POV-Ray(1) POV-Team (16 June 1999) POV-Ray(1)
NAME
povray, x-povray, s-povray - POV-Ray: The Persistence of
Vision Ray Tracer
SYNOPSIS
povray [+i input_file] [+o output_file] [+/-option ...]
[INI_file ...]
x-povray [+i input_file] [+o output_file] [+/-option ...]
[INI_file ...]
s-povray [+i input_file] [+o output_file] [+/-option ...]
[INI_file ...]
DESCRIPTION
POV-Ray is a free, full-featured ray tracer, written and
maintained by a team of volunteers on the Internet. On the
Unix platform POV-Ray can be either a text-mode only program
(povray), or can optionally have preview capabilities using
the X Window System (x-povray). Under Linux, POV-Ray can
optionally use the SVGA library (s-povray) to preview
renderings.
This manual page only lists the basic POV-Ray and Unix
specific features and command-line options for this version
of POV-Ray. For a complete description of the features of
POV-Ray and its scene description language, or for a better
explanation of the meaning of the command-line and INI file
options, please consult the documentation that should
accompany all versions of POV-Ray. On some sites this will
be installed in /usr/freeware/lib/povray31. Some of the
Unix specific features are:
Support for X Windows display automatically uses the
best visual class and deepest depth available. For
visuals that do not support 24 bits of color per pixel,
Floyd-Steinberg error diffusion dithering is used,
along with a dynamically allocated and optimized
palette to produce the best display possible with the
current visual, depth, and available colormap.
ICCCM compliance for the X Windows version means that
the preview window will behave like standard X Windows
programs, communicate properly with the window manager,
and will accept the standard command-line options. See
X(1) for more information.
Support for SVGAlib display automatically detects the
available SVGA display modes to choose the size which
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best fits the rendered image. When rendering an image
that is too large for the current display, the
displayed image is scaled to fit on the screen. For
displays that do not support true-color modes,
Floyd-Steinberg dithering is used.
ASCII graphics in the text-mode version allow a basic
view of the current rendering on text-only terminals.
An interrupt handler allows rendering to be interrupted
in a safe way, so that any data not currently written
to disk will be saved before exiting. Control-C or
SIGINT will cause a user abort, and save the current
rendering, before exiting. See kill(1) for more
information.
Platform and architecture independent rendering means
the same scene will render in the same way on all
computers and operating systems (with the exception of
the rendering speed, of course).
OPTIONS
Options can be specified with either a leading '+' or a
leading '-'. Many options are switches, meaning a '+' turns
the option on, and a '-' turns the option off. For other
options, it doesn't matter if a '+' or a '-' is used. Most
options cannot have spaces in them so you should specify +FN
rather than +F N, and combining options is not allowed, so
+SC is very different from +S +C. Options are not case
sensitive.
The command-line options are shown below with their
corresponding INI file options. If the same option is
specified multiple times, whether in INI files or on the
command-line, the last such option overrides any previous
ones, with the exception of the +L or Library_Path option,
which is cumulative.
Parsing options:
I<input_file_name> or Input_File_Name=file
Specifies the input file to use. If the input file
name is '-', the scene description will be read from
the standard input.
L<library_path> or Library_Path=path
Specifies a directory for to search for input files,
include files, fonts, and image maps, if the specified
file is not in the current directory.
MVn.n or Version=float
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Treat scene files as if they were version n.n instead
of the current version. This may be overridden from
within the scene file.
SU or Split_Unions=bool
Split bounded CSG unions if children are finite. This
allows automatic bounding of CSG objects to take place.
UR or Remove_Bounds=bool
Remove unnecessary bounding objects. This allows
automatic bounding of older scene files to take place.
Output options:
H[01234567]
Display help on command-line options for section 0
through 7.
Hnn or Height=integer
The image should be nn pixels high.
Wnn or Width=integer
The image should be nn pixels wide.
SRnn or Start_Row=integer
Start the rendering at row nn from the top of the
screen.
SR0.nn or Start_Row=float
Start the rendering nn percent from the top of the
screen.
ERnn or End_Row=integer
End the rendering at row nn from the top of the screen.
ER0.nn or End_Row=float
End the rendering at nn percent from the top of the
screen.
SCnn or Start_Column=integer
Start the rendering at column nn from the left of the
screen.
SC0.nn or Start_Column=float
Start the rendering at nn percent from the left of the
screen.
ECnn or Start_Column=integer
End the rendering at column nn from the left of the
screen.
EC0.nn or Start_Column=float
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End the rendering at nn percent from the left of the
screen.
C or Continue_Trace=bool
Continue a previously interrupted trace.
P or Pause_When_Done=bool
If previewing, pause when the rendering is complete
before closing the window.
V or Verbose=bool
Output verbose status messages on the progress of the
rendering.
X or Test_Abort=bool
Enable the 'q' and 'Q' keys to interrupt a rendering in
progress.
Xnn or Test_Abort_Count=integer
Only check every nn pixels for a user abort.
Output options - display related:
D[0][GHT] or Display=bool Palette=char
Display the rendering in progress, optionally
specifying the palette. The only valid X Windows
palette option is G, which forces grayscale preview.
The X Windows palette is based on the visual used,
whether selected automatically by POV-Ray or via the
-visual option. SVGA options are T for 24-bit
true-color, and H for 15-bit high-color display, in
addition to the default 256-color palette. To specify
the palette, you must first specify the display type
(the second character, shown here as '0') for
compatibility reasons, even though it is ignored in
Unix versions.
SPnn or Preview_Start_Size=integer
Start mosaic preview with blocks nn pixels square.
EPnn or Preview_End_Size=integer
End mosaic preview with blocks nn pixels square.
UD or Draw_Vistas=bool
Draw vista rectangles before rendering.
Output options - file related:
Bnn or Buffer_Output=bool Buffer_Size=integer
Use an output buffer nn kilobytes in size.
F[CNPT][n] or Output_to_File=bool Output_File_Type=char
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Store the rendered image using one of the available
formats, namely Compressed TGA, PNG, PPM, and TGA. PNG
format supports the n option to specify the number of
bits per color, where 5 <= n <= 16.
O<output_file> or Output_File_Name=file
Write the output to the file named output_file, or the
standard output if '-' is given as the output file
name.
HT[CNPTX] or Histogram_Type=char
Create a CPU utilization histogram image in format x.
Available formats are Comma-separated values (CSV), PNG
grayscale, PPM POV heightfield, uncompressed TGA POV
heightfield, or X for no histogram generation.
HN<histogram_file_name> or Histogram_Name=file
Output the histogram to the specified file.
HSx.y or Histogram_Grid_Size=float
Divide the histogram into x columns and y rows of
buckets.
Tracing options:
MBnn or Bounding=bool Bounding_Threshold=integer
Use automatic bounding slabs if more than nn objects
are in the scene.
Qn or Quality=integer
Render at quality n. Qualities range from 0 for rough
images and 9 for complete ray-tracing and textures, and
10 and 11 add radiosity.
A0.n or Antialias=bool Antialias_Threshold=integer
Do antialiasing on the pixels until the difference
between adjacent pixels is less that 0.n, or the
maximum recursion depth is reached.
AMn or Sampling_Method=integer
Specify the method of antialiasing used, non-adaptive
(n = 1), or adaptive antialiasing (n = 2).
Jn.n or Jitter=bool Jitter_Amount=float
Specify maximum radius, in pixels, that antialiased
samples should be jittered from their true centers.
Rn or Antialias_Depth=integer
Set the maximum recursion depth for antialiased pixel
sub-sampling.
UL or Light_Buffer=bool
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Use light buffer to speed up rendering.
UV or Vista_Buffer=bool
Use vista buffer to speed up rendering.
Animation options:
Kn.n or Clock=float
Render a single frame of an animation with the clock
value n.n.
KFInn or Initial_Frame=integer
Specify the initial frame number for an animation.
KFFnn or Final_Frame=integer
Specify the final frame number for an animation. This
must be set at a value other that 1 in order to render
multiple frames at once.
KIn.n or Initial_Clock=float
Specify the clock value for the initial frame of an
animation.
KFn.n or Final_Clock=float
Specify the clock value for the frame final of an
animation.
SFnn or Subset_Start_Frame=integer
Render a subset of frames from an animation, starting
at frame nn.
SFnn or Subset_Start_Frame=float
Render a subset of frames from an animation, starting
nn percent into the animation.
EFnn or Subset_End_Frame=integer
Render a subset of frames from an animation, stopping
at frame nn.
EFnn or Subset_End_Frame=float
Render a subset of frames from an animation, stopping
nn percent into the animation.
KC or Cyclic_Animation=bool
Generate clock values for a cyclic animation.
UF or Field_Render=bool
Render alternate frames using odd/even fields, suitable
for interlaced output.
UO or Odd_Field=bool
Start a field rendered animation on the odd field,
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rather than the even field.
Redirecting options:
GI<name> or Create_Ini=bool or Create_Ini=file
Write all INI parameters to a file named after the
input scene file, or one with the specified name.
G[ADFRSW]<name> or <Stream>_File=bool or <Stream>_File=file
Write the stream to the console and/or the specified
file. The streams are All_File (except status),
Debug_File, Fatal_File, Render_File, Statistics_File,
and the Warning_File.
X Windows options
In addition to the standard command-line options, the X
Windows version recognizes additional command-line switches.
See X(1) for a complete description of these options.
-display <display_name>
Display preview on display_name rather than the default
display. This is meant to be used to change the
display to a remote host. The normal dispay option +d
is still valid.
-geometry [WIDTHxHEIGHT][+XOFF+YOFF]
Render the image with WIDTH and HEIGHT as the
dimensions, and locate the window XOFF from the left
edge, and YOFF from the top edge of the screen (or if
negative the right and bottom edges respectively). The
WIDTH and HEIGHT, if given, override any previous Wnn
and Hnn settings.
-help
Display the X Windows specific options. Use -H by
itself on the command-line to output the general
POV-Ray options.
-icon
Start the preview window as an icon.
-title <window_title>
Override the default preview window title with
window_title.
-visual <visual_type>
Use the deepest visual of visual_type, if available,
instead of the visual automatically selected visual.
Valid visuals are StaticGray, GrayScale, StaticColor,
PseudoColor, TrueColor, or DirectColor.
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RESOURCES
Currently no X resource or app-default files are supported
for the X Windows options.
FILES
POV-Ray version 3.1 includes a modification which causes the
povray.ini in the current directory to override the
individual setting in .povrayrc, POV-Ray now looks for
initial configuration information, like the Library_Path
settings, which gives the location for the standard include
files, first in the environment variable $POVINI, then in
./povray.ini, then in $HOME/.povrayrc, then in
/usr/freeware/lib/povray31/povray.ini, which directory can
be changed at compile-time by modifying POVLIBDIR in the
makefile.
POVLEGAL.DOC should be accompany all installations of
POV-Ray, and outlines specific conditions and restrictions
on the POV-Ray software. A condition of POVLEGAL.DOC
requires that documentation, INI, and scene files be
available to all users of POV-Ray They are often installed
in /usr/freeware/lib/povray31, but may be in other locations
on some systems.
The most recent version of POV-Ray and its documentation can
always be retrieved via anonymous FTP at ftp.povray.org, or
via HTTP at http://www.povray.org/, as well as many other
locations.
SEE ALSO
X(1), kill(1)
COPYRIGHT
POV-Ray is Copyright (C) 1991, 1999 the POV-Ray Development
Team. Although it is distributed as freeware, it is NOT
PUBLIC DOMAIN software. POV-Ray is subject to the
restrictions as defined in POVLEGAL.DOC.
X Windows is Copyright (C) 1984 - 1991 the Massachusetts
Institute of Technology, and also Copyright (C) 1992 - 1996
the X Consortium, Inc.
TRADEMARKS
Persistence of Vision, POV-Ray, and POV-Help are registered
trademarks of the POV-Ray Development Team.
BUGS
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The SVGA version does not currently generate an optimized
grayscale palette for grayscale preview, so displays using
the G palette option will use very few gray levels, and a
few non-gray colors.
Before reporting a bug to the authors, you should make sure
you have the latest version of the software, in case the bug
has already been fixed. There are a large number of POV-Ray
users on the USENET newsgroup
comp.graphics.rendering.raytracing that may be able to help
you with your problem. If you are having problems
compiling, installing, or running the software, you should
seek help locally or on USENET, rather than from the
authors.
If you have a repeatable bug in the most recent version, try
to isolate the bug in the smallest scene file possible. The
POV-Ray Team Co-ordinator is Chris Young, and can be reached
at team-coord@povray.org. Do not send large binary or
uuencoded files to Chris without first asking permission to
do so.
AUTHORS
The primary developers, in alphabetical order are:
Steve Anger Dieter Bayer Chris Cason
Chris Dailey Andreas Dilger Steve Demlow
Alexander Enzmann Dan Farmer Timothy Wegner
Chris Young
Major contributing authors, in alphabetical order are:
Steve A. Bennett David K. Buck Aaron A. Collins
Pascal Massimino Jim McElhiney Douglas Muir
Bill Pulver Robert Skinner Zsolt Szalavari
Scott Taylor Drew Wells
Other authors are listed in the documentation.
ACKNOWLEDGEMENT
POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron
A. Collins.
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