mvGetMovieGLContextState man page on IRIX

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mvSetMovieGLContextState(3dm)			 mvSetMovieGLContextState(3dm)

NAME
     mvGetMovieGLContextState, mvSetMovieGLContextState - set/get the
     GLContextState of a movie

SYNOPSIS
     #include <dmedia/moviefile.h>

     DMstatus mvSetMovieGLContextState( MVid track, DMboolean GLContextState);

     DMboolean mvGetMovieGLContextState( MVid track );

DESCRIPTION
     When mvRenderMovieToOpenGL is called, the movie library disables some of
     the unused GL extensions in order to optimize the pixel path for drawing.
     Between two successive calls to mvRenderMovieToOpenGL, the movie library,
     by default, goes through the disabling routines to make sure that the
     pixel path is in the state that it needs to be in while it is drawing and
     restores the graphics states when it is done drawing .  However, the
     overhead in changing the graphics states can be rather expensive.	If the
     user does not use the graphics states of the current context between
     successive calls to mvRenderMovieToOpenGL, the movie library can be
     instructed to not toggle the graphics states.

     mvSetMovieGLContextState sets the graphics context state of a movie.  If
     set to DM_TRUE, the movie library assumes constant context state between
     successive calls to mvRenderMovieToOpenGL.

     mvGetMovieGLContextState returns the GL context state the movie is in.

     By default, the GLContextState of a movie is DM_FALSE.

SEE ALSO
     mvRenderMovieToOpenGL(3dm).

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