stratagus man page on DragonFly

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STRATAGUS(6)							  STRATAGUS(6)

NAME
       stratagus - Strategy Gaming Engine

SYNOPSIS
       stratagus  [-c  file.lua]  [-d  datapath] [-D depth] [-e] [-E file.lua]
       [-F|-W] [-h] [-I addr] [-l] [-L lag] [-n server] [-N name] [-o|-O]  [-P
       port] [-s sleep] [-S speed] [-U update] [-v mode] [map.smp|map.smp.gz]

DESCRIPTION
       This  manual  page  documents  briefly  the  flags that you can give to
       stratagus , formerly known as FreeCraft, formerly known as ALE Clone.

       stratagus is a powerful game  engine  for  building  realtime  strategy
       games, a la AoE or Warcraft.

OPTIONS
       A summary of options is included below.

       -c file.lua
	      Choose a different stratagus start config file.

       -d datapath
	      Choose a different directory to use for game data files.

       -D depth
	      Set  the	video  mode  depth,  often  called  'bpp' or 'bits per
	      pixel'. This option is only valid for Win32/NT.

       -e     Start the editor included in Stratagus.

       -E     Choose a different editor config file.

       -F     With this option you can start Stratagus in  full	 screen	 video
	      mode.

       -h     Show summary of all options.

       -I addr
	      With this option you can specify the network address for network
	      play.

       -l     Disable command log messages.

       -L lag This sets the network lag in number of frames (default 10 =  333
	      ms).

       -n server
	      With  this  option  you  can specify the network server host for
	      network play.

       -N name
	      The name of the player (will appear in network games).

       -O     Use OpenGL or OpenGL ES 1.1.

       -o     Do not use OpenGL or OpenGL ES 1.1.

       -P port
	      With this option you can set the network port to use in  network
	      games.  The default value is port udp/6660.

       -s number
	      Number  of  frames before AI awakes. This is useful if the AI is
	      beating you hard, and you want to make it sweet like a cat.  The
	      higher,  the  easier will be the game against the AI. Default is
	      to sleep 0 time frames.

       -S number
	      Sync speed (100 = 30 frames/s).

       -U update
	      With this option you can specify the network update  rate	 in  #
	      frames (default 5=6x per s).

       -v mode
	      With this option you can specify video mode resolution in format
	      <xres>x<yres>

       -W     With this option you can start Stratagus in windowed video mode.

FILES
       ./     Default directory for Stratagus data files

       ./scripts/stratagus.lua
	      Default start config file.

       ./scripts/editor.lua
	      Default editor file.

       ./scripts/guichan.lua
	      Default menu file.

       ~/.stratagus/<data>/preferences.lua
	      User preferences configuration file for <data>

       ~/.stratagus/<data>/logs/
	      User directory with replays/logs for <data>

       ~/.stratagus/<data>/save/
	      User directory with saved games for <data>

SEE ALSO
       More complete documentation is available in /usr/share/doc/stratagus.

NOTES
       Stratagus needs a lot of data (maps and artwork), that  can  come  from
       external	 datasets,  like  Battle  of  Survival (BoS), or even from the
       media in the Warcraft II CD, thanks to the Wargus dataset.

       Warcraft II is a registered trademark of Blizzard Entertainment.

AUTHOR
       Stratagus is written by Nehal Mistry, Russell  Smith,  Pali  Rohár  and
       others.

       This  manual  page was written by Anthony Towns <ajt@debian.org>, David
       Martínez	    Moreno     <ender@debian.org>     and      Pali	 Rohár
       <pali.rohar@gmail.com> for the Debian GNU/Linux system (but may be used
       by others).

Stratagus			   Oct 2011			  STRATAGUS(6)
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