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XmCascadeButton(3X)					   XmCascadeButton(3X)

NAME
       XmCascadeButton - The CascadeButton widget class

SYNOPSIS
       #include <Xm/CascadeB.h>

DESCRIPTION
       CascadeButton links two MenuPanes or a MenuBar to a MenuPane.

       It  is  used  in menu systems and must have a RowColumn parent with its
       XmNrowColumnType	 resource   set	  to   XmMENU_BAR,   XmMENU_POPUP   or
       XmMENU_PULLDOWN.

       It  is the only widget that can have a Pulldown MenuPane attached to it
       as a submenu.  The submenu is displayed when this widget	 is  activated
       within  a  MenuBar,  a  PopupMenu,  or a PulldownMenu.  Its visuals can
       include a label or pixmap and a cascading indicator when	 it  is	 in  a
       Popup or Pulldown MenuPane; or, it can include only a label or a pixmap
       when it is in a MenuBar.

       The default behavior associated with a  CascadeButton  depends  on  the
       type  of	 menu system in which it resides. By default, BSelect controls
       the behavior of the CascadeButton.  In  addition,  BMenu	 controls  the
       behavior of the CascadeButton if it resides in a PopupMenu system.  The
       actual mouse button used is determined by its RowColumn parent.

       A CascadeButton's visuals differ from most other button gadgets.	  When
       the  button becomes armed, its visuals change from a 2-D to a 3-D look,
       and it displays the submenu that has been attached to it.  If  no  sub‐
       menu is attached, it simply changes its visuals.

       When  a	CascadeButton  within a Pulldown or Popup MenuPane is armed as
       the result of the user moving the mouse pointer	into  the  widget,  it
       does  not  immediately  display its submenu.  Instead, it waits a short
       amount of time to see if the arming was temporary (that	is,  the  user
       was  simply  passing  through  the  widget), or whether the user really
       wanted the submenu posted.  This time delay is configurable via XmNmap‐
       pingDelay.

       CascadeButton  provides	a  single  mechanism for activating the widget
       from the keyboard.   This  mechanism  is	 referred  to  as  a  keyboard
       mnemonic.   If  a  mnemonic has been specified for the widget, the user
       may activate the CascadeButton by simply typing the mnemonic while  the
       CascadeButton is visible.  If the CascadeButton is in a MenuBar and the
       MenuBar does not have the focus, the MAlt modifier must be pressed with
       the  mnemonic. Mnemonics are typically used to interact with a menu via
       the keyboard interface.

       If in a Pulldown or Popup MenuPane and there is a submenu attached, the
       XmNmarginBottom,	  XmNmarginLeft,   XmNmarginRight,   and  XmNmarginTop
       resources may enlarge to accommodate  XmNcascadePixmap.	XmNmarginWidth
       defaults	 to  6	if  this resource is in a MenuBar; otherwise, it takes
       Label's default, which is 2.

   Classes
       CascadeButton inherits behavior and resources from  Core,  XmPrimitive,
       and XmLabel classes.

       The class pointer is xmCascadeButtonWidgetClass.

       The class name is XmCascadeButton.

   New Resources
       The  following table defines a set of widget resources used by the pro‐
       grammer to specify data.	 The programmer can also set the resource val‐
       ues  for	 the  inherited classes to set attributes for this widget.  To
       reference a resource by name or by class in a .Xdefaults	 file,	remove
       the XmN or XmC prefix and use the remaining letters.  To specify one of
       the defined values for a resource in a .Xdefaults file, remove  the  Xm
       prefix and use the remaining letters (in either lowercase or uppercase,
       but include any underscores between words). The	codes  in  the	access
       column  indicate if the given resource can be set at creation time (C),
       set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
       not applicable (N/A).

       XmCascadeButton Resource Set

       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCPixmap
       Default: dynamic
       Type:  Pixmap
       Access: CSG
       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCMappingDelay
       Default: 180 ms
       Type:  int
       Access: CSG
       Class: XmCMenuWidget
       Default: NULL
       Type:  Widget
       Access: CSG

	      Specifies	 the  list  of	callbacks that is called when the user
	      activates the CascadeButton widget,  and	there  is  no  submenu
	      attached	to pop up.  The activation occurs by releasing a mouse
	      button or by typing the mnemonic	associated  with  the  widget.
	      The  specific mouse button depends on information in the RowCol‐
	      umn parent.  The reason sent by the callback  is	XmCR_ACTIVATE.
	      Specifies	 the cascade pixmap displayed on one end of the widget
	      when a CascadeButton is used within a Popup or Pulldown MenuPane
	      and  a submenu is attached. The Label class resources XmNmargin‐
	      Bottom, XmNmarginLeft, XmNmarginRight, and XmNmarginTop  may  be
	      modified to ensure that room is left for the cascade pixmap. The
	      default cascade pixmap is an arrow pointing to the side  of  the
	      menu where the submenu will appear.  Specifies the list of call‐
	      backs that is called just prior to the mapping  of  the  submenu
	      associated  with CascadeButton.  The reason sent by the callback
	      is XmCR_CASCADING.  Specifies the amount of time,	 in  millisec‐
	      onds,  between  when  a  CascadeButton becomes armed and when it
	      maps its submenu.	 This delay is used only when  the  widget  is
	      within a Popup or Pulldown MenuPane. The value must not be nega‐
	      tive.  Specifies the widget ID for the Pulldown MenuPane	to  be
	      associated  with	this CascadeButton.  The specified MenuPane is
	      displayed when the CascadeButton becomes	armed.	 The  MenuPane
	      must  have been created with the appropriate parentage depending
	      on the type of menu used. See XmCreateMenuBar(3X), XmCreatePull‐
	      downMenu(3X),  and XmCreatePopupMenu(3X) for more information on
	      the menu systems.

   Inherited Resources
       CascadeButton inherits behavior and resources from the following super‐
       classes.	 For a complete description of each resource, refer to the man
       page for that superclass.

       XmLabel Resource Set

       Class: XmCAccelerator
       Default: NULL
       Type:  String
       Access: N/A
       Class: XmCAcceleratorText
       Default: NULL
       Type:  XmString
       Access: N/A
       Class: XmCAlignment
       Default: dynamic
       Type:  unsigned char
       Access: CSG
       Class: XmCFontList
       Default: dynamic
       Type:  XmFontList
       Access: CSG
       Class: XmCLabelInsensitivePixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCLabelPixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCXmString
       Default: dynamic
       Type:  XmString
       Access: CSG
       Class: XmCLabelType
       Default: XmSTRING
       Type:  unsigned char
       Access: CSG
       Class: XmCMarginBottom
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMarginHeight
       Default: 2
       Type:  Dimension
       Access: CSG
       Class: XmCMarginLeft
       Default: 0
       Type:  Dimension
       Access: CSG
       Class: XmCMarginRight
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMarginTop
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMarginWidth
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMnemonic
       Default: NULL
       Type:  KeySym
       Access: CSG
       Class: XmCMnemonicCharSet
       Default: XmFONTLIST_DEFAULT_TAG
       Type:  String
       Access: CSG
       Class: XmCRecomputeSize
       Default: True
       Type:  Boolean
       Access: CSG
       Class: XmCStringDirection
       Default: dynamic
       Type:  XmStringDirection
       Access: CSG

       XmPrimitive Resource Set

       Class: XmCBottomShadowColor
       Default: dynamic
       Type:  Pixel
       Access: CSG
       Class: XmCBottomShadowPixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCForeground
       Default: dynamic
       Type:  Pixel
       Access: CSG
       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCHighlightColor
       Default: dynamic
       Type:  Pixel
       Access: CSG
       Class: XmCHighlightOnEnter
       Default: False
       Type:  Boolean
       Access: CSG
       Class: XmCHighlightPixmap
       Default: dynamic
       Type:  Pixmap
       Access: CSG
       Class: XmCHighlightThickness
       Default: 0
       Type:  Dimension
       Access: CSG
       Class: XmCNavigationType
       Default: XmNONE
       Type:  XmNavigationType
       Access: CSG
       Class: XmCShadowThickness
       Default: 2
       Type:  Dimension
       Access: CSG
       Class: XmCTopShadowColor
       Default: dynamic
       Type:  Pixel
       Access: CSG
       Class: XmCTopShadowPixmap
       Default: dynamic
       Type:  Pixmap
       Access: CSG
       Class: XmCTraversalOn
       Default: dynamic
       Type:  Boolean
       Access: G
       Class: XmCUnitType
       Default: dynamic
       Type:  unsigned char
       Access: CSG
       Class: XmCUserData
       Default: NULL
       Type:  XtPointer
       Access: CSG

       Core Resource Set

       Class: XmCAccelerators
       Default: dynamic
       Type:  XtAccelerators
       Access: CSG
       Class: XmCSensitive
       Default: dynamic
       Type:  Boolean
       Access: G
       Class: XmCBackground
       Default: dynamic
       Type:  Pixel
       Access: CSG
       Class: XmCPixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCBorderColor
       Default: XtDefaultForeground
       Type:  Pixel
       Access: CSG
       Class: XmCPixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCBorderWidth
       Default: 0
       Type:  Dimension
       Access: CSG
       Class: XmCColormap
       Default: dynamic
       Type:  Colormap
       Access: CG
       Class: XmCDepth
       Default: dynamic
       Type:  int
       Access: CG
       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCHeight
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCInitialResourcesPersistent
       Default: True
       Type:  Boolean
       Access: C
       Class: XmCMappedWhenManaged
       Default: True
       Type:  Boolean
       Access: CSG
       Class: XmCScreen
       Default: dynamic
       Type:  Screen *
       Access: CG
       Class: XmCSensitive
       Default: True
       Type:  Boolean
       Access: CSG
       Class: XmCTranslations
       Default: dynamic
       Type:  XtTranslations
       Access: CSG
       Class: XmCWidth
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCPosition
       Default: 0
       Type:  Position
       Access: CSG
       Class: XmCPosition
       Default: 0
       Type:  Position
       Access: CSG

   Callback Information
       A pointer to the following structure is passed to each callback:	 type‐
       def struct {
	 int	  reason;
	 XEvent	  * event; } XmAnyCallbackStruct;

       Indicates  why  the  callback  was  invoked.  Points to the XEvent that
       triggered the callback or is NULL if this callback  was	not  triggered
       due to an XEvent.

   Translations
       XmCascadeButton	includes  translations from Primitive. XmCascadeButton
       includes the menu traversal translations from XmLabel.  These  transla‐
       tions may not directly correspond to a translation table.

       Note  that altering translations in #override or #augment mode is unde‐
       fined.

       The translations for a CascadeButton in a  MenuBar  are	listed	below.
       These  translations may not directly correspond to a translation table.
       BSelect Press: MenuBarSelect()  BSelect	Release:DoSelect()  KActivate:
       KeySelect() KSelect:	  KeySelect() KHelp:	     Help() MAny KCan‐
       cel:  CleanupMenuBar()

       The translations for a CascadeButton in a PullDown  or  Popup  MenuPane
       are  listed below. In a Popup menu system, BMenu also performs the BSe‐
       lect actions. These translations	 may  not  directly  correspond	 to  a
       translation  table.   BSelect  Press: StartDrag() BSelect Release:DoSe‐
       lect() KActivate:      KeySelect()  KSelect:	   KeySelect()	KHelp:
       Help() MAny KCancel:  CleanupMenuBar()

   Action Routines
       The  XmCascadeButton action routines are described below: In a MenuBar,
       disarms the CascadeButton and the menu and, when the  shell's  keyboard
       focus  policy  is XmEXPLICT, restores keyboard focus to the widget that
       had the focus before the menu was entered.

	      In a toplevel Pulldown MenuPane  from  a	MenuBar,  unposts  the
	      menu,  disarms  the  MenuBar CascadeButton and the MenuBar, and,
	      when the shell's keyboard focus policy  is  XmEXPLICT,  restores
	      keyboard	focus  to  the	widget	that  had the focus before the
	      MenuBar was entered. In other Pulldown  MenuPanes,  unposts  the
	      menu.

	      In a Popup MenuPane, unposts the menu and, when the shell's key‐
	      board focus policy is XmEXPLICT, restores keyboard focus to  the
	      widget  from  which the menu was posted.	Calls the callbacks in
	      XmNcascadingCallback, posts the submenu attached to the Cascade‐
	      Button  and  enables  keyboard traversal within the menu. If the
	      CascadeButton does not have a submenu attached, calls the	 call‐
	      backs in XmNactivateCallback, the CascadeButton is activated and
	      all posted menus in the cascade are unposted.  Unposts all menus
	      in  the menu hierarchy and, when the shell's keyboard focus pol‐
	      icy is XmEXPLICT, restores keyboard focus to the widget that had
	      the  focus  before  the menu system was entered. Calls the call‐
	      backs for XmNhelpCallback if any exist. If  there	 are  no  help
	      callbacks	 for this widget, this action calls the help callbacks
	      for the nearest ancestor that has them.  Calls the callbacks  in
	      XmNcascadingCallback, and posts the submenu attached to the Cas‐
	      cadeButton if keyboard traversal is enabled in the menu. If  the
	      CascadeButton  does not have a submenu attached, calls the call‐
	      backs in XmNactivateCallback, the CascadeButton is activated and
	      all posted menus in the cascade are unposted.  Unposts any menus
	      posted by the parent menu. Arms both the CascadeButton  and  the
	      MenuBar, posts the associated submenu, and enables mouse traver‐
	      sal. If the menu is already active, this event disables keyboard
	      traversal	 for  the menu and returns the menu to mouse traversal
	      mode.  Arms the CascadeButton, posts the associated submenu, and
	      enables  mouse  traversal.  If  the menu is already active, this
	      event disables keyboard traversal for the menu and  returns  the
	      menu to mouse traversal mode.

   Additional Behavior
       Posting a submenu calls the XmNcascadingCallback callbacks. This widget
       has the additional behavior described below: If keyboard	 traversal  is
       enabled	does  nothing.	Otherwise, in a MenuBar that is armed, unposts
       any MenuPanes associated with another MenuBar entry, arms the  Cascade‐
       Button, and posts the associated submenu. In other menus, arms the Cas‐
       cadeButton and posts the associated submenu after the  delay  specified
       by  XmNmappingDelay.   If  keyboard  traversal is enabled does nothing.
       Otherwise, in a MenuBar that is armed, disarms the CascadeButton if the
       submenu associated with the CascadeButton is not currently posted or if
       there is no submenu associated with the CascadeButton.

	      In other menus, if the pointer moves anywhere except into a sub‐
	      menu  associated	with  the  CascadeButton, the CascadeButton is
	      disarmed and its submenu is unposted.

   Virtual Bindings
       The bindings for virtual keys  are  vendor  specific.  For  information
       about bindings for virtual buttons and keys, see VirtualBindings(3X).

SEE ALSO
       Core(3X),    XmCascadeButtonHighlight(3X),   XmCreateCascadeButton(3X),
       XmCreateMenuBar(3X),  XmCreatePulldownMenu(3X),	XmCreatePopupMenu(3X),
       XmLabel(3X), XmPrimitive(3X), XmRowColumn(3X)

							   XmCascadeButton(3X)
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