gui_menu_draw_menu_item man page on DragonFly

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gui_menu_draw_menu(3)		Allegro manual		 gui_menu_draw_menu(3)

NAME
       gui_menu_draw_menu,  gui_menu_draw_menu_item  -	Hooks  to  modify  the
       appearance of menus. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       extern void (*gui_menu_draw_menu)(int x, int y, int w, int h);

       extern void (*gui_menu_draw_menu_item)(MENU *m, int x, int y, int w,

       int h, int bar, int sel);

DESCRIPTION
       If set, these functions will be called whenever	a  menu	 needs	to  be
       drawn, so you can change how menus look.

       gui_menu_draw_menu()  is	 passed	 the position and size of the menu. It
       should draw the background of the menu onto screen.

       gui_menu_draw_menu_item() is called once for each menu item that is  to
       be drawn. bar will be set if the item is part of a top-level horizontal
       menu bar, and sel will be set if the menu item is selected.  It	should
       also draw onto screen.

SEE ALSO
Allegro				 version 4.4.2		 gui_menu_draw_menu(3)
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