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MISSING(LINK)			     V5.5			 MISSING(LINK)

NAME
       xmlink - Missing Link X widget

SYNOPSIS
       /usr/games/xmlink					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	 [-{background|bg}  {color}]  [-{border|bd}  {color}]	[-tile
       {color}] [-face{0|1|2|3|4|5|6|7} {color}] [-tiles {int}] [-faces {int}]
       [-[no]orient] [-[no]middle] [-base {int}] [-username {string}]

DESCRIPTION
       Ideal's The Missing Link, a 4x4 puzzle, riding on the wave  of  Rubik's
       Cube  craze.   There  are  many variations on this theme, including the
       "6x6" puzzle and Babylon Tower.	What makes the Missing Link  a	harder
       puzzle to solve is that the 2 center positions rotate together.

FEATURES
       Press "mouse-left" button to move a tiles.  Release "mouse-left" button
       in the same row would move the tile towards the space (unless there  is
       no  space in that row).	Release on a different row will move the tiles
       up or down.

       Click "mouse-right", or press "R" or "r" keys to randomize  (this  must
       be  done	 first to set a new record).  One must double click on "mouse-
       right" if the puzzle is being worked on.

       Press "O" or "o" keys to toggle the orient mode.	 Slightly  more	 chal‐
       lenging on (default is off).

       Press  "M" or "m" keys to toggle the middle mode.  All the middle tiles
       rotate together.	 This is considerably more challenging on (default  is
       on).

       "S" or "s" keys reserved for the auto-solver (unimplemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for Missing Link as:
	 8     Up
	 ^
       4< >6   Left, Right
	 v
	 2     Down

       Use  the	 shift	key  and  the  up or down arrow keys to rotate all the
       tiles.

       Use the control key and the keypad or arrow keys to enlarge  or	reduce
       the complexity of the puzzle.

       The title is in the following format (non-motif version):
	      xmlink:  <row>x<column>  {norm|ind<control of movement of middle
	      tiles>} @ (<Number of moves>/{<Record  number  of	 moves>|"NEVER
	      noaccess"|"practice"}) - <Comment>
       Movement of middle tiles are either move together or independent.
       If  there  is no record of the current puzzle, it displays "NEVER noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets the initial position of the missing link  win‐
	       dow (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you  to  see	the  missing  link  window  in
	       reverse video (resource name "reverse").

       -{foreground|fg} color
	       This option specifies the foreground of the missing link window
	       (resource name "foreground").

       -{background|bg} color
	       This option specifies the background of the missing link window
	       (resource name "background").

       -{border|bd} color
	       This  option  specifies	the  border  color of the tiles in the
	       missing link window (resource name "orderColor").

       -tile color
	       This option specifies the tile color of the tiles in the	 miss‐
	       ing link window (resource name "tileColor").

       -face{0|1|2|3|4|5|6|7} <color>
	       This  option allows you to change the color of a face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter of the color name.	 The 0th face is the last face
	       face on missing link because I wanted that one to remain	 white
	       by default when there are more or less faces.

       -tiles <int>
	       This  option  allows you to change the number of links in a row
	       (resource name "tiles").

       -faces <int>
	       This option allows you to change the number of faces in	column
	       (resource name "faces").

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]middle
	       This option allows you to access the middle mode (resource name
	       "orient").

       -base int
	       This  option  specifies	the  base  used	 (default  is base 10)
	       (resource name "base").

       -username string
	       This option specifies the user name for	any  records  made  or
	       else it will get your login name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

	      tiles: 1-8 <number of tiles in a row>
	      faces: 1-8 <number of tiles in a column>
	      middle: 0-1 <0 false, 1 true; if 1  then	middle	moves  as  one
	      unit>
	      orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <array of tile positions where 0 is the empty
	      space>

       This is then followed by the moves, starting from 1.
	      move #: <direction> <tile> <shift>
       Direction is represented as 0 up, 1 right, 2 down, and 3 left.
       Tile is the column of tile.
       Shift is represented as 0 or 1, 1 if the whole puzzle is moved at  once
       (here  Tile  does not matter), 0 if not.	 The xmlink record keeper does
       not count a control move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Sliding Piece Puzzles (Recreations in Mathematics Series) by L. E. Hor‐
       den, Oxford University Press 1986, Plate X.

SEE ALSO
       X(1), xrubik(6), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), abacus(1)

COPYRIGHTS
       ® Copyright 1994-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

20 June 1999			       6			 MISSING(LINK)
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