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GLCOPYTEXIMAGE2D()					    GLCOPYTEXIMAGE2D()

NAME
       glCopyTexImage2D - copy pixels into a 2D texture image

C SPECIFICATION
       void glCopyTexImage2D( GLenum target,
			      GLint level,
			      GLenum internalFormat,
			      GLint x,
			      GLint y,
			      GLsizei width,
			      GLsizei height,
			      GLint border )

       delim $$

PARAMETERS
       target	       Specifies the target texture.  Must be GL_TEXTURE_2D.

       level	       Specifies  the  level-of-detail number.	Level 0 is the
		       base image level.  Level n is the nth mipmap  reduction
		       image.

       internalFormat  Specifies  the internal format of the texture.  Must be
		       one of  the  following  symbolic	 constants:  GL_ALPHA,
		       GL_ALPHA4,  GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMI‐
		       NANCE,  GL_LUMINANCE4,  GL_LUMINANCE8,  GL_LUMINANCE12,
		       GL_LUMINANCE16,	     GL_LUMINANCE_ALPHA,      GL_LUMI‐
		       NANCE4_ALPHA4,	   GL_LUMINANCE6_ALPHA2,      GL_LUMI‐
		       NANCE8_ALPHA8,	   GL_LUMINANCE12_ALPHA4,     GL_LUMI‐
		       NANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,	 GL_INTENSITY,
		       GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTEN‐
		       SITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8,
		       GL_RGB10,   GL_RGB12,   GL_RGB16,   GL_RGBA,  GL_RGBA2,
		       GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12,
		       or GL_RGBA16.

       x, y	       Specify the window coordinates of the lower left corner
		       of the rectangular region of pixels to be copied.

       width	       Specifies the width of the texture image.  Must be 0 or
		       $2**n ~+~ 2*$border for some integer $n$.

       height	       Specifies  the  height of the texture image.  Must be 0
		       or $2**m ~+~ 2*$border for some integer $m$.

       border	       Specifies the width of the border.  Must be either 0 or
		       1.

DESCRIPTION
       glCopyTexImage2D	 defines  a  two-dimensional texture image with pixels
       from the current GL_READ_BUFFER.

       The screen-aligned pixel rectangle with lower left corner at (x, y) and
       with    a    width    of	  width$~+~2~*~$border	 and   a   height   of
       height$~+~2~*~$border defines the texture array	at  the	 mipmap	 level
       specified  by  level.   internalFormat specifies the internal format of
       the texture array.

       The pixels in the rectangle are processed exactly  as  if  glCopyPixels
       had  been  called,  but the process stops just before final conversion.
       At this point all pixel component  values  are  clamped	to  the	 range
       $[0,1]$ and then converted to the texture's internal format for storage
       in the texel array.

       Pixel ordering is such that lower $x$ and $y$ screen coordinates corre‐
       spond to lower $s$ and $t$ texture coordinates.

       If  any	of  the	 pixels	 within the specified rectangle of the current
       GL_READ_BUFFER are outside the window associated with the current  ren‐
       dering  context,	 then  the  values obtained for those pixels are unde‐
       fined.

NOTES
       glCopyTexImage2D is available only if the GL version is 1.1 or greater.

       Texturing has no effect in color index mode.

       1, 2, 3, and 4 are not accepted values for internalFormat.

       An image with height or width of 0 indicates a NULL texture.

ERRORS
       GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than $log	sub  2
       max$, where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE	 is  generated	if  width  or  height  is less than 0,
       greater than $2~+~$GL_MAX_TEXTURE_SIZE, or if width or height cannot be
       represented as $2**k ~+~ 2~*~$border for some integer $k$.

       GL_INVALID_VALUE is generated if border is not 0 or 1.

       GL_INVALID_VALUE	 is  generated	if  internalFormat  is	not one of the
       allowable values.

       GL_INVALID_OPERATION  is	 generated  if	glCopyTexImage2D  is  executed
       between	the  execution	of  glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_2D

SEE ALSO
       glCopyPixels,  glCopyTexImage1D,	 glCopyTexSubImage1D,  glCopyTexSubIm‐
       age2D, glPixelStore, glPixelTransfer, glTexEnv, glTexGen, glTexImage1D,
       glTexImage2D, glTexSubImage1D, glTexSubImage2D,
       glTexParameter

							    GLCOPYTEXIMAGE2D()
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