SDL_PumpEvents(3) SDL API Reference SDL_PumpEvents(3)NAME
SDL_PumpEvents- Pumps the event loop, gathering events
from the input devices.
SYNOPSIS
#include "SDL.h"
void SDL_PumpEvents(void);
DESCRIPTION
Pumps the event loop, gathering events from the input
devices.
SDL_PumpEvents gathers all the pending input information
from devices and places it on the event queue. Without
calls to SDL_PumpEvents no events would ever be placed on
the queue. Often calls the need for SDL_PumpEvents is hid-
den from the user since SDL_PollEvent and SDL_WaitEvent
implicitly call SDL_PumpEvents. However, if you are not
polling or waiting for events (e.g. your filtering them),
then you must call SDL_PumpEvents to force an event queue
update.
Note:
You can only call this function in the thread that
set the video mode.
SEE ALSO
SDL_PollEvent
SDL Tue 11 Sep 2001, 22:59 SDL_PumpEvents(3)