opencity man page on DragonFly

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OpenCity(6)		  The 3D city simulator game		   OpenCity(6)

NAME
       opencity — a 3D city simulator game

SYNOPSIS
       opencity	 [-fs | --full-screen] [-glv | --gl-version] [-dd | --data-dir
       newDataPath]  [-cd  |  --conf-dir  newConfigPath]  [-na	|  --no-audio]
       [--generator-height-map	 heightMapPicture   |  (--generator-seed  seed
       [--generator-map MAP-TYPE]  [--generator-water  WATER-TYPE]  [--genera‐
       tor-map-shape   MAP-SHAPE-TYPE]	 [--generator-tree-density   TREE-DEN‐
       SITY-TYPE])]

DESCRIPTION
       This manual page documents opencity command.

OPTIONS
		 -fs | --fullscreen
		 Enable fullscreen mode

		 -glv | --gl-version
		 Show the informations of the current available OpenGL	imple‐
		 mentation on your machine then quit

		 -dd | --data-dir newDataPath
		 Specify   to  new  path  to  OpenCity's  data.	 For  example:
		 --data-dir /home/foo/bar/share/opencity/

		 -cd | --conf-dir newConfigPath
		 Specify to new path to OpenCity's configuration. For example:
		 --conf-dir /home/foo/bar/etc/opencity/

		 -na | --no-audio
		 Disable the audio system

		 --generator-height-map heightMapPicture
		 Load  a  gray-level  picture  as  height map (PNG). The water
		 level is gray level 128, each map level is  one  gray	level.
		 That's	 why  the  whole picture seems to be in a medium gray,
		 because there's only a minor difference between  the  pixels.
		 You can draw yourself the height-map or generate from any map
		 sources. The interesting data	for  this  work	 are  the  DEM
		 satellite  data.  The map generator in OpenCity will crop the
		 picture if it's too big.

		 --generator-seed seed
		 The seed is the random integer seed used by the map generator

		 --generator-map MAP-TYPE
		 MAP-TYPE: 0=plain (default), 1=hill, 2=mountain

		 --generator-water WATER-TYPE
		 WATER-TYPE: 0=dry, 1=lake (default), 2=coast

		 --generator-map-shape MAP-SHAPE-TYPE
		 MAP-SHAPE-TYPE:  0=none   (default),	1=island,   2=volcano,
		 3=crater

		 --generator-tree-density TREE-DENSITY-TYPE
		 TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

KEYBOARD CONTROL
       Hotkey:
	       n: "Blank" tool
	       r: Zone Residential tool
	       c: Zone Commercial tool
	       i: Zone Industrial tool
	       p: Lay Paths tool
	       l: Lay electric Lines tool
	       x: Destroy tool
	       q: Query tool
	       e: Build a coal power plant
	       ctrl: cancel the zoning tool action

	       u / d: raise / lower cells tool

       Navigation:
	       up / down / left / right: move the map
	       pageup / pagedown: rotate the map
	       insert / delete: zoom in/out
	       alt: multiply the effects of the buttons above by 10

	       h: as Home
	       escape: toggle the main menu

       Option:
	       b: Toggle building display on/off
	       g: Toggle grid display on/off
	       k: Toggle the main status bar display on/off
	       f: Toggle wire frame mode display on/off
	       o: Toggle perspective/orthogonal projection
	       t: Toggle terrain display on/off
	       w: Toggle water display on/off

       Sound & music:
	       z / b: play previous / next music
	       m: music on / off
	       s: sound on / off

       Experimental:
	       F2: Save
	       F6: Load

AUTHORS
       This  manual page was written by OpenCity team. It is distributed under
       same license as OpenCity application. See the AUTHORS file for the full
       list of other contributors.

The 3D city simulator game    September 5th, 2008		   OpenCity(6)
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