EZ_GenerateRotationMatrix man page on DragonFly

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EZ_GenerateRotationMatrix(3)	EZWGL Functions	  EZ_GenerateRotationMatrix(3)

NAME
       EZ_GenerateRotationMatrix - generate a rotation matrix

SYNOPSIS
       #include <EZ.h>

       void EZ_GenerateRotationMatrix(EZ_Matrix matrix,
	  float angle, float x, float y , float z)

ARGUMENTS
       matrix Specifies a matrix, a 4x4 array of floating point numbers.

       angle Specifies an angle, in degrees.

       x,y,z Specifies a direction.

DESCRIPTION
       EZ_GenerateRotationMatrix  generates the rotation matrix for the trans‐
       formation: "rotate about the direction [x,y,z] angle  degrees  counter‐
       clockwise."  It returns the resulting matrix to matrix.

SEE ALSO
       EZ_Rotate(3),  EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3), EZ_Load‐
       Matrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)

EZWGL						  EZ_GenerateRotationMatrix(3)
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