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GLTRANSLATE()							 GLTRANSLATE()

NAME
       glTranslated,  glTranslatef - multiply the current matrix by a transla‐
       tion matrix

C SPECIFICATION
       void glTranslated( GLdouble x,
			  GLdouble y,
			  GLdouble z )
       void glTranslatef( GLfloat x,
			  GLfloat y,
			  GLfloat z )

       delim $$

PARAMETERS
       x, y, z
	      Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate produces a translation  by  $("x","y","z")$.	  The  current
       matrix (see
       glMatrixMode)  is multiplied by this translation matrix, with the prod‐
       uct replacing the current matrix, as if glMultMatrix were  called  with
       the following matrix for its argument:

			     left (  ~ down 20 matrix {
	  ccol { 1~~ above 0~~ above 0~~ above 0~~ }
	  ccol { 0~~ above 1~~ above 0~~ above 0~~ }
	  ccol { 0~~ above 0~~ above 1~~ above 0~~ }
	  ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right )

If  the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn
after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated  coordinate system.

ERRORS
       GL_INVALID_OPERATION  is	 generated  if glTranslate is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

								 GLTRANSLATE()
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