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PERLDEBTUT(1)	 Perl Programmers Reference Guide   PERLDEBTUT(1)

NAME
       perldebtut - Perl debugging tutorial

DESCRIPTION
       A (very) lightweight introduction in the use of the perl
       debugger, and a pointer to existing, deeper sources of
       information on the subject of debugging perl programs.

       There's an extraordinary number of people out there who
       don't appear to know anything about using the perl debug
       ger, though they use the language every day.  This is for
       them.

use strict
       First of all, there's a few things you can do to make your
       life a lot more straightforward when it comes to debugging
       perl programs, without using the debugger at all.  To
       demonstrate, here's a simple script with a problem:

	       #!/usr/bin/perl

	       $var1 = 'Hello World'; # always wanted to do that :-)
	       $var2 = "$varl\n";

	       print $var2;
	       exit;

       While this compiles and runs happily, it probably won't do
       what's expected, namely it doesn't print "Hello World\n"
       at all;	It will on the other hand do exactly what it was
       told to do, computers being a bit that way inclined.  That
       is, it will print out a newline character, and you'll get
       what looks like a blank line.  It looks like there's 2
       variables when (because of the typo) there's really 3:

	       $var1 = 'Hello World'
	       $varl = undef
	       $var2 = "\n"

       To catch this kind of problem, we can force each variable
       to be declared before use by pulling in the strict module,
       by putting 'use strict;' after the first line of the
       script.

       Now when you run it, perl complains about the 3 undeclared
       variables and we get four error messages because one vari
       able is referenced twice:

	Global symbol "$var1" requires explicit package name at ./t1 line 4.
	Global symbol "$var2" requires explicit package name at ./t1 line 5.
	Global symbol "$varl" requires explicit package name at ./t1 line 5.
	Global symbol "$var2" requires explicit package name at ./t1 line 7.
	Execution of ./hello aborted due to compilation errors.

       Luvverly! and to fix this we declare all variables explic
       itly and now our script looks like this:

	       #!/usr/bin/perl
	       use strict;

	       my $var1 = 'Hello World';
	       my $varl = '';
	       my $var2 = "$varl\n";

	       print $var2;
	       exit;

       We then do (always a good idea) a syntax check before we
       try to run it again:

	       > perl -c hello
	       hello syntax OK

       And now when we run it, we get "\n" still, but at least we
       know why.  Just getting this script to compile has exposed
       the '$varl' (with the letter 'l) variable, and simply
       changing $varl to $var1 solves the problem.

Looking at data and -w and w
       Ok, but how about when you want to really see your data,
       what's in that dynamic variable, just before using it?

	       #!/usr/bin/perl
	       use strict;

	       my $key = 'welcome';
	       my %data = (
		       'this' => qw(that),
		       'tom' => qw(and jerry),
		       'welcome' => q(Hello World),
		       'zip' => q(welcome),
	       );
	       my @data = keys %data;

	       print "$data{$key}\n";
	       exit;

       Looks OK, after it's been through the syntax check (perl
       -c scriptname), we run it and all we get is a blank line
       again!  Hmmmm.

       One common debugging approach here, would be to liberally
       sprinkle a few print statements, to add a check just
       before we print out our data, and another just after:

	       print "All OK\n" if grep($key, keys %data);
	       print "$data{$key}\n";
	       print "done: '$data{$key}'\n";

       And try again:

	       > perl data
	       All OK

	       done: ''

       After much staring at the same piece of code and not see
       ing the wood for the trees for some time, we get a cup of
       coffee and try another approach.	 That is, we bring in the
       cavalry by giving perl the '-d' switch on the command
       line:

	       > perl -d data
	       Default die handler restored.

	       Loading DB routines from perl5db.pl version 1.07
	       Editor support available.

	       Enter h or `h h' for help, or `man perldebug' for more help.

	       main::(./data:4):     my $key = 'welcome';

       Now, what we've done here is to launch the built-in perl
       debugger on our script.	It's stopped at the first line of
       executable code and is waiting for input.

       Before we go any further, you'll want to know how to quit
       the debugger: use just the letter 'q', not the words
       'quit' or 'exit':

	       DB<1> q
	       >

       That's it, you're back on home turf again.

help
       Fire the debugger up again on your script and we'll look
       at the help menu.  There's a couple of ways of calling
       help: a simple 'h' will get you a long scrolled list of
       help, '|h' (pipe-h) will pipe the help through your pager
       ('more' or 'less' probably), and finally, 'h h' (h-space-
       h) will give you a helpful mini-screen snapshot:

	DB<1> h h
	List/search source lines:		Control script execution:
	l [ln|sub]  List source code		T	    Stack trace
	- or .	    List previous/current line	s [expr]    Single step [in expr]
	w [line]    List around line		n [expr]    Next, steps over subs
	f filename  View source in file		<CR/Enter>  Repeat last n or s
	/pattern/ ?patt?   Search forw/backw	r	    Return from subroutine
	v	    Show versions of modules	c [ln|sub]  Continue until position
	Debugger controls:			  L	      List
       break/watch/actions
	O [...]	    Set debugger options	t [expr]    Toggle trace [trace expr]
	<[<]|{[{]|>[>] [cmd] Do pre/post-prompt b [ln|event|sub] [cnd] Set breakpoint
	! [N|pat]   Redo a previous command	d [ln] or D Delete a/all breakpoints
	H [-num]    Display last num commands	a [ln] cmd  Do cmd before line
	= [a val]   Define/list an alias	W expr	    Add a watch expression
	h [db_cmd]  Get help on command		A or W	    Delete all actions/watch
	|[|]db_cmd  Send output to pager	![!] syscmd Run cmd in a subprocess
	q or ^D	    Quit			R	    Attempt a restart
	Data Examination:	expr	 Execute perl code, also see: s,n,t expr
	x|m expr      Evals expr in list context, dumps the result or lists methods.
	p expr	      Print expression (uses script's current package).
	S [[!]pat]    List subroutine names [not] matching pattern
	V [Pk [Vars]] List Variables in Package.  Vars can be ~pattern or !pattern.
	X [Vars]      Same as "V current_package [Vars]".
	For more help, type h cmd_letter, or run man perldebug for all docs.

       More confusing options than you can shake a big stick at!
       It's not as bad as it looks and it's very useful to know
       more about all of it, and fun too!

       There's a couple of useful ones to know about straight
       away.  You wouldn't think we're using any libraries at all
       at the moment, but 'v' will show which modules are cur
       rently loaded, by the debugger as well your script.  'V'
       and 'X' show variables in the program by package scope and
       can be constrained by pattern.  'm' shows methods and 'S'
       shows all subroutines (by pattern):

	       DB<2>S str
	       dumpvar::stringify
	       strict::bits
	       strict::import
	       strict::unimport

       Using 'X' and cousins requires you not to use the type
       identifiers ($@%), just the 'name':

	       DM<3>X ~err
	       FileHandle(stderr) => fileno(2)

       Remember we're in our tiny program with a problem, we
       should have a look at where we are, and what our data
       looks like. First of all let's have a window on our pre
       sent position (the first line of code in this case), via
       the letter 'w':

	       DB<4> w
	       1       #!/usr/bin/perl
	       2:      use strict;
	       3
	       4==>    my $key = 'welcome';
	       5:      my %data = (
	       6	       'this' => qw(that),
	       7	       'tom' => qw(and jerry),
	       8	       'welcome' => q(Hello World),
	       9	       'zip' => q(welcome),
	       10      );

       At line number 4 is a helpful pointer, that tells you
       where you are now.  To see more code, type 'w' again:

	       DB<4> w
	       8	       'welcome' => q(Hello World),
	       9	       'zip' => q(welcome),
	       10      );
	       11:     my @data = keys %data;
	       12:     print "All OK\n" if grep($key, keys %data);
	       13:     print "$data{$key}\n";
	       14:     print "done: '$data{$key}'\n";
	       15:     exit;

       And if you wanted to list line 5 again, type 'l 5', (note
       the space):

	       DB<4> l 5
	       5:      my %data = (

       In this case, there's not much to see, but of course nor
       mally there's pages of stuff to wade through, and 'l' can
       be very useful.	To reset your view to the line we're
       about to execute, type a lone period '.':

	       DB<5> .
	       main::(./data_a:4):     my $key = 'welcome';

       The line shown is the one that is about to be executed
       next, it hasn't happened yet.  So while we can print a
       variable with the letter 'p', at this point all we'd get
       is an empty (undefined) value back.  What we need to do is
       to step through the next executable statement with an 's':

	       DB<6> s
	       main::(./data_a:5):     my %data = (
	       main::(./data_a:6):	       'this' => qw(that),
	       main::(./data_a:7):	       'tom' => qw(and jerry),
	       main::(./data_a:8):	       'welcome' => q(Hello World),
	       main::(./data_a:9):	       'zip' => q(welcome),
	       main::(./data_a:10):    );

       Now we can have a look at that first ($key) variable:

	       DB<7> p $key
	       welcome

       line 13 is where the action is, so let's continue down to
       there via the letter 'c', which by the way, inserts a
       'one-time-only' breakpoint at the given line or sub rou
       tine:

	       DB<8> c 13
	       All OK
	       main::(./data_a:13):    print "$data{$key}\n";

       We've gone past our check (where 'All OK' was printed) and
       have stopped just before the meat of our task.  We could
       try to print out a couple of variables to see what is hap
       pening:

	       DB<9> p $data{$key}

       Not much in there, lets have a look at our hash:

	       DB<10> p %data
	       Hello Worldziptomandwelcomejerrywelcomethisthat

	       DB<11> p keys %data
	       Hello Worldtomwelcomejerrythis

       Well, this isn't very easy to read, and using the helpful
       manual (h h), the 'x' command looks promising:

	       DB<12> x %data
	       0  'Hello World'
	       1  'zip'
	       2  'tom'
	       3  'and'
	       4  'welcome'
	       5  undef
	       6  'jerry'
	       7  'welcome'
	       8  'this'
	       9  'that'

       That's not much help, a couple of welcomes in there, but
       no indication of which are keys, and which are values,
       it's just a listed array dump and, in this case, not par
       ticularly helpful.  The trick here, is to use a reference
       to the data structure:

	       DB<13> x \%data
	       0  HASH(0x8194bc4)
		  'Hello World' => 'zip'
		  'jerry' => 'welcome'
		  'this' => 'that'
		  'tom' => 'and'
		  'welcome' => undef

       The reference is truly dumped and we can finally see what
       we're dealing with.  Our quoting was perfectly valid but
       wrong for our purposes, with 'and jerry' being treated as
       2 separate words rather than a phrase, thus throwing the
       evenly paired hash structure out of alignment.

       The '-w' switch would have told us about this, had we used
       it at the start, and saved us a lot of trouble:

	       > perl -w data
	       Odd number of elements in hash assignment at ./data line 5.

       We fix our quoting: 'tom' => q(and jerry), and run it
       again, this time we get our expected output:

	       > perl -w data
	       Hello World

       While we're here, take a closer look at the 'x' command,
       it's really useful and will merrily dump out nested refer
       ences, complete objects, partial objects - just about
       whatever you throw at it:

       Let's make a quick object and x-plode it, first we'll
       start the the debugger: it wants some form of input from
       STDIN, so we give it something non-commital, a zero:

	       > perl -de 0
	       Default die handler restored.

	       Loading DB routines from perl5db.pl version 1.07
	       Editor support available.

	       Enter h or `h h' for help, or `man perldebug' for more help.

	       main::(-e:1):   0

       Now build an on-the-fly object over a couple of lines
       (note the backslash):

	       DB<1> $obj = bless({'unique_id'=>'123', 'attr'=> \
	       cont:   {'col' => 'black', 'things' => [qw(this that etc)]}}, 'MY_class')

       And let's have a look at it:

	       DB<2> x $obj
	       0  MY_class=HASH(0x828ad98)
		       'attr' => HASH(0x828ad68)
	       'col' => 'black'
	       'things' => ARRAY(0x828abb8)
		       0  'this'
		       1  'that'
		       2  'etc'
		       'unique_id' => 123
	       DB<3>

       Useful, huh?  You can eval nearly anything in there, and
       experiment with bits of code or regexes until the cows
       come home:

	       DB<3> @data = qw(this that the other atheism leather theory scythe)

	       DB<4> p 'saw -> '.($cnt += map { print "\t:\t$_\n" } grep(/the/, sort @data))
	       atheism
	       leather
	       other
	       scythe
	       the
	       theory
	       saw -> 6

       If you want to see the command History, type an 'H':

	       DB<5> H
	       4: p 'saw -> '.($cnt += map { print "\t:\t$_\n" } grep(/the/, sort @data))
	       3: @data = qw(this that the other atheism leather theory scythe)
	       2: x $obj
	       1: $obj = bless({'unique_id'=>'123', 'attr'=>
	       {'col' => 'black', 'things' => [qw(this that etc)]}}, 'MY_class')
	       DB<5>

       And if you want to repeat any previous command, use the
       exclamation: '!':

	       DB<5> !4
	       p 'saw -> '.($cnt += map { print "$_\n" } grep(/the/, sort @data))
	       atheism
	       leather
	       other
	       scythe
	       the
	       theory
	       saw -> 12

       For more on references see the perlref manpage and the
       perlreftut manpage

Stepping through code
       Here's a simple program which converts between Celsius and
       Fahrenheit, it too has a problem:

	       #!/usr/bin/perl -w
	       use strict;

	       my $arg = $ARGV[0] || '-c20';

	       if ($arg =~ /^\-(c|f)((\-|\+)*\d+(\.\d+)*)$/) {
		       my ($deg, $num) = ($1, $2);
		       my ($in, $out) = ($num, $num);
		       if ($deg eq 'c') {
			       $deg = 'f';
			       $out = &c2f($num);
		       } else {
			       $deg = 'c';
			       $out = &f2c($num);
		       }
		       $out = sprintf('%0.2f', $out);
		       $out =~ s/^((\-|\+)*\d+)\.0+$/$1/;
		       print "$out $deg\n";
	       } else {
		       print "Usage: $0 -[c|f] num\n";
	       }
	       exit;

	       sub f2c {
		       my $f = shift;
		       my $c = 5 * $f - 32 / 9;
		       return $c;
	       }

	       sub c2f {
		       my $c = shift;
		       my $f = 9 * $c / 5 + 32;
		       return $f;
	       }

       For some reason, the Fahrenheit to Celsius conversion
       fails to return the expected output.  This is what it
       does:

	       > temp -c0.72
	       33.30 f

	       > temp -f33.3
	       162.94 c

       Not very consistent!  We'll set a breakpoint in the code
       manually and run it under the debugger to see what's going
       on.  A breakpoint is a flag, to which the debugger will
       run without interruption, when it reaches the breakpoint,
       it will stop execution and offer a prompt for further
       interaction.  In normal use, these debugger commands are
       completely ignored, and they are safe - if a little messy,
       to leave in production code.

	       my ($in, $out) = ($num, $num);
	       $DB::single=2; # insert at line 9!
	       if ($deg eq 'c')
		       ...

	       > perl -d temp -f33.3
	       Default die handler restored.

	       Loading DB routines from perl5db.pl version 1.07
	       Editor support available.

	       Enter h or `h h' for help, or `man perldebug' for more help.

	       main::(temp:4): my $arg = $ARGV[0] || '-c100';

       We'll simply continue down to our pre-set breakpoint with
       a 'c':

	       DB<1> c
	       main::(temp:10):		       if ($deg eq 'c') {

       Followed by a window command to see where we are:

	       DB<1> w
	       7:	       my ($deg, $num) = ($1, $2);
	       8:	       my ($in, $out) = ($num, $num);
	       9:	       $DB::single=2;
	       10==>	       if ($deg eq 'c') {
	       11:		       $deg = 'f';
	       12:		       $out = &c2f($num);
	       13	       } else {
	       14:		       $deg = 'c';
	       15:		       $out = &f2c($num);
	       16	       }

       And a print to show what values we're currently using:

	       DB<1> p $deg, $num
	       f33.3

       We can put another break point on any line beginning with
       a colon, we'll use line 17 as that's just as we come out
       of the subroutine, and we'd like to pause there later on:

	       DB<2> b 17

       There's no feedback from this, but you can see what break
       points are set by using the list 'L' command:

	       DB<3> L
	       temp:
		       17:	      print "$out $deg\n";
		       break if (1)

       Note that to delete a breakpoint you use 'd' or 'D'.

       Now we'll continue down into our subroutine, this time
       rather than by line number, we'll use the subroutine name,
       followed by the now familiar 'w':

	       DB<3> c f2c
	       main::f2c(temp:30):	       my $f = shift;

	       DB<4> w
	       24:     exit;
	       25
	       26      sub f2c {
	       27==>	       my $f = shift;
	       28:	       my $c = 5 * $f - 32 / 9;
	       29:	       return $c;
	       30      }
	       31
	       32      sub c2f {
	       33:	       my $c = shift;

       Note that if there was a subroutine call between us and
       line 29, and we wanted to single-step through it, we could
       use the 's' command, and to step over it we would use 'n'
       which would execute the sub, but not descend into it for
       inspection.  In this case though, we simply continue down
       to line 29:

	       DB<4> c 29
	       main::f2c(temp:29):	       return $c;

       And have a look at the return value:

	       DB<5> p $c
	       162.944444444444

       This is not the right answer at all, but the sum looks
       correct.	 I wonder if it's anything to do with operator
       precedence?  We'll try a couple of other possibilities
       with our sum:

	       DB<6> p (5 * $f - 32 / 9)
	       162.944444444444

	       DB<7> p 5 * $f - (32 / 9)
	       162.944444444444

	       DB<8> p (5 * $f) - 32 / 9
	       162.944444444444

	       DB<9> p 5 * ($f - 32) / 9
	       0.722222222222221

       :-) that's more like it!	 Ok, now we can set our return
       variable and we'll return out of the sub with an 'r':

	       DB<10> $c = 5 * ($f - 32) / 9

	       DB<11> r
	       scalar context return from main::f2c: 0.722222222222221

       Looks good, let's just continue off the end of the script:

	       DB<12> c
	       0.72 c
	       Debugged program terminated.  Use q to quit or R to restart,
	       use O inhibit_exit to avoid stopping after program termination,
	       h q, h R or h O to get additional info.

       A quick fix to the offending line (insert the missing
       parentheses) in the actual program and we're finished.

Placeholder for a, w, t, T
       Actions, watch variables, stack traces etc.: on the TODO
       list.

	       a

	       W

	       t

	       T

REGULAR EXPRESSIONS
       Ever wanted to know what a regex looked like?  You'll need
       perl compiled with the DEBUGGING flag for this one:

	       > perl -Dr -e '/^pe(a)*rl$/i'
	       Compiling REx `^pe(a)*rl$'
	       size 17 first at 2
	       rarest char
		at 0
		  1: BOL(2)
		  2: EXACTF <pe>(4)
		  4: CURLYN[1] {0,32767}(14)
		  6:   NOTHING(8)
		  8:   EXACTF <a>(0)
		 12:   WHILEM(0)
		 13: NOTHING(14)
		 14: EXACTF <rl>(16)
		 16: EOL(17)
		 17: END(0)
	       floating `'$ at 4..2147483647 (checking floating) stclass `EXACTF <pe>'
       anchored(BOL) minlen 4
	       Omitting $` $& $' support.

	       EXECUTING...

	       Freeing REx: `^pe(a)*rl$'

       Did you really want to know? :-) For more gory details on
       getting regular expressions to work, have a look at the
       perlre manpage, the perlretut manpage, and to decode the
       mysterious labels (BOL and CURLYN, etc. above), see the
       perldebguts manpage.

OUTPUT TIPS
       To get all the output from your error log, and not miss
       any messages via helpful operating system buffering,
       insert a line like this, at the start of your script:

	       $|=1;

       To watch the tail of a dynamically growing logfile, (from
       the command line):

	       tail -f $error_log

       Wrapping all die calls in a handler routine can be useful
       to see how, and from where, they're being called, the per
       lvar manpage has more information:

	       BEGIN { $SIG{__DIE__} = sub { require Carp; Carp::confess(@_) } }

       Various useful techniques for the redirection of STDOUT
       and STDERR filehandles are explained in the perlopentut
       manpage and the perlfaq8 manpage.

CGI
       Just a quick hint here for all those CGI programmers who
       can't figure out how on earth to get past that 'waiting
       for input' prompt, when running their CGI script from the
       command-line, try something like this:

	       > perl -d my_cgi.pl -nodebug

       Of course the CGI manpage and the perlfaq9 manpage will
       tell you more.

GUIs
       The command line interface is tightly integrated with an
       emacs extension and there's a vi interface too.

       You don't have to do this all on the command line, though,
       there are a few GUI options out there.  The nice thing
       about these is you can wave a mouse over a variable and a
       dump of it's data will appear in an appropriate window, or
       in a popup balloon, no more tiresome typing of 'x $var
       name' :-)

       In particular have a hunt around for the following:

       ptkdb perlTK based wrapper for the built-in debugger

       ddd data display debugger

       PerlDevKit and PerlBuilder are NT specific

       NB. (more info on these and others would be appreciated).

SUMMARY
       We've seen how to encourage good coding practices with use
       strict and -w.  We can run the perl debugger perl -d
       scriptname to inspect your data from within the perl
       debugger with the p and x commands.  You can walk through
       your code, set breakpoints with b and step through that
       code with s or n, continue with c and return from a sub
       with r.	Fairly intuitive stuff when you get down to it.

       There is of course lots more to find out about, this has
       just scratched the surface.  The best way to learn more is
       to use perldoc to find out more about the language, to
       read the on-line help (the perldebug manpage is probably
       the next place to go), and of course, experiment.

SEE ALSO
       the perldebug manpage, the perldebguts manpage, the perl
       diag manpage, the dprofpp manpage, the perlrun manpage

AUTHOR
       Richard Foley <richard@rfi.net> Copyright (c) 2000

CONTRIBUTORS
       Various people have made helpful suggestions and contribu
       tions, in particular:

       Ronald J Kimball <rjk@linguist.dartmouth.edu>

       Hugo van der Sanden <hv@crypt0.demon.co.uk>

       Peter Scott <Peter@PSDT.com>

2001-04-07		   perl v5.6.1		    PERLDEBTUT(1)
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