WML man page on DigitalUNIX

Man page or keyword search:  
man Server   12896 pages
apropos Keyword Search (all sections)
Output format
DigitalUNIX logo
[printable version]

WML(5X)								       WML(5X)

NAME
       WML - The widget meta-language file format for creating uil compilers

DESCRIPTION
       The  widget meta-language facility (WML) is used to generate the compo‐
       nents of the user interface language (UIL)  compiler  that  can	change
       depending  on the widget set.  Using WML you can add support in UIL for
       new widgets to the 1/Motif widget set or for a totally new widget set.

FILE FORMAT
       WML files are ASCII files that you can modify with  any	standard  text
       editor.	 They  are accessed in the tools/wml directory by WML. By con‐
       vention WML files have the suffix The Motif widget set is described  in
       the  motif.wml  file.  This is also the default WML file when using the
       WML facility.

       When adding new widgets or changing widget characteristics, you	should
       start with a copy of the motif.wml file. If you are creating a new wid‐
       get set for use with UIL, you should start from scratch. In either case
       the  motif.wml  file  is	 a  good example of WML syntax, and you should
       familiarize yourself with it before writing your own WML file.

       WML files have a simple syntax, similar in structure to UIL. It is made
       up  of the following elements: Comments Data Type Definitions Character
       Set Definitions Enumeration Set Definitions  Control  List  Definitions
       Class Definitions Child Definitions Resource Definitions

       You can use space, tabs, or newlines anywhere in the syntax, as long as
       you do not split up keywords or strings, except that comments end at  a
       newline. The order of elements is not important to the syntax.

       This  description uses the following additional conventions to describe
       the syntax of the widget meta-language:	Indicates  optional  elements.
       Indicates  where	 an  element  of  syntax can be repeated.  Indicates a
       choice among multiple items.

   Comments
       You can include comments in the WML file. Comments have	the  following
       syntax:

       [any.element]!any.comment

       Comments	 begin	with an exclamation point and extend to the end of the
       line.  A comment can begin on a line by itself or follow	 any  part  of
       another	element.   A  comment does not change the meaning of any other
       element. For example:

       !This is a comment !  that spans two lines.   DataType	  !This	 is  a
       comment following code.

   Data Type Definitions
       Data  type definitions register all the resource data types used in the
       file.  You must register all the data types used in your WML file. Data
       type definitions have the following syntax:

       DataType
	    any.datatype[{ InternalLiteral = internal.name |
		DocName = "string";[...]}];
	    [...]

       A data type definition begins with the keyword DataType.	 Following the
       DataType keyword is a list of data types that can be  further  modified
       with:  This forces the value of the internal symbol table literal defi‐
       nition of the data type name.  This modifier is only used to get around
       symbol  table  definitions  hard coded into the UIL compiler. It should
       rarely be used.	which gives an arbitrary string for use in  the	 docu‐
       mentation.   This  string  is  meant to supply a different name for the
       data type for use in the documentation, or a single name for  the  data
       type if the data type has aliases.

       For example:

       DataType OddNumber {DocName="OddNumber";};
		NewString;

   Character Set Definitions
       Character  set  definitions  register  the Motif Toolkit name and other
       information for the character set names used in UIL. Character set def‐
       initions have the following syntax:

       CharacterSet
	 any.character.set
	     {[FontListElementTag | XmStringCharsetName]="string";
	      [Alias = "string" ...; |
	      Direction =[LeftToRight | RightToLeft]; |
	      ParseDirection =[LeftToRight | RightToLeft]; |
	      CharacterSize =[OneByte | TwoByte];]
	      [...]};
	 [...]

       A  character  set definition begins with the keyword CharacterSet. Fol‐
       lowing the CharacterSet keyword is a list of character sets that can be
       further	modified  with: Specifies the name of the character set, which
       will become the character set component of a  compound  string  segment
       created using this character set. This modifier is required.  Specifies
       one or more aliases for the character set name.	Each alias can be used
       within UIL to refer to the same character set.  Specifies the direction
       of a compound string segment created  using  this  character  set.  The
       default	is  LeftToRight.   Specifies  the  direction in which an input
       string is parsed when a compound string segment is created  using  this
       character  set. The default is whatever Direction is specified.	Speci‐
       fies the number of bytes in each character of a compound string segment
       created using this character set. The default is OneByte.

       For example:

       CharacterSet
	 iso_latin1
	   { XmStringCharsetName = "ISO8859-1";
	     Alias = "ISOLatin1"; };
	 iso_hebrew_lr
	   { XmStringCharsetName = "ISO8859-8";
	     Alias = "iso_latin8_lr";
	     Direction = RightToLeft;
	     ParseDirection = LeftToRight; };
	 ksc_korean
	   { XmStringCharsetName = "KSC5601.1987-0";
	     CharacterSize = TwoByte; };

   Enumeration Set Definitions
       Enumeration  set	 definitions  register the named constants used in the
       Motif Toolkit to specify some resource values. Enumeration set  defini‐
       tions have the following syntax:

       EnumerationSet
	    resource.name : resource.type
		{ enum.value.name ; [...] } ;

       An  enumeration	set definition begins with the keyword EnumerationSet.
       For each enumeration set defined, the name and type of the resource are
       listed.	The resource name is the Motif Toolkit resource name, with the
       beginning XmN removed and with the  initial  letter  capitalized.   For
       example,	 the  name  of	the Motif Toolkit resource XmNrowColumnType is
       RowColumnType. The resource type is the data type for the resource; for
       most  resources, this is integer.  Following the resource name and type
       is a list of names of enumeration values that can be used  as  settings
       for  the resource. These names are the same as those in the Motif Tool‐
       kit.

       For example:

       EnumerationSet
	 RowColumnType: integer
	   { XmWORK_AREA; XmMENU_BAR; XmMENU_POPUP;
	     XmMENU_PULLDOWN; XmMENU_OPTION; };

   Control List Definitions
       Control list definitions assign a name to groups of controls.  You  can
       use  these  control  lists  later  in class definitions to simplify the
       structure of your WML file. Control list definitions have the following
       syntax:

       ControlList
	    any.control.list[{any.control; [...]}];

       A  control list definition starts with the ControlList keyword. Follow‐
       ing the ControlList keyword are any number of control list definitions.
       Control list definitions are made up of a control list name followed by
       the set of controls it represents.  For example:

       ControlList
	       Buttons {PushButton;
			RadioButton;
			CascadeButton;
			NewCascadebutton;};

       Each control specified in the control list must be defined as  a	 class
       in the file.

   Class Definitions
       Class  definitions  describe  a	particular  widget class including its
       position	 in  the  class	 hierarchy,  toolkit   convenience   function,
       resources, and controls.	 There should be one class definition for each
       widget or gadget in the widget set you want to support  in  UIL.	 Class
       definitions have the following syntax:

       Class class.name : MetaClass | Widget | Gadget
	   [{[
	   SuperClass = class.name; |
	   ParentClass = parent.class.name; |
	   InternalLiteral = internal.name; |
	   Alias = alias; |
	   ConvenienceFunction = convenience.function; |
	   WidgetClass = widget.class; |
	   DocName = "string"; |
	   DialogClass = True | False; |
	   Resources { any.resource.name [{
		    Default = new.default.value; |
		    Exclude = True |
		    False;
		    [...]} ];
		[...]}; |
	   Controls { any.control.name; [...] };
	   Children { any.child.name; [...] };
	   [...]
	   ]}];

       Class definitions start with the Class keyword. For each class defined,
       the name of the class and whether the class is a metaclass, widget,  or
       gadget  is  listed.  Each class definition can be further modified with
       the following keywords: This indicates the name of  the	parent	class.
       Only  the  root	of  the hierarchy does not specify a SuperClass.  This
       indicates the name of the widgets automatically created parent class if
       one exists.  This allows resources for that automatically created class
       to be used in instances of this class. For example, XmBulletinBoardDia‐
       log  creates  both  an XmBulletinBoard and an XmDialogShell.  To access
       the resources of the XmDialogShell parent class it  must	 be  specified
       here.  This forces the value of the internal symbol table literal defi‐
       nition of the class name.  This modifier is only	 used  to  get	around
       symbol  table  definitions  hard coded into the UIL compiler. It should
       rarely be used.	This indicates alternate names for the class  for  use
       in a UIL specification.	This indicates the name of the creation conve‐
       nience function for this class.	All widget  and	 gadget	 classes  must
       have a ConvenienceFunction.  This indicates the associated widget class
       of gadget type classes. Presently, nothing is  done  with  this	value.
       This  defines  an  arbitrary  string  for  use  in  the	documentation.
       Presently, nothing is done with this value.  This indicates whether the
       class  is  a  dialog class. Presently, nothing is done with this value.
       This lists the resources of the widget class.  This keyword can be fur‐
       ther  modified  with:  This  specifies  a  new  default	value for this
       resource.  Resource default values are usually set in the resource def‐
       inition.	  If  an  inherited resource's default value is changed by the
       class, the new default value should  be	noted  here.   This  specifies
       whether an inherited resource should be excluded from the resource list
       of the class.  Exclude is False by default.  This lists	the  names  of
       the  automatically  created children of this class, so that those chil‐
       dren can be accessed in the UIL file.  This lists the controls that the
       widget  class  allows.	The controls can be other classes or a control
       list from the control list definition.

       The example below uses the examples from the data type definitions  and
       control list definitions above.

       Class
	    TopLevelWidget : MetaClass
		 {
		 Resources
		      {
		      XtbNfirstResource;
		      XtbNsecondResource;
		      };
		 };
	    NewWidget : Widget
		 {
		 SuperClass = TopLevelWidget;
		 ConvenienceFunction =
		     XtbCreateNewWidget;
		 Resources
		      {
		      XtbNnewResource;
		      XtbNfirstResource
			 {Default="XtbNEW_VALUE";};
		      XtbNsecondResource
			 {Exclude=True;};
		      };
		 Controls
		      {
		      NewWidget;
		      Buttons;
		      };
		 };

   Child Definitions
       Child  definitions  register the classes of automatically created chil‐
       dren.  Automatically created children are referenced elsewhere in a uil
       file  using the Children keyword within a class definition. Child defi‐
       nitions have the following syntax:

       Child
	    child.name : class.name;
	    [...]

       The child.name argument is the name of the automatically created	 child
       and class.name is the name of the class of that child.

   Resource Definitions
       Resource definitions describe a particular resource including its type,
       and default value. There should be a resource definition for  each  new
       resource referenced in the class definitions. Resource definitions have
       the following syntax:

       Resource
	    resource.name : Argument | Reason | Constraint
			| SubResource
		[{[
		Type = type ; |
		ResourceLiteral = resource.literal ; |
		InternalLiteral = internal.name; |
		Alias =	 alias ; |
		Related = related ; |
		Default = default ; |
		DocName = doc.name ; ]
		[...]}]
	    [...]

       Resource	 definitions  start  with  the	Resource  keyword.   For  each
       resource	 definition, the name of the resource and whether the resource
       is an argument, reason, constraint, or subresource  is  listed.	 Indi‐
       cates a standard resource.  Indicates a callback resource.  Indicates a
       constraint resource.  Presently, nothing is done with this value.

       The resource definition can be further modified with the following key‐
       words: This indicates the data type of the resource.  It must be listed
       in the data type definition.  This indicates the keyword	 used  in  the
       UIL file to reference the resource.  In Motif, the resource name is the
       same as the ResourceLiteral.  which forces the value  of	 the  internal
       symbol table literal definition of the resource name.  This modifier is
       only used to get around symbol table definitions hard  coded  into  the
       UIL compiler. It should rarely be used.	This indicates alternate names
       for the resource for use in a UIL specification.	  This	is  a  special
       purpose	field that allows resources that act as a counter for the cur‐
       rent resources to be related to the resource.  UIL  automatically  sets
       the  value  of this related resource to the number of items in the com‐
       piled instance of type resource.name.  This indicates the default value
       of the resource.	 This defines an arbitrary string for use in the docu‐
       mentation.  Presently, nothing is done with this value.

       The example below uses the examples from	 the  data  type  definitions,
       control list definitions and class definitions above.

       Resource
	    XtbNfirstResource : Argument
		 { Type = OddNumber;
		   Default = "XtbOLD_VALUE";};
	    XtbNsecondResource : Argument
		 { Type = NewString;
		   Default = "XtbNEW_STRING"; };
	    XtbNnewResource : Argument
		 { Type = OddNumber;
		   Default = "XtbODD_NUMBER"; };

								       WML(5X)
[top]

List of man pages available for DigitalUNIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net