prboom-plus-game-server man page on DragonFly

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PRBOOM-GAME-SERVER(6)					 PRBOOM-GAME-SERVER(6)

NAME
       prboom-game-server - Server for network games of PrBoom.

SYNOPSIS
       prboom-game-server  [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ]
       [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ]  [ -c conffilename
       ]  [ -w wadname[,dl_url ]]

DESCRIPTION
       PrBoom  is a version of the 3D shoot'em'up Doom, originally by id soft‐
       ware.  It includes, amongst other things, the ability to play with sev‐
       eral  players  connected by a tcp/ip network. prboom-game-server is the
       `server', that is the program that passes data  between	the  different
       players in the game.

       To  start  a  network  game (often abbreviated to `netgame'), first the
       server is started. prboom-game-server  accepts  various	parameters  to
       control	the type of game (the skill level, number of players, level to
       play, optional WAD file(s) to load, etc).

       Then each player that wishes to participate runs prboom -net  hostname,
       where  hostname	is the name of the machine on which the server is run‐
       ning. Each copy of prboom retrieves information about the game from the
       server,	and when the specified number of players have joined, the game
       begins.

Options
       -N players
	      Specifies the number of players in the  game  (default  2).  The
	      server  will  wait for this many players to join before starting
	      the game.

       -e epis
	      The episode to play (default 1).	Unless you are playing Doom  1
	      or  Ultimate  Doom,  and wish to play one of the later episodes,
	      you do not need to change this.

       -l level
	      The level to play (default 1).

       -s skill
	      Specify the skill level to play (1-5).

       -d     Set game mode to (old) deathmatch (default is cooperative).  See
	      the  original Doom docs for information about the different net‐
	      work game modes.

       -a     Set game mode to `altdeath' (v2 deathmatch) (default is coopera‐
	      tive). See the original Doom docs for information about the dif‐
	      ferent network game modes.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn mode. If you don't know what this is, you don't want  to
	      ;-).

       -c conffilename
	      Specifies a configuration file to read which sets parameters for
	      the game. This is in the same format as the PrBoom configuration
	      file (in fact, you can ask it to read your normal PrBoom config‐
	      uration file if you want). Only certain  settings	 are  acknowl‐
	      edged:  default_skill, default_compatibility_level, the compati‐
	      bility options and some of the game settings (use -v to have the
	      server print the options as it recognises them).

       -w wadname[,dl_url]
	      Specifies a WAD file to play. This is added to the internal list
	      that the server keeps. When a client connects, the server	 sends
	      the  list of WADs; PrBoom will then add this to the list of WADs
	      specified on its command line.  Optionally, an url to  the  file
	      can  be  given  too;  if when PrBoom connects it cannot find the
	      named WAD, it will attempt to retrieve the file from  the	 given
	      url,  extracting	it if necessary. See prboom(1) for information
	      about the supported url types and compression formats.

       -t ticdup
	      Reserved.

       -x xtics
	      This causes extra information  to	 be  sent  with	 each  network
	      packet;  this  will  help on networks with high packet loss, but
	      will use more bandwidth.

       -p port
	      Tells prboom-game-server what port  number  to  communicate  via
	      (default	5030).	Note that if you change this from the default,
	      then all the clients will also need to specify this number  when
	      they  try to connect (the default programmed into prboom is also
	      5030).

       -v     Increases	 verbosity  level;  causes  more  diagnostics  to   be
	      printed, the more times -v is specified.

More Information
       prboom(6), boom.cfg(5)

       For more information, see the README that came with PrBoom.

       Doom  is	 a  registered	trademark  of  id software (http://www.idsoft‐
       ware.com/).

Author
       See the file AUTHORS included with the PrBoom distribution.   This  man
       page was written by Colin Phipps (cph@moria.org.uk).

				     local		 PRBOOM-GAME-SERVER(6)
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