of the pre-defined values  TOP,  BOT‐
		 TOM, and CENTER.

	    message
		 is  the message to display in the button window, formatted as
		 described in cdk_display.

	    callback
		 is an optional pointer to a callback function	that  will  be
		 executed when the user activates the button by pressing space
		 or enter.

	    box	 is true if the widget should be drawn with a box around it.

	    shadow
		 turns the shadow on or off around this widget.

	    If the widget  could  not  be  created  then  a  NULL  pointer  is
	    returned.

       positionCDKButton
	    allows  the user to move the widget around the screen via the cur‐
	    sor/keypad keys.  See cdk_position (3) for key bindings.

       setCDKButton
	    lets the programmer modify certain elements of an existing button‐
	    box	 widget.  The parameter names correspond to the same parameter
	    names listed in the newCDKButton function.

       setCDKButtonBackgroundAttrib
	    sets the  background  attribute  of	 the  widget.	The  parameter
	    attribute is a curses attribute, e.g., A_BOLD.

       setCDKButtonBackgroundColor
	    sets  the  background color of the widget.	The parameter color is
	    in the format of the Cdk format strings.  (See cdk_display).

       setCDKButtonBox
	    sets true if the widget will be drawn with a box around it.

       setCDKButtonBoxAttribute
	    sets the attribute of the box.

       setCDKButtonHorizontalChar
	    sets the horizontal drawing character for the  box	to  the	 given
	    character.

       setCDKButtonLLChar
	    sets  the  lower left hand corner of the widget's box to the given
	    character.

       setCDKButtonLRChar
	    sets the lower right hand corner of the widget's box to the	 given
	    character.

       setCDKButtonMessage
	    This sets the contents of the label widget.

       setCDKButtonULChar
	    sets  the  upper left hand corner of the widget's box to the given
	    character.

       setCDKButtonURChar
	    sets the upper right hand corner of the widget's box to the	 given
	    character.

       setCDKButtonVerticalChar
	    sets the vertical drawing character for the box to the given char‐
	    acter.

BUGS
       Changing the Box attribute after the widget has been  created  probably
       does  not  work	right.	None of the positioning/movement code has been
       tested.

AUTHOR
       Grant Edwards, Aspen Research Corporation

SEE ALSO
       cdk(3),	    cdk_binding(3),	 cdk_display(3),      cdk_position(3),
       cdk_process(3), cdk_screen(3), cdk_traverse(3)

								 cdk_button(3)
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