SDL_GLattr(3) SDL API Reference SDL_GLattr(3)NAME
SDL_GLattr- SDL GL Attributes
ATTRIBUTES
SDL_GL_RED_SIZE Size of the framebuffer red component,
in bits
SDL_GL_GREEN_SIZE Size of the framebuffer green compo-
nent, in bits
SDL_GL_BLUE_SIZE Size of the framebuffer blue compo-
nent, in bits
SDL_GL_ALPHA_SIZE Size of the framebuffer alpha compo-
nent, in bits
SDL_GL_DOUBLEBUFFER 0 or 1, enable or disable double
buffering
SDL_GL_BUFFER_SIZE Size of the framebuffer, in bits
SDL_GL_DEPTH_SIZE Size of the depth buffer, in bits
SDL_GL_STENCIL_SIZE Size of the stencil buffer, in bits
SDL_GL_ACCUM_RED_SIZE
Size of the accumulation buffer red
component, in bits
SDL_GL_ACCUM_GREEN_SIZE
Size of the accumulation buffer green
component, in bits
SDL_GL_ACCUM_BLUE_SIZE
Size of the accumulation buffer blue
component, in bits
SDL_GL_ACCUM_ALPHA_SIZE
Size of the accumulation buffer alpha
component, in bits
DESCRIPTION
While you can set most OpenGL attributes normally, the
attributes list above must be known before SDL sets the
video mode. These attributes a set and read with
SDL_GL_SetAttribute and SDL_GL_GetAttribute.
SEE ALSO
SDL_GL_SetAttribute, SDL_GL_GetAttribute
SDL Tue 11 Sep 2001, 23:01 SDL_GLattr(3)