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pfvDispPWin(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

NAME
     pfvDispPWin - Configure one or more pipe-windows through an XML file or
     API calls.

FUNCTION SPECIFICATION
     #include <Performer/pfv/pfvDisplay.h>

     virtual int	    pfvDispPWin::config();

     pfPipeWindow*	    pfvDispPWin::getHandle();

     pfvDispPipe*	    pfvDispPWin::getPipe();

     virtual pfvDispChan*   pfvDispPWin::createChan(pfvXmlNode* xml);

     int		    pfvDispPWin::getNumChans();

     pfvDispChan*	    pfvDispPWin::getChan(int i);

     virtual void	    pfvDispPWin::setTitle(char* _title);

     char*		    pfvDispPWin::getTitle();

     virtual void	    pfvDispPWin::setFullScreen(int v);

     int		    pfvDispPWin::getFullScreen();

     virtual void	    pfvDispPWin::setOrigin(int x, int y);

     void		    pfvDispPWin::getOrigin( int* x, int* y );

     virtual void	    pfvDispPWin::setSize( int w, int h );

     void		    pfvDispPWin::getSize( int*w, int*h );

     void		    pfvDispPWin::updateOrigSize();

     virtual void	    pfvDispPWin::setBorder(int b);

     int		    pfvDispPWin::getBorder();

     virtual void	    pfvDispPWin::setVisualId(int id);

     int		    pfvDispPWin::getVisualId();

     virtual void	    pfvDispPWin::setFBConfigAttrs( int* attr );

     virtual int*	    pfvDispPWin::getFBConfigAttrs();

     virtual int	    pfvDispPWin::setManaged(int mngd);

									Page 1

pfvDispPWin(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     virtual int	    pfvDispPWin::getManaged();

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfvDispPWin is derived from the parent class
     pfvObject, so each of these member functions of class pfvObject are also
     directly usable with objects of class pfvDispPWin.	 This is also true for
     ancestor classes of class pfvObject.

     virtual int   pfvObject::parseXml(pfvXmlNode*xml);
     virtual int   pfvObject::setXmlField(pfvXmlNode*xml);
     char*	   pfvObject::getName();
     void	   pfvObject::setName(char*_name);

     Since the class pfvObject is itself derived from the parent class
     pfObject, objects of class pfvDispPWin can also be used with these
     functions designed for objects of class pfObject.

     void*   pfObject::operator new(size_t);
     void*   pfObject::operator new(size_t, pfFluxMemory *fmem);
     void    pfObject::setUserData(void *data);
     void    pfObject::setUserData(int slot, void *data);
     void*   pfObject::getUserData(pfObject *obj);
     void*   pfObject::getUserData(pfObject *obj, int slot);
     int     pfObject::getNumUserData();

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfvDispPWin can also be used with these
     functions designed for objects of class pfMemory.

     void*	    pfMemory::getData(const void *ptr);
     pfType *	    pfMemory::getType();
     int	    pfMemory::isOfType(pfType *type);
     int	    pfMemory::isExactType(pfType *type);
     const char *   pfMemory::getTypeName();
     int	    pfMemory::copy(pfMemory *src);
     int	    pfMemory::compare(const pfMemory *mem);
     void	    pfMemory::print(uint which, uint verbose, char *prefix,
		      FILE *file);
     int	    pfMemory::getArena(void *ptr);
     void*	    pfMemory::getArena();
     int	    pfMemory::ref();
     int	    pfMemory::unref();
     int	    pfMemory::unrefDelete();
     int	    pfMemory::unrefGetRef();
     int	    pfMemory::getRef();
     int	    pfMemory::checkDelete();
     int	    pfMemory::isFluxed();
     void *	    pfMemory::getArena();

									Page 2

pfvDispPWin(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     int	    pfMemory::getSize();

DESCRIPTION
     The pfvDispPWin class is essentially a libpfv wrapper for the libpf
     pfPipeWindow class. It allows a PipeWindow object to be configured
     through an XML file or through API calls.	A pfvDispPWin cannot be
     created through its constructor (which is protected). Instead, it has to
     be created through the createPWin method on the parent pfvDispPipe class.
     (see man page for pfvDispPipe).  All pfvDispPWin objects should be
     created before calling pfvDisplayMngr::preConfig.

     pfvDispPWin::config is where the libpf pfPipeWindow object associated
     with the pfvDispPWin object is created and configured. After creating the
     pfPipeWindow, pfvDispPWin::config will set its title, origin, size and
     decorations. Lastly, all channels in pwins chan-list will automatically
     be configured from this method.  Note that pfvDispPWin::config is
     automatically called from method pfvDispPipe::config called on pwin's
     parent-pipe. This in turn is automatically called by method
     pfvDisplayMngr::config, so pfvDispPWin::config should not usually be
     called by application code.

     pfvDispPWin::getHandle returns a handle to the pfPipeWindow object
     associated with pfvDispPWin. This must be called after
     pfvDispPWin::config or it will return NULL.

     pfvDispPWin::getPipe returns a handle to the parent pfvDispPipe for this
     pfvDispPWin. This is guaranteed not to be NULL as the only way to create
     a pfvDispPWin is through a method on its parent pipe.

     pfvDispPWin::createChan creates a new pfvDispChan object on this
     pipewindow, and returns a handle to it. Note that newly created channel
     will be added to both pwin's chan-list and to Display Manager's global
     chan-list. The index associated with chan will be its position in Display
     Manager's global chan-list.

     pfvDispPWin::getNumChans returns the number of channels currently in
     pwin's chan-list.

     pfvDispPWin::getChan returns a handle to the ith channel in pwin's chan-
     list, if i is a valid index; NULL otherwise.

     pfvDispPWin::setTitle sets the title of the pipe window to _title. Must
     be called before pfvDispPWin::config.

     pfvDispPWin::getTitle returns the string last passed as an argument to
     pfvDispPWin::setTitle, or NULL if no title was set on pwin.

     pfvDispPWin::setFullScreen determines whether pwin should occupy the
     whole screen. If so, values of origin and size provided through
     pfvDispPWin::setOrigin and pfvDispPWin::setSize will be ignored. Must be
     called before pfvDispPWin::config.

									Page 3

pfvDispPWin(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     pfvDispPWin::getFullScreen returns whether or not pwin has been set to be
     a full-screen window through method pfvDispPWin::setFullScreen.

     pfvDispPWin::setOrigin sets origin of pwin to the provided x,y values. x
     and y are integer values and represent pixel offsets from the lower-left
     corner of screen.

     pfvDispPWin::getOrigin returns the current origin of pwin.

     pfvDispPWin::setSize sets the size of the pipe window to w and h. w and h
     are integer values and represent window size in pixels.

     pfvDispPWin::getSize returns current size in pixels of pipe window,

     pfvDispPWin::updateOrigSize updates pwin's origin and size values to
     match actual origin and size of pipe window, This method should be called
     on each frame if the values returned by pfvDispPWin::getOrigin and
     pfvDispPWin::getSize need to be reliable at run-time, as user could
     resize or move window without libpfv knowing about it.

     pfvDispPWin::setBorder determines whether pwin should have a border or
     not.  This method should be called before pfvDispPWin::configure.

     pfvDispPWin::getBorder returns whether pwin has been configured to have a
     border or not.

     pfvDispPWin::setVisualId allows you to directly set the OpenGL X visual
     id to be used in configuring the resulting OpenGL/X window. See man page
     for pfPipeWindow. This method should be called before
     pfvDispPWin::configure.

     pfvDispPWin::getVisualId returns the visual id last set through
     pfvDispPWin::setVisualId, 0 if no visual id was set.

     pfvDispPWin::setFBConfigAttrs provides a window system independent list
     of attribute tokens, attr, to describe the desired framebuffer
     configuration of the Pipe Window. See man pages for
     pfWindow::setFBConfigAttrs and pfuChooseFBConfig.

     pfvDispPWin::getFBConfigAttrs returns a pointer to the array of tokens
     passed on to pfvDispPWin::setFBConfigAttrs. By default the first element
     of this array is equal to 0.

     pfvDispPWin::setManaged determines whether pwin should be directly
     managed by the Display Manager, or whether pwin is intended to be
     redirected to an external GUI Toolkit window (eg: Motif or GTK). By
     default, all pwins are managed, meaning that Display Manager will create
     and manage window and drawable for it.

     pfvDispPWin::getManaged returns whether pwin has been configured to be
     managed by Display Manager (the default), or is intended to be redirected
     to an external GUI Toolkit (such as Motif or GTK).

									Page 4

pfvDispPWin(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     XML FILE CONFIGURATION

     A pfDispPWin object can be fully configured using an xml tag by passing
     an XmlNode to pfvDispPipe::createPWin.  If a <pwin> tag is found inside a
     pipe tag <pipe> the pipe will autimatically create a new pwin by parsing
     <pwin> tag.

     The list of valid tags inside <pwin> is:

	  <name>	a string that should uniquely identify pwin

	  <fullscreen>	a boolean specifying whether pwin should occupy the
			whole screen

	  <orig>	two comma-separated floats specifying pwin's origin

	  <size>	two comma-separated floats specifying pwin's size

	  <border>	a boolean specifying whether pwin should have a border
			or not

	  <title>	sets the title of the pipe window

	  <visualId>	an int, specifying the OpenGL X visual id for this
			pwin

	  <fbConfig>	describing the desired framebuffer configuration. This
			tag should contain a number of child tags, each
			corresponding to a frame-buffer attribute token which
			will be passed on to method pfuChooseFBConfig during
			configuration of pipe window.  The following is a list
			of all accepted tags, and their corresponding frame-
			buffer configuration tokens (see man
			pfWindow::setFBConfigAttrs):

		 <rgba>		 ->  PFFB_RGBA
		 <doubleBuffer>	 ->  PFFB_DOUBLEBUFFER
		 <red>		 ->  PFFB_RED_SIZE
		 <green>	 ->  PFFB_GREEN_SIZE
		 <blue>		 ->  PFFB_BLUE_SIZE
		 <alpha>	 ->  PFFB_ALPHA_SIZE
		 <depth>	 ->  PFFB_DEPTH_SIZE
		 <stencil>	 ->  PFFB_STENCIL_SIZE
		 <accum_red>	 ->  PFFB_ACCUM_RED_SIZE
		 <accum_green>	 ->  PFFB_ACCUM_GREEN_SIZE
		 <accum_blue>	 ->  PFFB_ACCUM_BLUE_SIZE
		 <accum_alpha>	 ->  PFFB_ACCUM_ALPHA_SIZE
		 <sample_bufs>	 ->  PFFB_SAMPLE_BUFFER
		 <samples>	 ->  PFFB_SAMPLES

									Page 5

pfvDispPWin(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

	  <managed>	A boolean determining whether pwin should be directly
			managed by the Display Manager (defaut is 1).

	  <chan>	creates a new pfvDispChan object on this pipewindow.
			See man page for pfvDispChan for details.

NOTES
SEE ALSO
     pfvXml, pfvDisplayMngr, pfvViewer, pfvDispPipe, pfvDispChan,
     pfPipeWindow, pfuChooseFBConfig

									Page 6

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