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GLPIXELSTORE()							GLPIXELSTORE()

NAME
       glPixelStoref, glPixelStorei - set pixel storage modes

C SPECIFICATION
       void glPixelStoref( GLenum pname,
			   GLfloat param )
       void glPixelStorei( GLenum pname,
			   GLint param )

       delim $$

PARAMETERS
       pname  Specifies	 the  symbolic	name  of the parameter to be set.  Six
	      values  affect  the  packing  of	 pixel	 data	into   memory:
	      GL_PACK_SWAP_BYTES,    GL_PACK_LSB_FIRST,	   GL_PACK_ROW_LENGTH,
	      GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS,  and  GL_PACK_ALIGNMENT.
	      Six  more	 affect	 the  unpacking	 of  pixel  data  from memory:
	      GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
	      GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, and GL_UNPACK_ALIGN‐
	      MENT.

       param  Specifies the value that pname is set to.

DESCRIPTION
       glPixelStore sets pixel storage modes that affect the operation of sub‐
       sequent glDrawPixels and glReadPixels as well as the unpacking of poly‐
       gon stipple patterns (see glPolygonStipple),  bitmaps  (see  glBitmap),
       and  texture patterns (see glTexImage1D, glTexImage2D, glTexSubImage1D,
       and glTexSubImage2D).

       pname is a symbolic constant indicating the parameter to	 be  set,  and
       param  is  the  new value.  Six of the twelve storage parameters affect
       how pixel data is returned to client memory, and are therefore signifi‐
       cant only for glReadPixels commands.  They are as follows:

       GL_PACK_SWAP_BYTES
		 If  true, byte ordering for multibyte color components, depth
		 components, color indices, or stencil	indices	 is  reversed.
		 That  is,  if	a four-byte component consists of bytes $b sub
		 0$, $b sub 1$, $b sub 2$, $b sub 3$, it is stored  in	memory
		 as  $b	 sub  3$,  $b  sub  2$,	 $b  sub  1$,  $b  sub	0$  if
		 GL_PACK_SWAP_BYTES is true.  GL_PACK_SWAP_BYTES has no effect
		 on the memory order of components within a pixel, only on the
		 order of bytes within components or  indices.	 For  example,
		 the  three  components	 of  a	GL_RGB format pixel are always
		 stored with red first, green second, and blue third,  regard‐
		 less of the value of GL_PACK_SWAP_BYTES.

       GL_PACK_LSB_FIRST
		 If  true,  bits are ordered within a byte from least signifi‐
		 cant to most significant; otherwise, the first	 bit  in  each
		 byte is the most significant one.  This parameter is signifi‐
		 cant for bitmap data only.

       GL_PACK_ROW_LENGTH
		 If greater than 0, GL_PACK_ROW_LENGTH defines the  number  of
		 pixels	 in  a	row.  If the first pixel of a row is placed at
		 location $p$ in memory, then the location of the first	 pixel
		 of the next row is obtained by skipping

		 $k ~=~ left  { lpile { n l above {a over s left ceiling { s n
		 l } over a right ceiling}} ~~ lpile {s >=  a above s <	 a }$

		 components or indices, where $n$ is the number of  components
		 or  indices  in a pixel, $l$ is the number of pixels in a row
		 (GL_PACK_ROW_LENGTH if it is  greater	than  0,  the  $width$
		 argument to the pixel routine otherwise), $a$ is the value of
		 GL_PACK_ALIGNMENT, and $s$ is the size, in bytes, of a single
		 component  (if	 $  a < s$, then it is as if $a = s$).	In the
		 case of 1-bit	values,	 the  location	of  the	 next  row  is
		 obtained by skipping

		  $k ~=~ 8 a left ceiling { n l } over { 8 a } right ceiling$

		 components or indices.

		 The word component in this description refers to the nonindex
		 values red, green, blue, alpha, and  depth.   Storage	format
		 GL_RGB,  for  example,	 has three components per pixel: first
		 red, then green, and finally blue.

       GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS
		 These values are provided as a convenience to the programmer;
		 they  provide no functionality that cannot be duplicated sim‐
		 ply by incrementing the pointer passed to glReadPixels.  Set‐
		 ting GL_PACK_SKIP_PIXELS to $i$ is equivalent to incrementing
		 the pointer by $i n$ components or indices, where $n$ is  the
		 number	 of  components	 or  indices  in  each pixel.  Setting
		 GL_PACK_SKIP_ROWS to $j$ is equivalent	 to  incrementing  the
		 pointer by $j k$ components or indices, where $k$ is the num‐
		 ber of components or indices per row, as just computed in the
		 GL_PACK_ROW_LENGTH section.

       GL_PACK_ALIGNMENT
		 Specifies  the	 alignment  requirements for the start of each
		 pixel row in memory.  The allowable values are 1 (byte-align‐
		 ment),	 2  (rows  aligned  to	even-numbered bytes), 4 (word-
		 alignment), and 8 (rows start on double-word boundaries).

       The other six of the twelve storage parameters affect how pixel data is
       read  from  client memory.  These values are significant for glDrawPix‐
       els,  glTexImage1D,  glTexImage2D,  glTexSubImage1D,   glTexSubImage2D,
       glBitmap, and
       glPolygonStipple.  They are as follows:

       GL_UNPACK_SWAP_BYTES
	      If  true,	 byte  ordering	 for multibyte color components, depth
	      components, color indices, or stencil indices is reversed.  That
	      is, if a four-byte component consists of bytes $b sub 0$, $b sub
	      1$, $b sub 2$, $b sub 3$, it is taken from memory as $b sub  3$,
	      $b sub 2$, $b sub 1$, $b sub 0$ if GL_UNPACK_SWAP_BYTES is true.
	      GL_UNPACK_SWAP_BYTES has no effect on the memory order of compo‐
	      nents  within  a pixel, only on the order of bytes within compo‐
	      nents or indices.	 For example, the three components of a GL_RGB
	      format pixel are always stored with red first, green second, and
	      blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.

       GL_UNPACK_LSB_FIRST
	      If true, bits are ordered within a byte from  least  significant
	      to  most	significant;  otherwise, the first bit in each byte is
	      the most significant one.	 This  is  relevant  only  for	bitmap
	      data.

       GL_UNPACK_ROW_LENGTH
	      If  greater  than	 0, GL_UNPACK_ROW_LENGTH defines the number of
	      pixels in a row.	If the first pixel of a row is placed at loca‐
	      tion  $p$ in memory, then the location of the first pixel of the
	      next row is obtained by skipping

	      $k ~=~ left  { lpile { n l above {a over s left ceiling { s n  l
		} over a right ceiling}} ~~ lpile {s  >=  a above s  <	a }$

	      components  or indices, where $n$ is the number of components or
	      indices in a pixel, $l$  is  the	number	of  pixels  in	a  row
	      (GL_UNPACK_ROW_LENGTH if it is greater than 0, the $width$ argu‐
	      ment to the pixel	 routine  otherwise),  $a$  is	the  value  of
	      GL_UNPACK_ALIGNMENT,  and $s$ is the size, in bytes, of a single
	      component (if $ a < s$, then it is as if $a = s$).  In the  case
	      of  1-bit	 values,  the  location of the next row is obtained by
	      skipping

		$k ~=~ 8 a left ceiling { n l } over { 8 a } right ceiling$

	      components or indices.

	      The word component in this description refers  to	 the  nonindex
	      values  red,  green,  blue,  alpha,  and	depth.	Storage format
	      GL_RGB, for example, has three components per pixel: first  red,
	      then green, and finally blue.

       GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
	      These  values  are  provided as a convenience to the programmer;
	      they provide no  functionality  that  cannot  be	duplicated  by
	      incrementing  the	 pointer passed to glDrawPixels, glTexImage1D,
	      glTexImage2D,  glTexSubImage1D,  glTexSubImage2D,	 glBitmap,  or
	      glPolygonStipple.	   Setting  GL_UNPACK_SKIP_PIXELS  to  $i$  is
	      equivalent to incrementing the pointer by $i  n$	components  or
	      indices,	where  $n$  is	the number of components or indices in
	      each pixel.  Setting GL_UNPACK_SKIP_ROWS to $j$ is equivalent to
	      incrementing  the	 pointer by $j k$ components or indices, where
	      $k$ is the number of components or indices per row, as just com‐
	      puted in the GL_UNPACK_ROW_LENGTH section.

       GL_UNPACK_ALIGNMENT
	      Specifies the alignment requirements for the start of each pixel
	      row in memory.  The allowable values are 1  (byte-alignment),  2
	      (rows aligned to even-numbered bytes), 4 (word-alignment), and 8
	      (rows start on double-word boundaries).

       The following table gives the type, initial value, and range  of	 valid
       values for each storage parameter that can be set with glPixelStore.

	  ┌──────────────────────┬─────────┬───────────────┬───────────────┐
	  │	   pname	 │  type   │ initial value │  valid range  │
	  ├──────────────────────┼─────────┼───────────────┼───────────────┤
	  │ GL_PACK_SWAP_BYTES	 │ boolean │	 false	   │ true or false │
	  │  GL_PACK_LSB_FIRST	 │ boolean │	 false	   │ true or false │
	  │ GL_PACK_ROW_LENGTH	 │ integer │	   0	   │	 [0,∞)	   │
	  │  GL_PACK_SKIP_ROWS	 │ integer │	   0	   │	 [0,∞)	   │
	  │ GL_PACK_SKIP_PIXELS	 │ integer │	   0	   │	 [0,∞)	   │
	  │  GL_PACK_ALIGNMENT	 │ integer │	   4	   │ 1, 2, 4, or 8 │
	  ├──────────────────────┼─────────┼───────────────┼───────────────┤
	  │GL_UNPACK_SWAP_BYTES	 │ boolean │	 false	   │ true or false │
	  │ GL_UNPACK_LSB_FIRST	 │ boolean │	 false	   │ true or false │
	  │GL_UNPACK_ROW_LENGTH	 │ integer │	   0	   │	 [0,∞)	   │
	  │ GL_UNPACK_SKIP_ROWS	 │ integer │	   0	   │	 [0,∞)	   │
	  │GL_UNPACK_SKIP_PIXELS │ integer │	   0	   │	 [0,∞)	   │
	  │ GL_UNPACK_ALIGNMENT	 │ integer │	   4	   │ 1, 2, 4, or 8 │
	  └──────────────────────┴─────────┴───────────────┴───────────────┘
       glPixelStoref  can  be  used  to set any pixel store parameter.	If the
       parameter type is boolean, then if param is 0, the parameter is	false;
       otherwise  it  is  set  to true.	 If pname is a integer type parameter,
       param is rounded to the nearest integer.

       Likewise, glPixelStorei can also be used to set any of the pixel	 store
       parameters.  Boolean parameters are set to false if param is 0 and true
       otherwise.

NOTES
       The pixel storage modes	in  effect  when  glDrawPixels,	 glReadPixels,
       glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D, glBitmap,
       or glPolygonStipple is placed in a display list control the interpreta‐
       tion  of memory data.  The pixel storage modes in effect when a display
       list is executed are not significant.

       Pixel storage modes are client state and must be	 pushed	 and  restored
       using
       glPushClientAttrib and glPopClientAttrib.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_VALUE	 is generated if a negative row length, pixel skip, or
       row skip value is specified, or if alignment is specified as other than
       1, 2, 4, or 8.

       GL_INVALID_OPERATION  is	 generated if glPixelStore is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_PACK_SWAP_BYTES
       glGet with argument GL_PACK_LSB_FIRST
       glGet with argument GL_PACK_ROW_LENGTH
       glGet with argument GL_PACK_SKIP_ROWS
       glGet with argument GL_PACK_SKIP_PIXELS
       glGet with argument GL_PACK_ALIGNMENT
       glGet with argument GL_UNPACK_SWAP_BYTES
       glGet with argument GL_UNPACK_LSB_FIRST
       glGet with argument GL_UNPACK_ROW_LENGTH
       glGet with argument GL_UNPACK_SKIP_ROWS
       glGet with argument GL_UNPACK_SKIP_PIXELS
       glGet with argument GL_UNPACK_ALIGNMENT

SEE ALSO
       glBitmap, glDrawPixels, glPixelMap, glPixelTransfer, glPixelZoom,
       glPolygonStipple,   glPushClientAttrib,	 glReadPixels,	 glTexImage1D,
       glTexImage2D, glTexSubImage1D, glTexSubImage2D

								GLPIXELSTORE()
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