glpolygonoffset man page on IRIX

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glPolygonOffset(3G)	       OpenGL Reference		   glPolygonOffset(3G)

NAME
     glPolygonOffset - set the scale and units used to calculate depth values

C SPECIFICATION
     void glPolygonOffset( GLfloat factor,
			   GLfloat units )

PARAMETERS
     factor  Specifies a scale factor that is used to create a variable depth
	     offset for each polygon. The initial value is 0.

     units   Is multiplied by an implementation-specific value to create a
	     constant depth offset. The initial value is 0.

DESCRIPTION
     When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or
     GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be
     offset after it is interpolated from the depth values of the appropriate
     vertices.	The value of the offset is factor * DZ	+  r * units, where
     DZ	 is a measurement of the change in depth relative to the screen area
     of the polygon, and r is the smallest value that is guaranteed to produce
     a resolvable offset for a given implementation.  The offset is added
     before the depth test is performed and before the value is written into
     the depth buffer.

     glPolygonOffset is useful for rendering hidden-line images, for applying
     decals to surfaces, and for rendering solids with highlighted edges.

NOTES
     glPolygonOffset is available only if the GL version is 1.1 or greater.

     glPolygonOffset has no effect on depth coordinates placed in the feedback
     buffer.

     glPolygonOffset has no effect on selection.

ERRORS
     GL_INVALID_OPERATION is generated if glPolygonOffset is executed between
     the execution of glBegin and the corresponding execution of glEnd.

									Page 1

glPolygonOffset(3G)	       OpenGL Reference		   glPolygonOffset(3G)

ASSOCIATED GETS
     glIsEnabled with argument GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE,
     or GL_POLYGON_OFFSET_POINT.

     glGet with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS.

MACHINE DEPENDENCIES
     GL_POLYGON_OFFSET_LINE and GL_POLYGON_OFFSET_POINT are not implemented on
     XS, XZ, Elan, and Extreme, RealityEngine, RealityEngine2, and VTX and
     InfiniteReality systems.

SEE ALSO
     glDepthFunc, glDisable, glEnable, glGet, glIsEnabled, glLineWidth,
     glStencilOp, glTexEnv

									Page 2

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