POLYTYPE_ATEX_LIT man page on DragonFly

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POLYTYPE_ATEX_LIT(3)		Allegro manual		  POLYTYPE_ATEX_LIT(3)

NAME
       POLYTYPE_ATEX_LIT,  POLYTYPE_PTEX_LIT  -	 Polygon  rendering  mode type
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       #define POLYTYPE_ATEX_LIT

       #define POLYTYPE_PTEX_LIT

DESCRIPTION
       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the  global  color_map	 table
       (for 256-color modes) or blender function (for non-MMX truecolor modes)
       is used to blend the texture with a light  level	 taken	from  the  `c'
       value  in  the  vertex structure. This must only be used after you have
       set up the color mapping table or blender functions!

SEE ALSO
       polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)

Allegro				 version 4.4.2		  POLYTYPE_ATEX_LIT(3)
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