glcrotate man page on IRIX

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glcRotate(3G)		  OpenGL Character Renderer		 glcRotate(3G)

NAME
     glcRotate - multiply GLC_BITMAP_MATRIX by a rotation matrix

C SPECIFICATION
     void glcRotate( GLfloat inAngle )

PARAMETERS
     inAngle  Specifies the angle of rotation around the Z axis, in degrees.

DESCRIPTION
     glcRotate multiplies GLC_BITMAP_MATRIX with a rotation matrix based on
     inAngle, with the product replacing the current matrix.

     That is, if M is the current matrix and R is the rotation matrix, then M
     is replaced with M o R.

ERRORS
     GLC_STATE_ERROR is generated if the issuing thread has no current GLC
     context.

ASSOCIATED GETS
     glcGetfv with argument GLC_BITMAP_MATRIX

SEE ALSO
     glcLoadIdentity, glcLoadMatrix, glcMultMatrix, glcScale

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