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PONSCR-EXT(7)		      Ponscripter manual		 PONSCR-EXT(7)

NAME
       ponscr-ext - Ponscripter extension commands

DESCRIPTION
       This page documents Ponscripter-specific extensions, i.e. commands that
       are not present (or operate differently) in NScripter or ONScripter.

       See ponscripter(7) for an overview of other documentation.

   Detecting Ponscripter
       It may occasionally be desirable to have a single script that will load
       in both Ponscripter and other NScripter-type interpreters. (The test
       scripts in the Ponscripter distribution are an example of such a case.)

       A script can detect whether it is running under Ponscripter by defining
       a numalias:

	   numalias PONSCRIPTER, 0

       Ponscripter treats this as a special case, and gives the numalias the
       value 1 instead, so platform-specific code can then be included by
       testing the value of PONSCRIPTER and branching as appropriate.

   Fonts
       h_mapfont slot, filename, [metrics]
	   Maps filename to font slot number slot (0-7).

	   For TrueType and OpenType fonts, filename should name the .ttf or
	   .otf file. For Type 1 fonts, filename> should name the .pfa or .pfb
	   file, and the metrics argument should be used to provide the
	   corresponding .afm file.

	   Filenames are relative to the game's data path. If a file is not
	   found, it is then sought within a fonts subdirectory of the data
	   path, then in the game's archive, and then the game binary itself
	   is checked in case the font has been embedded there. Finally, for
	   compatibility, Ponscripter checks for a file named default.ttf in
	   the game's data path, and uses that if it exists. Note that at no
	   stage does Ponscripter look at the fonts installed on the user's
	   computer; games must distribute their own fonts. Note also that
	   fonts are loaded lazily, so the point of failure if a file is
	   missing will be when that font is first used, not when this command
	   is executed.

	   The intended convention is that the eight font slots should
	   represent two typefaces (a text face and a display face), each with
	   regular, italic, bold, and bold-italic styles. These are assigned
	   in ascending order: slot 0 (the default face) should be the regular
	   text font, slot 1 the italic text font, slot 4 the regular display
	   font, etc. You can, of course, assign the fonts however you like,
	   but following the convention permits straightforward use of
	   mnemonic formatting tags. See “Font selection tags” in ponscr-
	   syntax(7) for details of font selection.

	   Mapping fonts in this way is optional. If a slot is used that has
	   not had a font assigned to it, the default filename will be
	   faceN.ttf, where N is the slot number.

       h_rendering hinting, positioning, [rendermode]
	   Configures Freetype text rendering.

	   hinting should be one of the following barewords:

	   none
	       glyphs are unhinted (default)

	   full
	       Freetype hinting is used

	   light
	       Light hinting is used

	   The optimum settings depend on the fonts in use. In general,
	   Freetype hinting makes TrueType fonts look hideous, but it does
	   sometimes help with Type 1 fonts.

	   positioning should be the bareword integer, which causes characters
	   to be aligned to whole pixels. The alternative is float, which uses
	   subpixel positioning and would in theory give better spacing, but
	   has never worked properly and generally looks awful.

	   The optional rendermode parameter can be used to override the
	   Freetype rendering mode. It should be one of the barewords light or
	   normal. By default, light rendering is used for light hinting, and
	   normal rendering otherwise; this should always be what you want.

       h_fontstyle string
	   Sets the default text styling. This command is equivalent to
	   inserting ~dstring~ at the start of every subsequent text display
	   command (though it has no effect on sprites).

	   Only font style tags may be used; size and position tags are not
	   supported.

	   For example, to set an entire section of the game in your italic
	   display font, you could use the code

	       h_fontstyle ^si^
	       ^Your text here\
	       ^Several pages in italic display font\
	       h_fontstyle ^d^	; to reset

       h_ligate input, action, h_ligate preset
	   Add or remove shortcut sequences. (See “Ligatures and shortcuts” in
	   ponscr-syntax(7).)

	   The two-argument form of this command adds or removes a single
	   sequence.  input is a string representing the sequence; action is
	   either the bareword remove, which causes any shortcut associated
	   with the sequence to be undefined; an integer, which is taken as
	   the Unicode codepoint to be inserted when the sequence is
	   encountered; or a string, the first character of which is inserted
	   when the sequence is encountered. For example:

	       h_ligate "fi", 0xfb01

	   The one-argument form is used to apply preset settings.  preset is
	   one of the following values:

	   none
	       Clears all definitions, including the defaults. To restore the
	       default definitions, use default as well (see following).

	   default
	       Redefines the standard shortcuts, i.e. curly quotes and the
	       #-sequences used to escape some special syntax.

	   all
	       Defines all sequences mentioned in this section.

	   f_ligatures
	       Defines ligatures for fi, fl, ff, ffi, and ffl.

	   punctuation
	       Defines the following shortcuts:

	       ...    ellipsis
	       --     en dash
	       ---    em dash
	       (c)    copyright symbol
	       (r)    registered trademark
		      symbol
	       (tm)   trademark symbol
	       ++     dagger
	       +++    double dagger
	       **     bullet
	       %_     non-breaking space
	       %-     non-breaking hyphen
	       %.     thin space

   Text controls
   Sprite controls
   Debugging
   Soft subtitles
   Extensions to existing commands
SEE ALSO
       ponscripter(7)

Ponscripter 20111009		  2016-02-18			 PONSCR-EXT(7)
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