get_y_rotate_quat man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

get_x_rotate_quat(3)		Allegro manual		  get_x_rotate_quat(3)

NAME
       get_x_rotate_quat,  get_y_rotate_quat,  get_z_rotate_quat  -  Construct
       axis rotation quaternions. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void get_x_rotate_quat(QUAT *q, float r);

       void get_y_rotate_quat(QUAT *q, float r);

       void get_z_rotate_quat(QUAT *q, float r);

DESCRIPTION
       Construct axis rotation quaternions, storing them in q. When applied to
       a  point,  these	 quaternions will rotate it about the relevant axis by
       the specified angle (given in binary, 256 degrees to a circle format).

Allegro				 version 4.4.2		  get_x_rotate_quat(3)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net