JEWEL(6)JEWEL(6)NAMExjewel - X windows droping jewels game
SYNOPSISxjewelDESCRIPTION
Jewel is a droping block game akin to tetris.
It is played by controling the motion of blocks which continue to fall
from the top of the screen. One can move them left and right, as well
as rotate the jewel segements. The object is to get the most points
before the grim reaper ends the fun.
Death happens when the screen is no longer capable of holding any more
blocks. To make high scores more interesting, you are given but three
attempts to get points -- use them wisely.
As the game progresses, and more jewels are removed, the speed of the
game will increase. This is measured in seconds of delay between steps
of block motion.
KEYS
There are three sets of keys that can be used:
( or any combination )
Option 1:
┌─────────────────┬────────────────┬───────────────────┐
│ J │ K │ L │
└─────────────────┴────────────────┴───────────────────┘
| | |
move block left rotate block move block right
┌──────────────┐
│ SPACE │ <- drop block
────────────────
Option 2:
┌─────────────────┬────────────────┬───────────────────┐
│ 4 │ 5 │ 6 │
└─────────────────┴────────────────┴───────────────────┘
| | |
move block left rotate block move block right
┌──────────────┐
│ 0 │ <- drop block
────────────────
Option 3: (cursor keypad)
┌────────────────┐
│ ↑ │ - rotate block
──────────────────
────────────────────────────────────────────────────────
│ ← │ ↓ │ → │
└─────────────────┴────────────────┴───────────────────┘
| | |
move block left rotate block move block right
ROTATIONS
The folowing rotations are possible: ( there are no others )
┌───────────┐ ┌────────────┐ ┌────────────┐
│ 1 │ │ 3 │ │ 2 │
┌───────────┐ ┌────────────┐ ┌────────────┐
│ 2 │ ☞ │ 1 │ ☞ │ 3 │
┌───────────┐ ┌────────────┐ ┌────────────┐
│ 3 │ │ 2 │ │ 1 │
───────────── ────────────── ──────────────
SCORING
The basic way to get points is to unite the jewels to form triplet (or
higher) matches. This can be done in any direction, and can be accom‐
plished in more than one part of the board at one time. As the jewels
are removed, the board falls to fill the spaces -- matches may again
occur.
These teritiary matches provide an interesting part to the game due to
the formula for calculating points:
( 300 (for base triplet) + 150 * (each additional jewel) ) *
2^order
where order is the number of the repeition from which the match
occured.
As a light at the end of the bleak tunnel, a WILD CARD is available.
The wild block will be given at infrequent intervals, and will give the
user the points for one triplet by removing all the jewels of a partic‐
ular shape/color.
To add some interest to the game, points are awarded for dropping the
block from a height above its resting place. This is accumlated at 10
points per level above the place it will rest.
STAGES
There are no changes for the higher levels, although the speed
increases, proportionaly to the level. Stage increases with the suc‐
cessful completion of the 50 jewels required per level. The current
status is shown in the REST field.
NOTES
This game was originally written by Yoshihiro Satoh of HP. I have made
a modest attempt to replicate Domain/JewelBox under X.
I have somewhat rudely taken the bitmaps from the original game and
created this version. I hold the copyright for the code, as I created
it, but I hold no claim to the bitmaps which were freely distributed
with the Domain version.
NOTE: I have attempted to reach the holder of the original copyright to
ascertain his acceptance for the release of this game, he did not, or
was not able to reply.
REDISTRIBUTION in source or binary from is permited as long as adequate
notation of the originators is retained, including the developer of the
original Domain/Jewlbox, Yoshihiro Satoh.
USE AT YOUR OWN RISK AND PERIL, I MAKE NO CLAIM OF USEABILITY OR
WARANTY.
ORIGINAL NOTATIONS
>Authors
>-------
>
> Programming Yoshihiro Satoh
> Font Design Yoshiharu Minami
> Document Writing Nancy Paisner
>
>Copyright
>---------
>
> This software is in the Yoshihiro's Arcade Collections.
> Domain/JewelBox is a trade mark of Yoshihiro Satoh.
>
> Copyright @ 1990 by Yoshihiro Satoh
> All rights are reserved by Yoshihiro Satoh.
xjewel - Jewel for X11 Copyright 1992 by David Cooper
AUTHOR
David Cooper
Jose Guterman
SEE ALSOBUGS
It does not currently accept any X arguments, including the -display
argument.
The DISPLAY environment variable must be set for it to work.
X Version 11 December 1992 JEWEL(6)