glTexSubImage1D man page on DragonFly

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GLTEXSUBIMAGE1D()					     GLTEXSUBIMAGE1D()

NAME
       glTexSubImage1D - specify a two-dimensional texture subimage

C SPECIFICATION
       void glTexSubImage1D( GLenum target,
			     GLint level,
			     GLint xoffset,
			     GLsizei width,
			     GLenum format,
			     GLenum type,
			     const GLvoid *pixels )

       delim $$

PARAMETERS
       target	Specifies the target texture.  Must be GL_TEXTURE_1D.

       level	Specifies  the	level-of-detail	 number.   Level 0 is the base
		image level.  Level n is the nth mipmap reduction image.

       xoffset	Specifies a texel offset in the x direction within the texture
		array.

       width	Specifies the width of the texture subimage.

       format	Specifies  the	format	of the pixel data.  The following sym‐
		bolic values are accepted: GL_COLOR_INDEX,  GL_RED,  GL_GREEN,
		GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and GL_LUMI‐
		NANCE_ALPHA.

       type	Specifies the data type of the pixel data.  The following sym‐
		bolic  values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BIT‐
		MAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and
		GL_FLOAT.

       pixels	Specifies a pointer to the image data in memory.

DESCRIPTION
       Texturing maps a portion of a specified texture image onto each graphi‐
       cal primitive for which texturing is enabled.   To  enable  or  disable
       one-dimensional	texturing,  call  glEnable and glDisable with argument
       GL_TEXTURE_1D.

       glTexSubImage1D redefines a contiguous subregion of  an	existing  one-
       dimensional texture image.  The texels referenced by pixels replace the
       portion of the existing	texture	 array	with  x	 indices  xoffset  and
       $"xoffset"~+~"width"~-~1$,  inclusive.  This region may not include any
       texels outside the range of the texture	array  as  it  was  originally
       specified.  It is not an error to specify a subtexture with width of 0,
       but such a specification has no effect.

NOTES
       glTexSubImage1D is available only if the GL version is 1.1 or greater.

       Texturing has no effect in color index mode.

       glPixelStore and glPixelTransfer modes affect texture images in exactly
       the way they affect glDrawPixels.

ERRORS
       GL_INVALID_ENUM is generated if target is not one of the allowable val‐
       ues.

       GL_INVALID_OPERATION is generated if the texture	 array	has  not  been
       defined by a previous glTexImage1D operation.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE	 may  be  generated  if level is greater than $log sub
       2$max, where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if $"xoffset" ~<~ ~-b$,  or  if  $("xoff‐
       set"~+~"width") ~>~ (w ~-~ b)$.	Where $w$ is the GL_TEXTURE_WIDTH, and
       $b$ is the width of the GL_TEXTURE_BORDER of the	 texture  image	 being
       modified.  Note that $w$ includes twice the border width.

       GL_INVALID_VALUE is generated if width is less than 0.

       GL_INVALID_ENUM	is  generated if format is not an accepted format con‐
       stant.

       GL_INVALID_ENUM is generated if type is not a type constant.

       GL_INVALID_ENUM is generated if type is GL_BITMAP  and  format  is  not
       GL_COLOR_INDEX.

       GL_INVALID_OPERATION   is  generated  if	 glTexSubImage1D  is  executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_1D

SEE ALSO
       glCopyTexImage1D,   glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTex‐
       SubImage2D,  glDrawPixels,  glPixelStore,  glPixelTransfer,   glTexEnv,
       glTexGen, glTexImage1D, glTexImage2D, glTexParameter, glTexSubImage2D

							     GLTEXSUBIMAGE1D()
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