gleSuperExtrusion man page on IRIX

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gleSuperExtrusion(3GLE)	       GLE	  gleSuperExtrusion(3GLE)

NAME
       gleSuperExtrusion  -  Extrude  arbitrary	 2D contour along
       arbitrary 3D path,  specifying  local  affine  transforma
       tions.

SYNTAX
       void gleSuperExtrusion (int ncp,
		       gleDouble contour[][2],
		       gleDouble cont_normal[][2],
		       gleDouble up[3],
		       int npoints,
		       gleDouble point_array[][3],
		       float color_array[][3],
		 gleDouble xform_array[][2][3]);

ARGUMENTS
       ncp	 number of contour points

       contour	 2D contour

       cont_normal
		 2D contour normals

       up	 up vector for contour

       npoints	 numpoints in poly-line

       point_array
		 polyline vertices

       color_array
		 colors at polyline verts

       xform_array
		 2D contour affine transforms

DESCRIPTION
       Extrude	arbitrary  2D  contour	along  arbitrary 3D path,
       specifying local affine transformations. As the contour is
       extruded,  the affine will be applied to the points in the
       contour.

       The argument "contour" specifies	 the  2D  contour  to  be
       extruded,  while	 the argument "point_array" specifies the
       path along which to extrude.  The vector "up" defines  the
       orientation of the contour y-axis in real 3D space.

       Note  that  neither  the	 very first segment, nor the very
       last segment are drawn. The first and last segments  serve
       only  to	 define the angle of the join at the very ends of
       the polyline. Thus, to draw one	segment,  three	 must  be
       specified.  To  draw two segments, four must be specified,
       etc.

GLE			       3.6				1

gleSuperExtrusion(3GLE)	       GLE	  gleSuperExtrusion(3GLE)

       The normal array may be NULL. If	 it  is,  normal  vectors
       will  NOT  be automatically generated, and the object will
       look terrible when lit.

       The color array may be NULL. If NULL, the current color is
       used.  If not NULL, the glColor3f() routine is used to set
       the color;  therefore,  specifying  the	glColorMaterial()
       subroutine  before  this primitive can be used to set dif
       fuse, specular, ambient, etc. colors.

SEE ALSO
       gleExtrusion, gleTwistExtrusion

AUTHOR
       Linas Vepstas (linas@fc.net)

GLE			       3.6				2

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