get_translation_matrix_f man page on DragonFly

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get_translation_matrix(3)	Allegro manual	     get_translation_matrix(3)

NAME
       get_translation_matrix,	get_translation_matrix_f - Constructs a transā€
       lation matrix. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

       void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

DESCRIPTION
       Constructs a translation matrix, storing it in m. When applied  to  the
       point  (px,  py,	 pz),  this matrix will produce the point (px+x, py+y,
       pz+z). In other words, it moves things sideways.

SEE ALSO
       apply_matrix(3),	 get_transformation_matrix(3),	 qtranslate_matrix(3),
       exstars(3)

Allegro				 version 4.4.2	     get_translation_matrix(3)
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