EZ_Ortho2 man page on DragonFly

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EZ_Ortho2(3)			EZWGL Functions			  EZ_Ortho2(3)

NAME
       EZ_Ortho2  -  multiply  the  current matrix by an orthogonal projection
       matrix

SYNOPSIS
       #include <EZ.h>

       void EZ_Ortho(float left, float right, float bottom,float top )

ARGUMENTS
       left ,right  Specify the coordinate of  the  left  and  right  clipping
       planes.

       bottom  ,top   Specify  the  coordinate	of the bottom and top clipping
       planes.

DESCRIPTION
       This function is equivalent to

	     EZ_Ortho(left, right, bottom, top, 0, 1)

SEE ALSO
       EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3),  EZ_MultMa‐
       trix(3), EZ_MatrixMode(3), EZ_Perspective(3)

EZWGL								  EZ_Ortho2(3)
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