SDL_MapRGB man page on IRIX

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SDL_MapRGB(3)		SDL API Reference	    SDL_MapRGB(3)

NAME
       SDL_MapRGB- Map a RGB color value to a pixel format.

SYNOPSIS
       #include "SDL.h"

       Uint32  SDL_MapRGB(SDL_PixelFormat *fmt, Uint8 r, Uint8 g,
       Uint8 b);

DESCRIPTION
       Maps the RGB color value to the specified pixel format and
       returns the pixel value as a 32-bit int.

       If the format has a palette (8-bit) the index of the clos-
       est matching color in the palette will be returned.

       If the specified pixel format has an  alpha  component  it
       will be returned as all 1 bits (fully opaque).

RETURN VALUE
       A pixel value best approximating the given RGB color value
       for a given pixel format. If the pixel format  bpp  (color
       depth)  is  less than 32-bpp then the unused upper bits of
       the return value can  safely  be	 ignored  (e.g.,  with	a
       16-bpp  format  the  return  value  can	be  assigned to a
       Uint16, and similarly a Uint8 for an 8-bpp format).

SEE ALSO
       SDL_GetRGB, SDL_GetRGBA, SDL_MapRGBA, SDL_PixelFormat

SDL		      Tue 11 Sep 2001, 23:01	    SDL_MapRGB(3)
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