oldrunner man page on DragonFly

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OLDRUNNER(6)		       Oldrunner Manual			  OLDRUNNER(6)

NAME
       Oldrunner - Broderbund's Loderunner remake

SYNOPSIS
       oldrunner [-v] [-l<num>]

DESCRIPTION
       Oldrunner is a remake of Broderbund's Loderunner which contains the 150
       original game levels. In order to win a level, the player '@' must col‐
       lect  all  gold bags '$' without being touched by ennemies (same sprite
       '@' as player but in reverse video). Once  all  gold  is	 collected  an
       escape  ladder usually appears and the player must travel to the top of
       the screen to reach the next level.  The	 player	 can  dig  holes  into
       floors to temporarily trap ennemies and may then safely walk atop them.
       Over time, floors dug into will regenerate, filling in these  holes.  A
       trapped	ennemy	who  cannot escape a hole before it fills is consumed,
       immediately respawning in a random location at the top of the level.

OPTIONS
       The following options are supported:

       -l <num>
	      Start the game at level number num.

       -v     Display oldrunner version and exit.

CONFIGURATION
       The game can be configured by modifying	the  variables	found  in  the
       cfg.h  header  file and recompiling. The default keys are the following
       (^X means control and X keys pressed simultaneously):

       h      move left

       l      move right

       k      move up

       j      move down

       s      dig on the left

       d      dig on the right

       ^g     commit suicide

       ^n     go to next level

       ^p     go back to previous level

       ^d     quit the game

SEE ALSO
       ncurses(3)
       oldrunner web page: http://culot.org/public/Code/oldrunner.html

AUTHOR
       Frederic Culot <frederic@culot.org>.

COPYRIGHT
       Copyright (c) 2010, 2012 by Frederic Culot.
       This software is released under the BSD License.

OLDRUNNER(6)		       January 31, 2012			  OLDRUNNER(6)
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