Vim documentation: sign
main help file
*sign.txt* For Vim version 6.2. Last change: 2003 Apr 19
VIM REFERENCE MANUAL by Gordon Prieur
and Bram Moolenaar
Sign Support Features *sign-support*
1. Introduction |sign-intro|
2. Commands |sign-commands|
{Vi does not have any of these features}
{only available when compiled with the |+signs| feature}
==============================================================================
1. Introduction *sign-intro*
When a debugger or other IPE tool is driving an editor it needs to be able
to give specific highlights which quickly tell the user useful information
about the file. One example of this would be a debugger which had an icon
in the left-hand column denoting a breakpoint. Another example might be an
arrow representing the Program Counter (PC). The sign features allow both
placement of a sign, or icon, in the left-hand side of the window and
definition of a highlight which will be applied to that line. Displaying the
sign as an image is most likely only feasible in gvim (although Sun
Microsystem's dtterm does support this its the only terminal emulator I know
of which does). A text sign and the highlight should be feasible in any color
terminal emulator.
Signs and highlights are not useful just for debuggers. Sun's Visual
WorkShop uses signs and highlights to mark build errors and SourceBrowser
hits. Additionally, the debugger supports 8 to 10 different signs and
highlight colors. |workshop| Same for Netbeans |netbeans|.
There are two steps in using signs:
1. Define the sign. This specifies the image, text and highlighting. For
example, you can define a "break" sign with an image of a stop roadsign and
text "!!".
2. Place the sign. This specifies the file and line number where the sign is
displayed. A defined sign can be placed several times in different lines
and files.
When signs are defined for a file, Vim will automatically add a column of two
characters to display them in. When the last sign is unplaced the column
disappears again.
==============================================================================
2. Commands *sign-commands* *:sig* *:sign*
Here is an example that places a sign piet, displayed with the text ">>", in
line 23 of the current file:
:sign define piet text=>> texthl=Search
:exe ":sign place 2 line=23 name=piet file=" . expand("%:p")
And here is the command to delete it again:
:sign unplace 2
DEFINING A SIGN. *:sign-define* *E255* *E160* *E612*
:sign define {name} {argument}...
Define a new sign or set attributes for an existing sign.
The {name} can either be a number (all digits) or a name
starting with a non-digit.
About 120 different signs can be defined.
Accepted arguments:
icon={pixmap}
Define the file name where the bitmap can be found. Should be
a full path. The bitmap should fit in the place of two
characters. This is not checked. If the bitmap is too big it
will cause redraw problems. Only GTK 2 can scale the bitmap
to fit the space available.
toolkit supports
GTK 1 pixmap (.xpm)
GTK 2 many
Motif pixmap (.xpm)
linehl={group}
Highlighting group used for the whole line the sign is placed
in. Most useful is defining a background color.
text={text} *E239*
Define the text that is displayed when there is no icon or the
GUI is not being used. Only printable characters are allowed
and they must occupy one or two display cells.
texthl={group}
Highlighting group used for the text item.
DELETING A SIGN *:sign-undefine* *E155*
:sign undefine {name}
Deletes a previously defined sign. If signs with this {name}
are still placed this will cause trouble.
LISTING SIGNS *:sign-list* *E156*
:sign list Lists all defined signs and their attributes.
:sign list {name}
Lists one defined sign and its attributes.
PLACING SIGNS *:sign-place* *E158*
:sign place {id} line={lnum} name={name} file={fname}
Place sign defined as {name} at line {lnum} in file {fname}.
The file {fname} must already be loaded in a buffer. The
exact file name must be used, wildcards, $ENV and ~ are not
expanded.
The sign is remembered under {id}, this can be used for
further manipulation. {id} must be a number.
It's up to the user to make sure the {id} is used only once in
each file (if it's used several times unplacing will also have
to be done several times and making changes may not work as
expected).
:sign place {id} line={lnum} name={name} buffer={nr}
Same, but use buffer {nr}.
:sign place {id} name={name} file={fname}
Change the placed sign {id} in file {fname} to use the defined
sign {name}.
This can be used to change the displayed sign without moving
it (e.g., when the debugger has stopped at a breakpoint).
:sign place {id} name={name} buffer={nr}
Same, but use buffer {nr}.
REMOVING SIGNS *:sign-unplace* *E159*
:sign unplace {id} file={fname}
Remove the previously placed sign {id} from file {fname}.
:sign unplace {id} buffer={nr}
Same, but use buffer {nr}.
:sign unplace {id}
Remove the previously placed sign {id} from all files it
appears in.
:sign unplace *
Remove all placed signs.
:sign unplace
Remove the placed sign at the cursor position.
LISTING PLACED SIGNS
:sign place file={fname}
List signs placed in file {fname}.
:sign place buffer={nr}
List signs placed in buffer {nr}.
:sign place List placed signs in all files.
JUMPING TO A SIGN *:sign-jump* *E157*
:sign jump {id} file={fname}
Open the file {fname} or jump to the window that contains
{fname} and position the cursor at sign {id}.
If the file isn't displayed in window and the current file can
not be |abandon|ed this fails.
:sign jump {id} buffer={nr}
Same, but use buffer {nr}.
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