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MAKEPP_SPEEDUP(1)		    Makepp		     MAKEPP_SPEEDUP(1)

NAME
       makepp_speedup -- How to make makepp faster

DESCRIPTION
       So you think makepp is slow?  It has gotten noticeably faster, but
       granted, it's still slow, especially if you come from GNU make.	This
       is because it conscientiously checks all those things where gmake gives
       you a headache, ignoring lots of dependencies (the "I think I need to
       gmake clean to get rid of a mysterious bug" syndrome).  If you suspect
       some Perl code you added to your makefiles might be at fault, take a
       look at perl_performance.

       But there are a few things you can do to squeeze out more speed.	 Some
       of the things are labeled unsafe, in the sence that you're asking
       makepp not to check or do certain things, which you think are not
       needed.	If these things would have been necessary, the build may not
       be correct.  Luckily this problem will be temporary, however.  It will
       get corrected as soon as you let makepp do all checks.

       You can combine several of these tips to increase the time gain even
       more.

   Safe Methods
       Use makeppreplay

       The stand-alone utility makeppreplay, mppr repeats things that makepp
       has already done.

       Use a Faster Perl

       Within version 5.8, all are roughly the same, only 5.8.7 is a bit
       faster.	Within version 5.6, each newer subversion is noticeably
       faster.	And, at least for makepp, 5.6.2 is 10% faster than 5.8.7.  If
       you don't need any newer Perl features in your Makeppfiles, I suggest
       getting a 5.6.2 with Digest::MD5 added.

       Tuning your Perl can also help, like not compiling it for 64 bits,
       which makepp doesn't need.  For example ActiveState's build
       (<http://www.activestate.com/activeperl>) of 5.8.7 for Linux is faster
       than the Perl 5.8.7 that comes with SuSE Linux 10.0.

       Include as Little as Possible

       Each additional file you include is doubly penalizing.  On the one
       hand, the compiler must look for and at all those files.	 You don't
       notice this so much, because it's just a little extra per compiler
       call.  On the other hand makepp must look too, to find dependencies and
       figure out whether they incur a rebuild.	 Then it can seem to stall,
       while it is digesting a lot of dependencies at once.

       An absolutely deadly variant is the project master include file, which
       in turn conveniently includes anything you might need.  The result is
       that any header file change leads to a full build.  Even without a
       change, makepp must think about all those headers again, for every
       source you compile.  Just a tiny effort, since this is cached, but
       thousands of files can make this staggering.

       It may be cumbersome to figure out the minimal set of includes, and to
       cleanup those no longer needed, but it really pays off.	If anybody
       knows a tool that can identify which files get included unnecessarily,
       I'd be glad to mention it here!

       Build as Little as You Need

       If you have a default target which makes several programs, then makepp
       will have to check all their dependencies, right down to the smallest
       header file.  But maybe you want to test your change with only one of
       those programs.

       Then you would call makepp with an explicit target.  The less modules
       or headers all those programs have in common, the greater the benefit
       of not letting makepp check them all.

       Say your top level Makeppfile has this rule:

	   $(phony all): proggie1 proggie2 $(only_phony_targets */**/all)

       Then you would call things like

	   $ makepp proggie2
	   $ makepp proggie1 dir/subdir/proggie27

       Use preferred makefile names

       Makepp looks for makefiles (unless you specify them explicitly on the
       command line or with "load-makefile") in the order RootMakeppfile,
       RootMakeppfile.mk, Makeppfile and Makeppfile.mk, followed by the
       classical makefile names.  (The .mk variants are for purely suffix-
       based systems.)

       So, if you use RootMakeppfile at the root of your build tree, and
       Makeppfile everywhere else, the files will be found slightly faster.
       Makepp will also have a slightly smaller memory consumption (caching
       the fact that the other names don't exist), which also means speed
       through less memory management.

       Likewise if you have a statement

	   include standard

       there will first be an attempt to find standard.makepp, so you might as
       well use that name.

       Have as few rules as you need

       Makepp keeps track not only of existent files, but also of any it
       learns to create.  (That's why it offers reliable wildcards like *.o.)
       The price for this power is a lot of management.	 So, if you tell it
       how to create a .o from a .c, that's fine, because it will happen for
       most if not all candidates.

       But if you tell it how to link any suffixless executable from a like
       named .o, that's expensive, because it will probably only happen for a
       small part of them (those that contain a main function), but the basis
       will get laid for all.  You have to weigh the comfort of a linker
       pattern rule, against the efficiency of individual linker rules.

       If you don't use any of them, you should also turn off the builtin
       rules with:

	   makepp_no_builtin = 1

       If you do use them, but, for the reasons explained above, not the
       builtin linker rules, you should turn those off with:

	   makepp_no_builtin_linker = 1

       Put makepp extensions into a module

       Makepp offers very convenient possibilities of being extended through
       Perl.  But if you write some functions, commands or statements in a
       file and include that from dozens of makefiles, you will get dozens of
       copies of them all in memory.  And they will be read dozens of times by
       the makepp parser, which is a bit slower than Perl's.

       In this situation it is better to put your own functions into a module.

       Use Repositories and/or a Build Cache

       If you have several developers working on the same machine or if you
       change to and fro between sets of build options, this is for you.
       Repositories allow you to offer a central reference where you only need
       to build what is locally different.  A build cache simply collects all
       produced files, and reuses them as appropriate, with less planning
       needed.	The latter page also describes the differences.

       Use Sandboxes

       If your build is so big that makepp is having a hard time digesting all
       the information and if you can find a way of splitting it up into
       smaller independent parts, sandboxes might give you better parallelism
       than the "--jobs" option.

       Don't log what you do

       Makepp's logging feature is very powerful for tracking down bugs in the
       build system, or for analyzing your dependencies.  Whenever you don't
       do these things, you can save quite a bit of formatting and I/O with
       "--no-log --no-scan-log".

   Almost Safe Methods
       Get a Headstart

       The option "--stop-after-loading" (or just "--stop") allows makepp to
       start its work while you are still editing.  It will suspend itself
       when it gets to the point analyzing the dependencies.  You decide when
       you're ready to let it go on.  On our huge project this saves half a
       minute, and that's only when we have a CPU to ourselves.

       This method has two potential drawbacks:

       ·   Makeppfiles have been read by the time makepp stops.	 If you edit a
	   Makeppfile or something from which it would have to be rebuilt,
	   after starting makepp, this will go unnoticed till the next time.
	   But this should rarely be necessary, since makepp greatly reduces
	   the need for Makeppfile changes.

       ·   If a target depends on a wildcard, and that would match more than
	   when the Makeppfile was read, makepp will not notice:

	       proggie: *.o
		   $(LD) $(inputs) -o $(output)

	   If you add another source file, or a file from which makepp knows
	   how to generate a source, then "*.o" should match the object that
	   produces.  But, if this file was added after starting makepp, it
	   will not, because the wildcard was expanded too early.

       In both of these cases you should kill the prestarted makepp and start
       it anew.

       You can do something like the following in your Shell's $ENV file or
       .profile to save typing (csh users replace '=' with ' '):

	   alias mpps='makepp --stop'

       Gulliver's Travels

       The option "--gullible" tells makepp to believe that a rule changes
       what it says it will, neither less nor more.  Not performing these
       checks can save a few percent of makepp's CPU time.  And the Disk I/O
       savings is especially welcome on network file systems.  If you do
       nightly full builds in an empty directory with the "--repository"
       option, but without the "--gullible" option, you can be fairly sure
       that your rule set is consistent.  Then this option shouldn't hurt in
       your daytime work.

   Potentially Unsafe Methods
       These methods are unsafe if you give makepp the wrong hints.  But
       everything will again be fine, however, as soon as you let makepp do
       all the checks, by not passing it any limiting options.	For this
       reason I suggest using these hints to get quick intermediate builds,
       and use lunchtime and nights to let makepp do its job thoroughly.

       Build as Little as Needed

       This is the same tip of using explicit targets discussed under "Build
       as Little as You Need" above.  But it becomes more dangerous, if you do
       it because you are sure that your change will not affect any of the
       other programs.	Then they will not be built, even though it might have
       been necessary.

       Know Where Not to Build

       The option "--dont-build" is very powerful for speeding makepp up a
       lot.  If you know one or more directories, which you are sure are
       unaffected by any change you made since the last time, you can issue
       "--dont-build" options for them.	 This can save makepp a lot of
       dependency analysis.  But it will not build anything in those
       directories, even if it should have.

       Know Where to Build

       This is the same as "Know where not to build", but instead of an
       exclusion list, you supply an inclusion list.  The trick is that a
       "--do-build" option, with a "--dont-build=/" option or under a
       "RootMakeppfile(.mk)" directory without a "--dont-build" option on a
       higher level directory means: build nothing except what I tell you to.
       This is what users of traditional makes are looking for when they want
       to build just one directory:

	   $ makepp --do-build=dir/subdir

       or, if you don't have a "RootMakeppfile(.mk)":

	   $ makepp --dont-build=/ --do-build=dir/subdir

       The difference is that any default target in the top level Makeppfile,
       i.e. link commands are also executed this way.  If you don't want that,
       you must give an explicit target, which is automatically also marked
       for "--do-build":

	   $ makepp --do-build=dir1/subdir dir2/proggie

       Know What to Build

       An extreme variant is asking makepp not to build anything but what you
       tell it to.  This is not so dangerous if you changed no include files,
       only modules, and you know which programs they go into.

       Say you have only changed "src/a.cpp" and "src/b.cpp" and these are
       linked directly into one program.  Dot is the current directory
       including all subdirectories.

	   $ makepp --dont-build=. src/a.o src/b.o proggie1

       Or equivalently, because a "--do-build" option, without a
       "--dont-build" option on a higher level directory implies
       "--dont-build" for the root of the build tree:

	   $ makepp --do-build=src/a.o src/b.o proggie1

       You can do something like the following in your Shell's $ENV file or
       .profile to save typing (csh users replace '=' with ' '):

	   alias mppb='makepp --do-build'
	   alias mppsb='makepp --stop --do-build'

       Then the last example becomes:

	   $ mppb src/a.o src/b.o proggie1

       Build on a RAM disk

       Modern computers, especially servers, typically have a high mean time
       between failure.	 If this is the case for you, and you have lots of RAM
       to spare, you can save the time you wait for I/O.  You should edit on a
       real disk, or replicate your edits there quickly.  But the build
       results are reproducible, so they can reside in RAM.  If you don't want
       to risk rebuilding, you can always replicate to disk after each build
       or at night.  You should not do this during the build, as you might
       catch partially written files, just as if the machine had crashed.

       If you have a system and/or storage unit with good caching and RAID,
       the gain might not be so big.

AUTHOR
       Daniel Pfeiffer <occitan@esperanto.org>

perl v5.20.3			  2012-02-07		     MAKEPP_SPEEDUP(1)
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