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NETTOE(6)							     NETTOE(6)

NAME
       nettoe - Networked version of Tic Tac Toe for the console.

SYNOPSIS
       nettoe [OPTIONS]

DESCRIPTION
       netToe  is  a  console-based version of the classic game "Tic Tac Toe".
       It is playable against computer	AI,  against  a	 player	 on  the  same
       machine, or against another player over the network.

OPTIONS
       -4, --ipv4
	      only IPv4 networking

       -6, --ipv6
	      only IPv6 networking

       -nc, --no-colors
	      disable colors

       -nb, --no-beep
	      disable beeps

       -h, --help
	      display usage hints, then exit

       -v, --version
	      output version information, then exit

HOW TO PLAY VIA NETWORK
       First decide who will host the game: you or your opponent.  The hosting
       player must next do the following.

       *   Start nettoe.

       *   Pick the third option (Two players over network) of the Main Menu.

       *   Choose the first option (Host the Game) at the Network Game Menu.

       *   Type name, or nickname.

       *   Communicate the IP address to the other player.  Hostnames work, if
	   registered.	We hope you know how to get your own IP address.

       *   Wait for the other player to connect to your host.

       Now the other player, the one connecting to the game server, must:

       o   Start nettoe.

       o   Pick the third option (Two players over network) of the Main Menu.

       o   Use the second option (Connect to a host) at the Network Game Menu.

       o   Type name, or nickname.

       o   Type	 the IP address of the server host, or its hostname.  Examples
	   include 192.168.0.5 and ::1, or fenrir.foe.org and localhost.

       o   Wait for the game to start.

       Enjoy yourselves. If you have any problem, just let us know.

NETWORK PORTS
       netToe uses TCP port 7501 as  listening	port  of  the  server  engine,
       unless configured otherwise during build time.  Use "nettoe -v" to dis‐
       play the configured port.

       That port must therefore be usable as destination port  over  the  net‐
       work.   Otherwise remote games would not be possible.  For a local game
       this is of course mostly	 irrelevant,  but  filtering  firewalls	 might
       intercept connections in general.

USING THE AI MODES
       netToe  offers  a mode of play where the computer acts as opponent with
       some limited built-in abilities to simulate dynamic  decisions.	 Three
       levels of AI strength are made available:

       *   The	weaker	level first checks a small set of blocking moves, then
	   some winning moves, and falls back to simple moves in a fixed  pri‐
	   ority order.	 Since neither set is adaptive, the computer is easily
	   fooled.

       *   The normal level uses slightly larger sets of moves at  each	 step,
	   but	is  most importantly playing more aggressively than the weaker
	   level does.	It happens in the sense that initial  checks  are  for
	   winning  moves,  only  later	 falling back to blocking moves.  This
	   avoids some obvious counterfeit strategy by a human player.

       *   The better of the three levels  is  implemented  differently.   Its
	   first  action  is  to  scan	a complete set of winning moves.  That
	   leading nowhere, it scans through all possible blocking moves,  and
	   finally  falls  back to an ordered list of simple moves.  Since not
	   even this level of play is  using  a	 look-ahead  search,  a	 human
	   player  can	set up traps, but finding those already demands a fair
	   amount of insight into the game!

       There are plans for a further level using a look-ahead search of	 depth
       two.   This  would  improve  the usefulness of netToe as an educational
       tool.  A further level, which is learning from past plays  within  each
       session, could also be an interesting enhancement.

AVAILABILITY
       The latest version of this program can be found at

	   http://nettoe.sourceforge.net/

BUGS
       Report  bugs  to	 <meand@users.sourceforge.net>.	  For  a list of known
       bugs, see the BUGS file in the netToe source package.

AUTHOR
       netToe is written by Gabriele  Giorgetti	 <ggdev@users.sourceforge.net>
       and by Mats Erik Andersson <meand@users.sourceforge.net>.

       This    manual	 page	was   initially	  written   by	 Andras	  Bali
       <bali@debian.org>, for the  Debian  GNU/Linux  system,  and  was	 later
       rewritten  by Gabriele Giorgetti to be distributed in the netToe source
       package.

COPYRIGHT
       Copyright © 2000,2001 Gabriele Giorgetti,
		 © 2001 Andras Bali,
		 © 2012,2013,2014 Mats Erik Andersson.

       This is free software; see the source for copying conditions.  There is
       NO  warranty;  not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.

netToe 1.5.1			March 21, 2014			     NETTOE(6)
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