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TRIPLANE(6)							   TRIPLANE(6)

NAME
       Triplane - a side-scrolling dogfighting game.

SYNOPSIS
       triplane [OPTION]...

DESCRIPTION
       Triplane	 Classic  is  a side-scrolling dogfighting game featuring solo
       missions and multiplayer mode with up to four players. It is a port  of
       the original Triplane Turmoil game for DOS and aims to match the origi‐
       nal game exactly so that high scores remain comparable to the original.

OPTIONS
       -fullscreen
	      Start the game in fullscreen mode (this is the default).

       -nofullscreen
	      Start the game in windowed mode.

       -nosound
	      Start the game without sounds.  Note: This option also  disables
	      sounds in the configuration file so sounds will be disabled also
	      the next time you start triplane.	 To enable sounds set Physical
	      Examination->Hearing->Sounds on in the game menus.

       -2, -3, -4
	      Scale  the 320x200-pixel game window 2x, 3x or 4x using software
	      scaling.	This helps you play Triplane on displays  that	cannot
	      switch to such low resolutions.

       -2svga Scale  the  800x600-pixel	 window	 2x using software scaling, to
	      produce a 1600x1200-pixel window.	 This resolution is used  only
	      in multiplayer mode.

       Note that triplane does not warn about unknown options.

GETTING STARTED
       After  starting	the  game, click through the splash screens to see the
       main menu.  Then click ROSTER and click the pen on the right to	create
       a  new pilot entry.  Type your name and press enter.  Click the keys on
       the left to get back to main menu.  Click ASSIGN PILOTS and  check  the
       SOLO  check  box	 beside	 the red plane (top left) to select the German
       plane for solo game.  Click on the background to get back to  the  main
       menu.

       Click  TAKEOFF TIMES and MISSION I.  Read your assignment carefully and
       click on the arrows to look around  the	map.   Your  objective	is  to
       destroy	the  buildings	identified by red boxes around them.  When you
       are ready click FLY and use the following controls:

       · press S (roll) to get out of hangar

       · hold TAB (power) down to accelerate

       · use X and W to steer the plane

       · use 1 to drop a bomb

       · use S to roll the plane upside down

       When you have destroyed all the targets try to land by releasing	 power
       and  gliding  to	 the runway.  Holding up and down simultaneously acti‐
       vates the air brake system.  When the plane is stopped on  the  runway,
       press S to re-enter the hangar and resupply bombs and fuel.

       N.B.:  If  you  have  a new computer you may encounter serious keyboard
       errors.	This is due to the cost savings of the keyboard manufacturers.
       The  current keyboards cannot handle more than 3-6 keys simultaneously.
       If you encounter keyboard  problems,  see  the  "on/off	power"	option
       below.

SOLO GAME MODE
       See  the	 "ASSIGN  PLAYERS MENU" chapter on how to select the solo game
       country.

       Winning a solo game requires that:

       · all mission targets have been destroyed

       · all protection objectives are met

       · all enemy airplanes are destroyed, and

       · at least one plane is left and stopped on a runway.

       Scoring is mostly based on how many planes you have shot	 down.	 Extra
       points  are  awarded  from  destroyed  enemy  ground  installations and
       infantry without regard to who destroyed them.  You  will  get  penalty
       points  for shooting down allied planes and for destroyed allied ground
       targets and infantry.

MULTIPLAYER MODE
       See the "ASSIGN PLAYERS MENU" chapter on how to select players for mul‐
       tiplayer	 mode and visit the "REQUEST TRANSFER" menu to select the mul‐
       tiplayer level.

       To configure plane controls for	multiplayer  mode,  visit  the	"PLANE
       MECHANICS"  menu.   Choose a country and then configure either the key‐
       board or a joystick (a game pad is also OK).

       If you want to change the keyboard layout for the chosen country, click
       the keyboard and you will be prompted to press buttons for all six con‐
       trols needed to fly.  The order is Up, Down, Roll, Engine power,	 Bombs
       and Guns.  Remember that brake is always Up+Down simultaneously.

       Joystick	 configuration	is still a bit experimental and it is not easy
       to play the game with a joystick.  Start by clicking Joystick 1 or Joy‐
       stick  2 and follow the on-screen instructions.	There are two types of
       joystick actions.  You can hold down a joystick button and press	 Space
       on  the keyboard.  Alternatively you can move a joystick to a different
       position (left, right, up or down) and press Space.  Finally, by press‐
       ing  "D"	 you  can  disable a control completely.  You can use this for
       example if you have configured up and down actions  to  be  buttons  so
       that  you  can hold them together and thus do not need a separate brake
       control.	 Disabling the roll control enables autoroll, which keeps  the
       plane upright.

HANGAR MENU
       This  is	 a  special  menu.   This  appears  when the actual game is in
       progress.  There are three columns: Bombs, ammo and fuel.  Use the Bomb
       and  Guns  buttons  to  select one of the columns, and adjust the value
       using the Up and Down buttons.  Press Roll or  Power  to	 exit,	and  a
       mechanic	 will  push your plane onto the runway.	 If you want to return
       to the hangar, just press Roll or Bomb, and the mechanic will push your
       plane into the hangar.

ASSIGN PLAYERS MENU
       This  menu  is  used  to select players for solo and multiplayer modes.
       There are four boxes, one for each country.

       Inside each box there are four radio buttons and two text fields:

       first radio button (red circle)
	   This country is disabled.

       second radio button (SOLO)
	   This country is used to play a solo mission.	 Other	countries  are
	   automatically disabled.  Remember to set pilot name in the text box
	   to the right of this radio button.

       third radio button (computer)
	   This country is played by a computer	 pilot	in  multiplayer	 mode.
	   The text box to the right is not implemented.

       fourth radio button (human)
	   This	 country  is  played  by  a  human  pilot in multiplayer game.
	   Remember to set pilot name in the first text box.

       If you activate the solo mode the computer  will	 automatically	adjust
       the  other  countries to NO-PLAYER mode.	 (If you want to play the solo
       missions, now just exit and click the take-off times flyer in the  main
       menu.)  For example, assume that you want to be the German player, your
       friend wants to be the Japanese player and computer wants(?) to be  the
       Finnish player.	Choose "Human pilot" in the German and Japanese boxes,
       "No player" in the English box, and "Computer  pilot"  in  the  Finnish
       box.

       Note: If you select the last multiplayer level (CAVERN) and you set the
       computer to be the Finnish or the English plane, these planes  will  be
       disabled	 when  game  begins.   (Computers  cannot  handle  takeoffs in
       caves.)

PHYSICAL EXAMINATION MENU
       This is the options menu, where you can define game-related parameters.
       On the right side you can see four tabs:

       VISION

       Shots visible?
	      If  deactivated,	no  flying  ammunition	will be seen (planes &
	      infantry).

       AAA shots visible?
	      If deactivated, no ammunition of flak battery will be seen.

       AA-Mg shots visible?
	      If deactivated, no ammunition of	ground	machine	 gun  will  be
	      seen.

       Flags? If deactivated, all flags will disappear.

       Structure flames?
	      If deactivated, the bombed structures will not burn.

       Use 800*600 window (in MULTIPLAYER)?
	      Activate this option to play multiplayer games in a 800*600 win‐
	      dow.

       HEARING

       Sounds on?
	      Activate this to enable or disable all  sound.   Note  that  the
	      -nosound command line option turns this off.

       Musics on?
	      Play  music  in  the  menus,  if the "Sounds on?" option is also
	      activated.

       SFX on?
	      Enable various sound effects in the game, if  the	 "Sounds  on?"
	      option is also activated.

       Explosion sounds?
	      If  deactivated,	a sound will be not heard when a bomb collides
	      with ground.

       Gunfire sounds?
	      If deactivated, a sound will be not heard when a plane fires its
	      guns.

       AAA fire sounds?
	      If  deactivated,	a sound will be not heard when ground defenses
	      fire (machine guns & flaks).

       Water splash sound?
	      If deactivated, a sound will be not heard when a	bomb  collides
	      with water.

       Infantry death sounds?
	      If deactivated, infantry soldiers will not scream when they die.

       Do you want on/off power?
	      When  activated, the behavior of the engine power button will be
	      dramatically changed.  On/off power allows toggling  the	engine
	      on  or  off  by  pressing the Power button, instead of having to
	      hold it down.  Use this option if you encounter  keyboard	 prob‐
	      lems,  because  this  decreases  the number of keys pressed down
	      simultaneously.

       Do you want a reversed power switch?
	      Turns the behavior of the engine power button upside-down:  when
	      you  are	not holding the power key down, the plane accelerates.
	      When held down, the engine will be deactivated.  This is not the
	      same as braking, you still need to use Up+Down to brake.

       The following options are for multiplayer only.

       Are all the planes the same?
	      Sets all planes' attributes to a specific country.  For example:
	      Choose the German plane on the left, and every plane has 4 bombs
	      etc.  This affects all plane abilities.

       Collisions on?
	      If  active,  a  collision	 of two planes results in an immediate
	      destruction of both planes.  Both players lose one point in col‐
	      lision.

       Flying parts?
	      If  enabled  the	parts  which appear when a plane crashes cause
	      damage to other planes.

       Battle ends after n points
	      End the game after one of the players has this number of points.
	      The  number  can be increased by pressing it with the left mouse
	      button and decreased with the right mouse button.	  UnLtd	 means
	      unlimited,  where	 the  multiplayer game will not end before you
	      press Esc.

       Alliances enabled?
	      Enables alliances.  The sides are selected at  the  box  in  the
	      lower left corner.

       AA-MGs?
	      If deactivated, all ground machine gun batteries will disappear.

       AAAs?  If deactivated, all flak batteries will disappear.

       Infantry?
	      If deactivated, all infantry will disappear.

       Unlimited ammo?
	      If  activated,  you  can	shoot even when you have no gun rounds
	      left, but you cannot adjust your ammo load.

       Unlimited fuel?
	      If activated, the plane will still fly even when	you  have  run
	      out  of  fuel, but you always have to take the full load of fuel
	      when leaving the hangar.

PLANE TYPES
       Country		 Germany   Finland   England   Japan
       Ammunition	 **	   **	     ***       *
       Maneuverability	 **	   *	     *	       ***
       Fuel		 **	   **	     ***       *
       Speed		 **	   ***	     **	       *
       Bombs		 **	   *	     **	       ***
       Endurance	 **	   ***	     **	       *

       The German plane is very deadly in dogfight because it is designed  for
       it.  It does not have any particular strengths or weaknesses.

       The  Finnish  plane  is	the fastest and the toughest but it has a poor
       bomb capacity and great skill is needed to pilot it because of its  low
       turning rate.

       The  English plane never runs out of anything (except bombs).  Its only
       disadvantage is the low maneuverability.

       The Japanese plane has the biggest bomb capacity and it	is  even  more
       agile than the German plane.  Too bad it always runs out of fuel.

MEDALS, RIBBONS AND RANKS
       Like  in	 a  real  Air Force, you will be awarded with higher ranks and
       medals when you have served your country well.  The medals are shown on
       top  of	your  pilot in the roster menu.	 Every rank has its own ribbon
       which is located beside your pilot in the roster menu.  When you	 start
       a  new pilot you have no medals and you have only one ribbon, 2nd Lieu‐
       tenant.	When you advance ranks you do not lose your  previous  ribbons
       like you would in real life.

       Best pilot in the country - Medals

       When you complete a sequence of solo missions (six of them) you will be
       awarded the "Best pilot in the country" medal.  Every country  has  its
       unique medal, but the main color of the medal depends on the country so
       it will be very easy to see which country has awarded you with it.

       Special medals

       There are two special medals.  The first is the veteran	medal,	Golden
       Star.   It  will	 be  awarded to you when you have flown 1000 missions.
       The second is the hero medal, Silver Eagle.  It will be awarded to  the
       pilot  who  has	killed the most and died the least.  There is only one
       Silver Eagle medal in the world, so be  careful,	 it  will  change  its
       owner very quickly.

       Ranks and their abbreviations

       Here is a list of ranks appearing in Triplane.  In the roster an abbre‐
       viation of the rank will be automatically added to your name (for exam‐
       ple:  2nd  Lt. Dragst).	Both solo and multiplayer games will affect it
       so you probably will not gain a lot of promotions by just  playing  one
       of them.

       The ranks are:

       Second Lieutenant (2nd Lt.)
	      A simple blue ribbon with one golden column

       First Lieutenant (1st Lt.)
	      A blue ribbon with 1 golden column and 2 stars

       Captain (Capt.)
	      A blue ribbon with 2 golden columns and 2 stars

       Major (Major)
	      A blue ribbon with 2 golden columns and 4 stars

       Lieutenant Colonel (Lt Col.)
	      A blue ribbon with a Golden Shield of the Air Force

       Colonel (Colonel)
	      A blue ribbon with a Golden Eagle of the Air Force

       If  you are ever promoted to Colonel, you have probably played for some
       time.  But remember, it is not impossible to gain  it,  you  just  need
       play a little longer.

TIPS AND TRICKS
       ·  Remember  that stalling is a VERY good way to brake fast, but do not
       even think about it unless you can handle the plane very well.

       · When flying the Finnish plane remember to deactivate the  power  when
       turning.

       ·  There are several Ace missions which are quite easy to complete, but
       great effort is needed for receiving a higher score.  Patriot Flight is
       a  very good example of this, it is possible to get at least 169 points
       in it.

       · The Japanese plane can even outmaneuver the German  plane,  but  only
       with  an	 empty	bomb  load.  The German plane is still a bit better in
       dogfight.

       · Remember to use hit and  run  techniques  when	 playing  the  Finnish
       plane.

       ·  There	 is  no need to leave any bombs behind if you are playing with
       the Finnish plane, because it does not make any difference.

       · In the missions with a lots of enemy air activity, try	 protect  your
       AAAs.

       ·  In  solo missions you should learn to use the Radar markers, because
       that makes it easier to avoid enemy airplanes.

       · Avoid shooting too many bullets at the enemy plane, because  it  will
       probably explode.  In the solo game you cannot deactivate the part col‐
       lision, so this is quite vital.

       · Remember that Japanese plane will always run out  of  fuel,  particu‐
       larly with six bombs.

FILES
       Triplane	 finds	its configuration directory by searching the following
       directories in this order:

       · 1) $TRIPLANE_HOME

       · 2) $HOME/.triplane (created if missing)

       · 3) the current directory (if step 2 fails for some reason).

       The configuration directory contains the following files:

       · triplane.cfg
	   Main configuration file.

       · roster.dta
	   High score file.

       · keyset.dta
	   Keyboard configuration file.

       Triplane tries to locate its data directory by looking at which of  the
       following directories exist, in the following order:

       · 1) $TRIPLANE_DATA

       · 2) TRIPLANE_DATA set at compilation time (if step 2 fails)

       · 3) current directory.

       The data directory contains only one file:

       · fokker.dks
	   Game data file containing levels, graphics and sounds.

HISTORY
       The original Triplane Turmoil was developed by Markku Rankala, Teemu J.
       Takanen and Henrikki Merikallio. Some  work  was	 also  contributed  by
       Risto Puhakka, Antti Lehtoranta and Mikko Kinnunen.

       The portable SDL version, Triplane Classic, was created from the origi‐
       nal source by Timo Juhani  Lindfors  (timo.lindfors@iki.fi),  Teemu  J.
       Takanen	(tjt@users.sourceforge.net), and Riku Saikkonen. We also thank
       Timo Lilja for his earlier Xlib porting efforts	and  Sami  Liedes  for
       spellchecking and optimization ideas.

								   TRIPLANE(6)
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