- General overview
- How to acquire the source code
- How to unpack the source code
- How to check for post-release bug fixes
- How to prepare the makefiles
- How to build Ghostscript from source (PC version)
- How to build Ghostscript from source (MacOS version)
- How to build Ghostscript from source (Unix version)
- How to build Ghostscript from source (OS/2 version)
- How to build Ghostscript from source (OpenVMS version)
- Other environments
- How to build Ghostscript with UFST
- How to build Ghostscript with Free Type
For other information, see the Ghostscript overview and the instructions on how to install Ghostscript.
This document describes how to build a Ghostscript executable from source code. There are four major steps to building Ghostscript:
make
" to build the software.
The remainder of this document describes each of these steps in detail. Note that some of this process is platform-dependent. After building Ghostscript you must then install it; for that, see the installation instructions.
Building Ghostscript requires the Ghostscript source code itself, and in some cases the source code for the third-party libraries that Ghostscript uses.
Official releases can be found under the GPL license at
ftp://mirror.cs.wisc.edu/pub/mirrors/ghost/GPL/
Ghostscript source code is packaged in two different formats:
gzip-compressed tar files (*.tar.gz
) and zip files
(*.zip
). For all versions there are gzip-compressed tar
files:
ghostscript-
#.##.tar.gz
ghostscript-fonts-std-
#.##.tar.gz
ghostscript-fonts-other-
#.##.tar.gz
For recent versions of Ghostscript there are also zip files
gs
###src.zip
gs
###w32.exe
("#.##" and "###" are version numbers in punctuated and unpunctuated form.) Software to decompress and extract both formats is available for almost every platform for which Ghostscript is available -- including Unix, DOS, MS Windows, and VMS -- so you can choose the format most convenient for you; but it's up to you to locate that software. See the section on unpacking the source code.
On MS Windows one ordinarily uses the zip file kits, in other environments the compressed tar files, but this is simply a matter of convenience, since for the same version of the software the compressed tar file has the same contents as the zip file. Note that each of these libraries has its own version number that has nothing to do with Ghostscript's version number; you should get the highest numbered version. (If you encounter difficulties in the build process you might have to use a lower-numbered version, but don't worry about this yet.) If you're running Linux, you might check whether these libraries are already available in source form on your system, since many Linux distributors include them; but we advise you to get the highest version from the Net if you can.
Unfortunately there are no generally accepted standards for how to package source code into archives, so the instructions for unpacking Ghostscript are longer than they should be. We begin with a brief explanation of how to extract the two kinds of archive files.
Tar (.tar
) files are the de facto standard for
archiving files on Unix (every Unix system has the tar
program), and programs to extract their contents are also widely available
for DOS, MS Windows, and VMS. To economize on space and downloading time,
Ghostscript's tar files are compressed with GNU gzip
, which
adds the suffix ".gz
" to the file name, giving
".tar.gz
".
To unpack a compressed tar file MyArchive.tar.gz
you
must both decompress it and extract the contents. You can do this in two
steps, one to decompress the file and another to unpack it:
gzip -d MyArchive.tar.gz
tar -xf MyArchive.tar
or in a pipeline:
gzip -d -c MyArchive.tar.gz | tar -xf -
or, if you have a program like GNU tar
that can handle
compressed tar files, with a single command:
tar -zxf MyArchive.tar.gz
The tar
program automatically preserves directory structure
in extracting files. The Ghostscript source archive puts all files under a
directory gs
#.##, so using tar to unpack a
compressed archive should always properly create that directory, which we
will call the "gs directory". Make sure you're positioned in the
parent of the gs directory before unpacking
the files. If a subdirectory doesn't already exist, tar
creates it.
Some other programs -- under MS Windows, for instance -- can also unpack compressed tar files, but they may not automatically preserve directory structure nor even extract files into the current directory. If you use one of these, you must
Zip files are the de facto standard for archiving files on DOS and MS Windows, and programs to extract their contents are widely available for DOS, MS Windows, Unix, VMS, and other platforms. Zip files are at once an archive format and a compressed format, so an unzipping program decompresses and extracts archived files as a single step.
One common 16-bit DOS program is pkunzip
, which comes in
the pkzip
package. If you use this, you should ensure that
you have at least version 2.04g, because with its -d
switch, that version of pkunzip
preserves the directory
structure of archived files when extracting them; see below. Another
popular free program to unpack zip archives, available for DOS and MS
Windows (16-bit and 32-bit), Unix, VMS, and other platforms, is InfoZIP
unzip
:
http://www.info-zip.org/pub/infozip/UnZip.html
Unlike pkunzip
, InfoZIP unzip automatically
preserves the directory structure of extracted files. So if you have a zip
archive MyArchive.zip
:
Extracting zipped files
Command Preserves directory structure
pkunzip MyArchive.zip
Does NOT pkunzip -d MyArchive.zip
DOES (note the -d
switch)unzip MyArchive.zip
DOES
As with the compressed tar files, make sure you're positioned in the
parent of the gs directory before unpacking
the files. If a subdirectory doesn't already exist, zip
or
pkunzip -d
creates it.
At this point you have acquired all the source code and are ready to unpack it according to the preceding guidelines for tar files or zip files. To unpack the Ghostscript source, make the parent of the (new) gs directory the current directory.
2-step: gzip -d ghostscript-
#.##.tar.gz
tar -xf ghostscript-#.##.tarPipe: gzip -d -c ghostscript-
#.##.tar.gz | tar -xf -GNU tar
:tar -zxf ghostscript-
#.##.tar.gzpkunzip
:pkunzip -d gs
###sr1.zip
pkunzip -d gs###sr2.zip
...unzip: unzip gs
###src.zip
All the Ghostscript source files are now in subdirectories of the gs directory.
Source subdirectories
Subdirectory Contents
base/
Graphics library C source code and makefiles psi/
PS interpreter C source code and makefiles lib/
PostScript files and scripts used when running Ghostscript doc/
Documentation man/
Unix man
pagesexamples/
Sample PostScript files
Ghostscript has optional support for the Luratech proprietary JBIG2
and JPEG 2000 implementations. If you have the source code for these
and wish the compile them into Ghostscript, the build system expects
them to be in directories named ldf_jb2
and
lwf_jb2
in the top level gs source directory, alongside
the other third-party libraries.
Bug information and fixes are tracked on Ghostscript Bugzilla. For more information, please visit
http://bugs.ghostscript.com
The Ghostscript makefiles are very large and complex in order to deal with the diverse requirements of all the different systems where they may be used.
Ghostscript has an automatic configuration script. If you're on unix or a system that supports unix shell scripts, this is the easiest option to use. Simply type:
./configure
from the top level of the ghostscript source directory. It should configure
itself based on what's available on your system, warn you of any missing
dependencies, and generate a Makefile. At this point you can skip to the
section invoking make below. Also, many common
configuration options (like install location) can be set through options
to the configure script. Type './configure --help' for a complete
listing. Note that the configuration option is only available with the
unix .tar distributions of the source.
Note that if you're building Ghostscript from development source out of a repository instead of from a released source package, you should run './autogen.sh' instead of ./configure. This script takes all the same options that configure does.
If your system doesn't support the configure script or you don't wish to use it, you can use the traditional ghostscript makefile system, editing the options by hand to match your system as described below. Fortunately, the only makefiles you're likely to want to change are relatively small ones containing platform-specific information.
Platform-specific makefiles
Makefile Used for
Makefile.in
Template makefile for the autoconf build bcwin32.mak
MS Windows with Borland/Inprise compilers msvc32.mak
MS Windows with Microsoft Visual C++ version 4 to 7. openvms.mak
OpenVMS os2.mak
OS/2 with the gcc/emx compiler unix-gcc.mak
Unix with gcc unixansi.mak
Unix with ANSI C compilers other than gcc watcw32.mak
MS Windows with Watcom compilers
Platform-independent makefiles
contrib.mak
Contributed device drivers devs.mak
Maintained device drivers gs.mak
Documentation and miscellany icclib.mak
ICC color correction library ijs.mak
IJS raster driver library int.mak
Main makefile for the PostScript & PDF interpreter jpeg.mak
JPEG library lib.mak
Graphics engine libpng.mak
PNG library version.mak
Version and release date zlib.mak
zlib library
Since these files change from one Ghostscript version to another, sometimes substantially, and since they all include documentation for the various options, here we don't duplicate most of that documentation: we recommend strongly that you review the entire makefile specific for your operating system and compiler before building Ghostscript.
To compile Ghostscript against the proprietary Luratech JBIG2 and JPEG 2000 implementations, edit the JBIG2_* and JPX_* defines in the third-party library section of the toplevel makefile. The autoconf makefile has a commented-out example of the useful form.
You must edit the platform-specific makefile to change any of these:
MAKEFILE
macro)
prefix
etc.)
GS_LIB_DEFAULT
macro)
DEBUG
and TDEBUG
macros)
FEATURE_DEVS
)
DEVICE_DEVS
and
DEVICE_DEVS
{1--20} macros)
devs.mak
or contrib.mak, whichever defines
the driver)
The platform-specific makefiles
include comments describing all these except the
DEVICE_DEVS
options. These are described in
devs.mak
and contrib.mak, even though the
file that must be edited to select them is the platform-specific makefile.
Some platform-specific options are described in the sections for individual platforms. See the "Options" section near the beginning of the relevant makefile for more information.
You may build Ghostscript with any of a variety of features and with any
subset of the available device drivers. The complete list of features is
in a comment at the beginning of gs.mak
, and the complete
list of drivers in comments at the beginning of devs.mak
and contrib.mak
. To find what devices a platform-specific
makefile selects to include in the executable, look in it for all lines of
the form
FEATURE_DEVS=
{list of features}
DEVICE_DEVS
*={list of devices}
For example, if the makefile has
FEATURE_DEVS=$(PSD)level2.dev
indicating that only the PostScript Level 2 facilities should be included, you might make it
FEATURE_DEVS=$(PSD)level2.dev $(PSD)pdf.dev
to add the ability to interpret PDF files. (In fact,
FEATURE_DEVS
in the current Unix makefiles already includes
$(PSD)pdf.dev
.) The Unix makefile also defines
DEVICE_DEVS=$(DD)x11.dev
indicating that the X Windows driver should be included, but since platform-specific makefiles as distributed normally include many of the possible features and drivers, you will probably rather remove from the makefile the features and drivers you don't want. It does no harm to include unneeded features and devices, but the resulting executable will be larger than needed.
You may edit the FEATURE_DEVS
line to select or omit any of
the features listed near the beginning of gs.mak
, and the
DEVICE_DEVS
* lines to select or omit any of the device
drivers listed near the beginning of devs.mak
and
contrib.mak
. The first device listed in the definition of
DEVICE_DEVS
becomes the default device for this executable;
see the usage documentation for how to
select an output device at run time using the
-sDEVICE=
switch. If
you can't fit all the devices on a single line, you may add lines defining
DEVICE_DEVS1=$(DD)
{dev11}.dev ... $(DD){dev1n}.devDEVICE_DEVS2=$(DD)
{dev21}.dev ... $(DD){dev2n}.dev
etc., up to DEVICE_DEVS15
. Don't use continuation lines --
on some platforms they don't work.
Note that if you want to include a driver named xxx, you must put
$(DD)
xxx.dev in
DEVICE_DEVS
*. Similarly, if you want to include a feature
related to the PostScript or PDF language interpreters (PostScript level
1 .. 3, or other language features such as the ability to read EPSF files or
TrueType font files), you must represent it as
$(PSD)
xxx.dev. If you are linking
only the graphics library -- not the language interpreter(s) -- with an
application and want to include optional graphics library features such as
CIE color, you represent them as
$(GLD)
xxx.dev.
Ghostscript normally reads a number of external data files at run time: initialization files containing PostScript code, fonts, and other resources such as halftones. By changing options in the top-level makefile for the platform, you can cause some of these files to be compiled into the executable: this simplifies installation, improves security, may reduce memory requirements, and may be essential if you are planning on putting Ghostscript into ROM.
To compile the initialization files (lib/gs_init.ps
, etc.)
into the executable, change the 0
to a 1 in
the line
COMPILE_INITS=0
Compiled initialization includes the default font map. It is used only if Ghostscript cannot find or open the default font map file at run time.
To compile fonts into the executable, see Precompiling fonts.
To compile threshold-array halftones into the executable, see the "Compiled
halftone" section of int.mak
for a sample makefile fragment,
genht.c
for the syntax of halftone data files, and
lib/ht_ccsto.ps
for a sample data file. Note that even
though the data files use PostScript syntax, compiled halftones do not
require the PostScript interpreter and may be used with the graphics library
alone.
AFPL Ghostscript does not include an interface to GNU readline. A user contributed code for this purpose, which we spent significant time debugging and then updating to track internal architectural changes in Ghostscript. The contributor was willing to assign the copyright to Aladdin Enterprises (the copyright holder of Ghostscript at the time), and to allow the code to be distributed with the Aladdin Free Public License (AFPL) as well as the GNU License (GPL). However, even though the GPL allows linking GPLed code (such as the GNU readline library package) with non-GPLed code (such as all the rest of AFPL Ghostscript) if one doesn't distribute the result, the Free Software Foundation, creators of the GPL, have told us that in their opinion, the GPL forbids distributing non-GPLed code that is merely intended to be linked with GPLed code. We understand that FSF takes this position in order to prevent the construction of software that is partly GPLed and partly not GPLed, even though the text of the GPL does not actually forbid this (it only forbids distribution of such software). We think that FSF's position is legally questionable and not in the best interest of users, but we do not have the resources to challenge it, especially since FSF's attorney apparently supports it. Therefore, even though we added the user-contributed interface to GNU readline in internal Aladdin Ghostscript version 5.71 and had it working in version 5.93 (one of the last beta versions before the 6.0 release), we removed it from the Aladdin Ghostscript 6.0 distribution.
GPL Ghostscript distributions will include support for GNU readline. As with other GPL Ghostscript components that are not included in AFPL Ghostscript, the maintainers of Ghostscript will not attempt to run, link, or even compile this code, or keep it current across changes in the rest of Ghostscript. We will, however, welcome bug fixes or updates, and distribute them with subsequent releases of GPL Ghostscript.
The first Ghostscript distribution to include GPL readline support was GNU Ghostscript 6.0. Support has unfortunately been spotty since then.
We put considerable work into making it possible for Ghostscript to use GNU readline, including the creation and adjustment of internal software interfaces specifically to serve this purpose. In principle, we should have undone this work in AFPL Ghostscript, lest FSF object to it too as intended to facilitate linking AFPL Ghostscript with GNU readline (as the U.S. government has been said to do for code that merely provides APIs where encryption may be added). However, we are willing to take this risk rather than spend the time to undo the interface changes.
If you have comments or questions about this situation, please feel free to contact the Free Software Foundation, authors of the GPL and copyright holders of GNU readline, at gnu@gnu.org, and/or Artifex Software, Inc., copyright holder of Ghostscript, at info@artifex.com.
After going through the steps just described to unpack
the
sources, configure the build and make any desired
changes to the
makefiles.
As the final step in preparing to build Ghostscript you must usually
associate the name "makefile
" with the correct makefile
for your environment so the make
command can find it.
See the section on your particular platform for how to do that if
necessary.
make
make debug
-DDEBUG
or
-Z
command line switches
described in the usage documentation.
make pg
-pg
compiler
switch, creating an executable for time profiling.
make begin
.c
files in the current directory. See the
more detailed explanation.
make install
make clean
make clean
" deletes it.
Note: on most platforms some of these simple instructions don't quite work in one way or another. Read the section on your specific platform.
If you are compiling Ghostscript on machines X1 ... Xn with
cross-compilers that generate code for machine Y, you must first
perform several extra steps on some machine Z (not necessarily of the
same type as either Xi or Y). First of all, choose a makefile
appropriate for Z and edit it to reflect the run-time options you
wish to include (FEATURE_DEVS
, DEVICE_DEVS*,
and any other relevant options), just as for non-cross-compilation.
If Z runs Unix, perform the following steps:
make clean
make obj/arch.h obj/genconf obj/echogs
obj/arch.h
to reflect the architecture of Y.
make CC=: CCLD=:
obj/*.h
from Z to the directory on
each Xi that will be used for compilation.
obj/ldt.tr
(on Z) the list
of .o
files that will be linked: this gives the list of
source files that must be compiled.
If Z runs some version of Microsoft Windows with Microsoft Visual C++, use the following steps. NOTE: We have not actually tested this.
nmake clean
nmake obj\arch.h obj\genconf.exe obj\echogs.exe
obj\arch.h
to reflect the architecture of Y.
nmake CC=rem LINK=rem
obj\*.h
from Z to the directory on
each Xi that will be used for compilation.
obj\ldt.tr
(on Z) the list
of .obj
files that will be linked: this gives the list of
source files that must be compiled.
All Ghostscript builds in PC (DOS and MS Windows) environments are 32- or 64-bit: 16-bit builds are not supported. The relevant makefiles are
PC makefiles
Makefile Construction tools For environment
bcwin32.mak
Borland/Inprise C++ 4.x Windows 95, 98, NT and later msvc32.mak
Microsoft Visual C++ 4 to 8 MS Windows 32-bit watcw32.mak
Watcom C/386 or C++ MS Windows 32-bit unix-gcc.mak
Cygnus gcc Cygnus gnu-win32
To build Ghostscript you need MS-DOS version 3.3 or later and
Borland/Inprise C/C++ (4.0 or later); Microsoft Visual C++ (version 4.0 or
later); Watcom C/386 (version 8.5 or later) or C++ (any version); or the
free djgpp + go32 development system. The options in the makefiles are
chosen to strike a balance between RAM consumption and likely usefulness.
If you run make
in directory {dir}, the default
configuration generates an executable that assumes the Ghostscript
initialization and font files are in directory
{dir}\lib
.
Note that the make
program supplied with each PC compiler
has a different name. We refer to this program generically as
make
everywhere else in this document, but you will find the
correct name for each compiler in the relevant section below that discusses
that compiler.
You must have COMMAND.COM
in your path to build Ghostscript.
After making the changes needed to choose features and devices to build into
the executable, you must create the directory where the compiler will do its
work (normally the obj
subdirectory of the current
directory) and the directory where the compiled code will be placed
(normally the bin
subdirectory). Then to build the
Ghostscript executable all you need do is give the make
command.
A special make target "begin
" attempts to compile all the
.c
files in the current directory. Some of these
compilations will fail, but the ones that succeed will go considerably
faster because they don't individually pay the overhead of starting up the
compiler. So a good strategy for building the executable for the first
time, or after changing a widely used .h
file, is to do the
fast compilation of everything possible, then the controlled compilation of
everything that failed in the first step:
make begin
make
Note: if you unpack the Ghostscript sources on a DOS or MS Windows
system from a Unix tar file, the unpacked files have linefeed alone as the
line terminator (the Unix convention) instead of carriage return + linefeed
(the Microsoft convention), which may make the C compiler unhappy. One
simple way to fix this, if you have the InfoZIP zip
and
unzip
programs, is
zip -l CVTEMP.zip *.bat *.c *.h *.def *.rc
(Letter "l", not the digit "1") unzip -o CVTEMP.zip
(Rewrite all the same files correctly) del CVTEMP.zip
(Delete the temporary zip file)
To compile Ghostscript with the Borland/Inprise environment (hereafter
referred to as just "Borland"), you need Borland C++ (version 4.0 or later);
specifically the compiler, make
utility, and linker. You
also need either the Borland assembler (version 1.0 or later) or the
Microsoft assembler (version 4.0 or later).
To create "makefile
", give the command
echo !include "base\bcwin32.mak" >makefile
To run the make
program, give the commmand
make
Besides the source files and the makefiles, you need:
* .bat
(a variety of batch files used in the build process)
Comments in the makefiles describe the configuration parameters. If your configuration is different from the following, you should definitely read those comments and see if you want or need to change any of this:
C:\BC
and its subdirectories.
tasm
.
Notes
ftp://ftp.borland.com/pub/borlandcpp/devsupport/patches/bc4_5/
ftp://ftp.borland.com/pub/borlandcpp/devsupport/patches/bc4_5/bc45xp1.zip
!file_is_valid()
. Do not
attempt to compile Ghostscript with these compilers. If you want to report
this bug to Borland, send them the result of compiling
ziodev.c
and tell them to look at the code generated for
file_is_valid()
and !file_is_valid(). We
don't know whether Borland C++ 5.02 still has this problem. The problem
does not appear to exist in Borland C++Builder 4 or 5._genarch.bat
", wait until genarch has
finished and then exit MS Windows. Then type "make
" again to
restart the make process. All targets are built succesfully if this step is ignored. I
don't know if the targets are correct although they seem to run OK.NOTE: We have received reports that the Microsoft Visual C++ 5.0 and 6.0 compilers produce incorrect code for Ghostscript version 6.0 and later, from the same source code that compiles and runs correctly with other compilers. In spite of these reports, several members of the Artifex staff use version 6.0 of the MSVC compiler on a regular basis and we have not found any problems. You may also want to try out the Intel C/C++ compiler, which can be integrated into the Microsoft Visual C++ environment.
To compile Ghostscript using the Microsoft environment, you need Microsoft
Visual C++ 4.0 or later with its associated "nmake
" utility
and linker.
Microsoft Developer Studio is the Microsoft Visual C++ integrated development
environment. To use it to build Ghostscript: it is first necessary to create
a new workspace/project. To create the workspace/project, open Microsoft Developer
Studio and select File/New
. In the dialog window that is opened,
select 'Makefile' as the type of project. Specify a name for the project. (Microsoft
does not allow special characters such as ., *, ?, /, or \ as part of project
names.) Also specify the location of the master directory for your Ghostscript
files. Then select OK.
In the next dialog window, specify the build command line as nmake
/f psi/msvc32.mak DEVSTUDIO=
Note the value for
DEVSTUDIO
is empty. Then select Finish
.
At this point, it is now possible to build Ghostscript using Developer Studio. To build, press F7 or select the build icon. Note: multiple warnings will also given about things like double to float data conversions. Ignore them. We have not found a way to create a single set of sources that does not create warnings with the different compilers and operating systems supported by Ghostscript. We are working to reduce the number of the warning messages.
To run Ghostscript inside of Developer Studio, it is necessary to specify the
name of the executable program . Select Project/Settings
. Select
the Debug
tab. Then for Executable for debug session:
specify bin/gswin32.exe
To use all of the features of Microsoft Developer Studio for debugging, and modifying Ghostscriptt, you need to finish the remaining steps.
To add the Ghostscript DLL to the project, select Project/Settings
.
Select the Debug
tab. Change the Category to
Additional DLLs
. Then specify bin/gsdll32.dll.
To specify the Ghostscript program arguments, select Project/Settings
.
Select the Debug
tab. Change the Category to
General
. Then specify the desired program arguments. For example,
specifying: examples/tiger.eps
will result in the tiger example
file being displayed when Ghostscript is executed. .
A final note: it is possible to create a command file (build.bat) to be used for the build command line. If many different workspaces/projects are created, it is simpler to use a build batch command file rather than retyping the build command line for each new project. Here is an example used by one of Artifex's staff members. This file is one line:
nmake -f psi/msvc32.mak DEVSTUDIO= DEBUG=1 TDEBUG=1 GS_LIB_DEFAULT="./lib/;./font;$(GSROOTDIR)/lib;$(AROOTDIR)/fonts"
Please note the double quotes around the value for GS_LIB_DEFAULT
and the addition of ./lib;./fonts;
to its definition. This uses
the local (within the project) copy of the lib
and fonts
directories. This is convenient if any changes need to be made in these directories.
Setting DEBUG=1
includes debugging features in the build:
DEBUG
. The latter includes
tracing and self-validation code fragments into compilation.
Particularly it enables the -Z
and -T
switches in Ghostscript.
Setting TDEBUG=1
disables code optimization in the C compiler and
includes symbol table information for the debugger.
Code becomes substantially slower and larger.
An optional setting DEBUGSYM=1
is only useful with TDEBUG=0
for advanced developers. It includes symbol table information for the debugger
in an optimized (release) build.
NOTE: The debug information generated for the optimized code may be
significantly misleading. For general MSVC users we recommend TDEBUG=1.
Ghostscript can be made using either the DOS shell or one one of the various command line shells made for Windows.
In order for the makefiles to work properly, two items may have to be changed.
An attempt is made to select the correct version of Microsoft Visual C++
based on the version of nmake. If this doesn't work it will default
to version 6.x.
If you are not using version 6.x then before building, in psi\msvc32.mak
find the line "#MSVC_VERSION=6
" and change it to "MSVC_VERSION=4",
"MSVC_VERSION=5
", "MSVC_VERSION=7"
or "MSVC_VERSION=8
". .
In some cases the location of the Microsoft Developer Studio, needs to be changed.
The location of Microsoft Developer Studio is defined by the value of DEVSTUDIO
.
There are several different definitions of DEVSTUDIO
in psi\msvc32.mak.
There is one for each of the currently supported versions of Microsoft Visual
C++ (4, 5, 6, 7, 7.1 and 8).
The normal installation process for Microsoft Visual C++ includes setting the
location of the Microsoft Visual C++ executables (cl.exe, link.exe, nmake.exe,
rc.exe) in your PATH definition and the LIB and INCLUDE environment variables
are set to point to the Microsoft Visual C++ directories. If this is true then
the value for DEVSTUDIO
can be changed to empty. I.e. DEVSTUDIO=
If PATH, LIB, and INCLUDE are not correctly set then the value for DEVSTUDIO
needs to be defined. For example, for version 6.0, the default definition for
the location for the Microsoft Developer Studio is: DEVSTUDIO=C:\Program
Files\Microsoft Visual Studio
If the path to Microsoft Developer Studio
on your system differs from the default then change the appropriate definition
of DEVSTUDIO
. (Remember that there is a separate definition
of DEVSTUDIO
for each version of MSVC, so be sure to change
the correct definition.)
To run the make
program, give the command
nmake -f psi\msvc32.mak
Rather than changing psi/msvc32.mak, these values can be specified on the make command line, I.e.
nmake -f psi\msvc32.mak MSVC_VERSION=6 DEVSTUDIO="C:\Program Files\Microsoft Visual Studio"
nmake -f psi\msvc32.mak MSVC_VERSION=7 DEVSTUDIO="C:\Program Files\Microsoft Visual Studio .NET"
Note that double quotes have been added around the path for DEVSTUDIO
due to the spaces in the path value.
This command line can also be put into a batch file.
You may get warning messages during compilation about /QI0f
being an undefined switch, or the message "dwmain32.def: EXETYPE not supported
for platform; ignored" during linking. Multiple warnings will also given about
things like double to float data conversions. Ignore them. We have not found
a way to create a single set of sources that does not create warnings with the
different compilers and operating systems supported by Ghostscript.
The Microsoft VC++ 5.0 compiler locks up when compiling
gxi12bit.c
with /O2. Compile this file
without /O2
.
The Microsoft VC++ 5.0 compiler produces a non-working executable if compiling
without stack checking. Don't change the setting TDEBUG=1
in
msvc32.mak
.
If you wish to compile Ghostscript with the Luratech JBIG2 and JPEG 2000 implementations, the source should be installed in the top-level directory of the Ghostscript source. If you have an appropriately licensed source distribution this should already have been done.
To enable the Luratech code, you need to pass
JBIG2_LIB=ldf_jb2
and
JPX_LIB=lwf_jp2
on the nmake command line, or
add these defines to your Visual Studio project.
Compiling for 64-bit is similar to the Microsoft Environment instructions above, but with the addition of a WIN64 define.
msobj10.dll
to the compiler
directory from a nearby directory.
To make ghostscript use
nmake -f psi/msvc32.mak WIN64=
This will fail when it tries to run genconf.exe.
Move ./obj/genconf.exe
to 64-bit Windows, then run it
genconf arch.h
Move arch.h
back to ./obj/arch.h.
(Alternatively, use arch.h created by a 32-bit build and change
ARCH_ALIGN_PTR_MOD to 8,
ARCH_ALIGN_STRUCT_MOD to 16,
and ARCH_SIZEOF_PTR to 8).
Then restart the build
nmake -f psi/msvc32.mak WIN64=
You can also use Microsoft Visual Studio .NET 2005 to do a similar cross compile, but you will need to change the DEVSTUDIO path.
nmake -f psi/msvc32.mak WIN64=
The makefile currently uses the cross compiler (x86_amd64) rather than the native compiler (amd64).
You can install Microsoft Visual Studio .NET 2003 on
64-bit Windows, but you can't install Windows Server 2003 DDK.
You may be able to copy the DDK directory c:\winddk
from a 32-bit system to a 64-bit system and compile GS.
You can build self-extracting Windows executables of Ghostscript. (This is not needed to use Ghostscript.) Currently this requires both the Borland/Inprise and the Microsoft compilers, and also two pieces of third-party software:
WinZipSE
, available from http://www.winzip.com/winzipse.html.
This is not free.
zip
, available from
http://www.info-zip.org/pub/infozip/Zip.html. This is free.
You will have to edit psi/winint.mak
to define
WINZIPSE_XE
and ZIP_XE respectively as the
path names of these programs. See Release.htm for
the detailed procedure.
To use the Watcom compiler, add to AUTOEXEC.BAT
the line
"set DOS4G=quiet
". Check that
AUTOEXEC.BAT
also contains a line of the form
"set WATCOM=
{wcdir}" where {wcdir} is
the directory where you installed the Watcom tools, and that the setting of
PATH
includes {wcdir}\binnt (or
%WATCOM%\binnt
) before {wcdir}\binw
(or %WATCOM%\binw
). Then to create
"makefile
":
For Give the command
MS Windows echo !include base\watcw32.mak >makefile
Before compiling, change the definition of the WCVERSION
macro in the makefile (watcw32.mak
) to the version of the Watcom compiler you are
using. This is necessary to handle some minor incompatibilities between
versions.
To run the make
program, give the commmand
wmake -u
A user reports that it is possible to compile Ghostscript for MS Windows NT
using the Cygwin32 gcc compiler, GNU make
, and the
unix-gcc.mak
makefile, with only two small source code
changes:
b
" to the call to fopen in gp_open_scratch
gp_ntfs
logic for gp_pathstring_not_bare
Information about this compiler and environment is at the Cygnus site:
http://sources.redhat.com/cygwin/
Please note that Cygnus's licensing terms aren't quite as liberal about redistribution as either the GNU General Public License or the Aladdin Free Public License, so read their license carefully if you want to redistribute the results of using their compiler.
Intel provides a C/C++ compiler that is compatible with the Microsoft Visual C++ environment. The main advantage of this compiler over MSVC 5.0 and 6.0 is that it produces working code even when all optimizations are enabled and when stack checking is disabled.
To build Ghostscript using the Intel C/C++ compiler, you have to make the following small changes in the makefiles:
COMPILE_FULL_OPTIMIZED
" to "/O2" in file
msvccmd.mak
. COMP
", and "COMPAUX" when invoking
nmake
.
More specifically, use "TDEBUG=0
" and set both
"COMP
" and "COMPAUX" to the full path of
icl
(for example
"COMP=C:\intel\compiler45\bin\icl
" if the Intel C/C++
compiler V4.5 was installed to C:\intel
). It is suggested
that you use a batch file to launch nmake
, since the command
line processes the "=
" on its own. Also, you may need to
execute vcvars32.bat
and iccvars.bat to
register the proper paths for the compiler, its include files and its
libraries.
You can buy or download a 30-day evaluation version of the Intel C/C++ compiler from Intel's Software Performance Tools web site:
http://www.intel.com/vtune/
The Macintosh version of Ghostscript requires the Metrowerks Codewarrior development suite. Download the macgs-7xx-src.sit source archive from the location listed below. This includes a Codewarrior .mcp project file than can be used to build both Carbon and CFM versions of the ghostscript shared library component.
ftp://mirror.cs.wisc.edu/pub/mirrors/ghost/AFPL/current/
If your system doesn't automatically unpack the source archive, you can download the free Stuffit Expander to open it.
This archive includes appropriate versions of the jpeg, zlib and libpng 3rd party library source for convenience. You must still download the fonts and place them in an appropriate location, along with the contents of the lib directory from the source archive.
Note that since this is just a library component, you will need a front-end application, such as MacGSView, to actually view or convert postscript and pdf documents.
The unix source distribution (.tar.gz) builds fine on Darwin/MacOS X, albeit without a display device. You can generally just use the Makefile generated by ./configure or macosx.mak as your top-level makefile and get a reasonable default build. This will allow you to use Ghostscript from the command line as a BSD-layer tool to rasterize postscript and pdf to image files, and convert between the high-level formats supported by Ghostscript. See the instructions for the unix build below for details of how to customize this build.
There is also a support for building Ghostscript as a framework. This is a special encapsulated shared library format specific to MacOS X. To build the framework, copy macosx.mak to the top-level directory, rename it to makefile and issue 'make framework' from Terminal.app. This will result in a Ghostscript.framework in the sobin directory. It must be manually copied to /Library/Frameworks/ before applications can use it. You may need to create the Frameworks/ directory on some systems.
Finally, there is a macos-mcp.mak makefile that can be used to set up the Codewarrior shared library component build described in the section on Classic MacOS above.
To set up the shlib build, download and uncompress the Ghostscript source.
Copy base/macos-mcp.mak to the top-level directory and rename it makefile. Then run 'make' in that directory, either from within Terminal.app or through Project Builder. This will set up the generated code required for the build and run a shell script to generate ghostscript.mcp.xml. Launch Metrowerks Codewarrior, and select 'Import Project...' from the File menu, and open the xml project file. When asked, save the results as ghostscript.mcp in the same directory and you should be ready to build the shared library component.
Tradtional ('PPC') applications based on the Code Fragment Manager will not be able to open the shlib linked with CarbonLib, so two targets are provided, one with carbon and one without.Ghostscript now ships with a build system for unix-like operating systems based on GNU Autoconf. In general the following should work to configure and build Ghostscript:
Please report any problems with this method on your system as a bug../configure make
Note that if you're building Ghostscript from development source out of a repository instead of from a released source package, you should run './autogen.sh' instead of ./configure. This script takes all the same options that configure does.
For the convenience of those already familiar with Ghostscript, the old method based on hand-edited makefiles is still supported. It may also be helpful in getting Ghostscript to build on very old platforms. This section deals exclusively with that older method and includes numerous pointers regarding legacy systems.
Before issuing the make
command to build Ghostscript, you
have to make some choices, for instance
Be sure to check the sections on tool-, OS-, and hardware-specific issues for notes on your particular platform and compiler. In fact, that is the first place to check if you build Ghostscript and it crashes or produces obviously incorrect results.
Especially if you are working in a Unix environment with multiple CPU types,
operating systems, and/or C compilers, you may find the file
all-arch.mak
useful. This user-contributed file includes
"wrappers" for the Unix makefiles for many different common environments.
The author of this file notes:
This makefile allows you to execute
make `hostname`on any machine on a network, without having to examine the Makefile for a specific target name. Also, some of the targets in the Makefile incorporate special changes in compiler options for certain files, to work around compiler bugs that Ghostscript has been so good at exposing. Having that special handling written down in a Makefile proves very convenient.
I don't do "make install" until I've done
cd ...build-directory.../gs-x.yz cd lib ../bin/gs ../examples/tiger.epsand verified that the famous tiger can be correctly displayed. Also, the "make install" step is careful to first remove any existing
$(BINDIR)/gs
, then install a new gs there with a hard link to gs-x.yz.That way, each installation makes gs a synonym for the latest release, but earlier ones remain in place in case backtracking is needed, which I've fairly often wanted to do when investigating changed behavior, or a suspected bug.
When I've been experimenting with a new feature, such as GNU readline support, I change the setting of GS from gs to ngs (new gs), so as not to break any existing programs by the installation of an experimental version.
The files base/unix
*.mak are the makefiles
for Unix platforms, and you choose one based on what compiler you use.
To build Ghostscript, however, you must use the simple command
"make
", which must find the file "makefile"
(or "Makefile
"). If your system supports symbolic links,
set up "makefile
" like this.
GNU gcc: ln -s base/unix-gcc.mak makefile
Non-gcc ANSI C compiler: ln -s base/unixansi.mak makefile
If your system doesn't support symbolic links, first finish all changes to
the compiler-specific makefile, then make a hard link, omitting the
-s
switch.
The makefile distributed with Ghostscript selects the following devices to include in the build:
Devices included as distributed
Type Devices
Display X Windows Printers H-P DeskJets, LaserJets, and color DeskJets and PaintJets; Canon BubbleJets File formats Group 3 & Group 4 fax; JPEG; PCX; PBM, PGM, PKM, & PPM; TIFF; PostScript images; PNG; distilled PDF, PostScript, and EPS; PCL XL ("PCL 6")
The unix
*.mak files explicitly compile and
link the JPEG, PNG, and zlib libraries into the executable. If your Unix
system already includes the PNG and zlib libraries -- probably in
/usr/lib/libpng.
{a,so} and
/usr/lib/libz.
{a,so} -- and
you would rather use those copies, change the definition of
SHARE_LIBPNG
and SHARE_ZLIB from 0 to 1 in
the relevant unix
*.mak file before
compiling. Note that if you do this, you will get non-debug versions of
these libraries even if you selected DEBUG
in the makefile.
At the insistence of some users, we have also provided the ability to do
this with the JPEG library (SHARE_JPEG
), but should not use
it: in order to be compatible with Adobe interpreters (which do not follow
the JPEG standard exactly), Ghostscript has to compile the IJG code with
the non-standard definition
#define D_MAX_BLOCKS_IN_MCU 64
and since shared versions of this library will not have been compiled this
way, you will get errors on some valid PostScript and PDF input files. Note
also that because not all the JPEG library header files that Ghostscript
uses are normally installed in /usr/include
, you must have
the source code for this library available even if you set
SHARE_JPEG
to 1.
If the X11 client header files are located in some directory which your
compiler does not automatically search, you must change the
XINCLUDE
macro in the makefile to include a specific
-I
switch. See the comment preceding
XINCLUDE
in the makefile.
Currently Ghostscript is set up to compile and link in a generic Unix
environment. Some Unix environments may require changing the
LDFLAGS
macro in the makefile; be sure to check the Unix section for your specific tools, operating
system, and hardware.
ln -s base/unix-gcc.mak makefile make so
This will build libgs.so
and two programs which use the
shared object, gsx
which uses Gtk+ and gsc
which does not.
Do not use make -f base/unix-gcc.mak because this will break the recursive make used in building the shared object.
To install the shared object and these two programs:
make soinstallTo delete files created by the build process:
make soclean
For more details see unix-dll.mak.
Some of the issues in using gcc are very specific to the particular
computer, the particular version of the operating system, and the
particular version of gcc available to you. You can check the version of
gcc with the gcc --version
command.
An optimizer bug in gcc versions 2.7.0, 2.7.1, and 2.7.2 causes the compiler to generate incorrect code. The makefile works around this, but we recommend that if possible you use either an earlier or a later version of gcc; for instance, gcc 2.5.8, gcc 2.6.3, 2.7.2.1 or later which don't have this bug. Note, however, that gcc has other problems on some platforms, so please read the section for your specific platform.
Current versions of GNU make
have no problems, but GNU
make
3.59 can't handle the final linking step in some
cases; if this happens, use the platform's standard make
,
typically /bin/make
.
-O
option.
386BSD
has a bug that causes
float-to-integer conversions to compile incorrectly, rendering the
executable unusable.
#include <stddef.h>
" in x_.h.
unix-gcc.mak
and set
STDLIBS=-lm
XINCLUDE=-I/usr/X11R6/include
XLIBDIRS=-L/usr/X11R6/lib
XLIBS=Xt SM ICE Xext X11
SHARE_LIBPNG=1
and SHARE_ZLIB=1
as discussed previously.
make
uses a different syntax for its
include
directive than Ghostscript;
use gmake
instead.
unixansi.mak
for all Digital Unix compilers.
CFLAGS=-std -migrate -Olimit 1000 -g3 -O2 $(XCFLAGS)
LDFLAGS=-lots $(XLDFLAGS)
You may be able to omit -g3
. For later versions of Digital
Unix, users have reported that the proper flags are
CFLAGS=-std1 -Olimit 1000 -g3 -O2 $(XCFLAGS)
again, optionally omitting the -g3
.
XLIBS
in
the makefile is set to
"Xt SM ICE Xext X11
" rather than
"Xt Xext X11
".
ld
complains that some X library is not found,
or that many Xlib
or Xt functions are not
found in the library (similar to the messages for omitting
SM
and ICE from XLIBS). Or
you get a message when you start Ghostscript that the program or the shared
library is an unrecognized format.
If this happens, edit your top-level makefile to add the switches
"-b i486-linuxaout
" to both CFLAGS and
LDFLAGS
, then "make clean" followed by
"make
"). If this doesn't help, or if other strange things
happen, contact your Linux supplier or support resource.
libc
version 6 or higher. Most distributions include this, but it may be
an issue on very old systems.
unix-gcc.mak
and make the following changes:
unix-aux.mak
(and ugcclib.mak, if you
are using only the library) change the definition of INCLUDE
to "INCLUDE=/usr/include/bsd
";
unix-gcc.mak
:
CC=gcc
to CC=cc;
STDLIBS
to only
-lm
;
SYNC=posync
to SYNC=nosync;
-D_POSIX_SOURCE
to CFLAGS and remove
-g
;
-Wstrict-prototypes
from GCFLAGS,
and if you are using NeXTSTEP 3.3 (with gcc 2.5.8), also remove
-Wmissing-declarations
;
Fontmap.GS
add the line
"/Ohlfs /Courier ;
".
XINCLUDE
and
XLIBDIRS
to empty strings.
P
n macros in std.h. If you get
strange compilation errors on SCO Unix, ask SCO for a compiler fix.
unix-gcc.mak
for the appropriate switch settings.
-lsocket
to the value of EXTRALIBS to link
the date and time functions.
$(DD)ega.dev
,
$(DD)vga.dev
, etc.) and change the definition of
EGAVGA
to $(EGAVGA_SCO) as indicated in
devs.mak
. Note: this works with SuperVGA displays
only for 800x600x16 mode.
gdevpcfb.c
with -O0.
-q
switch or redirect
console output to a file.
-Xt
and
-Xa
switches, use -Xt. Even though this
causes the compiler to use incorrect rules for computing the result types
of "<<
" and ">>",
-Xa
enables optimizations that produce incorrect code.
-D__SVR3
and
-DSYSV
, you need to specify -Dsco,
-DUSG
, and -DMALLOC_0_RETURNS_NULL. For
SCO ODT, you need
"EXTRALIBS=-lX11 -lsocket -lmalloc
", or maybe
only -lsocket
depending on the version), and for SCO ODT
2.0, you must also specify -lc_s
. For SCO Xenix, you need
"EXTRALIBS=-lmalloc
".
-L/usr/local/lib
to
LDFLAGS
.
XINCLUDE=
" and
"XLIBDIRS=
".
EXTRALIBS=-lnsl
.
PLATFORM=unix_
to PLATFORM=sysv_.
XLIBDIR
as the name of the directory that holds the X
Windows libraries. Do not prefix the name with
"-L
".
-DSVR4
and
-DSVR4_0
in the makefile; do not set
-DSYSV
. For SVR4.2 (or later) and Solaris 2.n
systems, set only -DSVR4
(not
-DSVR4_0
nor -DSYSV).
rename
and gettimeofday, in the makefile
change "PLATFORM=unix_
" to
"PLATFORM=sysv_
".
INSTALL
from "install" to
"/usr/ucb/install
".
-O
.
AK=
{null string} in the makefile); otherwise it gives incorrect error
messages for any function declared as returning a float value.
-O0
to work around compiler bugs.
unixansi.mak
. Do not invoke optimization
(-O1
) because the compiler will produce incorrect code.
CFLAGS
to
"-no -fn -tm c1
".
-oldc
switch.
GS_LIB_DEFAULT=$(gsdatadir):/usr/lib/DPS/outline/decwin:$(gsdatadir)/fonts
in the makefile to add the Display PostScript font directory to the font search path.
CFLAGS="-Olimit 2500"
to make the optimizer allocate enough table space.
gdevm1.c
incorrectly. Insert the following line in the makefile rule for
"gdevm1.$(OBJ)
" (the body of the rule is empty in the
standard distribution):
$(CCC) -oldc gdevm1.c
SYNC=nosync
in the makefile before building.
cc
. The minimal, non-ANSI-capable
cc
that shiped with some basic HPUX system does not
work. If cc
on your system doesn't accept the
-Aa
switch, then you need to get the full
cc
or gcc.
max
" not being defined.
CC=c89
" and "CFLAGS=+O3 $(XCFLAGS)"
works, contradicting the information in the next paragraph, but this may be
dependent on the specific compiler version.
CC=cc -Aa
" (or use -Ae if you
prefer), and set
"CFLAGS=-D_HPUX_SOURCE -O $(XCFLAGS)
". Higher
levels of optimization than -O
may work depending on your
compiler revision; some users have reported success with
+O3
, some have not.
-DNOSYSTIME
and
-D_POSIX_SOURCE
in CFLAGS, but recent tests
do not show these to be necessary.
-O
from
CFLAGS
.
XCFLAGS=-w -Q -DSYSV -D__SVR3
EXTRALIBS=-lbsd -lc_s
CC=acc -knr
PLATFORM=sysv_
XLIBS
from
"XLIBS=Xt X11 Xext
" to "XLIBS=Xt_s X11_s Xext".
gxdither.c
to compile incorrectly if
optimization is enabled (-O
). However, this bug is
definitely fixed in MipsPRO C version 6.00; with this version, compiling
with "-O2 -mips2
" produces good output.
-O0
.
See "AT&T 7040 R3".
unixansi.mak
with CC=cc should work.
unixansi.mak
) to change
INSTALL
to /usr/ucb/install.
STDLIBS=-lm
in the makefile.
-DSYSV
produces a complaint about the functions
index
and rindex not being defined, try
removing it.
-qmaxmem=4000
to CFLAGS.
c89 -D_POSIX_SOURCE
"
and without -O
. On the other hand, another
user reports successful compilation using unix-ansi.mak
and
the command line
make CC=c89 XCFLAGS="-DOSY_AIX -D_ALL_SOURCE -qnoro -qmaxmem=3000 -bfl" $*
hypot
function: if the declaration in
math_.h
produces an error message, try removing it.
-O
is used on all files.
A user reports that compiling z
*.c,
gsmatrix.c
, gxstroke.c without
-O
is sufficient to produce a working executable:.
libXt.a
in
/usr/lpp/X11/lib
. If linking shows
XtShellStrings
and XtStrings as unresolved
externals, set
"XLIBDIRS=-L/usr/lpp/X11/lib/R5 -L/usr/lpp/X11/lib
"
rather than just "XLIBDIRS=-L/usr/lpp/X11/lib
".
CC=xlc
XCFLAGS=-qalign=natural
Users have had a lot of problems with the MIPSpro compilers on SGI systems. We recommend using gcc. If you do choose to use the MIPSpro compiler, please read the following carefully.
CFLAGS="-Olimit 2500"
(for older compilers)
CFLAGS="-OPT:Olimit=2500"
(for newer compilers)
MIPSpro compiler version 3.19 is "older", and 7.1 is "newer"; we aren't sure at what point in between the latter syntax was introduced.
-ansi
option.
-woff 608
" to the definition of CFLAGS.
zlib/deflate.c
properly with optimization. Compile this file
separately without -O
.
idict.c
and isave.c separately
without optimization after doing a normal compile; then relink.e.g.:
cc -OPT:Olimit=2500 -I. -I./obj -o ./obj/idict.o -c ./idict.c
cc -OPT:Olimit=2500 -I. -I./obj -o ./obj/isave.o -c ./isave.c
CFLAGS=
(no optimization).
-O2
. Compiler produces incorrect output
with -O3
or "-Ofast=ip32 -show".
-o32
option. Compiling with the (default)
-n32
option produces non-working executables.
-O2
is OK (possibly except for idict.c), but
not -O3
.
-fast
option: Ghostscript core-dumps in
build_gs_font
. With that compiler use -g,
or use gcc instead.
dbx
often gives up with an error
message when trying to load Ghostscript. If this happens, use GNU
gdb
instead. (gdb is more reliable than
dbx
in other ways as well.)
zlib
results in an undefined
symbol zmemcmp
when compiling with Sun cc. Use gcc
instead.
tar
program provided with SunOS 4.1.3 may not be
able to unpack the archives in the standard Ghostscript distribution.
Get a more recent version of tar
, such as GNU
tar
.
_get_wmShellWidgetClass
and
_get_applicationShellWidgetClass
when linking. Compiling
"-Bstatic -lXmu -Bdynamic
" appears to work for
SC1.0. For gcc, try adding -static
to
CFLAGS
. To solve the problem if you are using OpenWindows
3.0 (X11R4-based Xt), ask Sun for patches 100512-02 and 100573-03.
EXTRALIBS=-lsocket
".
Solaris 2.3 and later seem to require "EXTRALIBS=-lnsl -lsocket -lposix4
".
SHARE_LIBPNG=1
, SHARE_ZLIB=1, or
SHARE_JPEG=1
, you may need to set
XLDFLAGS=-R /usr/local/
xxx/lib:/usr/local/lib
using the full path names of the relevant directories.
/usr/openwin/share/include
for the X11 libraries rather than /usr/local/X/include
.
/usr/openwin/lib/X11/fonts/Type1/outline
.
n
in the makefile you must change
the definition of INSTALL
from "install -c" to
"/usr/ucb/install -c
".
XLIBDIR
to the directory that holds
the X11 libraries, as for other SVR4 systems. Set -DSVR4
in CFLAGS
.
-xO3
. On SPARC platforms the compiler hangs; on Intel
platforms the generated code is incorrect. With this compiler on Intel, do
not use the -native
flag: floating point computations
become unacceptably inaccurate. You can use -xcg92
(SPARC
V8) and -dalign
for better performance.
GS_LIB_DEFAULT=$(gsdatadir):/usr/lib/DPS/outline/decwin:$(gsdatadir)/fonts
in the makefile to add the Display PostScript font directory to the font search path.
Note: This section was contributed by a user: please e-mail Hermann Ulrichskötter <ulrichsk@t-online.de> if you have questions or problems.
The following instructions are for building with emx 0.9d/Fix2. Be warned that with this version of gcc/emx, compiler optimization flags '-O' or '-O1' will produce non-working output.
os2.mak
The gcc/emx 0.9b (or
later) compiler and IBM NMAKE.EXE
are required.
LINK386
command must include
"$(COMPBASE)\lib\end.lib
"; version 0.9b requires
omitting it. The current os2.mak
file does
include this file in the LINK386
command, so if you are
using 0.9b, delete this file reference before building.
CMD.EXE
.
Some other shells have bugs or differences that cause the makefile not to
work.
Before compiling or linking, execute md bin
and md
obj
in the gs
directory to create the directories
for the binaries.
First, build the standard configuration:
nmake -f .\base\os2.mak
,
from the gs-directory.
gs/bin
:
gsdll2.dll
(the Ghostscript DLL), gsos2.exe
(the Ghostscript executable) and gspmdrv.exe
(the
Presentation Manager display driver). All other newly generated files will
be produced in gs/obj
.
Now, if you wish, you can edit OS2.MAK to suit your needs, and then perform
nmake -f .\base\os2.mak clean
and then nmake -f
.\base\os2.mak
.
The DECC6.2-003 compiler has an optimization problem that may lead to warnings about the "ANSI aliasing rules". DEC (Compaq) can provide a fix for this problem. The DECC6.2-006 compiler apparently does not have the problem.
DEC C runtime library versions 5.5 and newer have an exit
function that is compatible with all other C systems, but some older ones
don't. If you get error messages from VMS when auxiliary programs such as
genarch
or echogs finish executing, find the
line in stdpre.h that reads
/*#define OLD_VMS_C*/
and remove the /*
and */, changing it to
#define OLD_VMS_C
Some versions of DEC's X server have bugs that produce broad bands of color where dither patterns should appear, or characters displayed white on top of black rectangles or not displayed at all. If this happens, consult the usage documentation for how to work around X server bugs using X resources; also report the problem to DEC, or whomever supplied your X server.
You may also wish to turn off the use of a backing pixmap with Ghostscript, either to work around X server memory limitations or bugs, or to obtain faster displaying at the expense of no redrawing when a Ghostscript window is restored from an icon or exposed after being occluded by another window. Again, the usage documentation tells how to do this.
You can precompile any Type 1 font
into C, then compile and build it into Ghostscript, as described in the
fonts documentation. If you do this, then add
"$(PSD)ccfonts.dev
" to FEATURE_DEVS in
OPENVMS.MAK
:
$ FEATURE_DEVS = "$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)ccfonts.dev"
Specify the font names with ccfonts1
:
$ ccfonts1 = "Courier Courier_Oblique Courier_Bold Courier_BoldOblique"
If this makes the line too long, add another line of the same form, such as
$ ccfonts1 = "Courier Courier_Oblique Courier_Bold Courier_BoldOblique"
$ ccfonts2 = "Times_Roman Times_Italic Times_Bold Times_BoldItalic"
Note: GNU make on OpenVMS apparently has bugs that make it stop with an error when building Ghostscript version 5.80 or later. Until further notice, use MMS or MMK for building Ghostscript on OpenVMS. See below for details.
As of Ghostscript version 5.0 you can use GNU make -- with the file
OPENVMS.MAK
and some auxiliary .COM files
-- to build Ghostscript on OpenVMS. Use the command:
make -fopenvms.mak "DECWINDOWS=
[1.2]"
That is, specify either "1.2
" or nothing (blank) as the
value of DECWINDOWS
. In Europe and other parts of the world
where ISO standard paper sizes are used, append "A4_PAPER=1
"
to that line to make A4 the default paper size at run time.
If you haven't a prebuilt copy of GNU make, you'll have to build it yourself; as of Version 3.76 (but not earlier) it is said to build properly under OpenVMS on both VAX and Alpha. The kit is available at the Free Software Foundation's ftp site and its mirrors. See
ftp://ftp.gnu.org/pub/gnu/
As of Ghostscript version 5.68 you can use MMK or MMS to build Ghostscript on OpenVMS. MMS is a utility available from Compaq (Digital); MMK is a free program largely compatible with MMS.
Building Ghostscript with MMK or MMS uses the file
OPENVMS.MMK
and some auxiliary .COM files.
To build Ghostscript with MMK or MMS, use the command:
###/descrip=[.src]openvms.mmk/macro=("DECWINDOWS1_2=
{0,1}")
where ###
is either mmk or mms.
Specify DECWINDOWS1_2=1
for DECWINDOWS 1.2,
DECWINDOWS1_2=0
for other DECWINDOWS versions. In Europe
and other parts of the world where ISO standard paper sizes are used, add
,"A4_PAPER=1"
just before the final closing parenthesis to
make A4 the default paper size at run time.
To download MMK (source code, and VAX and Alpha executables), visit
http://www.madgoat.com/mmk.html
All environments mentioned here by name have multi-threading capability.
However, if your environment doesn't, you can remove all need for
multi-threading by setting SYNC=nosync
in the top-level
makefile. Note that you will not be able to use any so-called "async"
drivers (drivers that overlap interpretation and rasterization) if you do
this. No such drivers are in the DEVICE_DEVS*
lists of any
makefile that we distribute.
Use unix-gcc.mak
, editing it to define
CC=cc
GCFLAGS=-D_BSD_EXTENSION -DPlan9
You will also probably have to edit many path names.
David J. Hawkey Jr. writes that he built Ghostscript 4.03 and 5.0 under QNX
4.22, 4.23, and 4.24 using Watcom C 10.6 and that "it works quite well,
after figuring out the /etc/config/lpsrvr
directives,
except for color printing to my HP DeskJet some-number-or-another". Here
is a concise presentation of changes based on the ones he made for
Ghostscript 4.03.
unixansi.mak
Original lines | Change to | |
---|---|---|
INSTALL = install -c
| INSTALL = cp
| |
datadir = $(prefix)/share
| datadir = $(prefix)/lib
| |
CFLAGS_STANDARD=-O
| CFLAGS_STANDARD=-Otx -zp1 -mf
| |
LDFLAGS=$(XLDFLAGS)
| LDFLAGS=-mf -N32k $(XLDFLAGS)
| |
EXTRALIBS=
| EXTRALIBS=-lXqnx_s -lsocket
| |
XINCLUDE=-I/usr/local/X/include
| #XINCLUDE=-I/usr/local/X/include
| |
XLIBDIRS=-L/usr/local/X/lib
| #XLIBDIRS=-L/usr/local/X/lib
| |
gp_unifs.c
#include <sys/param.h>
add these lines:
#if defined(__QNX__)
#include <unix.h>
#endif
gp_unix.c
#include "time.h"
add these lines:
#if defined(__QNX__)
#include <sys/time.h>
#endif
time_.h
# if defined(Plan9) ||
to begin
# if defined(__QNX__) || defined(Plan9) ||
/etc/config/lpsrvr
lpsrvr
as an example.
# lpsrvr # # Defines the print queues and their devices # # Queues # ink-jet: Ghostscript interpreter for mono DeskJet - LaserJet works # better than DeskJet! [ij-monops] ta=lpt1 co=/usr/local/bin/gs -q -sDEVICE=laserjet -sOutputFile=- -dNOPAUSE $(spfile) quit.ps | cat > $(device) # Devices [-lpt1] dv=/dev/par1 [-lpt2] dv=/dev/par2
Note: This section is only for customers who have licensed UFST from Monotype Imaging. Other users please skip this section.
Ghostscript sources do not include UFST sources. You need to obtain them from Monotype Imaging. Ghostscript includes only some source modules that provide a bridge to UFST.
Ghostscript makefiles do not include any script for building UFST libraries. Refer to UFST manual how to build them. UFST object libraries must be built before building Ghostscript with the UFST bridge.
To build Ghostscript with UFST, specify additional options for "make":
UFST_BRIDGE=1
UFST_ROOT=path
UFST_CFLAGS=options
UFST_LIB_EXT=extension
An example for Unix/GCC :
UFST_BRIDGE=1 UFST_ROOT=../ufst UFST_CFLAGS=-DGCCx86 UFST_LIB_EXT=.a
For Windows/MSVC you need only specify UFST_ROOT. msvc32.mak sets the other options automatically.
Note: This section is only for users who wish to use Ghostscript with Free Type font renderer. Other users please skip this section.
Ghostscript sources do not include Free Type sources. You need to obtain them from Free Type group. Ghostscript includes only some source modules that provide a bridge to Free Type.
Ghostscript makefiles do not include any script for building Free Type libraries. Refer to Free Type manual how to build them. Free Type object libraries must be built before building Ghostscript with the Free Type bridge.
To build Ghostscript with Free Type, specify additional options for "make":
FT_BRIDGE=1
FT_ROOT=path
FT_CFLAGS=options
FT_LIB_EXT=extension
An example for Unix/GCC :
FT_BRIDGE=1 FT_ROOT=../FreeType FT_CFLAGS=-DGCCx86 FT_LIB_EXT=.a
For Windows/MSVC you need only specify FT_ROOT. msvc32.mak sets the other options automatically.
Copyright © 2000-2006 Artifex Software, Inc. All rights reserved.
This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of that license. Refer to licensing information at http://www.artifex.com/ or contact Artifex Software, Inc., 7 Mt. Lassen Drive - Suite A-134, San Rafael, CA 94903, U.S.A., +1(415)492-9861, for further information.
Ghostscript version 8.64, 3 February 2009