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GLGET()								       GLGET()

NAME
       glGetBooleanv,  glGetDoublev,  glGetFloatv,  glGetIntegerv - return the
       value or values of a selected parameter

C SPECIFICATION
       void glGetBooleanv( GLenum pname,
			   GLboolean *params )

C SPECIFICATION
       void glGetDoublev( GLenum pname,
			  GLdouble *params )

C SPECIFICATION
       void glGetFloatv( GLenum pname,
			 GLfloat *params )

C SPECIFICATION
       void glGetIntegerv( GLenum pname,
			   GLint *params )

       delim $$

PARAMETERS
       pname   Specifies the parameter value to	 be  returned.	 The  symbolic
	       constants in the list below are accepted.

       params  Returns the value or values of the specified parameter.

DESCRIPTION
       These  four  commands  return  values for simple state variables in GL.
       pname is a symbolic  constant  indicating  the  state  variable	to  be
       returned,  and params is a pointer to an array of the indicated type in
       which to place the returned data.

       Type conversion is performed if params has a different  type  than  the
       state  variable	value  being requested.	 If glGetBooleanv is called, a
       floating-point (or integer) value is converted to GL_FALSE if and  only
       if it is 0.0 (or 0).  Otherwise, it is converted to GL_TRUE.  If glGet‐
       Integerv is called, boolean values are returned as GL_TRUE or GL_FALSE,
       and  most  floating-point  values  are  rounded	to the nearest integer
       value. Floating-point colors and normals, however, are returned with  a
       linear mapping that maps 1.0 to the most positive representable integer
       value, and -1.0 to the most negative representable integer  value.   If
       glGetFloatv  or	glGetDoublev is called, boolean values are returned as
       GL_TRUE or GL_FALSE, and integer values are converted to floating-point
       values.

       The following symbolic constants are accepted by pname:

       GL_ACCUM_ALPHA_BITS	params	returns one value, the number of alpha
				bitplanes in the accumulation buffer.

       GL_ACCUM_BLUE_BITS	params returns one value, the number  of  blue
				bitplanes in the accumulation buffer.

       GL_ACCUM_CLEAR_VALUE	params	returns	 four  values: the red, green,
				blue, and alpha values used to clear the accu‐
				mulation    buffer.	Integer	  values,   if
				requested, are linearly mapped from the inter‐
				nal  floating-point  representation  such that
				1.0 returns the	 most  positive	 representable
				integer value, and -1.0 returns the most nega‐
				tive representable integer value. The  initial
				value is (0, 0, 0, 0).	See glClearAccum.

       GL_ACCUM_GREEN_BITS	params	returns one value, the number of green
				bitplanes in the accumulation buffer.

       GL_ACCUM_RED_BITS	params returns one value, the  number  of  red
				bitplanes in the accumulation buffer.

       GL_ALPHA_BIAS		params	returns one value, the alpha bias fac‐
				tor used during pixel transfers.  The  initial
				value is 0.  See glPixelTransfer.

       GL_ALPHA_BITS		params	returns one value, the number of alpha
				bitplanes in each color buffer.

       GL_ALPHA_SCALE		params returns one value, the alpha scale fac‐
				tor  used  during pixel transfers. The initial
				value is 1.  See glPixelTransfer.

       GL_ALPHA_TEST		params returns a single boolean value indicat‐
				ing  whether  alpha  testing  of  fragments is
				enabled. The initial value is  GL_FALSE.   See
				glAlphaFunc.

       GL_ALPHA_TEST_FUNC	params returns one value, the symbolic name of
				the alpha test function. The initial value  is
				GL_ALWAYS.  See glAlphaFunc.

       GL_ALPHA_TEST_REF	params	returns one value, the reference value
				for the alpha test. The initial	 value	is  0.
				See   glAlphaFunc.    An   integer  value,  if
				requested, is linearly mapped from the	inter‐
				nal  floating-point  representation  such that
				1.0 returns the	 most  positive	 representable
				integer value, and -1.0 returns the most nega‐
				tive representable integer value.

       GL_ATTRIB_STACK_DEPTH	params returns one value,  the	depth  of  the
				attribute  stack.  If the stack is empty, 0 is
				returned.  The	initial	 value	is   0.	   See
				glPushAttrib.

       GL_AUTO_NORMAL		params returns a single boolean value indicat‐
				ing whether 2D	map  evaluation	 automatically
				generates  surface  normals. The initial value
				is GL_FALSE.  See glMap2.

       GL_AUX_BUFFERS		params returns one value, the number of auxil‐
				iary color buffers. The initial value is 0.

       GL_BLEND			params returns a single boolean value indicat‐
				ing whether blending is enabled.  The  initial
				value is GL_FALSE.  See glBlendFunc.

       GL_BLEND_COLOR_EXT	params	returns	 four  values, the red, green,
				blue, and alpha values which  are  the	compo‐
				nents  of  the	blend  color.  See glBlendCol‐
				orEXT.

       GL_BLEND_DST		params returns one value,  the	symbolic  con‐
				stant  identifying the destination blend func‐
				tion.  The  initial  value  is	GL_ZERO.   See
				glBlendFunc.

       GL_BLEND_EQUATION_EXT	params	returns one value, a symbolic constant
				indicating  whether  the  blend	 equation   is
				GL_FUNC_ADD_EXT, GL_MIN_EXT or GL_MAX_EXT. See
				glBlendEquationEXT.

       GL_BLEND_SRC		params returns one value,  the	symbolic  con‐
				stant  identifying  the source blend function.
				The initial value is GL_ONE.  See glBlendFunc.

       GL_BLUE_BIAS		params returns one value, the blue bias factor
				used during pixel transfers. The initial value
				is 0.  See glPixelTransfer.

       GL_BLUE_BITS		params returns one value, the number  of  blue
				bitplanes in each color buffer.

       GL_BLUE_SCALE		params	returns one value, the blue scale fac‐
				tor used during pixel transfers.  The  initial
				value is 1.  See glPixelTransfer.

       GL_CLIENT_ATTRIB_STACK_DEPTH
				params	returns one value indicating the depth
				of the attribute stack. The initial  value  is
				0.  See glPushClientAttrib.

       GL_CLIP_PLANEi		params returns a single boolean value indicat‐
				ing whether the specified  clipping  plane  is
				enabled.  The  initial value is GL_FALSE.  See
				glClipPlane.

       GL_COLOR_ARRAY		params returns a single boolean value indicat‐
				ing  whether  the  color array is enabled. The
				initial	 value	is  GL_FALSE.	See   glColor‐
				Pointer.

       GL_COLOR_ARRAY_SIZE	params returns one value, the number of compo‐
				nents per color in the color array.  The  ini‐
				tial value is 4. See glColorPointer.

       GL_COLOR_ARRAY_STRIDE	params	returns	 one  value,  the  byte offset
				between consecutive colors in the color array.
				The initial value is 0.	 See glColorPointer.

       GL_COLOR_ARRAY_TYPE	params	returns	 one  value,  the data type of
				each component in the color array. The initial
				value is GL_FLOAT. See glColorPointer.

       GL_COLOR_CLEAR_VALUE	params	returns	 four  values: the red, green,
				blue, and alpha values used to clear the color
				buffers.   Integer  values,  if requested, are
				linearly mapped from  the  internal  floating-
				point representation such that 1.0 returns the
				most positive representable integer value, and
				-1.0  returns  the most negative representable
				integer value. The initial value is (0, 0,  0,
				0).  See glClearColor.

       GL_COLOR_LOGIC_OP	params returns a single boolean value indicat‐
				ing whether a fragment's RGBA color values are
				merged	into  the  framebuffer using a logical
				operation. The initial value is GL_FALSE.  See
				glLogicOp.

       GL_COLOR_MATERIAL	params returns a single boolean value indicat‐
				ing whether one or  more  material  parameters
				are  tracking  the  current color. The initial
				value is GL_FALSE.  See glColorMaterial.

       GL_COLOR_MATERIAL_FACE	params returns one value, a symbolic  constant
				indicating  which  materials  have a parameter
				that is tracking the current color.  The  ini‐
				tial value is GL_FRONT_AND_BACK.  See glColor‐
				Material.

       GL_COLOR_MATERIAL_PARAMETER
				params returns one value, a symbolic  constant
				indicating   which   material  parameters  are
				tracking the current color. The initial	 value
				is  GL_AMBIENT_AND_DIFFUSE.   See glColorMate‐
				rial.

       GL_COLOR_WRITEMASK	params returns four boolean values:  the  red,
				green,	blue,  and alpha write enables for the
				color buffers. The initial value is  (GL_TRUE,
				GL_TRUE, GL_TRUE, GL_TRUE).  See glColorMask.

       GL_CULL_FACE		params returns a single boolean value indicat‐
				ing whether polygon culling  is	 enabled.  The
				initial value is GL_FALSE.  See glCullFace.

       GL_CULL_FACE_MODE	params	returns one value, a symbolic constant
				indicating  which  polygon  faces  are	to  be
				culled.	 The  initial  value  is GL_BACK.  See
				glCullFace.

       GL_CURRENT_COLOR		params returns four values:  the  red,	green,
				blue,  and  alpha values of the current color.
				Integer values,	 if  requested,	 are  linearly
				mapped from the internal floating-point repre‐
				sentation such that 1.0 returns the most posi‐
				tive  representable  integer  value,  and -1.0
				returns the most negative representable	 inte‐
				ger  value.  See glColor. The initial value is
				(1, 1, 1, 1).

       GL_CURRENT_INDEX		params returns one value,  the	current	 color
				index. The initial value is 1.	See glIndex.

       GL_CURRENT_NORMAL	params	returns	 three values: the x, y, and z
				values of the current normal.  Integer values,
				if  requested,	are  linearly  mapped from the
				internal  floating-point  representation  such
				that  1.0  returns  the	 most  positive repre‐
				sentable integer value, and -1.0  returns  the
				most  negative	representable  integer	value.
				The initial value is (0, 0, 1). See glNormal.

       GL_CURRENT_RASTER_COLOR	params returns four values:  the  red,	green,
				blue,  and  alpha values of the current raster
				position.  Integer values, if  requested,  are
				linearly  mapped  from	the internal floating-
				point representation such that 1.0 returns the
				most positive representable integer value, and
				-1.0 returns the most  negative	 representable
				integer	 value. The initial value is (1, 1, 1,
				1).  See glRasterPos.

       GL_CURRENT_RASTER_DISTANCE
				params returns one value,  the	distance  from
				the  eye  to  the current raster position. The
				initial value is 0.  See glRasterPos.

       GL_CURRENT_RASTER_INDEX	params returns one value, the color  index  of
				the current raster position. The initial value
				is 1.  See glRasterPos.

       GL_CURRENT_RASTER_POSITION
				params returns four values: the x, y, z, and w
				components of the current raster position.  x,
				y, and z are in window coordinates, and	 w  is
				in  clip coordinates. The initial value is (0,
				0, 0, 1).  See glRasterPos.

       GL_CURRENT_RASTER_POSITION_VALID
				params returns a single boolean value indicat‐
				ing  whether  the  current  raster position is
				valid. The  initial  value  is	GL_TRUE.   See
				glRasterPos.

       GL_CURRENT_RASTER_TEXTURE_COORDS
				params returns four values: the s, t, r, and q
				current raster texture coordinates.  The  ini‐
				tial  value  is (0, 0, 0, 1).  See glRasterPos
				and glTexCoord.

       GL_CURRENT_TEXTURE_COORDS
				params returns four values: the s, t, r, and q
				current texture coordinates. The initial value
				is (0, 0, 0, 1).  See glTexCoord.

       GL_DEPTH_BIAS		params returns one value, the depth bias  fac‐
				tor  used  during pixel transfers. The initial
				value is 0.  See glPixelTransfer.

       GL_DEPTH_BITS		params returns one value, the number  of  bit‐
				planes in the depth buffer.

       GL_DEPTH_CLEAR_VALUE	params	returns	 one  value, the value that is
				used to clear the depth buffer.	 Integer  val‐
				ues,  if  requested,  are linearly mapped from
				the  internal  floating-point	representation
				such that 1.0 returns the most positive repre‐
				sentable integer value, and -1.0  returns  the
				most negative representable integer value. The
				initial value is 1.  See glClearDepth.

       GL_DEPTH_FUNC		params returns one value,  the	symbolic  con‐
				stant  that  indicates	the  depth  comparison
				function. The initial value is	GL_LESS.   See
				glDepthFunc.

       GL_DEPTH_RANGE		params	returns	 two  values: the near and far
				mapping limits for the depth buffer.   Integer
				values, if requested, are linearly mapped from
				the  internal  floating-point	representation
				such that 1.0 returns the most positive repre‐
				sentable integer value, and -1.0  returns  the
				most negative representable integer value. The
				initial value is (0, 1).  See glDepthRange.

       GL_DEPTH_SCALE		params returns one value, the depth scale fac‐
				tor  used  during pixel transfers. The initial
				value is 1.  See glPixelTransfer.

       GL_DEPTH_TEST		params returns a single boolean value indicat‐
				ing  whether  depth  testing  of  fragments is
				enabled. The initial value is  GL_FALSE.   See
				glDepthFunc and glDepthRange.

       GL_DEPTH_WRITEMASK	params returns a single boolean value indicat‐
				ing if the depth buffer is enabled  for	 writ‐
				ing.   The  initial  value  is	GL_TRUE.   See
				glDepthMask.

       GL_DITHER		params returns a single boolean value indicat‐
				ing  whether  dithering of fragment colors and
				indices	 is  enabled.  The  initial  value  is
				GL_TRUE.

       GL_DOUBLEBUFFER		params returns a single boolean value indicat‐
				ing whether double buffering is supported.

       GL_DRAW_BUFFER		params returns one value, a symbolic  constant
				indicating  which  buffers are being drawn to.
				See glDrawBuffer. The initial value is GL_BACK
				if  there  are	back  buffers, otherwise it is
				GL_FRONT.

       GL_EDGE_FLAG		params returns a single boolean value indicat‐
				ing  whether  the current edge flag is GL_TRUE
				or GL_FALSE. The  initial  value  is  GL_TRUE.
				See glEdgeFlag.

       GL_EDGE_FLAG_ARRAY	params returns a single boolean value indicat‐
				ing whether the edge flag  array  is  enabled.
				The  initial  value  is GL_FALSE.  See glEdge‐
				FlagPointer.

       GL_EDGE_FLAG_ARRAY_STRIDE
				params returns	one  value,  the  byte	offset
				between	 consecutive  edge  flags  in the edge
				flag array.  The  initial  value  is  0.   See
				glEdgeFlagPointer.

       GL_FOG			params returns a single boolean value indicat‐
				ing whether fogging is	enabled.  The  initial
				value is GL_FALSE.  See glFog.

       GL_FOG_COLOR		params	returns	 four  values: the red, green,
				blue, and alpha components of the  fog	color.
				Integer	 values,  if  requested,  are linearly
				mapped from the internal floating-point repre‐
				sentation such that 1.0 returns the most posi‐
				tive representable  integer  value,  and  -1.0
				returns	 the most negative representable inte‐
				ger value. The initial value is (0, 0, 0,  0).
				See glFog.

       GL_FOG_DENSITY		params	returns	 one  value,  the  fog density
				parameter. The initial value is 1.  See glFog.

       GL_FOG_END		params returns one value, the end  factor  for
				the  linear fog equation. The initial value is
				1.  See glFog.

       GL_FOG_HINT		params returns one value, a symbolic  constant
				indicating  the mode of the fog hint. The ini‐
				tial value is GL_DONT_CARE.  See glHint.

       GL_FOG_INDEX		params returns one value, the fog color index.
				The initial value is 0.	 See glFog.

       GL_FOG_MODE		params	returns one value, a symbolic constant
				indicating which fog equation is selected. The
				initial value is GL_EXP.  See glFog.

       GL_FOG_START		params returns one value, the start factor for
				the linear fog equation. The initial value  is
				0.  See glFog.

       GL_FRONT_FACE		params	returns one value, a symbolic constant
				indicating whether clockwise or	 counterclock‐
				wise  polygon winding is treated as front-fac‐
				ing.  The  initial  value  is	GL_CCW.	   See
				glFrontFace.

       GL_GREEN_BIAS		params	returns one value, the green bias fac‐
				tor used during pixel transfers.  The  initial
				value is 0.

       GL_GREEN_BITS		params	returns one value, the number of green
				bitplanes in each color buffer.

       GL_GREEN_SCALE		params returns one value, the green scale fac‐
				tor  used  during pixel transfers. The initial
				value is 1.  See glPixelTransfer.

       GL_INDEX_ARRAY		params returns a single boolean value indicat‐
				ing  whether the color index array is enabled.
				The initial value is GL_FALSE.	 See  glIndex‐
				Pointer.

       GL_INDEX_ARRAY_STRIDE	params	returns	 one  value,  the  byte offset
				between consecutive color indexes in the color
				index  array.  The  initial  value  is 0.  See
				glIndexPointer.

       GL_INDEX_ARRAY_TYPE	params returns one value,  the	data  type  of
				indexes	 in the color index array. The initial
				value is GL_FLOAT.  See glIndexPointer.

       GL_INDEX_BITS		params returns one value, the number  of  bit‐
				planes in each color index buffer.

       GL_INDEX_CLEAR_VALUE	params returns one value, the color index used
				to clear the color index buffers. The  initial
				value is 0.  See glClearIndex.

       GL_INDEX_LOGIC_OP	params returns a single boolean value indicat‐
				ing whether  a	fragment's  index  values  are
				merged	into  the  framebuffer using a logical
				operation. The initial value is GL_FALSE.  See
				glLogicOp.

       GL_INDEX_MODE		params returns a single boolean value indicat‐
				ing whether the GL  is	in  color  index  mode
				(GL_TRUE) or RGBA mode (GL_FALSE).

       GL_INDEX_OFFSET		params	returns one value, the offset added to
				color and stencil indices during pixel	trans‐
				fers.  The  initial  value is 0.  See glPixel‐
				Transfer.

       GL_INDEX_SHIFT		params returns	one  value,  the  amount  that
				color  and  stencil indices are shifted during
				pixel transfers. The initial value is 0.   See
				glPixelTransfer.

       GL_INDEX_WRITEMASK	params	returns	 one  value, a mask indicating
				which bitplanes of each color index buffer can
				be written. The initial value is all 1's.  See
				glIndexMask.

       GL_LIGHTi		params returns a single boolean value indicat‐
				ing  whether  the  specified light is enabled.
				The initial value is  GL_FALSE.	  See  glLight
				and glLightModel.

       GL_LIGHTING		params returns a single boolean value indicat‐
				ing whether lighting is enabled.  The  initial
				value is GL_FALSE.  See glLightModel.

       GL_LIGHT_MODEL_AMBIENT	params	returns	 four  values: the red, green,
				blue, and  alpha  components  of  the  ambient
				intensity  of  the entire scene.  Integer val‐
				ues, if requested, are	linearly  mapped  from
				the   internal	floating-point	representation
				such that 1.0 returns the most positive repre‐
				sentable  integer  value, and -1.0 returns the
				most negative representable integer value. The
				initial	 value	is  (0.2, 0.2, 0.2, 1.0).  See
				glLightModel.

       GL_LIGHT_MODEL_LOCAL_VIEWER
				params returns a single boolean value indicat‐
				ing  whether  specular reflection calculations
				treat the viewer as being local to the	scene.
				The  initial  value is GL_FALSE.  See glLight‐
				Model.

       GL_LIGHT_MODEL_TWO_SIDE	params returns a single boolean value indicat‐
				ing  whether  separate	materials  are used to
				compute lighting for  front-  and  back-facing
				polygons.  The initial value is GL_FALSE.  See
				glLightModel.

       GL_LINE_SMOOTH		params returns a single boolean value indicat‐
				ing  whether antialiasing of lines is enabled.
				The   initial	value	is   GL_FALSE.	   See
				glLineWidth.

       GL_LINE_SMOOTH_HINT	params	returns one value, a symbolic constant
				indicating the mode of the  line  antialiasing
				hint.  The initial value is GL_DONT_CARE.  See
				glHint.

       GL_LINE_STIPPLE		params returns a single boolean value indicat‐
				ing whether stippling of lines is enabled. The
				initial value is GL_FALSE.  See glLineStipple.

       GL_LINE_STIPPLE_PATTERN	params returns	one  value,  the  16-bit  line
				stipple pattern. The initial value is all 1's.
				See glLineStipple.

       GL_LINE_STIPPLE_REPEAT	params returns one  value,  the	 line  stipple
				repeat	factor.	 The  initial value is 1.  See
				glLineStipple.

       GL_LINE_WIDTH		params returns one value, the  line  width  as
				specified  with glLineWidth. The initial value
				is 1.

       GL_LINE_WIDTH_GRANULARITY
				params returns one value, the width difference
				between	   adjacent   supported	  widths   for
				antialiased lines.  See glLineWidth.

       GL_LINE_WIDTH_RANGE	params returns two values:  the	 smallest  and
				largest	  supported   widths  for  antialiased
				lines.	See glLineWidth.

       GL_LIST_BASE		params returns	one  value,  the  base	offset
				added  to  all	names  in  arrays presented to
				glCallLists. The  initial  value  is  0.   See
				glListBase.

       GL_LIST_INDEX		params returns one value, the name of the dis‐
				play list currently under construction.	 0  is
				returned if no display list is currently under
				construction. The initial  value  is  0.   See
				glNewList.

       GL_LIST_MODE		params	returns one value, a symbolic constant
				indicating the construction mode of  the  dis‐
				play  list  currently  under construction. The
				initial value is 0.  See glNewList.

       GL_LOGIC_OP_MODE		params returns one value, a symbolic  constant
				indicating  the selected logic operation mode.
				The initial value is GL_COPY.  See glLogicOp.

       GL_MAP1_COLOR_4		params returns a single boolean value indicat‐
				ing  whether  1D  evaluation generates colors.
				The initial value is GL_FALSE.	See glMap1.

       GL_MAP1_GRID_DOMAIN	params returns two values:  the	 endpoints  of
				the 1D map's grid domain. The initial value is
				(0, 1).	 See glMapGrid.

       GL_MAP1_GRID_SEGMENTS	params returns one value, the number of parti‐
				tions in the 1D map's grid domain. The initial
				value is 1.  See glMapGrid.

       GL_MAP1_INDEX		params returns a single boolean value indicat‐
				ing  whether  1D  evaluation  generates	 color
				indices. The initial value is  GL_FALSE.   See
				glMap1.

       GL_MAP1_NORMAL		params returns a single boolean value indicat‐
				ing whether 1D evaluation  generates  normals.
				The initial value is GL_FALSE.	See glMap1.

       GL_MAP1_TEXTURE_COORD_1	params returns a single boolean value indicat‐
				ing whether 1D evaluation generates 1D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap1.

       GL_MAP1_TEXTURE_COORD_2	params returns a single boolean value indicat‐
				ing whether 1D evaluation generates 2D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP1_TEXTURE_COORD_3	params returns a single boolean value indicat‐
				ing whether 1D evaluation generates 3D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap1.

       GL_MAP1_TEXTURE_COORD_4	params returns a single boolean value indicat‐
				ing whether 1D evaluation generates 4D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP1_VERTEX_3		params returns a single boolean value indicat‐
				ing whether 1D evaluation generates 3D	vertex
				coordinates.  The  initial  value is GL_FALSE.
				See glMap1.

       GL_MAP1_VERTEX_4		params returns a single boolean value indicat‐
				ing  whether 1D evaluation generates 4D vertex
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP2_COLOR_4		params returns a single boolean value indicat‐
				ing whether 2D	evaluation  generates  colors.
				The initial value is GL_FALSE.	See glMap2.

       GL_MAP2_GRID_DOMAIN	params	returns	 four values: the endpoints of
				the 2D map's $i$ and  $j$  grid	 domains.  The
				initial value is (0,1; 0,1).  See glMapGrid.

       GL_MAP2_GRID_SEGMENTS	params	returns two values: the number of par‐
				titions in the	2D  map's  $i$	and  $j$  grid
				domains.  The  initial	value  is  (1,1).  See
				glMapGrid.

       GL_MAP2_INDEX		params returns a single boolean value indicat‐
				ing  whether  2D  evaluation  generates	 color
				indices. The initial value is  GL_FALSE.   See
				glMap2.

       GL_MAP2_NORMAL		params returns a single boolean value indicat‐
				ing whether 2D evaluation  generates  normals.
				The initial value is GL_FALSE.	See glMap2.

       GL_MAP2_TEXTURE_COORD_1	params returns a single boolean value indicat‐
				ing whether 2D evaluation generates 1D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap2.

       GL_MAP2_TEXTURE_COORD_2	params returns a single boolean value indicat‐
				ing whether 2D evaluation generates 2D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP2_TEXTURE_COORD_3	params returns a single boolean value indicat‐
				ing whether 2D evaluation generates 3D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap2.

       GL_MAP2_TEXTURE_COORD_4	params returns a single boolean value indicat‐
				ing whether 2D evaluation generates 4D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP2_VERTEX_3		params returns a single boolean value indicat‐
				ing whether 2D evaluation generates 3D	vertex
				coordinates.  The  initial  value is GL_FALSE.
				See glMap2.

       GL_MAP2_VERTEX_4		params returns a single boolean value indicat‐
				ing  whether 2D evaluation generates 4D vertex
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP_COLOR		params returns a single boolean value indicat‐
				ing if colors and  color  indices  are	to  be
				replaced  by  table lookup during pixel trans‐
				fers. The  initial  value  is  GL_FALSE.   See
				glPixelTransfer.

       GL_MAP_STENCIL		params returns a single boolean value indicat‐
				ing if stencil indices are to be  replaced  by
				table  lookup during pixel transfers. The ini‐
				tial value is GL_FALSE.	 See glPixelTransfer.

       GL_MATRIX_MODE		params returns one value, a symbolic  constant
				indicating which matrix stack is currently the
				target of all matrix operations.  The  initial
				value is GL_MODELVIEW.	See glMatrixMode.

       GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
				params	returns one value indicating the maxi‐
				mum supported depth of	the  client  attribute
				stack.	See glPushClientAttrib.

       GL_MAX_ATTRIB_STACK_DEPTH
				params	returns	 one  value,  the maximum sup‐
				ported depth of the attribute stack. The value
				must be at least 16.  See glPushAttrib.

       GL_MAX_CLIP_PLANES	params	returns	 one value, the maximum number
				of application-defined	clipping  planes.  The
				value must be at least 6.  See glClipPlane.

       GL_MAX_EVAL_ORDER	params returns one value, the maximum equation
				order supported by 1D and 2D  evaluators.  The
				value  must  be	 at  least  8.	See glMap1 and
				glMap2.

       GL_MAX_LIGHTS		params returns one value, the  maximum	number
				of  lights. The value must be at least 8.  See
				glLight.

       GL_MAX_LIST_NESTING	params returns one value, the  maximum	recur‐
				sion depth allowed during display-list traver‐
				sal. The value	must  be  at  least  64.   See
				glCallList.

       GL_MAX_MODELVIEW_STACK_DEPTH
				params	returns	 one  value,  the maximum sup‐
				ported depth of the  modelview	matrix	stack.
				The  value must be at least 32.	 See glPushMa‐
				trix.

       GL_MAX_NAME_STACK_DEPTH	params returns one  value,  the	 maximum  sup‐
				ported	depth of the selection name stack. The
				value must be at least 64.  See glPushName.

       GL_MAX_PIXEL_MAP_TABLE	params returns one  value,  the	 maximum  sup‐
				ported size of a glPixelMap lookup table.  The
				value must be at least 32.  See glPixelMap.

       GL_MAX_PROJECTION_STACK_DEPTH
				params returns one  value,  the	 maximum  sup‐
				ported	depth  of the projection matrix stack.
				The value must be at least 2.	See  glPushMa‐
				trix.

       GL_MAX_TEXTURE_SIZE	params	returns	 one value.  The value gives a
				rough estimate of the largest texture that the
				GL  can	 handle.   If the GL version is 1.1 or
				greater,    use	    GL_PROXY_TEXTURE_1D	    or
				GL_PROXY_TEXTURE_2D  to determine if a texture
				is too large.  See glTexImage1D	 and  glTexIm‐
				age2D.

       GL_MAX_TEXTURE_STACK_DEPTH
				params	returns	 one  value,  the maximum sup‐
				ported depth of the texture matrix stack.  The
				value must be at least 2.  See glPushMatrix.

       GL_MAX_VIEWPORT_DIMS	params	returns	 two  values: the maximum sup‐
				ported	width  and  height  of	the  viewport.
				These must be at least as large as the visible
				dimensions of the display being	 rendered  to.
				See glViewport.

       GL_MODELVIEW_MATRIX	params	returns	 sixteen values: the modelview
				matrix on the  top  of	the  modelview	matrix
				stack.	Initially  this matrix is the identity
				matrix. See glPushMatrix.

       GL_MODELVIEW_STACK_DEPTH params returns one value, the number of matri‐
				ces  on	 the modelview matrix stack.  The ini‐
				tial value is 1.  See glPushMatrix.

       GL_NAME_STACK_DEPTH	params returns one value, the number of	 names
				on the selection name stack. The initial value
				is 0.  See glPushName.

       GL_NORMAL_ARRAY		params returns a single boolean	 value,	 indi‐
				cating	whether	 the  normal array is enabled.
				The initial value is GL_FALSE.	See  glNormal‐
				Pointer.

       GL_NORMAL_ARRAY_STRIDE	params	returns	 one  value,  the  byte offset
				between	 consecutive  normals  in  the	normal
				array.	The initial value is 0.	 See glNormal‐
				Pointer.

       GL_NORMAL_ARRAY_TYPE	params returns one value,  the	data  type  of
				each  coordinate in the normal array. The ini‐
				tial value is GL_FLOAT.	 See glNormalPointer.

       GL_NORMALIZE		params returns a single boolean value indicat‐
				ing  whether  normals are automatically scaled
				to unit length after  they  have  been	trans‐
				formed	to  eye coordinates. The initial value
				is GL_FALSE.  See glNormal.

       GL_PACK_ALIGNMENT	params returns one value, the  byte  alignment
				used  for  writing  pixel  data to memory. The
				initial value is 4.  See glPixelStore.

       GL_PACK_LSB_FIRST	params returns a single boolean value indicat‐
				ing whether single-bit pixels being written to
				memory are written first to the least signifi‐
				cant  bit  of  each unsigned byte. The initial
				value is GL_FALSE.  See glPixelStore.

       GL_PACK_ROW_LENGTH	params returns one value, the row length  used
				for  writing pixel data to memory. The initial
				value is 0.  See glPixelStore.

       GL_PACK_SKIP_PIXELS	params returns one value, the number of	 pixel
				locations  skipped  before  the first pixel is
				written into memory. The initial value	is  0.
				See glPixelStore.

       GL_PACK_SKIP_ROWS	params	returns	 one value, the number of rows
				of pixel locations skipped  before  the	 first
				pixel  is  written  into  memory.  The initial
				value is 0.  See glPixelStore.

       GL_PACK_SWAP_BYTES	params returns a single boolean value indicat‐
				ing  whether  the  bytes of two-byte and four-
				byte pixel indices and components are  swapped
				before	being  written	to memory. The initial
				value is GL_FALSE.  See glPixelStore.

       GL_PERSPECTIVE_CORRECTION_HINT
				params returns one value, a symbolic  constant
				indicating the mode of the perspective correc‐
				tion hint. The initial value is	 GL_DONT_CARE.
				See glHint.

       GL_PIXEL_MAP_A_TO_A_SIZE params	returns	 one  value,  the  size of the
				alpha-to-alpha pixel translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_B_TO_B_SIZE params	returns	 one  value,  the  size of the
				blue-to-blue  pixel  translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_G_TO_G_SIZE params	returns	 one  value,  the  size of the
				green-to-green pixel translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_A_SIZE params	returns	 one  value,  the  size of the
				index-to-alpha pixel translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_B_SIZE params	returns	 one  value,  the  size of the
				index-to-blue pixel  translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_G_SIZE params	returns	 one  value,  the  size of the
				index-to-green pixel translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_I_SIZE params	returns	 one  value,  the  size of the
				index-to-index pixel translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_R_SIZE params	returns	 one  value,  the  size of the
				index-to-red  pixel  translation  table.   The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_R_TO_R_SIZE params returns one value, the size of the red-
				to-red pixel translation table.	  The  initial
				value is 1.  See glPixelMap.

       GL_PIXEL_MAP_S_TO_S_SIZE params	returns	 one  value,  the  size of the
				stencil-to-stencil  pixel  translation	table.
				The initial value is 1.	 See glPixelMap.

       GL_POINT_SIZE		params	returns	 one  value, the point size as
				specified by glPointSize. The initial value is
				1.

       GL_POINT_SIZE_GRANULARITY
				params	returns one value, the size difference
				between	  adjacent   supported	  sizes	   for
				antialiased points.  See glPointSize.

       GL_POINT_SIZE_RANGE	params	returns	 two  values: the smallest and
				largest	 supported   sizes   for   antialiased
				points.	 The  smallest size must be at most 1,
				and the largest size must be at least 1.   See
				glPointSize.

       GL_POINT_SMOOTH		params returns a single boolean value indicat‐
				ing whether antialiasing of points is enabled.
				The  initial  value is GL_FALSE.  See glPoint‐
				Size.

       GL_POINT_SMOOTH_HINT	params returns one value, a symbolic  constant
				indicating  the mode of the point antialiasing
				hint. The initial value is GL_DONT_CARE.   See
				glHint.

       GL_POLYGON_MODE		params	returns two values: symbolic constants
				indicating whether front-facing and  back-fac‐
				ing  polygons are rasterized as points, lines,
				or  filled  polygons.  The  initial  value  is
				GL_FILL.  See glPolygonMode.

       GL_POLYGON_OFFSET_FACTOR params	returns	 one value, the scaling factor
				used to determine the variable offset that  is
				added to the depth value of each fragment gen‐
				erated when a polygon is rasterized. The  ini‐
				tial value is 0.  See glPolygonOffset.

       GL_POLYGON_OFFSET_UNITS	params	returns one value.  This value is mul‐
				tiplied by  an	implementation-specific	 value
				and  then  added  to  the  depth value of each
				fragment generated when a polygon  is  raster‐
				ized.  The  initial  value  is 0.  See glPoly‐
				gonOffset.

       GL_POLYGON_OFFSET_FILL	params returns a single boolean value indicat‐
				ing  whether  polygon  offset  is  enabled for
				polygons in fill mode. The  initial  value  is
				GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_OFFSET_LINE	params returns a single boolean value indicat‐
				ing whether  polygon  offset  is  enabled  for
				polygons  in  line  mode. The initial value is
				GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_OFFSET_POINT	params returns a single boolean value indicat‐
				ing  whether  polygon  offset  is  enabled for
				polygons in point mode. The initial  value  is
				GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_SMOOTH	params returns a single boolean value indicat‐
				ing  whether  antialiasing  of	 polygons   is
				enabled.  The  initial value is GL_FALSE.  See
				glPolygonMode.

       GL_POLYGON_SMOOTH_HINT	params returns one value, a symbolic  constant
				indicating  the mode of the polygon antialias‐
				ing hint. The initial value  is	 GL_DONT_CARE.
				See glHint.

       GL_POLYGON_STIPPLE	params returns a single boolean value indicat‐
				ing whether polygon stippling is enabled.  The
				initial value is GL_FALSE.  See glPolygonStip‐
				ple.

       GL_PROJECTION_MATRIX	params returns sixteen values: the  projection
				matrix	on  the	 top  of the projection matrix
				stack. Initially this matrix is	 the  identity
				matrix.	 See glPushMatrix.

       GL_PROJECTION_STACK_DEPTH
				params returns one value, the number of matri‐
				ces on the projection matrix stack.  The  ini‐
				tial value is 1.  See glPushMatrix.

       GL_READ_BUFFER		params	returns one value, a symbolic constant
				indicating which color buffer is selected  for
				reading. The initial value is GL_BACK if there
				is a back buffer, otherwise  it	 is  GL_FRONT.
				See glReadPixels and glAccum.

       GL_RED_BIAS		params	returns one value, the red bias factor
				used during pixel transfers. The initial value
				is 0.

       GL_RED_BITS		params	returns	 one  value, the number of red
				bitplanes in each color buffer.

       GL_RED_SCALE		params returns one value, the red scale factor
				used during pixel transfers. The initial value
				is 1.  See glPixelTransfer.

       GL_RENDER_MODE		params returns one value, a symbolic  constant
				indicating   whether  the  GL  is  in  render,
				select, or feedback mode. The initial value is
				GL_RENDER.  See glRenderMode.

       GL_RGBA_MODE		params returns a single boolean value indicat‐
				ing whether the GL is in RGBA mode  (true)  or
				color index mode (false).  See glColor.

       GL_SCISSOR_BOX		params	returns	 four  values: the $x$ and $y$
				window coordinates of the  scissor  box,  fol‐
				lowed  by its width and height.	 Initially the
				$x$ and $y$ window coordinates are both 0  and
				the  width  and	 height are set to the size of
				the window.  See glScissor.

       GL_SCISSOR_TEST		params returns a single boolean value indicat‐
				ing whether scissoring is enabled. The initial
				value is GL_FALSE.  See glScissor.

       GL_SHADE_MODEL		params returns one value, a symbolic  constant
				indicating whether the shading mode is flat or
				smooth. The initial value is  GL_SMOOTH.   See
				glShadeModel.

       GL_STENCIL_BITS		params	returns	 one value, the number of bit‐
				planes in the stencil buffer.

       GL_STENCIL_CLEAR_VALUE	params returns one value, the index  to	 which
				the stencil bitplanes are cleared. The initial
				value is 0.  See glClearStencil.

       GL_STENCIL_FAIL		params returns one value, a symbolic  constant
				indicating what action is taken when the sten‐
				cil test fails. The initial value is  GL_KEEP.
				See glStencilOp.

       GL_STENCIL_FUNC		params	returns one value, a symbolic constant
				indicating what function is  used  to  compare
				the  stencil  reference value with the stencil
				buffer value. The initial value is  GL_ALWAYS.
				See glStencilFunc.

       GL_STENCIL_PASS_DEPTH_FAIL
				params	returns one value, a symbolic constant
				indicating what action is taken when the sten‐
				cil test passes, but the depth test fails. The
				initial value is GL_KEEP.  See glStencilOp.

       GL_STENCIL_PASS_DEPTH_PASS
				params returns one value, a symbolic  constant
				indicating what action is taken when the sten‐
				cil test passes and the depth test passes. The
				initial value is GL_KEEP.  See glStencilOp.

       GL_STENCIL_REF		params	returns one value, the reference value
				that is compared  with	the  contents  of  the
				stencil	 buffer.  The initial value is 0.  See
				glStencilFunc.

       GL_STENCIL_TEST		params returns a single boolean value indicat‐
				ing  whether  stencil  testing of fragments is
				enabled. The initial value is  GL_FALSE.   See
				glStencilFunc and glStencilOp.

       GL_STENCIL_VALUE_MASK	params	returns	 one  value,  the mask that is
				used to mask both the stencil reference	 value
				and  the  stencil buffer value before they are
				compared. The initial value is all  1's.   See
				glStencilFunc.

       GL_STENCIL_WRITEMASK	params	returns	 one value, the mask that con‐
				trols writing of the  stencil  bitplanes.  The
				initial value is all 1's. See glStencilMask.

       GL_STEREO		params returns a single boolean value indicat‐
				ing whether stereo buffers  (left  and	right)
				are supported.

       GL_SUBPIXEL_BITS		params	returns	 one value, an estimate of the
				number of bits of subpixel resolution that are
				used to position rasterized geometry in window
				coordinates. The initial value is 4.

       GL_TEXTURE_1D		params returns a single boolean value indicat‐
				ing whether 1D texture mapping is enabled. The
				initial value is GL_FALSE.  See glTexImage1D.

       GL_TEXTURE_1D_BINDING	params returns a single value, the name of the
				texture	 currently bound to the target GL_TEX‐
				TURE_1D. The initial value is 0.  See  glBind‐
				Texture.

       GL_TEXTURE_2D		params returns a single boolean value indicat‐
				ing whether 2D texture mapping is enabled. The
				initial value is GL_FALSE.  See glTexImage2D.

       GL_TEXTURE_2D_BINDING	params returns a single value, the name of the
				texture currently bound to the target  GL_TEX‐
				TURE_2D.  The initial value is 0.  See glBind‐
				Texture.

       GL_TEXTURE_COORD_ARRAY	params returns a single boolean value indicat‐
				ing  whether  the  texture coordinate array is
				enabled. The initial value is  GL_FALSE.   See
				glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_SIZE
				params	returns one value, the number of coor‐
				dinates per element in the texture  coordinate
				array.	The  initial value is 4.  See glTexCo‐
				ordPointer.

       GL_TEXTURE_COORD_ARRAY_STRIDE
				params returns	one  value,  the  byte	offset
				between	 consecutive  elements	in the texture
				coordinate array. The initial value is 0.  See
				glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_TYPE
				params returns one value, the data type of the
				coordinates in the texture  coordinate	array.
				The  initial  value is GL_FLOAT.  See glTexCo‐
				ordPointer.

       GL_TEXTURE_GEN_Q		params returns a single boolean value indicat‐
				ing whether automatic generation of the q tex‐
				ture coordinate is enabled. The initial	 value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_R		params returns a single boolean value indicat‐
				ing whether automatic generation of the r tex‐
				ture  coordinate is enabled. The initial value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_S		params returns a single boolean value indicat‐
				ing whether automatic generation of the S tex‐
				ture coordinate is enabled. The initial	 value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_T		params returns a single boolean value indicat‐
				ing whether automatic generation of the T tex‐
				ture  coordinate is enabled. The initial value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_MATRIX	params returns	sixteen	 values:  the  texture
				matrix on the top of the texture matrix stack.
				Initially this matrix is the identity  matrix.
				See glPushMatrix.

       GL_TEXTURE_STACK_DEPTH	params returns one value, the number of matri‐
				ces on the texture matrix stack.  The  initial
				value is 1.  See glPushMatrix.

       GL_UNPACK_ALIGNMENT	params	returns	 one value, the byte alignment
				used for reading pixel data from  memory.  The
				initial value is 4.  See glPixelStore.

       GL_UNPACK_LSB_FIRST	params returns a single boolean value indicat‐
				ing whether single-bit pixels being read  from
				memory	are read first from the least signifi‐
				cant bit of each unsigned  byte.  The  initial
				value is GL_FALSE.  See glPixelStore.

       GL_UNPACK_ROW_LENGTH	params	returns one value, the row length used
				for reading pixel data from memory.  The  ini‐
				tial value is 0.  See glPixelStore.

       GL_UNPACK_SKIP_PIXELS	params	returns one value, the number of pixel
				locations skipped before the  first  pixel  is
				read from memory. The initial value is 0.  See
				glPixelStore.

       GL_UNPACK_SKIP_ROWS	params returns one value, the number  of  rows
				of  pixel  locations  skipped before the first
				pixel is read from memory. The	initial	 value
				is 0.  See glPixelStore.

       GL_UNPACK_SWAP_BYTES	params returns a single boolean value indicat‐
				ing whether the bytes of  two-byte  and	 four-
				byte  pixel indices and components are swapped
				after being  read  from	 memory.  The  initial
				value is GL_FALSE.  See glPixelStore.

       GL_VERTEX_ARRAY		params returns a single boolean value indicat‐
				ing whether the vertex array is	 enabled.  The
				initial	 value	is  GL_FALSE.	See  glVertex‐
				Pointer.

       GL_VERTEX_ARRAY_SIZE	params returns one value, the number of	 coor‐
				dinates	 per  vertex  in the vertex array. The
				initial value is 4.  See glVertexPointer.

       GL_VERTEX_ARRAY_STRIDE	params returns	one  value,  the  byte	offset
				between	 consecutive  vertexes	in  the vertex
				array. The initial value is 0.	See  glVertex‐
				Pointer.

       GL_VERTEX_ARRAY_TYPE	params	returns	 one  value,  the data type of
				each coordinate in the vertex array. The  ini‐
				tial value is GL_FLOAT.	 See glVertexPointer.

       GL_VIEWPORT		params	returns	 four  values: the $x$ and $y$
				window coordinates of the  viewport,  followed
				by  its	 width	and height.  Initially the $x$
				and $y$ window coordinates are both set to  0,
				and  the width and height are set to the width
				and height of the window  into	which  the  GL
				will do its rendering.	See glViewport.

       GL_ZOOM_X		params	returns	 one value, the $x$ pixel zoom
				factor. The initial value is 1.	 See  glPixel‐
				Zoom.

       GL_ZOOM_Y		params	returns	 one value, the $y$ pixel zoom
				factor. The initial value is 1.	 See  glPixel‐
				Zoom.

       Many  of	 the  boolean parameters can also be queried more easily using
       glIsEnabled.

NOTES
       GL_COLOR_LOGIC_OP,	  GL_COLOR_ARRAY,	  GL_COLOR_ARRAY_SIZE,
       GL_COLOR_ARRAY_STRIDE,	  GL_COLOR_ARRAY_TYPE,	   GL_EDGE_FLAG_ARRAY,
       GL_EDGE_FLAG_ARRAY_STRIDE,    GL_INDEX_ARRAY,	GL_INDEX_ARRAY_STRIDE,
       GL_INDEX_ARRAY_TYPE,    GL_INDEX_LOGIC_OP,   GL_NORMAL_ARRAY,   GL_NOR‐
       MAL_ARRAY_STRIDE,    GL_NORMAL_ARRAY_TYPE,     GL_POLYGON_OFFSET_UNITS,
       GL_POLYGON_OFFSET_FACTOR,    GL_POLYGON_OFFSET_FILL,    GL_POLYGON_OFF‐
       SET_LINE,  GL_POLYGON_OFFSET_POINT,   GL_TEXTURE_COORD_ARRAY,   GL_TEX‐
       TURE_COORD_ARRAY_SIZE,	   GL_TEXTURE_COORD_ARRAY_STRIDE,      GL_TEX‐
       TURE_COORD_ARRAY_TYPE, GL_VERTEX_ARRAY,	GL_VERTEX_ARRAY_SIZE,  GL_VER‐
       TEX_ARRAY_STRIDE, and GL_VERTEX_ARRAY_TYPE are available only if the GL
       version is 1.1 or greater.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_OPERATION is generated if glGet is executed between the exe‐
       cution of glBegin and the corresponding execution of glEnd.

SEE ALSO
       glGetClipPlane, glGetError, glGetLight, glGetMap, glGetMaterial, glGet‐
       PixelMap, glGetPointerv, glGetPolygonStipple, glGetString, glGetTexEnv,
       glGetTexGen,  glGetTexImage, glGetTexLevelParameter, glGetTexParameter,
       glIsEnabled

								       GLGET()
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