oglsnoop man page on IRIX

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oglsnoop(1G)							  oglsnoop(1G)

NAME
     oglsnoop - magnify and report on the screen under the mouse pointer

SYNOPSIS
     oglsnoop

DESCRIPTION
     oglsnoop is a program for viewing the color, depth and stencil values of
     windows on the desktop. It displays these values graphically as well as
     numerically in its window. oglsnoop can be used to determine the Visual
     and Colormap that a given window is using. It can view both the Front and
     Back buffers of Double Buffered windows and allows you to visualize the
     Depth and Stencil Buffers using a grey scale display.

     oglsnoop has an Information dialog to view information about the window
     currently being watched and an Advanced dialog for controlling the visual
     mapping of depth values to grey scale color ranges. Most key information
     is displayed in the oglsnoop title bar for quick reference.

     The oglsnoop title bar displays the following information....

	  Zoom Factor
		    A number defining the magnification factor of the image.

	  Buffer Type
		    Color Index shows CI and True Color shows RGBA.

	  Single/Double
		    SINGLE for single buffered visuals and DOUBLE for double
		    buffered ones.

	  Visual ID Visual Id as a hexadecimal number. These equate to the
		    numbers in glxinfo's output.

	  Current Buffer
		    Blank indicates the Color buffer, D for Depth and S for
		    Stencil.

	  Front/Back
		    F for the front buffer and B for back. If the current
		    window isn't double buffered then nothing will be
		    displayed here.

     In the bottom of the oglsnoop window is a bar that displays the values
     for the current pixel. When oglsnoop is following the mouse then these
     values represent the pixel at the current pointer position. When you have
     grabbed a window then these values represent the pixel at the currently
     grabbed window position. The represented values are X and Y coordinates,
     Red Green Blue and Alpha color values in hex, Depth value in the range
     0.0 -> 1.0, Stencil value in the range 0 -> maximum stencil value, and
     the Color Index value. All values shown are for the current pixel. The X
     and Y coordinates are relative to the Upper Left Corner of the display

									Page 1

oglsnoop(1G)							  oglsnoop(1G)

     when in Normal Mode and the Lower Left Corner of the grabbed window when
     in Grab Mode.

     The Mode menu contains a radio box for selecting the current buffer to
     display.  Available choices are Color, Depth and Stencil. Although values
     are read from all buffers at the current pixel position only one of the
     buffers can be displayed visually at a time.

     The Option menu contains controls that affect what is currently
     displayed. The Snoop toggle turns on/off the display of the current pixel
     values. The ABGR toggle reverses the display of color values from RGBA to
     ABGR. The Grid toggle brings up a grid that is overlaid on the oglsnoop
     window. This can be useful for counting pixels. The Information... button
     brings up an Information dialog that displays more information about the
     current window. The Advanced... button brings up an Advanced dialog that
     allows you to modify the Depth and Stencil ranges being displayed.

     The Advanced dialog is only useful when viewing the Depth or Stencil
     buffers. When you are viewing a Depth or Stencil buffer the range of
     values is mapped to the color range to display grey scale equivalents of
     the values. When the automatic toggles are set the ranges are calculated
     on the fly. If the automatic toggle is not set then you can change the
     way that depth or stencil values are mapped to color values. The Minimum
     sliders control the percent of the available ranges that map to white
     (ie. since Depth always ranges for 0.1 to 1.0 a Minimum Depth Setting of
     90 would mean that depth values of 0.9 map to white ). The Maximum
     sliders control the percent of the available ranges that map to black
     (ie. a Maximum Depth setting of 100 would mean that depth values of 1.0
     would map to black ). The scale is then linearly mapped from the Minimum
     to the Maximum along the given color resolution. If the Minimum and
     Maximum sliders are reversed (.ie Minimum is set to 100 and Maximum is
     set to 90 ), then the grey scale values are reversed (ie. a Depth value
     of 1.0 now maps to White and a Depth value of 0.9 maps to Black ) or Near
     things are dark and far things are light.

     The View menu contains controls that affect how information is read. The
     Zoom++ and Zoom-- buttons increase and decrease the zoom factor by one
     each time. The current zoom factor is displayed in the title bar. The
     Grab Window button activates the grab mechanism which allows you to
     select a window to watch regardless of where the mouse pointer is. When
     in Grab Mode if the mouse is placed over the oglsnoop window then you can
     use the arrow keys to navigate around the currently grabbed window. The X
     and Y coordinates displayed will be relative to the Lower Left Corner of
     the grabbed window. To leave Grab Mode and go back to Normal Mode just
     click on the Grab Window Button again ( it we be labeled as Ungrab Window
     if you are in Grab Mode ). If oglsnoop is unable to grab a window
     successfully it will remain in Normal Mode.  The last button on the View
     menu is the Read Back Buffer button. When this toggle is set then the
     back buffer is read instead of the front on double buffered windows.

									Page 2

oglsnoop(1G)							  oglsnoop(1G)

     Along with the menus most functions can be accessed with the keyboard.
     The following is the list of keymappings...

	  esc	      quit

	  1-9	      set zoom factor

	  0	      set zoom factor to 10

	  d	      set zoom factor to 30

	  m	      go to next display mode (ie. Color -> Depth -> Stencil )

	  b	      toggle back buffer reading on/off

	  g	      grab/ungrab window

	  s	      toggle snoop mode

	  r	      reverse color display ABGR -> RGBA

	  +	      increase zoom factor by 1

	  -	      decrease zoom factor by 1

     The oglsnoop window can be resized to display a larger or smaller area.
     When the oglsnoop window is not iconified it can use up to 30% of the
     available cpu, so it might be wise to iconify it when you aren't using
     it.

NOTES
     oglsnoop only views the top most window under the current mouse position.
     Often this window is an overlay which is above the main graphics window.

     If a window is using a Visual which isn't OpenGL compatible then oglsnoop
     will not be able to grab this window and likewise won't be able to read
     depth, stencil or Color Index values from it.

     If a window is using a Visual that has Depth and Stencil buffers
     associated with it then oglsnoop will display depth and stencil values
     even though these values may be garbage.

     When first entering a window or after moving a grabbed window you may
     need to cause the window to be redrawn for the proper values to be read
     from the window.

SEE ALSO
     glxinfo(1g)

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