SDL_LockSurface man page on IRIX

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SDL_LockSurface(3)	SDL API Reference      SDL_LockSurface(3)

NAME
       SDL_LockSurface- Lock a surface for directly access.

SYNOPSIS
       #include "SDL.h"

       int SDL_LockSurface(SDL_Surface *surface);

DESCRIPTION
       SDL_LockSurface	sets  up a surface for directly accessing
       the  pixels.  Between   calls   to   SDL_LockSurface   and
       SDL_UnlockSurface,  you	can  write  to and read from sur-
       face->pixels,  using  the  pixel	 format	 stored	 in  sur-
       face->format. Once you are done accessing the surface, you
       should use SDL_UnlockSurface to release it.

       Not all surfaces require locking. If SDL_MUSTLOCK(surface)
       evaluates to 0, then you can read and write to the surface
       at any time, and the pixel format of the surface will  not
       change.

       No  operating  system  or  library  calls  should  be made
       between lock/unlock pairs, as critical system locks may be
       held during this time.

       It should be noted, that since SDL 1.1.8 surface locks are
       recursive. This means that you can lock a surface multiple
       times, but each lock must have a match unlock.

	   .
	   .
	   SDL_LockSurface( surface );
	   .
	   /* Surface is locked */
	   /* Direct pixel access on surface here */
	   .
	   SDL_LockSurface( surface );
	   .
	   /* More direct pixel access on surface */
	   .
	   SDL_UnlockSurface( surface );
	   /* Surface is still locked */
	   /* Note: Is versions < 1.1.8, the surface would have been */
	   /* no longer locked at this stage			     */
	   .
	   SDL_UnlockSurface( surface );
	   /* Surface is now unlocked */
	   .
	   .

RETURN VALUE
       SDL_LockSurface	returns	 0, or -1 if the surface couldn't
       be locked.

SEE ALSO
       SDL_UnlockSurface

SDL		      Tue 11 Sep 2001, 23:01   SDL_LockSurface(3)
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