SDL_MouseMotionEvent man page on IRIX

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SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3)

NAME
       SDL_MouseMotionEvent- Mouse motion event structure

STRUCTURE DEFINITION
       typedef struct{
	 Uint8 type;
	 Uint8 state;
	 Uint16 x, y;
	 Sint16 xrel, yrel;
       } SDL_MouseMotionEvent;

STRUCTURE DATA
       type		   SDL_MOUSEMOTION

       state		   The current button state

       x, y		   The X/Y coordinates of the mouse

       xrel, yrel	   Relative motion in the X/Y direction

DESCRIPTION
       SDL_MouseMotionEvent  is	 a  member of the SDL_Event union
       and is used when	 an  event  of	type  SDL_MOUSEMOTION  is
       reported.

       Simply  put,  a	SDL_MOUSEMOTION	 type event occurs when a
       user moves the mouse within the application window or when
       SDL_WarpMouse  is  called. Both the absolute (x and y) and
       relative (xrel and yrel) coordinates  are  reported  along
       with  the  current button states (state). The button state
       can  be	interpreted  using  the	 SDL_BUTTON  macro   (see
       SDL_GetMouseState).

       If  the cursor is hidden (SDL_ShowCursor(0)) and the input
       is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse
       will  give  relative  motion  events  even when the cursor
       reaches the edge fo the screen.	This  is  currently  only
       implemented on Windows and Linux/Unix-a-likes.

SEE ALSO
       SDL_Event, SDL_MouseButtonEvent

SDL		      Tue 11 Sep 2001, 22:SDL_MouseMotionEvent(3)
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