xtbot man page on DragonFly

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XTBOT(6)							      XTBOT(6)

NAME
       xtbot - automatic player for xtris

SYNOPSIS
       xtbot [ -help ] [ -n nick ] [ -quiet ] [ -test ] [ server.name [ port ]
       ]

OPTIONS
       -help  Prints out a summary of the command-line	options	 xtbot	recog‐
	      nizes.

       -n     Sets the nickname for the bot;  the nickname appears at the bot‐
	      tom of the screen on xtris clients.

       -quiet Sets quiet mode: xtbot will not output any diagnostics or	 error
	      messages.	 xtris always starts xtbot with this option.

       -test  Runs the bot in test mode: xtbot will not connect to a server or
	      show the game in progress, but will just simulate	 16  games  as
	      fast as it can and print stats on the number of lines it did and
	      the number of bricks it played.

ARGUMENTS
       server.name
	      Specifies the machine on which an xtris  server  (xtserv)	 runs.
	      xtbot will connect to that server, and add itself to the game.

	      If the server is not specified, xtbot will attempt to connect to
	      a server on localhost (127.0.0.1).  If no server is  running  on
	      localhost, xtbot will exit with an error message.

       port   Specifies the port to connect to, if the server was started on a
	      port other than the default (19503).

DESCRIPTION
       xtbot is a robot (i.e an automatic player)  for	xtris,	a  synchronous
       multi-user version of Tetris.

       xtbot connects to an xtris server, registers itself as a bot, and simu‐
       lates a game of Tetris whenever a human player hits 'play'.

       The current version of xtbot uses a  pretty  good  decision  algorithm,
       which  usually  does several thousand lines before losing, when playing
       on its own.  When playing against a bot, though, the main limiting fac‐
       tor  is the speed, whic is why xtbot purposefully waits a little before
       dropping each brick, so that humans can compete speed-wise.

       xtbot is started automatically by xtris, with the option '-quiet', when
       a player presses the 'bot' button.

       Running	copies of xtbot can be killed either by clicking on their name
       from an xtris window, or by killing the process.

       It is fairly easy to adapt xtbot to make your own bots  based  on  your
       favorite	 decision  algorithms.	 For this the easiest way is to change
       the decision function in decide.c while keeping the rest of  the	 bot's
       skeleton	 (in  xtbot.c).	  See  the  comments in decide.c, decide.h and
       xtbot.h for details about the interface between these.	Alternatively,
       the  protocol  between the client and the server is described in detail
       in the file PROTOCOL, so you can make completely independent bots.

ENVIRONMENT
       The default algorithm for the bot depends on 6 coefficients to evaluate
       each possible position of the piece.  You can set the environment vari‐
       ables XTBOT_FRONTIER, XTBOT_HEIGHT, XTBOT_HOLE, XTBOT_DROP,  XTBOT_PIT,
       XTBOT_EHOLE.  See the file decide.c to see what they do.

       The  values for the coefficients that xtbot uses now were obtained with
       a genetic algorithm using a population of 50 sets of coefficients, cal‐
       culating 16 generations in about 20 hours on 20-odd Sparc workstations.
       This improved the average number of lines from 10,000 to about  50,000.
       The  code  used	for  this isn't nearly clean enough to distribute in a
       release. If you're interesed, please e-mail the author privately.

SEE ALSO
       xtris(6), xtserv(6)

BUGS
       None known; please report any bugs to the author.

AUTHOR
       xtbot was written by Roger Espel Llima <roger.espel.llima@pobox.com>.

Roger Espel Llima		 Oct 13, 1996			      XTBOT(6)
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